Junior_Djjr Posted January 2, 2019 Author Share Posted January 2, 2019 Updated v0.7 Fixed crashes that occurred when using Tuning Mod v3. Fixed incompatibilities with Improved Vehicle Features. Fixed a malfunction of parts with categories. Yet another attempt to fix "f_shake" parts causing visual bugs and crash. I think it is really fixed now. Attempt to fix crash 0x004C7DAD apparently caused by the "f_wheel". Thanks to _F_ for testing. Sorry guys for that problems, I suck with asi/c++ yet but I want to give the best to the mod be totally stable. Davve95, -Anti- and LaDiDa 3 Link to comment Share on other sites More sharing options...
_F_ Posted January 3, 2019 Share Posted January 3, 2019 This mod really motivated me to continue my GTA V -> SA project. For the past days I´ve been messing a lot with it and going wild on my GTA V Bison https://imgur.com/a/hoM18ip It´s really nuts how many possibilities it has! This one currently has 4 versions: Normal, McGill and Olsen Construction, The Mighty Bush and a Surf version. McGill: Always decals on the doors, may or may not have construction stuff + winch on the bed Bush: Always decals on the doors, always roof rack, may or may not have 1 of 2 equipment layouts Surf: Always roll bar and side step, may or may not have kangaroo bar on the front bumper, may or may not have lights on the rack (2 types: closed and open), if lights are on top, it may or may not have surf board in the bed, if lights are not on top it may or may not have second surf board layout: 1,2 or both surfboards, also there are 2 beer boxes and 2 life belts in the bed, that may be loaded in all random ways. I´m really amazed with this mod And thousand thanks to Junior for helping me overcome all the problems Junior_Djjr, xXKenBlockXx, Testeuros and 3 others 6 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
xXKenBlockXx Posted January 4, 2019 Share Posted January 4, 2019 (edited) @Junior_Djjr Hey mano sorry I disappeared. I fixed the link in my last post finally. I've been testing v0.7. Tell me what you think. I've been testing with a few different test groups. I ran 7 tests total. I got 4 crashes but no 0x004C7DAD. MixMods' 100% save used for tests. Main directory used for all of these groups: GTA SA 1.0 US Hoodlum, Largeaddress patched CLEO 4.3.23 Silent's ASI Loader ImVehFT 2.1.1 Improved Fastloader Moonloader Moonloader Additions (in moonloader) ImGUI (in moonloader) Call Vehicle by Image (in moonloader) ----------------- ----------------- Test #1 - Crash: Modloader mods: Spoiler Ran Vehicles Test for 20 minutes. Crashed during 73rd time. Crashed on 401 (bravura) modloader.log: Spoiler Game version: GTA SA 1.0 US Unhandled exception at 0x004C53A6 in gta_sa.exe (+0xc53a6): 0xC0000005: Access violation writing location 0xCCB6E490. Register dump: EAX: 0x70000000 EBX: 0x004C5390 ECX: 0x0CB6E490 EDX: 0x539B1600 EDI: 0x0CB6E490 ESI: 0x506E60D8 EBP: 0x506E6010 EIP: 0x004C53A6 ESP: 0x0177F16C EFL: 0x00210206 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0177F16C: 00000000 007F0DE4 506E60D8 0CB6E490 0CB6E490 506E6010 0x0177F184: 506E5DB8 004C5390 004C53B5 506E6010 004C5390 0CB6E490 0x0177F19C: 00000000 007F0DE4 506E6010 0CB6E490 0CB6E490 506E5DB8 0x0177F1B4: 506E5CF0 004C5390 004C53B5 506E5DB8 004C5390 0CB6E490 0x0177F1CC: 00000000 007F0DE4 506E5DB8 0CB6E490 0CB6E490 506E5CF0 0x0177F1E4: 506E5908 004C5390 004C53B5 506E5CF0 004C5390 0CB6E490 0x0177F1FC: 506E5C28 007F0DE4 506E5CF0 0CB6E490 0CB6E490 506E5908 0x0177F214: 506E3F40 004C5390 004C53B5 506E5908 004C5390 0CB6E490 0x0177F22C: 506E52C8 007F0DE4 506E5908 0CB6E490 0CB6E490 506E3F40 0x0177F244: 506EE280 004C5390 004C53B5 506E3F40 004C5390 0CB6E490 base: 0x01580000 top: 0x0177F16C bottom: 0x01780000 Backtrace (may be wrong): =>0x004C53A6 in gta_sa.exe (+0xc53a6) (0x0177F16C) 0x007F0DE4 in gta_sa.exe (+0x3f0de4) Shutting down Mod Loader... Shutting down filesystem watcher... Shutting down menu... Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.bank" Unloading plugin "gta3.std.data" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.tracks" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Game version: GTA SA 1.0 US Unhandled exception at 0x65C8A190 in gta_sa.exe: 0xC0000005: Access violation reading location 0x65C8A190. Register dump: EAX: 0x00000001 EBX: 0x00000000 ECX: 0x00B608D0 EDX: 0x00000000 EDI: 0x00B608D0 ESI: 0x00B608D0 EBP: 0x0F6CFF94 EIP: 0x65C8A190 ESP: 0x0F6CFF50 EFL: 0x00010246 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0F6CFF50: 004EED28 74936490 00B608D0 0F6CFF94 00B608D0 00000000 0x0F6CFF68: 00000001 00000000 00B608D0 004EEEB1 004EEEAD 004EEE90 0x0F6CFF80: 004EEE90 74938484 00B608D0 74938460 60FC2FF9 0F6CFFDC 0x0F6CFF98: 77073AB8 00B608D0 51127D91 00000000 00000000 00B608D0 0x0F6CFFB0: C0000005 00000000 0F6CF964 73D35B50 51127D91 0F6CFFA0 0x0F6CFFC8: 0F6CF964 0F6CFFE4 77082BD0 296E78BD 00000000 0F6CFFEC 0x0F6CFFE0: 77073A88 FFFFFFFF 7708F319 00000000 00000000 004EEE90 0x0F6CFFF8: 00B608D0 00000000 base: 0x0F4D0000 top: 0x0F6CFF50 bottom: 0x0F6D0000 Backtrace (may be wrong): =>0x65C8A190 in unknown (+0x65c8a190) (0x0F6CFF4C) 0x004EED28 in gta_sa.exe (+0xeed28) (0x0F6CFF94) 0x77073AB8 RtlAreBitsSet+0x88 in ntdll.dll (+0x63ab8) (0x0F6CFFDC) 0x77073A88 RtlAreBitsSet+0x58 in ntdll.dll (+0x63a88) (0x0F6CFFEC) Shutting down Mod Loader... Shutting down menu... Unloading plugin "gta3.std.stream" ----------------- ----------------- Test #2 - No Crash: Modloader mods: Spoiler Ran Vehicles test a little over 100 times. ----------------- ----------------- Test #3 - Crash: Modloader mods: Spoiler Ran vehicles test for 33 minutes. 117 cycles. Crashed on 404 (peren) modloader.log: Spoiler Game version: GTA SA 1.0 US Unhandled exception at 0x004C53A6 in gta_sa.exe (+0xc53a6): 0xC0000005: Access violation writing location 0xACD91420. Register dump: EAX: 0x68000000 EBX: 0x004C5390 ECX: 0x0CD91420 EDX: 0x485BEDA8 EDI: 0x0CD91420 ESI: 0x1FA98848 EBP: 0x47E31018 EIP: 0x004C53A6 ESP: 0x0177F22C EFL: 0x00210206 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0177F22C: 47E31720 007F0DE4 1FA98848 0CD91420 0CD91420 47E31018 0x0177F244: 485A1518 004C5390 004C53B5 47E31018 004C5390 0CD91420 0x0177F25C: 47E2F7E0 007F0DE4 47E31018 0CD91420 0CD91420 485A1518 0x0177F274: 485BEDA8 004C5390 004C53B5 485A1518 004C5390 0CD91420 0x0177F28C: 485A11F8 007F0DE4 485A1518 0CD91420 0CD91484 0CD90DD8 0x0177F2A4: 00B20274 00000000 004C5457 485BEDA8 004C5390 0CD91420 0x0177F2BC: 006B0B97 1829DF00 0CD91420 0177F45C 00000000 00000194 0x0177F2D4: 00000001 73D343E2 0177F2FC 0177F338 00000004 0177F338 0x0177F2EC: 00040003 0CD90DD8 00000000 00000000 00000000 00000000 0x0177F304: 0177F31C 69CA517B 0177F318 0177F338 00000105 003A433D base: 0x01580000 top: 0x0177F22C bottom: 0x01780000 Backtrace (may be wrong): =>0x004C53A6 in gta_sa.exe (+0xc53a6) (0x0177F22C) 0x007F0DE4 in gta_sa.exe (+0x3f0de4) (0x0177F248) 0x004C53B5 in gta_sa.exe (+0xc53b5) (0x0177F25C) 0x007F0DE4 in gta_sa.exe (+0x3f0de4) (0x0177F278) 0x004C53B5 in gta_sa.exe (+0xc53b5) (0x0177F28C) 0x007F0DE4 in gta_sa.exe (+0x3f0de4) (0x0177F2A8) 0x004C5457 in gta_sa.exe (+0xc5457) Shutting down Mod Loader... Shutting down filesystem watcher... Shutting down menu... Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.bank" Unloading plugin "gta3.std.data" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.tracks" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Game version: GTA SA 1.0 US Unhandled exception at 0x65C8A190 in gta_sa.exe: 0xC0000005: Access violation reading location 0x65C8A190. Register dump: EAX: 0x00000001 EBX: 0x00000000 ECX: 0x00B608D0 EDX: 0x00000000 EDI: 0x00B608D0 ESI: 0x00B608D0 EBP: 0x0F6CFF94 EIP: 0x65C8A190 ESP: 0x0F6CFF50 EFL: 0x00010246 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0F6CFF50: 004EED28 74936490 00B608D0 0F6CFF94 00B608D0 00000000 0x0F6CFF68: 00000001 00000000 00B608D0 004EEEB1 004EEEAD 004EEE90 0x0F6CFF80: 004EEE90 74938484 00B608D0 74938460 91C5DBF6 0F6CFFDC 0x0F6CFF98: 77073AB8 00B608D0 74458523 00000000 00000000 00B608D0 0x0F6CFFB0: C0000005 00000000 0F6CF964 73D35B50 74458523 0F6CFFA0 0x0F6CFFC8: 0F6CF964 0F6CFFE4 77082BD0 0C39800F 00000000 0F6CFFEC 0x0F6CFFE0: 77073A88 FFFFFFFF 7708F32E 00000000 00000000 004EEE90 0x0F6CFFF8: 00B608D0 00000000 base: 0x0F4D0000 top: 0x0F6CFF50 bottom: 0x0F6D0000 Backtrace (may be wrong): =>0x65C8A190 in unknown (+0x65c8a190) (0x0F6CFF4C) 0x004EED28 in gta_sa.exe (+0xeed28) (0x0F6CFF94) 0x77073AB8 RtlAreBitsSet+0x88 in ntdll.dll (+0x63ab8) (0x0F6CFFDC) 0x77073A88 RtlAreBitsSet+0x58 in ntdll.dll (+0x63a88) (0x0F6CFFEC) Shutting down Mod Loader... Shutting down menu... Unloading plugin "gta3.std.stream" ----------------- ----------------- Test #4 - No Crash: Modloader mods: Spoiler Ran Vehicles test for probably about 45 minutes. 155 cycles. ----------------- ----------------- Test #5 - No Crash: Modloader mods: Spoiler Ran for 37 minutes. 127 cycles. ----------------- ----------------- Test #6 - Crash: Modloader mods: Spoiler Ran Vehicles Test for about 20 minutes. 99 cycles. Crash is different from the rest. 0x5EDFA190 instead of 0x004C53A6. So perhaps unrelated? Crashed on 404 (peren) modloader.log: Spoiler Game version: GTA SA 1.0 US Unhandled exception at 0x5EDFA190 in gta_sa.exe: 0xC0000005: Access violation reading location 0x5EDFA190. Register dump: EAX: 0x00000001 EBX: 0x00B60601 ECX: 0x327ADADA EDX: 0x00000000 EDI: 0x00B606CC ESI: 0x00000005 EBP: 0x74936490 EIP: 0x5EDFA190 ESP: 0x12B5FF6C EFL: 0x00010202 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x12B5FF6C: 004F1610 004F15C0 12B5FF94 004F15C0 00B606CC 004F15C0 0x12B5FF84: 74938484 00B60601 74938460 23BDA64D 12B5FFDC 77073AB8 0x12B5FF9C: 00B606CC 48C5CC57 00000000 00000000 00B606CC C0000005 0x12B5FFB4: 00000000 12B5F97C 73D35B50 48C5CC57 12B5FFA0 12B5F97C 0x12B5FFCC: 12B5FFE4 77082BD0 2D60C97B 00000000 12B5FFEC 77073A88 0x12B5FFE4: FFFFFFFF 7708F326 00000000 00000000 004F15C0 00B606CC 0x12B5FFFC: 00000000 base: 0x12960000 top: 0x12B5FF6C bottom: 0x12B60000 Backtrace (may be wrong): =>0x5EDFA190 in unknown (+0x5edfa190) (0x12B5FF68) 0x004F1610 in gta_sa.exe (+0xf1610) (0x12B5FF80) 0x74938484 BaseThreadInitThunk+0x24 in KERNEL32.DLL (+0x18484) (0x12B5FF94) 0x77073AB8 RtlAreBitsSet+0x88 in ntdll.dll (+0x63ab8) (0x12B5FFDC) 0x77073A88 RtlAreBitsSet+0x58 in ntdll.dll (+0x63a88) (0x12B5FFEC) Shutting down Mod Loader... Shutting down menu... Unloading plugin "gta3.std.stream" Game version: GTA SA 1.0 US Unhandled exception at 0x5EDFA190 in gta_sa.exe: 0xC0000005: Access violation reading location 0x5EDFA190. Register dump: EAX: 0x00000001 EBX: 0x00000000 ECX: 0x00B608D0 EDX: 0x00000000 EDI: 0x00B608D0 ESI: 0x00B608D0 EBP: 0x1291FF94 EIP: 0x5EDFA190 ESP: 0x1291FF50 EFL: 0x00010246 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x1291FF50: 004EED28 74936490 00B608D0 1291FF94 00B608D0 00000000 0x1291FF68: 00000001 00000000 00B608D0 004EEEB1 004EEEAD 004EEE90 0x1291FF80: 004EEE90 74938484 00B608D0 74938460 2399A64D 1291FFDC 0x1291FF98: 77073AB8 00B608D0 48E1CC57 00000000 00000000 00B608D0 0x1291FFB0: C0000005 00000000 1291F964 73D35B50 48E1CC57 1291FFA0 0x1291FFC8: 1291F964 1291FFE4 77082BD0 2D60C97B 00000000 1291FFEC 0x1291FFE0: 77073A88 FFFFFFFF 7708F326 00000000 00000000 004EEE90 0x1291FFF8: 00B608D0 00000000 base: 0x12720000 top: 0x1291FF50 bottom: 0x12920000 Backtrace (may be wrong): =>0x5EDFA190 in unknown (+0x5edfa190) (0x1291FF4C) 0x004EED28 in gta_sa.exe (+0xeed28) (0x1291FF94) 0x77073AB8 in ntdll.dll (+0x63ab8) (0x1291FFDC) 0x77073A88 in ntdll.dll (+0x63a88) (0x1291FFEC) Shutting down Mod Loader... Shutting down menu... Unloading plugin "gta3.std.stream" ----------------- ----------------- Test #7 - Crash: Modloader mods: Spoiler Ran vehicles test for a little under 40 minutes. 125 cycles. crashed on 483 (camper) modloader.log: Spoiler Game version: GTA SA 1.0 US Unhandled exception at 0x004C53A6 in gta_sa.exe (+0xc53a6): 0xC0000005: Access violation writing location 0x8F2D2FA0. Register dump: EAX: 0x60000000 EBX: 0x004C5390 ECX: 0x0F2D2FA0 EDX: 0x4C523BD8 EDI: 0x0F2D2FA0 ESI: 0x4C523CA0 EBP: 0x4C523BD8 EIP: 0x004C53A6 ESP: 0x0177F28C EFL: 0x00210206 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0177F28C: 00000000 007F0DE4 4C523CA0 0F2D2FA0 0F2D3004 0F2D2958 0x0177F2A4: 00B2F1EC 00000000 004C5457 4C523BD8 004C5390 0F2D2FA0 0x0177F2BC: 006B0B97 19C96590 0F2D2FA0 0177F45C 00000000 000001E3 0x0177F2D4: 00000001 73D343E2 0177F2FC 0177F338 0000003E 0177F338 0x0177F2EC: 00040003 0F2D2958 00000000 00000000 00000000 00000000 0x0177F304: 0177F31C 7058517B 0177F318 0177F338 00000105 003A433D 0x0177F31C: 0177F444 70585117 00000000 00000000 0A885C40 70585127 0x0177F334: 6A5337BC 475C3A43 73656D61 4154475C 20415320 696E6156 0x0177F34C: 2C616C6C 68655620 636E7546 01950073 7703E3D0 0177F39C 0x0177F364: B393FA8F 0177F39C 6A2E3285 00000000 4B7E8B18 00000000 base: 0x01580000 top: 0x0177F28C bottom: 0x01780000 Backtrace (may be wrong): =>0x004C53A6 in gta_sa.exe (+0xc53a6) (0x0177F28C) 0x007F0DE4 in gta_sa.exe (+0x3f0de4) Shutting down Mod Loader... Shutting down filesystem watcher... Shutting down menu... Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.bank" Unloading plugin "gta3.std.data" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.tracks" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Game version: GTA SA 1.0 US Unhandled exception at 0x50B4A190 in gta_sa.exe: 0xC0000005: Access violation reading location 0x50B4A190. Register dump: EAX: 0x00000001 EBX: 0x00000000 ECX: 0x00B608D0 EDX: 0x00000000 EDI: 0x00B608D0 ESI: 0x00B608D0 EBP: 0x12EEFF94 EIP: 0x50B4A190 ESP: 0x12EEFF50 EFL: 0x00010246 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x12EEFF50: 004EED28 74936490 00B608D0 12EEFF94 00B608D0 00000000 0x12EEFF68: 00000001 00000000 00B608D0 004EEEB1 004EEEAD 004EEE90 0x12EEFF80: 004EEE90 74938484 00B608D0 74938460 3F2B6768 12EEFFDC 0x12EEFF98: 77073AB8 00B608D0 111F993D 00000000 00000000 00B608D0 0x12EEFFB0: C0000005 00000000 12EEF964 73D35B50 111F993D 12EEFFA0 0x12EEFFC8: 12EEF964 12EEFFE4 77082BD0 74E19C11 00000000 12EEFFEC 0x12EEFFE0: 77073A88 FFFFFFFF 7708F311 00000000 00000000 004EEE90 0x12EEFFF8: 00B608D0 00000000 base: 0x12CF0000 top: 0x12EEFF50 bottom: 0x12EF0000 Backtrace (may be wrong): =>0x50B4A190 in unknown (+0x50b4a190) (0x12EEFF4C) 0x004EED28 in gta_sa.exe (+0xeed28) (0x12EEFF94) 0x77073AB8 RtlAreBitsSet+0x88 in ntdll.dll (+0x63ab8) (0x12EEFFDC) 0x77073A88 RtlAreBitsSet+0x58 in ntdll.dll (+0x63a88) (0x12EEFFEC) Shutting down Mod Loader... Shutting down menu... Unloading plugin "gta3.std.stream" ----------------- ----------------- Bravura is Avant's Prelude. Perennial is Avant's Belvedere. Camper has no replacement. @_F_ Hell yeah man. You're the best GTA IV/V to SA converter we've got. I usually stay away from cars that are newer than ~1998 or IV/V cars that look like they're newer than that for the sake of atmosphere but your Phantom, Hauler, Trailers, BMX, Cruiser, Enduro are mainstays for me. Edited January 4, 2019 by xXKenBlockXx Junior_Djjr 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 4, 2019 Author Share Posted January 4, 2019 Thanks, so the crash 0x004C53A6 continues. I'll download these cars and check it. xXKenBlockXx 1 Link to comment Share on other sites More sharing options...
dxivilea Posted January 7, 2019 Share Posted January 7, 2019 I get this crash if I use this mod which is quality https://www.gtainside.com/en/sanandreas/cars/11011-1972-detomaso-pantera/ Spoiler Game crashed unfortunately, here's a crash log: Current process ID: 5552 Current thread ID: 6420 Last file to be loaded: D:\Games\GTA San Andreas\audio/sfx/genrl Last library loaded: kernel32 Exception address: 0x5997BB29 ("vehfuncs.asi"+0xBB29) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0x30 Link to comment Share on other sites More sharing options...
xXKenBlockXx Posted January 7, 2019 Share Posted January 7, 2019 (edited) 29 minutes ago, dxivilea said: I get this crash if I use this mod which is quality https://www.gtainside.com/en/sanandreas/cars/11011-1972-detomaso-pantera/ Hide contents Game crashed unfortunately, here's a crash log: Current process ID: 5552 Current thread ID: 6420 Last file to be loaded: D:\Games\GTA San Andreas\audio/sfx/genrl Last library loaded: kernel32 Exception address: 0x5997BB29 ("vehfuncs.asi"+0xBB29) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0x30 That car isn't causing that crash. It's going to be another mod. I may be wrong but the last file loaded makes me think the cause is perhaps a sound mod? SA does not do well with sound mods. Edited January 7, 2019 by xXKenBlockXx Link to comment Share on other sites More sharing options...
dxivilea Posted January 7, 2019 Share Posted January 7, 2019 SA always gives this as the last loaded file. Removing the mod makes the game work. It only crashes when I spawn the vehicle. Link to comment Share on other sites More sharing options...
xXKenBlockXx Posted January 7, 2019 Share Posted January 7, 2019 I stand corrected. Link to comment Share on other sites More sharing options...
dxivilea Posted January 7, 2019 Share Posted January 7, 2019 Also Random crash during OG Loc Spoiler Game crashed unfortunately, here's a crash log: Current process ID: 6240 Current thread ID: 1480 Last file to be loaded: AUDIO\STREAMS\DS Last library loaded: kernel32 Exception address: 0x004C7DAD ("gta_sa.exe"+0xC7DAD) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0x40 Pressing esc after loading new game instead of save Spoiler Game crashed unfortunately, here's a crash log: Current process ID: 776 Current thread ID: 11272 Last file to be loaded: data\procobj.dat Last library loaded: Kernel32.dll Exception address: 0x59D6294F ("vehfuncs.asi"+0x1294F) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0x0 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 7, 2019 Author Share Posted January 7, 2019 (edited) @xXKenBlockXx Can you send me the link of these exact cars? I found some but I don't know if are the same. Edited January 7, 2019 by Junior_Djjr Link to comment Share on other sites More sharing options...
xXKenBlockXx Posted January 7, 2019 Share Posted January 7, 2019 (edited) Yes. They're all Mad Driver cars. Dodge Monaco CHP Mercury Eight Plymouth Fury LAPD Porsche 911 Carrera 4 Targa Edited January 7, 2019 by xXKenBlockXx Link to comment Share on other sites More sharing options...
dxivilea Posted January 7, 2019 Share Posted January 7, 2019 Will be very happy if you can finally fix the "0x004C7DAD" crash, I get that a lot. On mixmods it says it's casusde by Tuning mod or VehFuncs, I don't use Tuning mod. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 7, 2019 Author Share Posted January 7, 2019 (edited) 2 hours ago, dxivilea said: Will be very happy if you can finally fix the "0x004C7DAD" crash, I get that a lot. On mixmods it says it's casusde by Tuning mod or VehFuncs, I don't use Tuning mod. And I have not even after hours of testing, so it's some car you have. But try the next version because it might solve, if not, it's better to find and/or send me the car(s). Remembering that this crash is known even before the existence of VehFuncs by a wrong vehicle modeling/converting, but it has already been proven that VehFuncs "helps" to cause it. Edited January 7, 2019 by Junior_Djjr Link to comment Share on other sites More sharing options...
xXKenBlockXx Posted January 7, 2019 Share Posted January 7, 2019 I know that using both VehFuncs v0.6.3 beta and Tuning Mod 2.1.1 at the same time will solve that crash completely. Specifically those versions. Potentially VehFuncs v0.7 and Tuning Mod v3.0 used together could also solve this crash but I haven't tested with them enough to know for sure. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 7, 2019 Author Share Posted January 7, 2019 5 minutes ago, xXKenBlockXx said: I know that using both VehFuncs v0.6.3 beta and Tuning Mod 2.1.1 at the same time will solve that crash completely. Specifically those versions. Potentially VehFuncs v0.7 and Tuning Mod v3.0 used together could also solve this crash but I haven't tested with them enough to know for sure. But it's an old crash. Link to comment Share on other sites More sharing options...
dxivilea Posted January 7, 2019 Share Posted January 7, 2019 (edited) 2 hours ago, Junior_Djjr said: And I have not even after hours of testing, so it's some car you have. But try the next version because it might solve, if not, it's better to find and/or send me the car(s). Remembering that this crash is known even before the existence of VehFuncs by a wrong vehicle modeling/converting, but it has already been proven that VehFuncs "helps" to cause it. It seems that the "0x004C7DAD" happens not outright when you spawn a car for the first time, but when a car with VehFuncs spawns many times. I purposely caused this crash by making fastman's CarSpawner only spawn Added Cars and by switching many times between https://www.gtainside.com/en/sanandreas/cars/124700-volkswagen-golf-mk3-2-0l-tdi-vr6-1994-us-spec/ and https://www.gtainside.com/en/sanandreas/cars/121738-volkswagen-golf-mk2-us-spec/ Is the new one the 0.7? The one updated on second january? Edit: @Junior_Djjr can you make an update for car test load to have a function to loop the test? So I can let the test spawn cars and loop while I go outside or go for a cigarette? And also ability to add custom ID's for car load for added cars. It will make it a lot easier to find which car crashes, I don't have the time to sit and do 60 tests haha Edited January 7, 2019 by dxivilea Link to comment Share on other sites More sharing options...
xXKenBlockXx Posted January 7, 2019 Share Posted January 7, 2019 2 hours ago, Junior_Djjr said: But it's an old crash. I don't know. I never knew to check modloader until around when I started using VehFuncs so I don't know if I ever got that crash before using just VehFuncs but I never got 0x004C7DAD when using VehFuncs v0.6.3 beta with Tuning Mod 2.1.1. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 7, 2019 Author Share Posted January 7, 2019 (edited) After following the xXKenBlockXx and dxivilea tests, I can confirm that Tuning Mod (more specifically TM.asi) is fixing both crashes (at least here). Edited January 8, 2019 by Junior_Djjr Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 8, 2019 Author Share Posted January 8, 2019 (edited) I would not like to say, but I spent 11 hours on it, and the problem was literally one line of code. 0x004C53A6, 0x004C7D61 and 0x004C7DAD crashes are finally fixed. That dxivilea crash was fixed too. Thanks to @fabio3 for "put a log there" message that changed my day. I'll review and update it... Edited January 8, 2019 by Junior_Djjr Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 8, 2019 Author Share Posted January 8, 2019 (edited) Update v0.8 beta - 08/01/19 Finally fixed the crashes 0x004C53A6, 0x004C7DAD, 0x004C7D61 and other possible crashes and bugs. The mod was causing memory corruption, so it caused several problems. Fixed a crash that could happen with some cars (even not adapted). Added possibility to control the chances of each class being selected, so cars adapted to the extras system can control the percentage of chances of each class appearing. The engine-related parts will now return to the correct position when the engine is turned off or broken. Fixed f_shake parts multiplying the vibration frequency if more than one is installed. Now the vehicle is updated correctly when you update it in ModLoader. There has been an important change in the mod's operation, I hope that this change will make it more stable. 11 hours ago, dxivilea said: Edit: @Junior_Djjr can you make an update for car test load to have a function to loop the test? So I can let the test spawn cars and loop while I go outside or go for a cigarette? And also ability to add custom ID's for car load for added cars. It will make it a lot easier to find which car crashes, I don't have the time to sit and do 60 tests haha Test Car Load is for loading proposes, if you want to test crashes, use Vehicles Test. Edited January 8, 2019 by Junior_Djjr Mysterdogg and xXKenBlockXx 2 Link to comment Share on other sites More sharing options...
kkjj Posted January 8, 2019 Share Posted January 8, 2019 Please add functional steering in next version. Since steering.cs causes problems and Imvehft 2.1 causes bugs. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 8, 2019 Author Share Posted January 8, 2019 27 minutes ago, kkjj said: Please add functional steering in next version. Since steering.cs causes problems and Imvehft 2.1 causes bugs. I think I'll just optimize the mod code for the next version, and v1.0 will be the first non-beta and open source. Then I think of adding new things. kkjj, Mysterdogg and nWo51289 3 Link to comment Share on other sites More sharing options...
_F_ Posted January 8, 2019 Share Posted January 8, 2019 Okay, so with the new version I noticed a new problem. The vehicle lights (the texture) don´t get turned on at all, no matter if the vehicle has IVF lights or not (On the right original Bravura) ural 1 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 8, 2019 Author Share Posted January 8, 2019 4 hours ago, _F_ said: The vehicle lights (the texture) don´t get turned on at all, no matter if the vehicle has IVF lights or not Fixed. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 8, 2019 Author Share Posted January 8, 2019 (edited) Characteristics was not working too, also fixed now. Maybe now the mod it's fully working as expected? I suggest that modelers review their models because of this: "Fixed f_shake parts multiplying the vibration frequency if more than one is installed." The f_shake may looks different. Edited January 8, 2019 by Junior_Djjr Link to comment Share on other sites More sharing options...
Avant_SA Posted January 9, 2019 Share Posted January 9, 2019 (edited) With last update come f_shake bug. Now it always shaking around global center point, before it was shaking around part pivot. Edited January 9, 2019 by Avant_SA Link to comment Share on other sites More sharing options...
Junior_Djjr Posted January 10, 2019 Author Share Posted January 10, 2019 (edited) Update v0.8.3 beta - 10/01/19 00:25 Fixed "drv" (driver) not working and "pj" (paintjobs) not applying white color. Added comma support in the "drv" to make it possible to the driver to be randomly chosen from a list. Added "cl" (colors), allowing to choose all 4 vehicle colors. The wiki is always updated. Fixed f_shake shaking around the center instead of pivot. Small other improvements. Edited January 10, 2019 by Junior_Djjr Mysterdogg and _F_ 2 Link to comment Share on other sites More sharing options...
xXKenBlockXx Posted January 11, 2019 Share Posted January 11, 2019 (edited) In an otherwise amazing build, I've come across an issue. Not sure if this is something that is an issue with VF or if it is something that might need to be changed with the model as a result of the new version. Had an occurrence of an engine rotating in v0.8.3. Engine rotates along a single axis. I think the axis is at the center of the engine, but it might be at the bottom. Not sure how to correctly explain. Rotates perpendicular to the direction that the wheels rotate. First time I've noticed. Perhaps I should have taken a video but I got a couple screenshots. Happened with Avant's Alfa Romeo Milano 3.0 V6 1987. Edit: Also, forgot to mention that I only came across this one time. I was driving and found the car in traffic driven by an NPC. Engine only rotates when car when accelerator is pressed. I have not able to replicate this issue. And this was on a heavily modded build, so I can't be sure that this isn't a conflict, but I figure I'd report just in case. Will see if I can't replicate on a lighter build and report back. Spoiler Edited January 12, 2019 by xXKenBlockXx minor changes, more details. Link to comment Share on other sites More sharing options...
Avant_SA Posted January 12, 2019 Share Posted January 12, 2019 As author of Alfa Romeo can say, that engine is inside chassis, and have f_shake_mu=0.5_tl=0.01 name. xXKenBlockXx 1 Link to comment Share on other sites More sharing options...
Avant_SA Posted January 12, 2019 Share Posted January 12, 2019 (edited) Cancelled, dony by myself Edited January 12, 2019 by Avant_SA Link to comment Share on other sites More sharing options...
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