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WaynePayne98

Body Physics in RDR2

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WaynePayne98

GTAIV was the first R* game with euphoria naturalmotion body physics. Characters reacted realistically to bullets, covering individual wounds, limping, getting knocked back while still attempting to aim and fire their guns, being drunk was a minigame itself because of just how dynamic and realistic it was. Red Dead redemption took these elements a step further, having NPCs take shots to their legs and drop to their knees, getting knocked back in an over the top spaghetti western fashion at every rifle shot, and so much more. Then came GTAV. GTAV was amazing and incredibly detailed considering it was a last gen game, but the one drawback was quite obviously the body physics. They are still some of the best in gaming, but a step backwards for Rockstar. Some attribute this to the lack of disc space on lastgen but this has been shown not to be true as modded consoles can handle full euphoria without and crashes or extra frame drops. Being drunk in V is a canned animation, Npcs either drop to the ground and get up sprinting as if nothing ever happened, or they die on the first hit. In 2014, ZYNGA bought the euphoria engine https://www.gamespot.com/forums/system-wars-314159282/zynga-buys-gta-s-animation-engine-euphoria-31054915/which makes me very worried for Red Dead Redemption 2. If the game has GTAV's spongey empty body physics I will be very dissapointed, as one of the reasons I kept coming back to IV and RDR was all the dynamic shootouts you could have that felt real. Am I alone in this concern for the game? -forgive grammar errors I'm typing this in a rush

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Lock n' Stock

Yeah, the way Euphoria was utilised in GTA V was a bit of a joke to be honest, especially disappointing considering how great it looked in Red Dead and Max Payne 3.

 

I don't think this could have an effect on RDR 2 though. It depends if NaturalMotion (under Zynga's ownership) will allow R* to continue to license Euphoria or not. It would be a REALLY sh*tty move otherwise.

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Spider-Vice

Rockstar has a customised version of Euphoria made just for them and by them, based on an older R* project called Featherstone, and don't really depend on NaturalMotion anymore, or well, Zynga now. Nothing to worry about. Interesting article about this:

 

http://www.eurogamer.net/articles/2017-02-12-one-thing-about-gta4-has-never-been-bettered

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Safari

I loved euphoria physics and hope for its return it was realistic and genuinely fun to kill people and it made shootout missions that much dramatic. I personally don't see a reason for R* not to add it into RDR2 as the next generation consoles could handle this extra feature and much more . Also i loved when you shot an NPC in the leg causing them to go on their knees or if you choose to shoot them anywhere else they will grab that particular area, it would fit perfectly with the western theme.

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0223998743

Similarly, the modded version of V gives a stunning experience of the physics system, which further convinces me about the downgrade being mostly related to the performance issues on the last gen consoles.

 

Well, I have E.R.O installed on xbox 360 and I didn't notice any performance issues at all. I don't know why they configured Euphoria like sh*t in GTA 5 but it was certainly not because of the old hardware.

 

As for RDR2 it would be stupid as f*ck if they don't upgrade it.

Edited by anthony

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BUT THE BENZ

let's hope that when push comes to shove, they'll include the "shoving" mechanic for RDR2

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Cozzi

I hear a lot of bitching about the movement and physics in GTA:V. I never understood it, the game felt fine to me. I'd like some elaboration on why you guys all hate it so much.

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BUT THE BENZ

oh I read that as gta IV....

Edited by BUT THE BENZ

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Safari

I hear a lot of bitching about the movement and physics in GTA:V. I never understood it, the game felt fine to me. I'd like some elaboration on why you guys all hate it so much.

Its not that we hate it its just they had such a great physics systems and then took it out in V for some unknown reason, euphoria physics made killing that much fun and made shootouts a lot cooler to be a part of. I personally wont hate RDR2 if they don't have the old physics system but we think of the euphoria physics kind of like the icing on the cake it makes the game have that extra fun detailed element, I mean one reason we play games is to have fun why have a boring physics engine when you can have something more, which is what we all want an ultimately more fun experience.

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0223998743

I hear a lot of bitching about the movement and physics in GTA:V. I never understood it, the game felt fine to me. I'd like some elaboration on why you guys all hate it so much.

 

 

 

 

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DexMacLeod

I'm in the minority of people who prefer V's physics. Characters in IV had so little weight to them that it looked downright silly at times. Especially when Niko gets thrown from a moving vehicle. The way he flies two blocks and randomly bounces ten feet in the air is ridiculous.

 

And then there's the way NPCs sort of spaz out when they get shot. That weird way they just sort of stumble around while they're left arm goes all contorted. It's kinda creepy.

 

I do hate how easy enemies die in V though. The way their bodies just go limp and slump into a heap on the ground makes a head shot feel more rewarding than their past games but knowing I could have shot the guy literally anywhere on his body and he'd be just as dead takes it away.

 

This has been mostly fixed in online though so that gives me hope for RDR 2.

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tsycho

Characters in IV had so little weight to them that it looked downright silly at times. Especially when Niko gets thrown from a moving vehicle. The way he flies two blocks and randomly bounces ten feet in the air is ridiculous.

That's what i thought.

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PapasHota

gta 4 was one of the worst shooting mechanics in any gta ever, even Mafia 3 is better

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Hunter S. Compton

GTA IV might have had silly physics but I will still contend they were better physics. They made the game more fun and more dynamic! It was hilarious to jump out of a car and slide 60m down the asphalt, and it never felt like it happened the same way twice. I’m not saying it’s what I want from Red Dead but I think the different franchises have different aesthetics and goals and that GTA V has much WORSE physics than IV. The game got stale a lot faster because it lacked that variety of animation

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NikosUncle

IVs body physics definitely felt more satisfying than V especially running people over.

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Hunter S. Compton

Yeah in 5 your car just kind of pushes people. They don’t roll over it and stuff like they did in IV

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HeavyDuke

IVs body physics definitely felt more satisfying than V especially running people over.

Not just body physics, pretty much everything felt better. From body physics, driving/riding physics and damage models.

 

Now imagine if R* goes full retard and make the horses ride as sh*tty as GTA V's bikes....

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DexMacLeod

The problem with IV's body physics is that they weren't consistent with the rest of the game and it stood out like a sore thumb. Cars had a much more realistic weight to them which in turn made car chases feel more real but as soon as you got tossed out a window it suddenly felt like you were in a cartoon world.

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Negan009

Expect nothing less than Red Dead Redemption when it comes to physics.

 

I think it's going to be a treat.

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Spaghetti Cat

Characters in IV had so little weight to them that it looked downright silly at times. Especially when Niko gets thrown from a moving vehicle. The way he flies two blocks and randomly bounces ten feet in the air is ridiculous.

True, but things like that can be fixed. Look at the difference with the motorbike physics between vanilla IV and Lost & Damned. Quite an improvement IMO.

 

I agree with those who thought that the character physics (not to mention the car handling) were a step backward in V. Hopefully we will return to something like IV, but with some better realism.

 

Tho I'd love to see what happens when you get thrown from a horse!

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