Wakka387 Posted February 3, 2018 Author Share Posted February 3, 2018 (edited) -snip- Edited September 4, 2021 by Wakka387 Derrick Keno, -Anti-, Reizov and 5 others 8 Link to comment Share on other sites More sharing options...
Grinch_ Posted February 3, 2018 Share Posted February 3, 2018 idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs? Wakka387 1 Link to comment Share on other sites More sharing options...
Wakka387 Posted February 3, 2018 Author Share Posted February 3, 2018 (edited) -snip- Edited September 4, 2021 by Wakka387 .Bach, BlackStallionDX, Blue and 4 others 7 Link to comment Share on other sites More sharing options...
bibidibabidibu Posted February 3, 2018 Share Posted February 3, 2018 idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs? I am making retextures and of course I am agree with you, some textures are looking little bit odd because I don't have game models, only got 32*32 textures and I try to understand what does that texture represents from very low quality texture and retexture it to 512*512 version After I got playable beta probably I will correct odd textures Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted February 3, 2018 Share Posted February 3, 2018 could you tell me the source of the brown building with entrance texture? Link to comment Share on other sites More sharing options...
bibidibabidibu Posted February 3, 2018 Share Posted February 3, 2018 (edited) could you tell me the source of the brown building with entrance texture? http://gtaforums.com/topic/848903-gta-iii-hd-universe-replacement/ https://www.google.com.tr/ I have texture library I have collected them from google images for a long time. I am making customizations and supportings for actual textures' sizes and positions with paint.net Edited February 3, 2018 by bibidibabidibu Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
Wakka387 Posted February 4, 2018 Author Share Posted February 4, 2018 (edited) -snip- Edited September 4, 2021 by Wakka387 Mr. Myriad, Shapaer, thalilmythos and 6 others 9 Link to comment Share on other sites More sharing options...
Blue Posted February 5, 2018 Share Posted February 5, 2018 Cool! Does it include LODs? Link to comment Share on other sites More sharing options...
Wakka387 Posted February 5, 2018 Author Share Posted February 5, 2018 Cool! Does it include LODs?Lods havnt been done yet but they will be down the line Blue 1 Link to comment Share on other sites More sharing options...
LeakyLine Posted February 5, 2018 Share Posted February 5, 2018 Found this through the RCRP discord. This is looking really good so far, dude. Wakka387 1 Link to comment Share on other sites More sharing options...
Wakka387 Posted February 5, 2018 Author Share Posted February 5, 2018 (edited) -snip- Edited September 4, 2021 by Wakka387 Jeansowaty, bibidibabidibu, .Bach and 4 others 7 Link to comment Share on other sites More sharing options...
LeakyLine Posted February 5, 2018 Share Posted February 5, 2018 Wait, do they actually stream? Is that even possible? Link to comment Share on other sites More sharing options...
MenuET Posted February 5, 2018 Share Posted February 5, 2018 Cool! Does it include LODs? That PlayStation1 Quality doesnt require LODs at all. Maybe the same model with a 32x32 texture, but still overall it does need none. Blackbird88 1 Link to comment Share on other sites More sharing options...
turbocharger Posted February 5, 2018 Share Posted February 5, 2018 From what've seen, the authors are aiming for a higher quality than it was in the original game, and maximum draw distance without LODs is 299 which is tiny, so LODs are a must by SA standards. dkluin and Derrick Keno 2 Link to comment Share on other sites More sharing options...
Wakka387 Posted February 5, 2018 Author Share Posted February 5, 2018 Wait, do they actually stream? Is that even possible?yes, and yes. Link to comment Share on other sites More sharing options...
bibidibabidibu Posted February 12, 2018 Share Posted February 12, 2018 some new screens from stadium and streets around there. Wakka387, Ivan1997GTA, Blackbird88 and 5 others 8 Link to comment Share on other sites More sharing options...
-Anti- Posted February 12, 2018 Share Posted February 12, 2018 So what's the secret car in the stadium? Or ist it secret till release? Wakka387 1 Link to comment Share on other sites More sharing options...
Wakka387 Posted February 12, 2018 Author Share Posted February 12, 2018 So what's the secret car in the stadium? Or ist it secret till release? secret -Anti- and Ivan1997GTA 2 Link to comment Share on other sites More sharing options...
universetwisters Posted February 13, 2018 Share Posted February 13, 2018 Hit me up if you need any police vehicles or whatever done. This looks like it might be going someplace now. deltaCJ and Derrick Keno 2 Link to comment Share on other sites More sharing options...
Derrick Keno Posted February 13, 2018 Share Posted February 13, 2018 Don't forget about the xvehicleenv128! Link to comment Share on other sites More sharing options...
Sergiu Posted February 14, 2018 Share Posted February 14, 2018 (edited) Definitely liking where this is going. Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure. Edited February 14, 2018 by Sergiu Derrick Keno 1 Link to comment Share on other sites More sharing options...
Wakka387 Posted February 14, 2018 Author Share Posted February 14, 2018 (edited) Definitely liking where this is going. Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure. trust me, there are lots of alleyways that are unmarked. we should be releasing an early alpha version sometime in the next week or so. Edited February 14, 2018 by Wakka387 Link to comment Share on other sites More sharing options...
Mr.Kurowski Posted February 14, 2018 Share Posted February 14, 2018 I'd say, do not rush on releasing an alpha...take your time. Link to comment Share on other sites More sharing options...
NikoBellic_ Posted February 15, 2018 Share Posted February 15, 2018 good job dude. Link to comment Share on other sites More sharing options...
bibidibabidibu Posted February 18, 2018 Share Posted February 18, 2018 wakka sent some gameplay screens to me, here they are .Bach, -Anti- and deltaCJ 3 Link to comment Share on other sites More sharing options...
Wolf_ Posted February 18, 2018 Share Posted February 18, 2018 good job, man. Link to comment Share on other sites More sharing options...
thalilmythos Posted February 19, 2018 Share Posted February 19, 2018 Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games? Link to comment Share on other sites More sharing options...
Wakka387 Posted February 20, 2018 Author Share Posted February 20, 2018 Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games? hasnt crossed my mind yet. maybe down the line it might happen Link to comment Share on other sites More sharing options...
Elissay Posted February 26, 2018 Share Posted February 26, 2018 (edited) Nice progress so far , just a question , you have destroyble objects in the map like trash , lamp post ? Edited February 26, 2018 by Elissay Link to comment Share on other sites More sharing options...
Wakka387 Posted February 26, 2018 Author Share Posted February 26, 2018 Nice progress so far , just a question , you have destroyble things in the map like trash , lamp post ?not yet, was going to let the guy who was in charge of Project Props handle that Alek6 1 Link to comment Share on other sites More sharing options...
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