thalilmythos 873 Posted February 1, 2018 This is going to need some serious Props placement on the streets to not look so empty, but so far, it looks awesome, even with all the flatness of the map Quote Share this post Link to post Share on other sites
Wakka387 573 Posted February 3, 2018 Bibidibabidi has done some more texture replacements Quote Share this post Link to post Share on other sites
Grinch_ 528 Posted February 3, 2018 idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs? Quote Share this post Link to post Share on other sites
Wakka387 573 Posted February 3, 2018 (edited) idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs?we are doing 2 versions. one with the default textures and one with HD textures Here are some car spawns I got done Edited February 3, 2018 by Wakka387 Quote Share this post Link to post Share on other sites
bibidibabidibu 118 Posted February 3, 2018 idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs? I am making retextures and of course I am agree with you, some textures are looking little bit odd because I don't have game models, only got 32*32 textures and I try to understand what does that texture represents from very low quality texture and retexture it to 512*512 version After I got playable beta probably I will correct odd textures Quote Share this post Link to post Share on other sites
Sam Lake 11,859 Posted February 3, 2018 could you tell me the source of the brown building with entrance texture? Quote Share this post Link to post Share on other sites
bibidibabidibu 118 Posted February 3, 2018 (edited) could you tell me the source of the brown building with entrance texture? http://gtaforums.com/topic/848903-gta-iii-hd-universe-replacement/ https://www.google.com.tr/ I have texture library I have collected them from google images for a long time. I am making customizations and supportings for actual textures' sizes and positions with paint.net Edited February 3, 2018 by bibidibabidibu Quote Share this post Link to post Share on other sites
Wakka387 573 Posted February 4, 2018 (edited) So we now have the James_UK map ported (mostly completed Chicago map)Which means, NO MORE MISSING BUILDINGS/ROADS! So now work can properly begin *Current screenshots taken with LQ Texture version, same changes will exist on HQ texture version aswell**Note* we are aware that the radar is askew. it will be fixed soonWhat's an airport without any planes?Also, added a few weapon spawns scattered around (just some test spawns) new HD version screens Edited February 4, 2018 by Wakka387 Quote Share this post Link to post Share on other sites
Blue 5,558 Posted February 5, 2018 Cool! Does it include LODs? Quote Share this post Link to post Share on other sites
Wakka387 573 Posted February 5, 2018 Cool! Does it include LODs?Lods havnt been done yet but they will be down the line Quote Share this post Link to post Share on other sites
LeakyLine 6,260 Posted February 5, 2018 Found this through the RCRP discord. This is looking really good so far, dude. Quote Share this post Link to post Share on other sites
Wakka387 573 Posted February 5, 2018 Successfully added real life Chicago radio streams through the use of SAORS (San Andreas Own Radio Station) and included their real life Icons Quote Share this post Link to post Share on other sites
LeakyLine 6,260 Posted February 5, 2018 Wait, do they actually stream? Is that even possible? Quote Share this post Link to post Share on other sites
MenuET 208 Posted February 5, 2018 Cool! Does it include LODs? That PlayStation1 Quality doesnt require LODs at all. Maybe the same model with a 32x32 texture, but still overall it does need none. Quote Share this post Link to post Share on other sites
turbocharger 1,015 Posted February 5, 2018 From what've seen, the authors are aiming for a higher quality than it was in the original game, and maximum draw distance without LODs is 299 which is tiny, so LODs are a must by SA standards. Quote Share this post Link to post Share on other sites
Wakka387 573 Posted February 5, 2018 Wait, do they actually stream? Is that even possible?yes, and yes. Quote Share this post Link to post Share on other sites
bibidibabidibu 118 Posted February 12, 2018 some new screens from stadium and streets around there. Quote Share this post Link to post Share on other sites
-Anti- 267 Posted February 12, 2018 So what's the secret car in the stadium? Or ist it secret till release? Quote Share this post Link to post Share on other sites
Wakka387 573 Posted February 12, 2018 So what's the secret car in the stadium? Or ist it secret till release? secret Quote Share this post Link to post Share on other sites
universetwisters 31,599 Posted February 13, 2018 Hit me up if you need any police vehicles or whatever done. This looks like it might be going someplace now. Quote Share this post Link to post Share on other sites
Derrick Keno 260 Posted February 13, 2018 Don't forget about the xvehicleenv128! Quote Share this post Link to post Share on other sites
Sergiu 4,921 Posted February 14, 2018 (edited) Definitely liking where this is going. Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure. Edited February 14, 2018 by Sergiu Quote Share this post Link to post Share on other sites
Wakka387 573 Posted February 14, 2018 (edited) Definitely liking where this is going. Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure. trust me, there are lots of alleyways that are unmarked. we should be releasing an early alpha version sometime in the next week or so. Edited February 14, 2018 by Wakka387 Quote Share this post Link to post Share on other sites
Mr.Kurowski 198 Posted February 14, 2018 I'd say, do not rush on releasing an alpha...take your time. Quote Share this post Link to post Share on other sites
NikoBellic_ 38 Posted February 15, 2018 good job dude. Quote Share this post Link to post Share on other sites
bibidibabidibu 118 Posted February 18, 2018 wakka sent some gameplay screens to me, here they are Quote Share this post Link to post Share on other sites
Wolf_ 199 Posted February 18, 2018 good job, man. Quote Share this post Link to post Share on other sites
thalilmythos 873 Posted February 19, 2018 Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games? Quote Share this post Link to post Share on other sites
Wakka387 573 Posted February 20, 2018 Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games? hasnt crossed my mind yet. maybe down the line it might happen Quote Share this post Link to post Share on other sites
Elissay 159 Posted February 26, 2018 (edited) Nice progress so far , just a question , you have destroyble objects in the map like trash , lamp post ? Edited February 26, 2018 by Elissay Quote Share this post Link to post Share on other sites