gpackers52 Posted January 31, 2018 Share Posted January 31, 2018 Does anyone have sample code for no-clip? Link to comment Share on other sites More sharing options...
DoggoMaster Posted January 31, 2018 Share Posted January 31, 2018 (edited) Vector3 pos = ENTITY::GET_ENTITY_COORDS(playerPed, false); ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); if (GetAsyncKeyState(VK_KEY_S) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 268)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); float xVec = fivef * sin(degToRad(heading)) * -1.0f; float yVec = fivef * cos(degToRad(heading)); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.x -= xVec, pos.y -= yVec; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } if (GetAsyncKeyState(VK_KEY_W) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 269)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); float xVec = fivef * sin(degToRad(heading)) * -1.0f; float yVec = fivef * cos(degToRad(heading)); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.x += xVec, pos.y += yVec; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } if (GetAsyncKeyState(VK_KEY_A) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 266)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading + 0.5f); } if (GetAsyncKeyState(VK_KEY_D) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 271)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading - 0.5f); } if (GetAsyncKeyState(VK_SHIFT) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, ControlFrontendRb)) { float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.z -= 0.5; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } if (GetAsyncKeyState(VK_SPACE) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, ControlFrontendLb)) { float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.z += 0.5; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } no problem :> Edited January 31, 2018 by DoggoMaster Link to comment Share on other sites More sharing options...
top gear2134124 Posted April 12, 2018 Share Posted April 12, 2018 Vector3 pos = ENTITY::GET_ENTITY_COORDS(playerPed, false); ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); if (GetAsyncKeyState(VK_KEY_S) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 268)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); float xVec = fivef * sin(degToRad(heading)) * -1.0f; float yVec = fivef * cos(degToRad(heading)); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.x -= xVec, pos.y -= yVec; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } if (GetAsyncKeyState(VK_KEY_W) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 269)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); float xVec = fivef * sin(degToRad(heading)) * -1.0f; float yVec = fivef * cos(degToRad(heading)); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.x += xVec, pos.y += yVec; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } if (GetAsyncKeyState(VK_KEY_A) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 266)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading + 0.5f); } if (GetAsyncKeyState(VK_KEY_D) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 271)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading - 0.5f); } if (GetAsyncKeyState(VK_SHIFT) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, ControlFrontendRb)) { float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.z -= 0.5; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } if (GetAsyncKeyState(VK_SPACE) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, ControlFrontendLb)) { float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.z += 0.5; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } no problem :> what do you mean by degToRad Link to comment Share on other sites More sharing options...
DoggoMaster Posted April 15, 2018 Share Posted April 15, 2018 Vector3 pos = ENTITY::GET_ENTITY_COORDS(playerPed, false); ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); if (GetAsyncKeyState(VK_KEY_S) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 268)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); float xVec = fivef * sin(degToRad(heading)) * -1.0f; float yVec = fivef * cos(degToRad(heading)); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.x -= xVec, pos.y -= yVec; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } if (GetAsyncKeyState(VK_KEY_W) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 269)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); float xVec = fivef * sin(degToRad(heading)) * -1.0f; float yVec = fivef * cos(degToRad(heading)); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.x += xVec, pos.y += yVec; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } if (GetAsyncKeyState(VK_KEY_A) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 266)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading + 0.5f); } if (GetAsyncKeyState(VK_KEY_D) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, 271)) { float fivef = .5f; float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading - 0.5f); } if (GetAsyncKeyState(VK_SHIFT) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, ControlFrontendRb)) { float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.z -= 0.5; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } if (GetAsyncKeyState(VK_SPACE) || CONTROLS::IS_DISABLED_CONTROL_JUST_PRESSED(2, ControlFrontendLb)) { float heading = ENTITY::GET_ENTITY_HEADING(playerPed); ENTITY::SET_ENTITY_HEADING(playerPed, heading); pos.z += 0.5; ENTITY::SET_ENTITY_COORDS_NO_OFFSET(playerPed, pos.x, pos.y, pos.z, false, false, false); } no problem :> what do you mean by degToRad I using another code for no clip, i copy pasted it from Galaxy Source, go download it and take it. But don't be skid, don't only copy paste scripts. Link to comment Share on other sites More sharing options...