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motorsport71

{C++} Exclude Player From Loop In an Array

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motorsport71

So i am trying to build a script that excludes the player from the array. Now i took this straight out of Alexander Blade's Script Hook SDK and it does as it says but also includes the player. I am a noob when it comes to C++ and was hoping to get some advice on how to remove my player character.

Ped peds[ARR_SIZE];	count = worldGetAllPeds(peds, ARR_SIZE);	// randmoize peds	if (pedUpdateTime + 200 < GetTickCount())	{		pedUpdateTime = GetTickCount();		for (int i = 0; i < count; i++)		{			// if (rand() % 2 != 0) continue;			if (peds[i] != playerPed && PED::IS_PED_HUMAN(peds[i]) && !ENTITY::IS_ENTITY_DEAD(peds[i]))			{				for (int component = 0; component < 12; component++)				{					if (rand() % 2 != 0) continue;					for (int j = 0; j < 100; j++)					{						int drawable = rand() % 10;						int texture = rand() % 10;						if (PED::IS_PED_COMPONENT_VARIATION_VALID(peds[i], component, drawable, texture))						{							PED::SET_PED_COMPONENT_VARIATION(peds[i], component, drawable, texture, 0);							break;						}					}				}			}		}	}

The script works perfect and i have it on a toggle. I just need to exclude the player. Anyone have any ideas?

 

Thanks

motorsport71

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Jitnaught

It looks like it's ignoring the player, judging by the "if (peds != playerPed". Make sure that playerPed is set to PLAYER::PLAYER_PED_ID().

Edited by Jitnaught

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motorsport71

Thanks man. Works correctly now

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