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dead project


Wakka387
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This is going to need some serious Props placement on the streets to not look so empty, but so far, it looks awesome, even with all the flatness of the map

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idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs?

I am making retextures and of course I am agree with you, some textures are looking little bit odd because I don't have game models, only got 32*32 textures and I try to understand what does that texture represents from very low quality texture and retexture it to 512*512 version :p After I got playable beta probably I will correct odd textures :)

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gta_sa_2018-02-02_16-41-37-31.png

 

could you tell me the source of the brown building with entrance texture?

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gta_sa_2018-02-02_16-41-37-31.png

 

could you tell me the source of the brown building with entrance texture?

 

http://gtaforums.com/topic/848903-gta-iii-hd-universe-replacement/

 

https://www.google.com.tr/

 

I have texture library I have collected them from google images for a long time. I am making customizations and supportings for actual textures' sizes and positions with paint.net

Edited by bibidibabidibu
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Cool! Does it include LODs?

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Cool! Does it include LODs?

Lods havnt been done yet but they will be down the line
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Cool! Does it include LODs?

That PlayStation1 Quality doesnt require LODs at all. Maybe the same model with a 32x32 texture, but still overall it does need none.

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From what've seen, the authors are aiming for a higher quality than it was in the original game, and maximum draw distance without LODs is 299 which is tiny, so LODs are a must by SA standards.

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So what's the secret car in the stadium?

Or ist it secret till release? ;)

secret :p

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Hit me up if you need any police vehicles or whatever done. This looks like it might be going someplace now.

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Definitely liking where this is going.

 

Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure.

Edited by Sergiu
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Definitely liking where this is going.

 

Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure.

trust me, there are lots of alleyways that are unmarked. :)

 

we should be releasing an early alpha version sometime in the next week or so.

Edited by Wakka387
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I'd say, do not rush on releasing an alpha...take your time.

:)

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Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games?

hasnt crossed my mind yet. maybe down the line it might happen

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