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MrFinger

Beta Leftovers Fix - SA

Recommended Posts

Over_Pro123

 

I found another thing.The statue of big smoke.https://imgur.com/a/I6hv1tN

And I found site where the statue was repaired.http://gtaforums.com/topic/876881-big-smoke-statue-based-on-the-final-version-of-bs/

The only problem is that big smoke is carrying beta weapons.

I'II not gonna use it. I don't want to stole work from other people

 

Ok,relax i just wanted to show you.

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Device2006
Posted (edited)

Just like the PC map blips, Most PC textures are corrupted like for example csher.txd (Countryside sherrif) and lapd1.txd. (Los Santos Cop) Here is a mod that replaces PC textures by PS2 ones

 

http://www.mediafire.com/file/356bsxvqv6vzswo/PS2+Feels+San+Andreas+Edition.zip

 

For more PS2 Fixes: http://gtaforums.com/topic/749193-ps2-features-to-pc-index/

 

Also There are some other things you missed

 

Rhino's LOD Model doesn't match with the final one (Looks more like Gta 3/VC Rhino)

 

LAPDM1's (HPV-1000 Cop) white tank doesn't fit very well

 

WMYSGRD and BMYPIMP's Voicelines are unused so they remain silent Vadim m made a video about this

 

Security Guard (WMYSGRD)

 

Pimp (BMYPIMP)

 

Amazing mod tho.

 

EDIT

 

There are some other things i missed! ( ͡° ͜ʖ ͡°)

 

Camper's rear plate is mirrored and its tail lights doesn't match the Cutscene model

 

Cutscene Savanna is two-doorred (Used in Doherty missions)

 

EDIT

 

DFT-30 seems to be a six wheel truck although it has five wheels (One rear wheel is missing from the leftside)

Edited by Device2006

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MrFinger
Posted (edited)

Just like the PC map blips, Most PC textures are corrupted like for example csher.txd (Countryside sherrif) and lapd1.txd. (Los Santos Cop) Here is a mod that replaces PC textures by PS2 ones

 

http://www.mediafire.com/file/356bsxvqv6vzswo/PS2+Feels+San+Andreas+Edition.zip

 

For more PS2 Fixes: http://gtaforums.com/topic/749193-ps2-features-to-pc-index/

Like I said before, I'II not gonna include any other mod in this mod, but thanks for the suggestions.

 

EDIT: @Over_Pro123: That's a known issue, open sweetsmain.txd file with magic.txd, then click on "AH_picture2" then click on edit, click "Manipulate", set at "Raw Raster" and save.

Edited by MrFinger

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gamerlogic
Posted (edited)

-Cesar's cutscene car (and the car where t bone strangles you.Washington was it?) has 3d steering wheel

-(dont know if this was intended) but the beer bottles in the cutscene of "nines and ak's" uses the vc model instead of the ingame one (White, thinner and with R* logo)

Edited by gamerlogic

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Kubrick

Hi! I want to help you on this mod, here's what i made.

 

1. I replaced the beta LOD texture of Pawn Shop (with the girl in dress) with a blank, yellow one.

 

gta_sa_2018_06_14_16_45_12_754.png

 

2. I fixed the trash props in the wall (not tested yet)

 

PM me for the files, in case.

 

 

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BiPolarBear

I think i have something that my catch your eyes

So the uzi in the game is not actually an uzi, but a micro smg

For some reason it's called uzi 

I fixed the issue,not by renaming everything to micro smg, but actually converting the entire uzi weapon from gta vice city to san andreas 

note mod is not released

https://www.youtube.com/watch?v=R3rV1RAC0hk

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PiashGamer007
Posted (edited)

Can You Change This Cutscene Knifes With Final One?

Knife of The Mission First Date

csthrowknife.dff Used in Mission Saint Mark's Bistro

 

Edited by PiashGamer007

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MrFinger
3 hours ago, PiashGamer007 said:

Can You Change This Cutscene Knifes With Final One?

Knifecur.dff Used in Mission First Date

  Hide contents

csthrowknife.dff Used in Mission Saint Mark's Bistro

 

Yes I will.

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LaDiDa

Doesn't the name imply it's a throwing knife and not the generic knife weapon?

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MrFinger

Ok guys, I'm back to this mod, here are the updates:

 

- Changed logos in these textures (in first pic there was gta 3 logo and in second gta vc logo),

Spoiler

gallery36.jpg

YK1Mq6x.png

 

 

- Fixed collision here (thanks to Kalvin),

Spoiler

gta_sa_compact_2018-07-13_13-27-14-84.jp

 

- Fixed police biker tank top.

Spoiler

gallery37.jpg

 

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PiashGamer007

Can You Fix Beta Kendl At The Mission 'High Stakes,Low Rider'

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MrFinger

Fixed rhino lod (thanks to Kalvin).

gallery38.jpg

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DanKamon
On 5/19/2018 at 7:09 AM, Over_Pro123 said:

I had the same problem, is because the sweetsmain.txd is incomplete.

 

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MrFinger
2 minutes ago, DanKamon said:

I had the same problem, is because the sweetsmain.txd is incomplete.

 

open sweetsmain.txd file with magic.txd, then click on "AH_picture2" then click on edit, click "Manipulate", set at "Raw Raster" and save.

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DanKamon
Just now, MrFinger said:

open sweetsmain.txd file with magic.txd, then click on "AH_picture2" then click on edit, click "Manipulate", set at "Raw Raster" and save.

That's i did, but thanks man.

 

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dasynkzlit
Posted (edited)
On 7/15/2018 at 12:46 PM, MrFinger said:

- Fixed police biker tank top.

What was the problem?

 

By the way, good work on this mod overall. I have it installed in my SA currently and i enjoy it.

Edited by dasynkzlit

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MrFinger

Updated Sweet and Kendl photo.

Spoiler

gallery42.jpg

gallery43.jpg

 

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MrFinger

Fixed Ranger front lamp and added "SAPD" marking to Enforcer (thanks to Hellen).

Spoiler

gta_sa_2018-08-01_13-12-25-45.jpg

gta_sa_compact_2018-08-01_15-58-49-25.jp

 

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MrFinger

Added final vehicles to cutscenes (thanks to Hellen).

Spoiler

Full album here, too many pics to show.

 

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MrFinger
Posted (edited)

Added final peds to cutscenes (thanks to @Jeansowaty and @Brooklynzsmac).

Spoiler

gta_sa_compact_2018-08-07_16-50-21-83.jp

gta_sa_compact_2018-08-07_16-55-26-23.jp

gta_sa_compact_2018-08-07_17-16-40-05.jp

 

Edited by MrFinger
i forgot about csstew

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Inadequate

I wrote sh*t in the first page of this mod, but I need to recognize that I was wrong. Nice work.

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LaDiDa

Honestly didn't know what to think of this mod either, it turned out to be a pretty necessary mod though, small question:

 

Do the (cutscene) vehicles work correctly with skygfx (namely no missing windows and such)?

 

Only quality issue I did notice are the remade race maps (the red lines scream created with paint, unlike the originals from R*).

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MrFinger
9 hours ago, LaDiDa said:

Do the (cutscene) vehicles work correctly with skygfx (namely no missing windows and such)?

Those cs cars had windows before, but we removed them because they were buggy (some objects were invisible thought them).

 

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gts.

Is this and this already released?

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