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Rockstar Central #46 (3 - 9 Feb)


Recommended Posts


art by @slohbur


GTA Next | GTA Online | GTA V | Red Dead Redemption | Red Dead Redemption II | R* General


Welcome to the 46th week of Rockstar Central, extraordinarily late again! Juicy Red Dead leaks, some more GTA Online stuff, a new State of the Art and some more Snaps of the Week!

This week, an interesting piece of information popped up from TrustedReviews! An alleged leak, that even contains two leaked screenshots, describes some features of RDR2, including its Online mode, gameplay, singleplayer mode and even how deep some of its features will be! You can discuss the leak here and look at the original TrustedReviews post here.

Because we don't want to spoil anything here (you'll click those links at your own discretion), we'll be enclosing a rundown of the info made by myself in spoiler tags:


  • It will feature Battle Royale, Revive and Survive and Money Grab game modes.
  • Revive and Survive pits two teams against each other as they try to stay alive. Revive your teammates within a time limit before they're eliminated.
  • Money Grab features two teams fighting to find bags of money in a location. Collect and return them to your base.
  • The world is free to explore but supposedly will provide more depth than GTA V's version.
  • NPC's will pack things away once night falls, and will decorate the stores with amenities during the day.
  • Frequent rewards will be given to players for completing specific tasks (i.e. murdering an enemy using a bow from 100 metres away, etc)
  • Tents will be the new "apartments" from GTA Online, you can own and upgrade those, and they will come in a variety of different themes.
  • Online play will include access to shops and NPC's who can provide you with equipment and missions.
  • You can organise spontaneous free play events, including spontaneous treasure hunts and deathmatches.
  • A companion app (actually found earlier) will be released, including social elements and a poker minigame of sorts.
  • Gold-mining, fishing, herding and weapon challenges will be part of the game world.

Story Mode and Gameplay

  • Several locations such as Armadillo and Ridgewood are available.
  • Those locations will be populated with various NPC's including general store owners, gunsmiths and undertakers.
  • You can partake in gambling, much like RDR1.
  • Slum markets will be a method of purchasing cheaper equipment. You can see NPC's navigating them according to the day/night cycle.
  • Vehicles include minecarts, handcarts and horse-drawn carriages. They can be armoured and faster.
  • Trains will be available as modes of transport and are fully explorable with unique NPC's and dialogue.
  • Side activities will be available
  • Horsemanship challenges will be available to increase your rider rank/skill
  • Dozens of different fish can be captured across the world, and you can buy baits and tackles, along with cans of worms.
  • Plants and herbs can be gathered for crafting purposs. Some of those include Clamshell, Ghost, Night Scented, Rat Tail and Spider Orchids.
  • First person view is back, "with bespoke animations to fit the style".
  • Dead Eye makes a return with enhanced abilities such as being able to track bounties through fields and detecting which animals are available nearby, including fish.
  • Random Events are making a comeback, and will include bounty hunting quests, treasure hunts and adventures with a mysterious stranger.
  • The story and player's actions will fully adapt to your choices. Specific player actions will lead to events unfolding differently depending on the character and how you act with them. This could lead to different mission outcomes, objectives and dialogue, depending on how you behave morally in each playthrough.
  • Wanted levels will be back from GTA.
  • Assaulting pedestrians is considered low-severity, while holding up a saloon and murdering everyone will be higher severity.
  • If enemies are injured in a certain way or taken off horseback, you can trigger specific dialogue and force them to offer information or money.


It's Battle Week! And another of the new Doomsday Heist cars is out! The Canis Kamacho 4x4, a throwback to the glory days of the American 4x4. With the reliability of a pickup truck and the resilience of a battleship, it's a great offroad investment. Available at Southern San Andreas Super Autos.

As for the Battle Week, lasting until the 12th, criminals and itchy-finger criminals of Los Santos can enjoy a host of bonuses in battle related Adversary Modes, such as Hardest Target, Motor Wars, Slashers and Occupy! Those in the need for spending and hoarding some more vehicles and weapons, can get several discounts on Mk II weapons, regular weapons and military vehicles, as we'll describe a bit later.

Logging in this week will mean new t-shirts! Log in until the 12th and get the Black Ammunation Tee, for free in your wardrobe.

As for the discounts this week, to celebrate Battle Week, Rockstar is offering:

  • 25% off the Mammoth Avenger
  • 25% off the Weaponised Chernobog (both Buy Now and Trade Prices)
  • 40% off the Weaponised Halftrack (both prices)
  • 35% off the Weaponised Anti-Aircraft Trailer (both prices)
  • 40% off the Weaponised Tampa (both prices)
  • 30% off all MkII upgrades
  • 50% off all types of MkII Ammo
  • 25% off MkII Magazines, Scopes, Muzzles and Weapon Liveries
  • 50% off all regular Ammo
  • 30% off Assault Rifles, Sniper Rifles, Melee weapons, Body Armour and RPG's
  • 30% off all Aircraft Weapons you fit in your Hangar Workshop
  • 25% off the Security Room upgrade in the Facility

State of the Art

(graphics pending)

Rockstar Games and Game Art

(These are opinion pieces that don't benefit from lots of research and simply from personal opinion and perspective, some points may be factually wrong, fully or partially and are not always accompanied with links to evidence, and may also presume some reader research)

When you work at an important games company, or any significant art-related job (especially), you will want to have a portfolio even while you work at it. If you release a blockbuster game or a significant project, once the NDA likely expires, you will want to show how great your creations were, which creations they were and in some cases how you made it. Most game developers allow this as long as the game is released and you're not showing unreleased future content. Not Rockstar Games.
Rockstar Games has always been known in the industry for having strict rules and pretty ridiculous NDA's. But apparently not without fault, as quite a lot of developers have posted screenshots from several parts of their games' development to show off their creations.
Many sleuths, including myself, are very interested in any kind of beta footage or behind the scenes looks at how the Rockstar games are created. That includes footage from earlier builds, 3D model breakdowns in 3D Studio Max, or even job descriptions that say what you did for that game.
Last year and the previous especially, quite a lot of GTA V UI design, Max Payne 3 scenario design and some other GTA V next gen early build screenshots were found on the Internet on developer's portfolios. Those were likely there for years, until someone found them. When they were posted on GTAForums and in some cases on news sites, they mysteriously disappeared from the websites in most cases. I admit the linked example was probably more extreme, as it showed a picture of GTA IV's Liberty City with remastered terrain and was likely an unreleased project. I'll give Rockstar some reason on that one.
R* hates that people see things they're not really supposed to see. Not quite sure why, it's more interesting than it is revealing of anything. It's not like people are going to guess private things from looking at a screenshot with a part of the map missing, or some early UI design. They're also pretty clumsy with leftovers in the game, so when the UI designs were found with Cops and Crooks (predecessor to GTA Online) stuff on it, it's not like it was a secret as GTA V itself was plastered with C&C content, not to mention the full Quality Assurance development log they left in the PS3 build of the game.
Admittedly, recently they haven't been doing much about portfolios, but maybe that's because they can't get a hold of the developer, especially if they don't work there anymore. The question is simple: why? I know this is probably a loophole of intellectual property and other legal stuff, but it still doesn't explain why other game developers allow this so easily. Surely this is a mix of Rockstar's paranoia, and I know how proud they are of everything they do.
Obviously this doesn't cover leaks, leaks are a different thing and are expected to be taken down. Except us sleuths will probably save them in time ;)


art by @slohbur

In Snaps of the Week, we show off 5 of the best screenshots, in no specific order, from this week's submissions all over the forums. This can include other games, other than GTA V, but admittedly there has been a shortage of pictures from other games. Enjoy and props to all the talented photographers and their characters!










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