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dead project


Wakka387
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Recommended Posts

Links have been updated to the "Beta 1.5" release!

  • Like 3
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13 hours ago, StalingradWarrior said:

what new in 1.5?

bug fixes

traffic fixes

zone fixes

water level is now proper

actual trees in certain places

 

not a lot of stuff, but enough to warrant a quick release

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  • 3 weeks later...

Why does it look like you just took an ingame picture of a building and put graffiti over it in microsoft paint 

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28 minutes ago, universetwisters said:

Why does it look like you just took an ingame picture of a building and put graffiti over it in microsoft paint 

maybe cause the graffiti is a bit of higher quality than the building textures?

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25 minutes ago, Inan-Ahammad said:

maybe cause the graffiti is a bit of higher quality than the building textures?

 

 

Then either:

A) raise the quality of the building textures

B) lower the quality of the graffiti

 

because this just looks awful imho

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Just now, Wakka387 said:

there is an HQ texture version of this mod

 

How does it look with those HQ graffiti tags?

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2 minutes ago, Wakka387 said:

havnt tested it yet... the dev build of the mod uses the LQ textures atm

 

It probably wouldn't be a bad idea to make LQ graffiti tags for those who want to use LQ textures

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  • 3 months later...

You should probably go for more graffiti looking fonts/brushes for your tags, it would look better, and more pleasing, than those straight lines that hurt my eyes so bad...

Edited by deltaCJ
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  • 7 months later...

-snip-

Edited by Wakka387
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So, this is a converted map of chicago to sa-mp . I don't know why I converted this map, but it already lies in my archives for half a year and I still could not find the time to publish it. Now when Wakka387 decided to continue working on the mod, I think this is right time.

It requires:
SA-MP 0.3.DL Client

Download:
If you need just a map script and models: Click
If you need a full server: Click
If you don't want to download a cache* at connect to server: Click

*Put the cache folder (127.0.0.1.7777) to 
\Documents\GTA San Andreas User Files\SAMP\cache

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  • Best Bru 1
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  • 1 month later...
On 8/16/2019 at 6:20 PM, bibidibabidibu said:

unknown.png

gallery26.jpg?width=911&height=684

unknown.png?width=1179&height=684

unknown.png

some screens from Metal Junior X

Hey can you make increase the texture resolution to default SA resolution of the vehicles and make it SA styled

Edited by PiashGamer007
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  • 1 month later...

Can some cars be of interest to this Total Conversion? I was thinking of some beta cars and vehicles for it. I can send screen in pvt. 

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  • 3 months later...
  • 3 weeks later...

I been trying out this mod for awhile now and I keep getting this error.

 

 

Game crashed unfortunately, here's a crash log:
Current process ID: 4080
Current thread ID: 10388
Last file to be loaded: models\coll\peds.col
Last library loaded: C:\WINDOWS\system32\user32.dll
Exception address: 0x77156015 ("ntdll.dll"+0x36015)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x24

 

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  • 3 months later...

Nice. Havana is definitely my favourite city.

How is the vehicle situation actually? Without the right vehicles Havana aint the same. ;)

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  • 5 months later...
  • 2 months later...
universetwisters
3 hours ago, wendell11 said:

would be nice if you converted this higher quality map of Chicago 

 

3 hours ago, wendell11 said:

higher quality

 

Didid+idid+i+read+that+correctly+_4385daaa86082cb6522350697aed9cc0.jpg

 

That's like roblox quality at best

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3 hours ago, universetwisters said:

 

 

Didid+idid+i+read+that+correctly+_4385daaa86082cb6522350697aed9cc0.jpg

 

That's like roblox quality at best

 

Sure it's not the highest quality but it's better than the driver 2 map and aesthetically, it's a better fit for SA

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