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Project has been dead for a while, so I figured I would completely remove the main post due to the current crusade take 2 has had against mods

Edited by Wakka387
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Man, it looks like a nice idea, but using a real name, or a city for another game? Not so good...

I would suggest to make a new map if you could, but, your work is looking good and stuff, good luck for you, mate.


P.S: Whoa, i am the first to reply?

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bibidibabidibu
Company have been defunct, maybe lots of developers have died, none of companies are included that game's photos or details as page. In my opinion driver 2 and also driv3r games can be usable for modding, these games have no family... I think that mod looks great and have very good potential but if its textures replaced by hd ones. That can be great hd remake. Please renew that mods textures and maybe remodel some of important parts on map. Good luck my friend.


If you need support for textures I am open for help. take contact with me.

Edited by bibidibabidibu
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Man, it looks like a nice idea, but using a real name, or a city for another game? Not so good...

 

I would suggest to make a new map if you could, but, your work is looking good and stuff, good luck for you, mate.

 

 

P.S: Whoa, i am the first to reply?

this wont have relativities with the GTA universum. The content of this game is also different. I suggest to make it optimal with remaked assets and most important the vehicles in a SA styled way.

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universetwisters

I dunno man, I'm too used to Driver's Chicago since you've been putting the idea onto everyone from your old account. You know what would be neat, Watch Dog's Chicago.

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On 1/22/2018 at 7:29 AM, universetwisters said:

I dunno man, I'm too used to Driver's Chicago since you've been putting the idea onto everyone from your old account. You know what would be neat, Watch Dog's Chicago.

aint happening

Edited by Wakka387
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universetwisters

And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth.

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And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth.

I remember extracting textures not long after the game came out. Not sure how much progress has been made since then.

 

Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2.

 

Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan

 

Why? What's wrong with post-2005?

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universetwisters

 

 

And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth.

I remember extracting textures not long after the game came out. Not sure how much progress has been made since then.

 

Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2.

 

Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan

 

Why? What's wrong with post-2005?

 

 

Something about copyrights

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And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth.

I remember extracting textures not long after the game came out. Not sure how much progress has been made since then.

 

Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2.

 

Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan

 

Why? What's wrong with post-2005?

 

 

Something about copyrights

 

Actually it was to keep sh*tty "HD" mods away from the forum so all that's left are decent projects afaik.

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Not a half bad port, I gotta say. I'm glad you're also finally porting it and giving proper credits to the folks as well. Luck!

Edited by Blue
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On 1/28/2018 at 4:10 PM, .Bach said:

 

On 1/28/2018 at 3:45 PM, Wakka387 said:

m340qtVqSRK0ZxEHLoy3Dg.png

GTA Forums' rules. You could still port the map and not post the progress here.

 

But whatever. I still want to see how this turns out.

 

aint happening

Edited by Wakka387
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universetwisters

 

m340qtVqSRK0ZxEHLoy3Dg.png

GTA Forums' rules. You could still port the map and not post the progress here.

 

But whatever. I still want to see how this turns out.

I think you can post progress here? Just can't release it. I kinda remember that being a rule for the IV-to-SA conversion or something to that effect (could be wrong though).

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m340qtVqSRK0ZxEHLoy3Dg.png

GTA Forums' rules. You could still port the map and not post the progress here.

 

But whatever. I still want to see how this turns out.

I think you can post progress here? Just can't release it. I kinda remember that being a rule for the IV-to-SA conversion or something to that effect (could be wrong though).Well,you mean he can't put the download link here right but it can be put else where?
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bibidibabidibu

I don't care about very deep details, rules are very simple as we can see "If ported models -which are modelled in a game 13 years old game- are contained in your mode that is not a problem for rules on that forum". Keep it up and I am looking forward to seeing results and progress!

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Or instead of porting the Watch Dogs map, why not remake the models for this map?

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