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MrFinger

Beta Leftovers Fix - SA

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MrFinger
Posted (edited)
4 hours ago, gts. said:

Is this and this already released?

Nope.

Edited by MrFinger

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MrFinger

Ok, added download link to version 1.0.

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B_Smiles
Posted (edited)

Found a couple more

LABins01_LA.txd - trash bins with beta vice city map textures (although is this more of an easter egg, or actual beta leftover?)
vgsssignage02.txd - dirtring banner with beta sanchez render?
a51_detailstuff - early SA map again

cscamera - beta camera

can't remember the model name, but there's a beta version of a lspd police car which can be seen briefly after tenpenny crashes over the bridge

*uhhh*

Edited by B_Smiles

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gts.

Your cutscene vehicles are so cool. Looks very nice in-game. Since you used the PC's model of the Camper as cutscene vehicle, can you tell me which files do you need for convert the PS2's model (since it is different and looks a lot better) of the Camper as cutscene vehicle?

 

By the way, with the same stuff as your current model (csmothership) in the download as license plate, etc. It will be a pleasure to share the files with you for convert it.

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MrFinger
1 hour ago, gts. said:

Your cutscene vehicles are so cool. Looks very nice in-game. Since you used the PC's model of the Camper as cutscene vehicle, can you tell me which files do you need for convert the PS2's model (since it is different and looks a lot better) of the Camper as cutscene vehicle?

 

By the way, with the same stuff as your current model (csmothership) in the download as license plate, etc. It will be a pleasure to share the files with you for convert it.

ask hellen about this.

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PiashGamer007
Posted (edited)

Did You Abandoned VC Beta Leftover Fix?

Edited by PiashGamer007

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MrFinger
3 hours ago, PiashGamer007 said:

Did You Abandoned VC Beta Leftover Fix?

I will back to it soon.

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Napoleone

There are two beta leftovers tattoos in the game :

First one is "Orange Grove St Families (8sa)" which is the beta name of the Grove St. Families gang.

Second one is "San Fiero" which is the beta name of "San Fierro".

They are also displayed on the wall of a tattoo parlor.

Files are 8sa and 8sa3 in LD_TATT.txd (in models/txd) ;

8sa.txd and 8sa3.txd from player.img

and mp_tat_tats1 in int_tatoo.txd from gta_int.img.

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PiashGamer007

At the mission drive-thru even though the group go to Cluckin' Bell, Ryder can be seen taking a box from Big Smoke with the Burger Shot  logo on it.

https://imgur.com/a/t6w7Sfl

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LaDiDa

A fix for it already exists on mixmods.

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ernestin1

could you fix the police car to use its final colors? 

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MrFinger
On 9/24/2018 at 7:37 AM, ernestin1 said:

could you fix the police car to use its final colors? 

what police car?

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ernestin1

cu

1 hour ago, MrFinger said:

what police car?

cutscene ones, it uses its beta colors, in fact all cutscene vehicles should be retouched, they have no license plates

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MrFinger
1 minute ago, ernestin1 said:

cu

cutscene ones, it uses its beta colors, in fact all cutscene vehicles should be retouched, they have no license plates

But I did cutscene vehicles already and they have license plates.

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ernestin1

oh, didnt know, the police car still uses its beta color scheme tho, (unless im using an outdated version)

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ernestin1

speaking about the police, i dont know if you plan to do a ''gta 3 beta leftovers fix'', but if you ever plan to, you could start with making the police helicopter black,

pd: would you make a mod that replaces the cutscene col45 in san andreas with the cutscene glock? some cutscenes in the final version use the colt, like outrider, i use a cutscene glock mod and well, id like that, if you dont mind

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PiashGamer007

@MrFingerWhat happened to the final cutscene knives? 

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MrFinger
On 9/27/2018 at 12:21 AM, ernestin1 said:

pd: would you make a mod that replaces the cutscene col45 in san andreas with the cutscene glock? some cutscenes in the final version use the colt, like outrider, i use a cutscene glock mod and well, id like that, if you dont mind

Naah, because idk how to rig weapons.

On 9/27/2018 at 4:31 AM, PiashGamer007 said:

@MrFingerWhat happened to the final cutscene knives? 

I'm waiting for @Brooklynzsmac to rig it but it will took probably more than 3000 years.

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ernestin1

but then how did you replace the cutscene glock with a Colt?

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MrFinger
1 hour ago, ernestin1 said:

but then how did you replace the cutscene glock with a Colt?

I just renamed it because cutscene colt already exist in the game files.

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ernestin1

does the collision file related to this area affects the doherty garage? as i have the mod that enables the second door https://cdn.discordapp.com/attachments/459957572473192458/467291115666669569/gta_sa_compact_2018-07-13_13-27-14-84.jpg


and what problem did this biker had? https://cdn.discordapp.com/attachments/459957572473192458/467391051200462858/gallery37.jpg

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MrFinger
Quote

does the collision file related to this area affects the doherty garage? as i have the mod that enables the second door https://cdn.discordapp.com/attachments/459957572473192458/467291115666669569/gta_sa_compact_2018-07-13_13-27-14-84.jpg

Idk.

Quote

His tanktop wasn't fitting very well.

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LaDiDa
5 hours ago, ernestin1 said:

does the collision file related to this area affects the doherty garage? as i have the mod that enables the second door https://cdn.discordapp.com/attachments/459957572473192458/467291115666669569/gta_sa_compact_2018-07-13_13-27-14-84.jpg


and what problem did this biker had? https://cdn.discordapp.com/attachments/459957572473192458/467391051200462858/gallery37.jpg

That collision file does overlap with the doherty garage mod. You'll likely fall through the ground in the garage with this one (never hurts to just try it though, just make sure to have a backup).

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