thalilmythos 1,025 Posted February 1, 2018 Share Posted February 1, 2018 This is going to need some serious Props placement on the streets to not look so empty, but so far, it looks awesome, even with all the flatness of the map 1 Link to post Share on other sites
Wakka387 646 Posted February 3, 2018 Author Share Posted February 3, 2018 Bibidibabidi has done some more texture replacements 8 Link to post Share on other sites
Grinch_ 587 Posted February 3, 2018 Share Posted February 3, 2018 idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs? 1 Link to post Share on other sites
Wakka387 646 Posted February 3, 2018 Author Share Posted February 3, 2018 (edited) idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs?we are doing 2 versions. one with the default textures and one with HD textures Here are some car spawns I got done Edited February 3, 2018 by Wakka387 7 Link to post Share on other sites
bibidibabidibu 147 Posted February 3, 2018 Share Posted February 3, 2018 idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs? I am making retextures and of course I am agree with you, some textures are looking little bit odd because I don't have game models, only got 32*32 textures and I try to understand what does that texture represents from very low quality texture and retexture it to 512*512 version After I got playable beta probably I will correct odd textures Link to post Share on other sites
Sneed 12,854 Posted February 3, 2018 Share Posted February 3, 2018 could you tell me the source of the brown building with entrance texture? Link to post Share on other sites
bibidibabidibu 147 Posted February 3, 2018 Share Posted February 3, 2018 (edited) could you tell me the source of the brown building with entrance texture? http://gtaforums.com/topic/848903-gta-iii-hd-universe-replacement/ https://www.google.com.tr/ I have texture library I have collected them from google images for a long time. I am making customizations and supportings for actual textures' sizes and positions with paint.net Edited February 3, 2018 by bibidibabidibu 1 Link to post Share on other sites
Wakka387 646 Posted February 4, 2018 Author Share Posted February 4, 2018 (edited) So we now have the James_UK map ported (mostly completed Chicago map)Which means, NO MORE MISSING BUILDINGS/ROADS! So now work can properly begin *Current screenshots taken with LQ Texture version, same changes will exist on HQ texture version aswell**Note* we are aware that the radar is askew. it will be fixed soonWhat's an airport without any planes?Also, added a few weapon spawns scattered around (just some test spawns) new HD version screens Edited February 4, 2018 by Wakka387 9 Link to post Share on other sites
Blue 5,543 Posted February 5, 2018 Share Posted February 5, 2018 Cool! Does it include LODs? Link to post Share on other sites
Wakka387 646 Posted February 5, 2018 Author Share Posted February 5, 2018 Cool! Does it include LODs?Lods havnt been done yet but they will be down the line 1 Link to post Share on other sites
LeakyLine 8,138 Posted February 5, 2018 Share Posted February 5, 2018 Found this through the RCRP discord. This is looking really good so far, dude. 1 Link to post Share on other sites
Wakka387 646 Posted February 5, 2018 Author Share Posted February 5, 2018 Successfully added real life Chicago radio streams through the use of SAORS (San Andreas Own Radio Station) and included their real life Icons 7 Link to post Share on other sites
LeakyLine 8,138 Posted February 5, 2018 Share Posted February 5, 2018 Wait, do they actually stream? Is that even possible? Link to post Share on other sites
MenuET 212 Posted February 5, 2018 Share Posted February 5, 2018 Cool! Does it include LODs? That PlayStation1 Quality doesnt require LODs at all. Maybe the same model with a 32x32 texture, but still overall it does need none. 1 Link to post Share on other sites
turbocharger 1,029 Posted February 5, 2018 Share Posted February 5, 2018 From what've seen, the authors are aiming for a higher quality than it was in the original game, and maximum draw distance without LODs is 299 which is tiny, so LODs are a must by SA standards. 2 Link to post Share on other sites
Wakka387 646 Posted February 5, 2018 Author Share Posted February 5, 2018 Wait, do they actually stream? Is that even possible?yes, and yes. Link to post Share on other sites
bibidibabidibu 147 Posted February 12, 2018 Share Posted February 12, 2018 some new screens from stadium and streets around there. 8 Link to post Share on other sites
-Anti- 309 Posted February 12, 2018 Share Posted February 12, 2018 So what's the secret car in the stadium? Or ist it secret till release? 1 Link to post Share on other sites
Wakka387 646 Posted February 12, 2018 Author Share Posted February 12, 2018 So what's the secret car in the stadium? Or ist it secret till release? secret 2 Link to post Share on other sites
universetwisters 34,237 Posted February 13, 2018 Share Posted February 13, 2018 Hit me up if you need any police vehicles or whatever done. This looks like it might be going someplace now. 2 Link to post Share on other sites
Derrick Keno 264 Posted February 13, 2018 Share Posted February 13, 2018 Don't forget about the xvehicleenv128! Link to post Share on other sites
Sergiu 5,462 Posted February 14, 2018 Share Posted February 14, 2018 (edited) Definitely liking where this is going. Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure. Edited February 14, 2018 by Sergiu 1 Link to post Share on other sites
Wakka387 646 Posted February 14, 2018 Author Share Posted February 14, 2018 (edited) Definitely liking where this is going. Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure. trust me, there are lots of alleyways that are unmarked. we should be releasing an early alpha version sometime in the next week or so. Edited February 14, 2018 by Wakka387 Link to post Share on other sites
Mr.Kurowski 200 Posted February 14, 2018 Share Posted February 14, 2018 I'd say, do not rush on releasing an alpha...take your time. Link to post Share on other sites
NikoBellic_ 38 Posted February 15, 2018 Share Posted February 15, 2018 good job dude. Link to post Share on other sites
bibidibabidibu 147 Posted February 18, 2018 Share Posted February 18, 2018 wakka sent some gameplay screens to me, here they are 3 Link to post Share on other sites
Wolf_ 211 Posted February 18, 2018 Share Posted February 18, 2018 good job, man. Link to post Share on other sites
thalilmythos 1,025 Posted February 19, 2018 Share Posted February 19, 2018 Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games? Link to post Share on other sites
Wakka387 646 Posted February 20, 2018 Author Share Posted February 20, 2018 Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games? hasnt crossed my mind yet. maybe down the line it might happen Link to post Share on other sites
Elissay 193 Posted February 26, 2018 Share Posted February 26, 2018 (edited) Nice progress so far , just a question , you have destroyble objects in the map like trash , lamp post ? Edited February 26, 2018 by Elissay Link to post Share on other sites