Wakka387 Posted January 22, 2018 Share Posted January 22, 2018 (edited) Project has been dead for a while, so I figured I would completely remove the main post due to the current crusade take 2 has had against mods Edited September 4, 2021 by Wakka387 Derrick Keno, New display name, dkluin and 18 others 20 1 Link to comment https://gtaforums.com/topic/904506-dead-project/ Share on other sites More sharing options...
Mattineu Posted January 22, 2018 Share Posted January 22, 2018 Man, it looks like a nice idea, but using a real name, or a city for another game? Not so good... I would suggest to make a new map if you could, but, your work is looking good and stuff, good luck for you, mate. P.S: Whoa, i am the first to reply? Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059332 Share on other sites More sharing options...
bibidibabidibu Posted January 22, 2018 Share Posted January 22, 2018 (edited) Company have been defunct, maybe lots of developers have died, none of companies are included that game's photos or details as page. In my opinion driver 2 and also driv3r games can be usable for modding, these games have no family... I think that mod looks great and have very good potential but if its textures replaced by hd ones. That can be great hd remake. Please renew that mods textures and maybe remodel some of important parts on map. Good luck my friend. If you need support for textures I am open for help. take contact with me. Edited January 22, 2018 by bibidibabidibu Davve95, Wakka387, Honker1944 and 1 other 4 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059380 Share on other sites More sharing options...
jaqub Posted January 22, 2018 Share Posted January 22, 2018 Man, it looks like a nice idea, but using a real name, or a city for another game? Not so good... I would suggest to make a new map if you could, but, your work is looking good and stuff, good luck for you, mate. P.S: Whoa, i am the first to reply? this wont have relativities with the GTA universum. The content of this game is also different. I suggest to make it optimal with remaked assets and most important the vehicles in a SA styled way. Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059400 Share on other sites More sharing options...
universetwisters Posted January 22, 2018 Share Posted January 22, 2018 I dunno man, I'm too used to Driver's Chicago since you've been putting the idea onto everyone from your old account. You know what would be neat, Watch Dog's Chicago. Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059494 Share on other sites More sharing options...
Wakka387 Posted January 22, 2018 Author Share Posted January 22, 2018 (edited) On 1/22/2018 at 7:29 AM, universetwisters said: I dunno man, I'm too used to Driver's Chicago since you've been putting the idea onto everyone from your old account. You know what would be neat, Watch Dog's Chicago. aint happening Edited January 20, 2021 by Wakka387 Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059499 Share on other sites More sharing options...
universetwisters Posted January 22, 2018 Share Posted January 22, 2018 And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth. Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059500 Share on other sites More sharing options...
NeonDolphin Posted January 22, 2018 Share Posted January 22, 2018 And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth. I remember extracting textures not long after the game came out. Not sure how much progress has been made since then. Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2. Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan Why? What's wrong with post-2005? Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059646 Share on other sites More sharing options...
universetwisters Posted January 22, 2018 Share Posted January 22, 2018 And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth. I remember extracting textures not long after the game came out. Not sure how much progress has been made since then. Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2. Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan Why? What's wrong with post-2005? Something about copyrights Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059647 Share on other sites More sharing options...
.Bach Posted January 22, 2018 Share Posted January 22, 2018 Yeah, but I don't think WD1 would be a problem. I doubt anyone would actually take it down unless you touch their most recent properties. Ivan1997GTA and Alek6 2 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059694 Share on other sites More sharing options...
dkluin Posted January 22, 2018 Share Posted January 22, 2018 And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth. I remember extracting textures not long after the game came out. Not sure how much progress has been made since then. Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2. Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan Why? What's wrong with post-2005? Something about copyrights Actually it was to keep sh*tty "HD" mods away from the forum so all that's left are decent projects afaik. Alek6, Rented and Ivan1997GTA 3 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070059771 Share on other sites More sharing options...
NeonDolphin Posted January 23, 2018 Share Posted January 23, 2018 Actually it was to keep sh*tty "HD" mods away from the forum so all that's left are decent projects afaik. Pls explain. Alek6 and Davve95 2 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070061722 Share on other sites More sharing options...
Grinch_ Posted January 23, 2018 Share Posted January 23, 2018 Actually it was to keep sh*tty "HD" mods away from the forum so all that's left are decent projects afaik. Pls explain.It is a GTA forums rules brother...See in the forum rules section. Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070061777 Share on other sites More sharing options...
Blue Posted January 24, 2018 Share Posted January 24, 2018 (edited) Not a half bad port, I gotta say. I'm glad you're also finally porting it and giving proper credits to the folks as well. Luck! Edited January 24, 2018 by Blue Alek6 and Derrick Keno 1 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070063203 Share on other sites More sharing options...
Wakka387 Posted January 25, 2018 Author Share Posted January 25, 2018 (edited) We have a discord now... Video of paths will be posted soon. Edited January 25, 2018 by Wakka387 Blue and Alek6 2 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070064037 Share on other sites More sharing options...
Wakka387 Posted January 26, 2018 Author Share Posted January 26, 2018 (edited) -snip- Edited September 4, 2021 by Wakka387 Blue, jaqub, Reizov and 5 others 7 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070066421 Share on other sites More sharing options...
salvadorc17 Posted January 28, 2018 Share Posted January 28, 2018 Good work, but this Chicago is very basic, you should see one made in Watch Dogs, that has a better recreation of the area. Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070069308 Share on other sites More sharing options...
CohexBruh Posted January 28, 2018 Share Posted January 28, 2018 R u using org SA objects? Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070069421 Share on other sites More sharing options...
Wakka387 Posted January 28, 2018 Author Share Posted January 28, 2018 (edited) -snip- Edited September 4, 2021 by Wakka387 Ivan1997GTA, Alek6 and Derrick Keno 2 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070069538 Share on other sites More sharing options...
.Bach Posted January 29, 2018 Share Posted January 29, 2018 (edited) GTA Forums' rules. You could still port the map and not post the progress here. But whatever. I still want to see how this turns out. Edited January 29, 2018 by .Bach Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070069564 Share on other sites More sharing options...
Wakka387 Posted January 29, 2018 Author Share Posted January 29, 2018 (edited) On 1/28/2018 at 4:10 PM, .Bach said: On 1/28/2018 at 3:45 PM, Wakka387 said: GTA Forums' rules. You could still port the map and not post the progress here. But whatever. I still want to see how this turns out. aint happening Edited January 20, 2021 by Wakka387 Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070069576 Share on other sites More sharing options...
universetwisters Posted January 29, 2018 Share Posted January 29, 2018 GTA Forums' rules. You could still port the map and not post the progress here. But whatever. I still want to see how this turns out. I think you can post progress here? Just can't release it. I kinda remember that being a rule for the IV-to-SA conversion or something to that effect (could be wrong though). Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070069893 Share on other sites More sharing options...
Grinch_ Posted January 29, 2018 Share Posted January 29, 2018 GTA Forums' rules. You could still port the map and not post the progress here. But whatever. I still want to see how this turns out. I think you can post progress here? Just can't release it. I kinda remember that being a rule for the IV-to-SA conversion or something to that effect (could be wrong though).Well,you mean he can't put the download link here right but it can be put else where? Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070069945 Share on other sites More sharing options...
bibidibabidibu Posted January 29, 2018 Share Posted January 29, 2018 I don't care about very deep details, rules are very simple as we can see "If ported models -which are modelled in a game 13 years old game- are contained in your mode that is not a problem for rules on that forum". Keep it up and I am looking forward to seeing results and progress! Wakka387 and Alek6 2 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070070084 Share on other sites More sharing options...
Jinx. Posted January 29, 2018 Share Posted January 29, 2018 Or instead of porting the Watch Dogs map, why not remake the models for this map? Alek6 and Agem 2 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070070094 Share on other sites More sharing options...
bibidibabidibu Posted January 29, 2018 Share Posted January 29, 2018 Or instead of porting the Watch Dogs map, why not remake the models for this map? of course, some of the generic models like traffic lights, trees, dustbins etc that will bring more quality to the map's landscape. Jinx., Alek6 and Wakka387 3 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070070099 Share on other sites More sharing options...
salvadorc17 Posted January 29, 2018 Share Posted January 29, 2018 I was not asking to convert the models, but use the map layout for it, Driver 2 one is just streets and buildings. Alek6 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070071021 Share on other sites More sharing options...
Wakka387 Posted January 31, 2018 Author Share Posted January 31, 2018 (edited) -snip- Edited September 4, 2021 by Wakka387 Ivan1997GTA, .Bach, Blackbird88 and 3 others 5 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070074563 Share on other sites More sharing options...
New display name Posted February 1, 2018 Share Posted February 1, 2018 tbh i think the current old chicago map fits with GTA's style. It doesn't have any unneeded HD parts that make SA's lowpoly player, cars, weapons, peds look out of place. Alek6, Blue, Reizov and 1 other 4 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070075252 Share on other sites More sharing options...
thalilmythos Posted February 1, 2018 Share Posted February 1, 2018 This is going to need some serious Props placement on the streets to not look so empty, but so far, it looks awesome, even with all the flatness of the map Derrick Keno 1 Link to comment https://gtaforums.com/topic/904506-dead-project/#findComment-1070076565 Share on other sites More sharing options...
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