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iiCriminnaaL 49

[SA] Ped group weapon skill

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iiCriminnaaL 49

Is there a way to increase weapon skill of a chosen ped type or maybe ped group? I want to increase the weapon skill of FBI agents to hitman skill (just like weapon_skill_to 2 in main.scm), but I'm not sure if it's possible in main.scm. I'd like to know if there's a way for it, at least as cleo script lines. (if it's not possible to be done in main.scm)

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Sanmodder

how do you want to switch weapon skill fbi or swat to 2
you must make an adress to the memory
or a script that tracks fbi actors and imitates the properties
and after that, there are hidden scripts for the police and they are not in main scm
I think you mean atack rate?

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iiCriminnaaL 49

I don't mean attack rate. I have a cleo script that changes FBI's weaps to Micro Uzi, so I want to make them carry wield Micro Uzis instead of single.

 

Anyone have a cleo script for it? (or the needed lines/sources)

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Sanmodder

I do not know what's going on, but if you want them to have both weapons, you have opcode
081A: set_actor $ ACTOR_SMOKE weapon_skill_to 2

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guru_guru

this should do it

SCRIPT_STARTNOP{    CONST_INT FBI_ID 286    LVAR_INT ped ped_model offset counter         main:    WHILE IS_PC_VERSION        WAIT 0                    READ_MEMORY (0xB74490, 4, FALSE) (offset)            offset += 0x4            READ_MEMORY (offset, 4, FALSE) (offset)            counter = 0            WHILE counter < 35584                READ_MEMORY (offset, 1, FALSE) (ped)                offset += 0x1                IF ped >= 0x00                AND ped < 0x80                    ped += counter                    GET_CHAR_MODEL (ped) , (ped_model)                    IF ped_model = FBI_ID                        SET_CHAR_WEAPON_SKILL (ped, 2)                    ENDIF                                    ENDIF                counter += 0x100             ENDWHILE    ENDWHILE}SCRIPT_END
Edited by guru_guru

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