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City of Chicago


Wakka387

Recommended Posts

Nice progress so far , just a question , you have destroyble things in the map like trash , lamp post ?

not yet, was going to let the guy who was in charge of Project Props handle that :p
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Gummy 

If a new storyline or missions are to be made, more action-oriented version of missions from Driver 2 is a good idea.

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  • 4 weeks later...
Wakka387

Have you guys thought about creating your own seabed?

nah, too much work atm.

 

anyway here are the newest videos that I did recently.

 

 

 

 

Edited by Wakka387
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  • fir thi bairns 1
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  • 4 weeks later...
bibidibabidibu

 

 

 

gameplay and enb test thanks a lot for video Wakka387!!

Edited by bibidibabidibu
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Sergiu

>ENB

 

Jesus, guys, way to make a promising mod look like an amateur port from 2006.

Progress looks good but the ENB is urgh.

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Wakka387

>ENB

 

Jesus, guys, way to make a promising mod look like an amateur port from 2006.

Progress looks good but the ENB is urgh.

The video was to entice the SA-MPers since most of them use ENB, i wasnt planning on posting it here...
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jaqub

So, it has been so much stuff done. Can we expect a early release?

Im not gonna beg you for that but you can take much time for ur work as you need and want.

Edited by jaqub
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thalilmythos

I wonder if you will eventually add some bumps in the road, you know, a little raise here, a little raise there, so it doesn't feel so plain while driving, if not, hell this is still great.

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Wakka387

So, it has been so much stuff done. Can we expect a early release?

Im not gonna beg you for that but you can take much time for ur work as you need and want.

right now, the current things that I want done before release are replaced trees, replaced props, and the invisible walls fixed (there are a few)

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Grinch_

 

So, it has been so much stuff done. Can we expect a early release?

Im not gonna beg you for that but you can take much time for ur work as you need and want.

right now, the current things that I want done before release are replaced trees, replaced props, and the invisible walls fixed (there are a few)

 

what might be the cause of the invisible walls?any ideas

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Will you be porting the other Driver 2 maps as well later? Would be nice to see Rio in GTA SA.

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Wakka387

Will you be porting the other Driver 2 maps as well later? Would be nice to see Rio in GTA SA.

not sure, its a possibility

 

also, needs more celeste and less toko

Edited by Wakka387
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not sure, its a possibility

I see. I really hope it happens someday, your work has been looking formidable so far.

 

also, needs more celeste and less toko

NO, THAT'S WRONG!

Edited by skau
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  • 1 month later...
goodidea82

Google let's me download the file with the paths, but it refuses to download the Beta 1 release. Can you additionally upload it somewhere else, maybe dropbox or whatever.

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Wakka387
12 hours ago, goodidea82 said:

Google let's me download the file with the paths, but it refuses to download the Beta 1 release. Can you additionally upload it somewhere else, maybe dropbox or whatever.

Maybe later.

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Not bad map quality tho for a game from 1999 on the RW engine, althought the map structure/style is something to complain about...

 

tBnPuZk.png

ddKzPdC.png

hgeAM26.png

Da8PfuJ.png

xL2SPwO.png

 

 

 

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Grinch_
22 minutes ago, Wakka387 said:

I should raise the water from where it is currently at

Raise the water?

Isnt the part underwater?

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Wakka387
On 6/23/2018 at 10:16 AM, Inan-Ahammad said:

Raise the water?

Isnt the part underwater?

Just realized I forgot to add the modified water.dat to the downloads... I am currently fixing that

 

Edited by Wakka387
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Wakka387

Good news everyone! I have readjusted the water level and successfully fixed an issue where the water would not render past the default SA bounds!

 

gta_sa_2018-06-24_07-11-45-36.png?width=

gta_sa_2018-06-24_07-29-05-33.png?width=

gta_sa_2018-06-24_07-29-11-34.png?width=

 

 

You can get the fix here
Water Level Fix V2

 

 

 

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