flynhigh09 Posted February 5, 2018 Share Posted February 5, 2018 (edited) Is there a way to control bones. I was trying to use SET_VEHICLE_DOOR_CONTROL(vehicle, doorindx) but it only takes a door index not a bone hash. I just did want to rename parts to doors for this to work. Edited February 5, 2018 by flynhigh09 Link to comment Share on other sites More sharing options...
flynhigh09 Posted February 6, 2018 Author Share Posted February 6, 2018 Even if i use get_bone_by_index("door_dside_f") it returns a value higher than a 0-6 which i believe is only thing SET_VEHICLE_DOOR_CONTROL() uses. Any tips Link to comment Share on other sites More sharing options...
OfficerJohnson Posted February 6, 2018 Share Posted February 6, 2018 A vehicle is considered an ENTITY as well as a VEHICLE. Have you tried looking for a native that gets the ENTITY_BONE_INDEX instead? Link to comment Share on other sites More sharing options...
flynhigh09 Posted February 6, 2018 Author Share Posted February 6, 2018 (edited) I havent but i will give it a try n see what results thanks. Edit: Actually i was, its the only native i see that does return Entity bone Edited February 6, 2018 by flynhigh09 Link to comment Share on other sites More sharing options...