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EAZYJ

.fxt not working

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EAZYJ

Hi,

 

I just created a cleo to make a menu pop-up and sadly I get a completly blank menu when it opens, text seems to be not detected, even though I have gxthook.cleo in my cleo folder and the .fxt files into my cleo_text files.

 

What could be the problem ? Thanks!

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GuruGuru

Don't use gxthook maybe? IIRC, Cleo 4 has this implemented already

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EAZYJ

Even without I have no text...

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Sanmodder

Even without I have no text...

you know these opcode are better than writing fxt

 

0ADF: add_dynamic_GXT_entry "IE16" text "annihilation zombies1"

0ADF: add_dynamic_GXT_entry "IE10" text "annihilation zombies2"

0ADF: add_dynamic_GXT_entry "IE11" text "annihilation zombies3"

 

 

08DB: set_panel $1153 column 0 header 'DUMMY' data 'IE16' 'IE10' 'IE11' 'DUMMY' 'DUMMY'

 

 

0AE0: remove_text_label "IE16"

0AE0: remove_text_label "IE11"

0AE0: remove_text_label "IE10"

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EAZYJ

Thanks for the tip! I'll be sure to use it, but it's still not showing any text... maybe there's something wrong in my script ?

 

This is the first part of the code:

 

 

 

 :CHMENU_1thread 'CH_MENU'  :CHMENU_100wait 0if Player.Defined($PLAYER_CHAR)else_jump @CHMENU_1000AAC: [email protected] = load_mp3 "CLEO\sounds\ch_menu_music.MP3" :CHMENU_200wait 0    if 0ADC:   test_cheat "MENU"else_jump @CHMENU_200 :CHMENU_400 wait 0Player.CanMove($PLAYER_CHAR) = False0826: enable_hud 0 0581: enable_radar 0 Camera.SetBehindPlayer0AAD: set_mp3 [email protected] perform_action 1wait 008D4: [email protected] = create_panel_with_title 'MNU_AA' position 29.0 140.0 width 240.0 columns 1 interactive 1 background 1 alignment 0  // Player Setup08DB: set_panel [email protected] column 0 header 'MNU_AB' data 'MNU_AC' 'MNU_AD' 'MNU_AE' 'MNU_AF' 'MNU_AG' 'MNU_AH' 'MNU_AI' 'MNU_AJ' 'MNU_AK' 'MNU_BG' 'dummy' 'dummy' 'dummy' 090E: set_panel [email protected] active_row 0 08D7: [email protected] = panel [email protected] active_rowwait 250 
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Sanmodder

 

Thanks for the tip! I'll be sure to use it, but it's still not showing any text... maybe there's something wrong in my script ?

 

This is the first part of the code:

 :CHMENU_1thread 'CH_MENU'  :CHMENU_100wait 0if Player.Defined($PLAYER_CHAR)else_jump @CHMENU_1000AAC: [email protected] = load_mp3 "CLEO\sounds\ch_menu_music.MP3" :CHMENU_200wait 0    if 0ADC:   test_cheat "MENU"else_jump @CHMENU_200 :CHMENU_400 wait 0Player.CanMove($PLAYER_CHAR) = False0826: enable_hud 0 0581: enable_radar 0 Camera.SetBehindPlayer0AAD: set_mp3 [email protected] perform_action 1wait 008D4: [email protected] = create_panel_with_title 'MNU_AA' position 29.0 140.0 width 240.0 columns 1 interactive 1 background 1 alignment 0  // Player Setup08DB: set_panel [email protected] column 0 header 'MNU_AB' data 'MNU_AC' 'MNU_AD' 'MNU_AE' 'MNU_AF' 'MNU_AG' 'MNU_AH' 'MNU_AI' 'MNU_AJ' 'MNU_AK' 'MNU_BG' 'dummy' 'dummy' 'dummy' 090E: set_panel [email protected] active_row 0 08D7: [email protected] = panel [email protected] active_rowwait 250 

send me a private message

entire script

and all fxt

and I will fix it for you

you do not have to be afraid of anything

I have my scripts

I do not have to steal anyone's work

I made this menu a million times

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EAZYJ

I sent you a pm with details, thanks !

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EAZYJ

Even with the help of Sanmodder, cleo doesn't seem to detect ANY custom text...

 

Anyone could help please ?

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Sanmodder

Even with the help of Sanmodder, cleo doesn't seem to detect ANY custom text...

 

Anyone could help please ?

even my menu does not work

This is something you have a serious strange

and this is not a problem with your mods

or with your computer

only I have never found such a problem

gift for my fans :)

base for making trainer

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0A0D: NOP0ADF: add_dynamic_GXT_entry "nop0" text "test_MENU" 0ADF: add_dynamic_GXT_entry "nop1" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop2" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop3" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop4" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop5" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop6" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop7" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop8" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop9" text "nop1_TEXT" :NONAME_EFwait 0 if    Player.Defined(0)jf @NONAME_EFif  0AB0:   key_pressed 54jf @NONAME_EF  Player.CanMove(0) = Falsewait 2500349: set_text_draw_font 1 08D4: [email protected] = create_panel_with_title 'nop0' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 1 08DB: set_panel [email protected] column 0 header 'DUMMY' data 'nop1' 'nop2' 'nop3' 'nop4' 'nop5' 'nop6' 'nop7' 'nop8' 'nop9' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY':NONAME_1C1wait 0 if 00E1:   player 0 pressed_key 15 jf @NONAME_27F wait 100 08DA: remove_panel [email protected] Player.CanMove(0) = Truejump @NONAME_EF :NONAME_27Fif 00E1:   player 0 pressed_key 16 jf @NONAME_298 08D7: [email protected] = panel [email protected] active_rowjump @vvv:NONAME_298jump @NONAME_1C1:vvvif   [email protected] == 0 jf @NONAME_2EE 0661: NOP "========================" wait 0 player.WantedLevel(0) = 1wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_2EEif   [email protected] == 1 jf @NONAME_344 0661: NOP "========================" wait 0 player.WantedLevel(0) = 2wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_344if   [email protected] == 2 jf @NONAME_39A 0661: NOP "========================" wait 0 player.WantedLevel(0) = 3wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_39Aif   [email protected] == 3 jf @NONAME_3F0 0661: NOP "========================" wait 0 player.WantedLevel(0) = 4wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_3F0if   [email protected] == 4 jf @NONAME_446 0661: NOP "========================" wait 0 player.WantedLevel(0) = 5wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_446if   [email protected] == 5 jf @NONAME_49C 0661: NOP "========================" wait 0 player.WantedLevel(0) = 6wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_49Cif   [email protected] == 6 jf @NONAME_4F2 0661: NOP "========================" wait 0 player.WantedLevel(0) = 1wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_4F2if   [email protected] == 7 jf @NONAME_548 0661: NOP "========================" wait 0 player.WantedLevel(0) = 2wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_548if   [email protected] == 8 jf @NONAME_59E 0661: NOP "========================" wait 0 player.WantedLevel(0) = 3wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_59Ejump @NONAME_1C1

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Sanmodder

 

Even with the help of Sanmodder, cleo doesn't seem to detect ANY custom text...

 

Anyone could help please ?

even my menu does not work

This is something you have a serious strange

and this is not a problem with your mods

or with your computer

only I have never found such a problem

gift for my fans :)

base for making trainer

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0A0D: NOP0ADF: add_dynamic_GXT_entry "nop0" text "test_MENU" 0ADF: add_dynamic_GXT_entry "nop1" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop2" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop3" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop4" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop5" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop6" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop7" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop8" text "nop1_TEXT" 0ADF: add_dynamic_GXT_entry "nop9" text "nop1_TEXT" :NONAME_EFwait 0 if    Player.Defined(0)jf @NONAME_EFif  0AB0:   key_pressed 54jf @NONAME_EF  Player.CanMove(0) = Falsewait 2500349: set_text_draw_font 1 08D4: [email protected] = create_panel_with_title 'nop0' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 1 08DB: set_panel [email protected] column 0 header 'DUMMY' data 'nop1' 'nop2' 'nop3' 'nop4' 'nop5' 'nop6' 'nop7' 'nop8' 'nop9' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY':NONAME_1C1wait 0 if 00E1:   player 0 pressed_key 15 jf @NONAME_27F wait 100 08DA: remove_panel [email protected] Player.CanMove(0) = Truejump @NONAME_EF :NONAME_27Fif 00E1:   player 0 pressed_key 16 jf @NONAME_298 08D7: [email protected] = panel [email protected] active_rowjump @vvv:NONAME_298jump @NONAME_1C1:vvvif   [email protected] == 0 jf @NONAME_2EE 0661: NOP "========================" wait 0 player.WantedLevel(0) = 1wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_2EEif   [email protected] == 1 jf @NONAME_344 0661: NOP "========================" wait 0 player.WantedLevel(0) = 2wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_344if   [email protected] == 2 jf @NONAME_39A 0661: NOP "========================" wait 0 player.WantedLevel(0) = 3wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_39Aif   [email protected] == 3 jf @NONAME_3F0 0661: NOP "========================" wait 0 player.WantedLevel(0) = 4wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_3F0if   [email protected] == 4 jf @NONAME_446 0661: NOP "========================" wait 0 player.WantedLevel(0) = 5wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_446if   [email protected] == 5 jf @NONAME_49C 0661: NOP "========================" wait 0 player.WantedLevel(0) = 6wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_49Cif   [email protected] == 6 jf @NONAME_4F2 0661: NOP "========================" wait 0 player.WantedLevel(0) = 1wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_4F2if   [email protected] == 7 jf @NONAME_548 0661: NOP "========================" wait 0 player.WantedLevel(0) = 2wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_548if   [email protected] == 8 jf @NONAME_59E 0661: NOP "========================" wait 0 player.WantedLevel(0) = 3wait 0 0661: NOP "========================" jump @NONAME_1C1:NONAME_59Ejump @NONAME_1C1

 

or something like that

check cleo.log

does cleo load the text

you will recognize after this

26/01/2018 15: 57: 44.032 Added FXT [WST1]

26/01/2018 15: 57: 44.032 Added FXT [WST2]

26/01/2018 15: 57: 44.032 Added FXT [WST3]

26/01/2018 15: 57: 44.032 Added FXT [WST4]

or after that

26/01/2018 15: 57: 44.075 Attempting to add FXT '20028' - FAILED (GXT conflict)

26/01/2018 15: 57: 44.075 Attempting to add FXT '30028' - FAILED (GXT conflict)

26/01/2018 15: 57: 44.075 Attempting to add FXT '50028' - FAILED (GXT conflict)

26/01/2018 15: 57: 44.075 Attempting to add FXT '60028' - FAILED (GXT conflict)

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EAZYJ

Cleo log doesn't show any error related to failed gxt / fxt. Only added FXT.

Edited by EAZYJ

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Sanmodder

Cleo log doesn't show any error related to failed gxt / fxt. Only added FXT.

it's very good then

but why do not you see the text in the game

and write what kind of cleo you have

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EAZYJ

I have the latest version of cleo. I even tried with 4.1 and on a clean game, it doesn't show custom text either...

Edited by EAZYJ

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Sanmodder

I have the latest version of cleo. I even tried with 4.1 and on a clean game, it doesn't show custom text either...

the latest is cleo 4.3.22.0

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EAZYJ

Like I said, I tried with it.

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