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Why do people consider "Deconstruction" a disturbing mission?


Shogun Pacino
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I don't think it's disturbing, just weird, random filler. So Kendl was catcalled by some dudes, shouldn't she feel flattered? I know I would. 💅

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Lock n' Stock

What makes it so disturbing is just how casual he is about it. Once learning about what happened to Kendl, he just says he'll "teach them some respect", and off to work he goes.

 

At least guys like Claude, Tommy and Trevor know they're genuine psychopaths and don't try to mask it. CJ however acts like he's some sort of moral higher-up yet goes ahead and does sh*t like that out-of-the-blue. Bizarre.

Edited by Lock N' Stock
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Lock n' Stock

 

CJ however acts like he's some sort of moral higher-up

No. Where does CJ intend to show himself as "a morally higher up character"? You surely have noticed somewhere in the game, right? Or you just decided to bring this out of the blue?

CJ is as much of a "criminal" as the rest of the protagonists in the series. I mean, everything about his character has been documented very well for years now. So, it really surprises me to see people still struggling to understand him, or maybe just acting like they DON'T, eh?

I'm just saying that compared to Claude or Tommy, he certainly feels less psychotic and homicidal personality-wise. That's why what he did to those foremen felt a bit random and out-of-character, even if he was simply just looking out for Kendl,

Edited by Lock N' Stock
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I never considered the Deconstruction mission disturbing, I find it entertaining and original, it's all about fictional characters in a fictional story.

 

What I find disturbing is the fact some people can do the same thing IRL and easily remain unpunished through bribes.

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I think what makes the analysis for this mission difficult is the optional actions you can take as a player, one that is already accustomed to murdering anybody in their way. We're literally taught to do so despite there being little need for it. If I've learned anything from the speedrunning community, it's that you can actually make decent progress through this game in particular whilst killing fewer people than usual. Take Madd Dogg's Rhymes for example - you're told where the book is, given a knife and you're offered a brief tutorial on stealth kills. Some are mandatory as it would be implausible to make progress without slicing through some of the guards, but there are number of them you can bypass without touching them. Not only that, but the mission can be quicker this way.

 

Let's return to Deconstruction. If you strip away the motive CJ has for visiting the construction site (that being, the harassment of his sister and by proxy, his close friend's partner) then you're given the choice to kill absolutely nobody but the foreman. The foreman leaves the portable toilet, sees a number of pre-fab buildings on fire and decides to wait it out. CJ then takes it upon himself to bury him alive under thick layers of cement and in utterly nauseating conditions - covered in piss and sh*t. What makes this brutal particularly is the manner of the killing. As far as Grand Theft Auto deaths go, this one is particularly cruel regardless of their reasoning. It isn't as if we've taken a life quickly and instantly; we've literally sent a man to his grave to either be crushed to death under the weight of cement, or suffocate with nothing but turds for company. People have long had an aversion to being buried alive or drowned because it's considered an unpleasant means of dying. It isn't particularly quick, and I imagine it's rather painful. It's a far cry from a single bullet to the head.

 

There's factors to consider about CJ's character too, and how he sees violence. I have always thought this mission was a stray away from CJ, who has done less heinous things to people that have done far worse. Compare the foreman's death to Pulaski's or Ryder's, and there's something that doesn't sit right with players. I think it's a combination of how brutal the death is with how CJ is presented as a character that creates an air of unease in how we're encouraged to complete the mission.

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I agree with Craig, but, c'mon, you guys don't see the comic side of this death? :p

 

Was not to be psychotic but comic, even seeing the 3D Era, which is a comic era of GTA.

Also, the comment of the foreman just before death stands out the comic side of the thing.

 

You probably didn't notice it around 2004, but now with the HD Era everyone is taking things literally, forgetting that in 3D Era the sounds of punches were cartoon.

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We are all inured to killing: knifing, shooting, et certera.
The DISTURBING part was suffocating by burying the occupied port-a-potty in concrete with the foreman inside. On the face of it sure it's Black Humor.

But it is still unusually CRUEL. Why could not Carl just murder him in "normal" ways, as an option.

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I understand that is intended as comic relief, much like it is that there is an option to shoot the Vietnamese warrior on the boat when he's armed with only a sword. I must admit I never much thought about the foreman's death as a younger player. I'd drive over that patch of cement long after the credits rolled and remember the man I cast in there. I think age and experience adds context. I didn't spend much of my teenage years thinking about drowning.

 

The short of it is, I think people would much rather get shot in the temples that drown in cement with a turd swimming down your throat. If you really sit down and look at the game, it has plenty of dark moments tucked away under the dated graphics.

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I would think that he did not drown, Suffocation would be more likely, with the little bit of air fouled by the stench.

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Although the way CJ assassinates the foreman is horribly cruel since it all takes place in a fictional context it never bothered me at all.

 

What I find more annoying is the fact Rockstar didn't add any set of missions where CJ expands his activities on the construction site.

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Although the way CJ assassinates the foreman is horribly cruel since it all takes place in a fictional context it never bothered me at all.

 

What I find more annoying is the fact Rockstar didn't add any set of missions where CJ expands his activities on the construction site.

I never really found the mission disturbing. it was just the reason why CJ does it. I mean doing something this heinous would've been much better had (yes, I know I sound like a broken record at this point, but I feel that I'm not being clear enough to those who keep misunderstanding) the construction workers actually sexually harassed Kendl or tried to rape her. That would make CJ's actions in this mission much more justified. It's pretty lame to suffocate (or even plain kill) a foreman just for saying Kendl looks like a hooker, something that even Sweet told her.

Edited by watersgta3
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I don't think it's disturbing, just weird, random filler. So Kendl was catcalled by some dudes, shouldn't she feel flattered? I know I would.

Considering that 90% of your profile page is GIFs of men being skinned and shot in the head and sh*t like that, I'm pretty sure you're lying.

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I think he was still pretty upset about the fact Claude gave him the garage instead of a pink slip and was acting out on his anger.

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I think he was still pretty upset about the fact Claude gave him the garage instead of a pink slip and was acting out on his anger.

 

On that note, I've never understood CJ's perspective on this. A four car garage and workshop with fuel bowsers, no neighbours, and huge exposure on a main street in San Fierro is a way better deal than some sh*tty used street racer.

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The workers died with honor on the battlefield, even though they were pigs. But their leader dishonored himself when he fled the battle and took shelter in a toilet, for such act, no punishment is too great.

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They consider it disturbing because a construction worker said that Kendl looked like a slut, which she did, and CJ destroyed the whole construction site and buried the foreman alive. So..

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Yes, Body Harvest was just a bloody way more gory mission almost like when Toni Cipriani ends his relationship with Giovanni Casa.

 

My two cents in this is when CJ is killing those guys he's not thinking about them as humble workers, he's just unleashing his criminal instincts for the reasons already explained before.

And burying the foreman alive maybe ''it was the heat of the mooment...!'' because of winning the territory, and I suppose that when you're an assassin, you kill first and later think about it.

 

By the way, one of my favorite games in my childhood was Hammerin' Harry where you kill construction workers all the time, maybe that had some influence on me about not finding this mission disturbing or something... :beerhat:

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deleted account

You bury a man alive. Whilst he drowns in his own piss and sh*t. Everytime you drive past doherty you drive past a starved sh*t-covered corpse buried under cement.

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I find that the 0 killing method amounts to bypassing part of the mission, taking advantage of a technical anomaly (increased health of the vehicle, much like lack of police or impossible damage immunities elsewhere), not taking one of less violent scripted routes, such as purchasing the harvester from the farmers or getting another from somewhere else. It makes no sense that the very object the player wants to obtain can get rammed and delivered damaged. The game confronts the player with the survivalists, which he has to run over, or kill with a gun to protect the mission objective (as I do by obtaining the sniper rifle).

 

The methods described in that thread amount to extreme tedium, and abusing the game script or physics. Explode a car onto a person, and it doesn't count as a kill. It's an "alternate" way of exploring the game code, outside of the story.

 

An example of an almost valid scripted path would be where the game tells you that you need a camera in Architectural Espionage, and suggested one option of obtaining one. But unfortunately even then it says we "need" to take if from the tourists.

 

I must agree that the mission is disturbing. Although in my first and even second playthough, I was so focused on the task that I didn't see dying people, but just markers and timers (in most missions). Later I thought it was strange that the killings weren't investigated by police, and different construction workers sent by the owner.

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This mission wasn't as bad as Body Harvest, which is in my opinion is a bit more disturbing.

 

Killing the farmers was not your objective, but they had it coming anyway.

Edited by TheSangheili
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Excuse me? Carl didn't intend to kill those workers, at all. That's not the mission objective. CJ was forced to use guns in self defense because those workers immediately start shooting at him.

Show me any example of a construction site where the workers carry guns?

 

I agree, construction worker is another word for mafia. I think they attacked CJ because his ancestors came from Dubai.

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I can't imagine how his body would look like nowadays 😫

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TheSangheili

I can't imagine how his body would look like nowadays

 

Half decomposed. Don't worry about the

, after 48 hours or so, it starts decomposing as well.

And if you keep complaining, I will try to make a modification that places another toilet over his grave as an insult to him.

 

(just joking)

 

Henceforth, He shall be known as toilet man.

Edited by TheSangheili
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deleted account

I will try to make a modification that places another toilet over his grave as an insult to him.

 

Do it

 

 

 

 

 

 

 

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TheSangheili

 

I will try to make a modification that places another toilet over his grave as an insult to him.

 

Do it

It's easy, a simple cleo mod that checks if the mission has passed, then creates an object. But I must look for the model ID or the model name of the toilet...

Forget it, toiletMan is not worth my time (The 2 minutes it takes to create such mod).

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Martha The Gnome

Yo, Imagine being, like, unable to breathe and stuff. Yeah, that'd suck.

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TheSangheili

Yo, Imagine being, like, unable to breathe and stuff. Yeah, that'd suck.

 

Is that so?

I take it you have never used a flammenwerfer nor a molotow to deep fry anyone before, because that's far worse than suffocation. Also don't blow up cars when people are near them, and don't use raketenwerfer against people. The average GTA player is as sick and as twisted as Vaas Montenegro and Trevor Philips. You just hate deconstruction because you have nothing better to do.

 

(PS: Just Kidding)

(Flammenwerfer = Flamethrower, molotow = molotov, raketenwerfer = rocket Launcher - I used in German to make them sound cool)

Edited by TheSangheili
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Yeah, Sure.Let us keep on topic without the side trip. "Why, Deconstruction"

It is obvious it is Black African-American (being PC) Humor. A relief from the horrors of the game. Some jokes just Die horribly.

Many think it is amusing after time, it is just it seems so cruel at first.

Edited by lil weasel
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