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top gear2134124

could someone teach me how to make a mod menu c#

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top gear2134124

could someone teach me how to make a mod menu from scratch in c# without using nativeui, if you could please dm me on twitter @Ninja_Gaming_HD or my discord is NinjaGaming HD3#7836

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OfficerJohnson

could someone teach me how to make a mod menu from scratch in c# without using nativeui, if you could please dm me on twitter @Ninja_Gaming_HD or my discord is NinjaGaming HD3[/size]#7836[/size]

Do you at least have knowledge of the programming language? If you don't, start there.

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Abel Software
1 hour ago, LeeC2202 said:

They don't want to use NativeUI, "could someone teach me how to make a mod menu from scratch in c# without using nativeui"

My bad, wrong link! Here is a menu base that is not NativeUI by AlexUnivex - https://www.gta5-mods.com/tools/base-mkui-v1-0-for-developpeur

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dirtmanforever

you have to manually draw all the rectangles and text then, a menu is a bunch of well placed rectangles colored appropriately and text and then you detect keypresses and you have to keep track of a menu selection or whatever

 

like if you draw one rectangle you can put text in it... but if you draw 3 rectangles on top of each other and update their colors every frame based on some index number that you can change the value in a keypress... you could simulate selecting one of the squares by changing their color and text color... like when you click something in a windows menu it changes blue

 

you use variables to coordinate inputs/keypress and rectangles and text you draw... that is the simplest way to explain manually drawing anything on a computer

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dirtmanforever

to make this quick im going to use pseudo code

 

int selection;

void PerFrameDraw()

{

    DrawRectWithText("1", x1, y1, width1, height1, selection == 0 ? Color.White : Color.Black);

    DrawRectWithText("2", x2, y2, width2, height2, selection == 1 ? Color.White : Color.Black);

    DrawRectWithText("3", x3, y3, width3, height3, selection == 2 ? Color.White : Color.Black);

}

 

void KeyPressLoop()

{

    if (AcceptKeyPressed())

    {

        switch (selection)

        {

            case 0: OptionOneSelected(); break;

            case 1: OptionTwoSelected(); break;

            case 2: OptionThreeSelected(); break;

        }

    }

    if (NavigateUpKeyPressed())

    {

        selection++;

    }

    if (NavigateDownKeyPressed())

    {

        selection--;

    }

    if (selection > 2) selection = 0;//menu loops around

    if (selection < 0) selection = 2;//menu loops around

}

 

that pseudocode (will not compile) demonstrates what i explained

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