Davve95 Posted August 26, 2018 Share Posted August 26, 2018 On 8/25/2018 at 5:40 AM, Junior_Djjr said: Fully animated engine. That's awesome. Nice job! Will you realise some vehicles with Tuning mod stutf? Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070406197 Share on other sites More sharing options...
Junior_Djjr Posted August 27, 2018 Author Share Posted August 27, 2018 On 8/26/2018 at 7:30 PM, Davve95 said: That's awesome. Nice job! Will you realise some vehicles with Tuning mod stutf? I didn't understand, Tuning Mod is just a mod to mod vehicles (useful for people themselves can adapt VehFuncs in-game, but in the current version of Tuning Mod it is not possible to install pre-adapted parts, I'm still working on it). I'll adapt and release a car with that engine. The only thing left are now the bands, by having that we will be able to completely recreate GTA V vehicles like the Tornado Rat Rod How does bands work on GTA V? Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070407443 Share on other sites More sharing options...
Mysterdogg Posted August 27, 2018 Share Posted August 27, 2018 8 minutes ago, Junior_Djjr said: How does bands work on GTA V? 1 here you can see how it works on both cars and bikes. Junior_Djjr 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070407448 Share on other sites More sharing options...
Junior_Djjr Posted August 28, 2018 Author Share Posted August 28, 2018 Maybe it is animated uv map, but I think for GTA SA it is better to do changing nodes, is not the most optimized way, but it is simpler and unlimited. I.e. several nodes that will be shown in a sequence, such as frames of an animation, and you would set the milliseconds. It would not be useful just for this, but it would be possible to create absolutely any type of animation, either by texture or by model. Probably in the next version I will do this, also a way to choose the sound of the vehicle using "Characteristics" (engine, horn, door...). Something interesting in various GTA V tuning is that the exhaust changes position. @fabio3 has already made possible to have an independent exhaust position for Tuning Mod v3, I could implement the same system in VehFuncs, but I think the vanilla exhaust system is horrible, it is always directed backwards, so probably would be better recreate the entire exhaust smoke system (just for adapted vehicles) to support directional smoke. This would also facilitate the customization of the size and color of the smoke (something that today is only possible with our Exhaust Tweaker, but the goal here is not to need configuration files, because, come on, nobody likes to install configuration lines when installing a new car). Mysterdogg 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070407719 Share on other sites More sharing options...
Davve95 Posted August 28, 2018 Share Posted August 28, 2018 Wops, I was writing wrong. I mean will you release some vehicles your own with VehFuncs? Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070408113 Share on other sites More sharing options...
ngr_ardiansyah Posted August 29, 2018 Share Posted August 29, 2018 since you put footpegs function but no kickstand function. im using rider footpegs function as a kickstand function on my upcoming Kawasaki H2 Carbon haha i've got some sugestion - sliding doors that works on both left and right doors (active dash only work in left doors) - up/down windows - convertible roof (like your 307cc but not by tuning parts. by parts inside dff) - digital tachometer - tuning for bikes (change exhaust etc just like V) - airbrake spoilers (only raise up when braking, imvehft raise by speed) *most supercars now using airbrake so its a must - bike chain (maybe like those cleo script for working tracks on Tank mod) Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070409236 Share on other sites More sharing options...
Junior_Djjr Posted August 31, 2018 Author Share Posted August 31, 2018 On 8/29/2018 at 7:37 AM, ngr_ardiansyah said: - tuning for bikes (change exhaust etc just like V) I don't like the game tuning system, I find it very limited, I prefer to use Tuning Mod instead. I know it's not as simple as the vanilla system, but is fun to be advanced, I find it boring to go into a garage and do everything in 10 seconds. There are converted GTA V cars that use the tuning of the Tuning Mod and they are very good. Probably in the future I will do something to improve utilization and get closer to the original game system (for example the preview of the parts appearing in the car). On 8/29/2018 at 7:37 AM, ngr_ardiansyah said: - bike chain (maybe like those cleo script for working tracks on Tank mod) The same as as I said above (animated parts). On 8/29/2018 at 7:37 AM, ngr_ardiansyah said: - up/down windows I don't know exactly how to do this in a good way, just moving them up/down is not enough, it also needs to rotate, right? In 307cc it got really bad. Davve95 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070411877 Share on other sites More sharing options...
Mysterdogg Posted September 6, 2018 Share Posted September 6, 2018 (edited) Made this quick review, I'm still working on it but I just wanted to learn how to adapt vehicles. Some functions ideas: .-Displaceable stuff in trailers & trunks: similar to the movement of the ladder on the fire truck variant from the last mission. But also similar to GTA V's utility trailer, moving from one side to other when turning quickly. .-Multiple shooting-to-explode points: to be applied on fuel tanks so we could make the vehicle explode by shooting there rather than just on the already present "classic" petrol cap. .-Animated tank cannon: self-explained but check this starting at 6:00. .-Tires gradually & randomly deflating: self-explained. This could also include the disabling of the shaking wheels when punctured. .-Fully working suspension: make the Bandito's advanced suspension work together with the Monster truck wheel physics. (I tried via data & model editing but the result was constant bugs with the animated parts). .-Vehicle design influencing handling: for example, a car with different engine blocks should have a different performance, that's also applied by the kind of extras it has, like a heavy load in a truck & van. Spoilers that actually improve traction and speed, etc. Even the count of passengers should influence weight. I know this one is a lot more difficult but I'm sure worth it. Edited September 6, 2018 by Mysterdogg Junior_Djjr 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070418785 Share on other sites More sharing options...
Junior_Djjr Posted September 6, 2018 Author Share Posted September 6, 2018 Good suggestions. 18 hours ago, Mysterdogg said: .-Tires gradually & randomly deflating Something hard to do. How exactly would it be? The only good way I saw was using shaders to deform the tire, it was a nice effect but unfeasible for GTA SA (at least for me). 18 hours ago, Mysterdogg said: .-Fully working suspension Active dashboard does a good job? I don't want to mess with it right now, I don't quite understand how the suspension of the game works. I prefer to focus on more visible and practical things. Physics on the wheels is really cool if it were applied to cars without this ugly hack (which in fact it's quite acceptable). The real problem is that the wheel tries to get over things that are too high. For example the Turismo front is low, if you position a car near the front of it, the wheel tries to climb and Turismo become damaged... 19 hours ago, Mysterdogg said: .-Vehicle design influencing handling This is easy, we can use "Characteristics" to customize the handling values, and done. Change the weight with passengers I think the difference would be too much small, nobody would notice. Mysterdogg 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070421688 Share on other sites More sharing options...
Mysterdogg Posted September 7, 2018 Share Posted September 7, 2018 (edited) On 9/6/2018 at 6:48 PM, Junior_Djjr said: Good suggestions. Thanks! I really spent a lot of time thinking about them, saying "what could Junior accept? just remember to suggest original stuff and visible features" so, glad to know my suggests are good. Hope to see any of them soon. On 9/6/2018 at 6:48 PM, Junior_Djjr said: Something hard to do. How exactly would it be? The only good way I saw was using shaders to deform the tire, it was a nice effect but unfeasible for GTA SA (at least for me). My inspiration came from Mafia II (I'm a big fan of the Mafia series) where tires actually deflate almost in real time but also randomly & gradually (if I'm not wrong this also happens in Max Payne 3, where if you shot a tire, it will react in the same way Mafia vehicles does). Yeah, it's really hard to do, I mean, of course, there's a way but knowing the game's limits and your limits, it's better to leave it for the future. On 9/6/2018 at 6:48 PM, Junior_Djjr said: I prefer to focus on more visible and practical things. I'll keep that in mind well, everyone must do it. On 9/6/2018 at 6:48 PM, Junior_Djjr said: Physics on the wheels is really cool if it were applied to cars without this ugly hack (which in fact it's quite acceptable). The real problem is that the wheel tries to get over things that are too high. If I'm not wrong, vehicle Special Abilities, supposedly, allow us to use the advanced suspension on every adapted car we got in-game but the thing is that the mod is quite outdated. But who knows? we could probably contact Alexander Blade and ask him for the source of that .asi mod and, presumably, learn how to use not only the working suspension but also the rest of the unique vehicle functions already in-game. On 9/6/2018 at 6:48 PM, Junior_Djjr said: For example the Turismo front is low, if you position a car near the front of it, the wheel tries to climb and Turismo become damaged... 2 I think this kind of "bug" can be fixed via editing the collision file of the Turismo but that, of course, it's a temporary and barely esthetic solution. Wheels physics are really tricky after all. On 9/6/2018 at 6:48 PM, Junior_Djjr said: we can use "Characteristics" to customize the handling values, and done. Yeah! if you ask me, this is the function idea I most want to see come true, with this I could, for example, made one single vehicle, the Declasse Tornado, and include every version inside the same vehicle, like a rat rod, drag, rusty, etc. And make every version has a different performance. Another example, a Canis Mesa, going from civilian urban version, passing thru an offroad design, getting a rock crawler and finishing with a military grade vehicle. (hope my idea is clear after all) Much like Need for Speed Payback system. Edit: the bands I mentioned are called timing belt, my father (which is a mechanic) usually call them bands or just belts so, forgive me about my error. Camshaft could be a good name for the function. Edited October 1, 2018 by Mysterdogg Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070423246 Share on other sites More sharing options...
Avant_SA Posted October 9, 2018 Share Posted October 9, 2018 (edited) Still having bugs with windows. But on the other way. Through side windows inside chassis in some models not visible other windows, that attached to this detail (glass detail). All windows have same material. And one more global bug. Your mod cause crashes. When lot of Vehfuncs cars installed, game crashes every 10-15 minutes, if Vehfuncs cars near in traffic, crashes faster. Game almost clear. If delete Vehfuncs no more crashes. My friend have same problem and deleting Vehfuncs helps him too. Last should be fixed as soon as possible. Because of it very hard to play. Edited October 9, 2018 by Avant_SA Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070477156 Share on other sites More sharing options...
CT1612 Posted October 9, 2018 Share Posted October 9, 2018 7 hours ago, Avant_SA said: Still having bugs with windows. But on the other way. Through side windows inside chassis in some models not visible other windows, that attached to this detail (glass detail). All windows have same material. And one more global bug. Your mod cause crashes. When lot of Vehfuncs cars installed, game crashes every 10-15 minutes, if Vehfuncs cars near in traffic, crashes faster. Game almost clear. If delete Vehfuncs no more crashes. My friend have same problem and deleting Vehfuncs helps him too. Last should be fixed as soon as possible. Because of it very hard to play. I can confirm that. I use almost all cars of Avant in my installation and I made the later ones with vehfuncs spawning in one cargroup together. I have random crashes that make the game almost unplayable. After mixing the cargroups so that only one or at maximum two cars with vehfuncs spawn in the area, it becomes much better. Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070477633 Share on other sites More sharing options...
Junior_Djjr Posted October 19, 2018 Author Share Posted October 19, 2018 (edited) Everything you said didn't help at all, because you didn't send the car model and didn't tell you what the crash code is (you need to send logs, like modloader.log) On 10/9/2018 at 9:22 AM, Avant_SA said: When lot of Vehfuncs cars installed, game crashes every 10-15 minutes What do you mean by "a lot"? And which functions? This does not occur in GTA Brasil, where a large proportion of vehicles use VehFuncs functions (maybe 20 or 30 vehicles?), mainly recursive extras, and there is no crashes have been reported. https://www.mixmods.com.br/2018/09/TC-GTA-Brasil.html Even after 2 hours of gameplay (the only crashes that were found on that mod are related to anims and textures, VehFuncs doesn't work with anims and textures). The error can be bad vehicle adaptation, or really some problem in some very specific function (e.g. digital speedometer, which isn't used by GTA Brasil). Edited October 19, 2018 by Junior_Djjr Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070491381 Share on other sites More sharing options...
Junior_Djjr Posted October 19, 2018 Author Share Posted October 19, 2018 Updated v0.6.2 beta - 19/10/18Update intended for advanced users, and also important for the Tuning Mod v3. Added possibility to read and write the value of the vehicle's seed using script (which determines how the parts of it will be generated). Usually you'll spawn some car, and if it spawns the way you want it (for example a service car with a ladder), use the function to read the seed, write it down, and now when you create a car and apply this seed to it, will always be generated with that ladder. This is useful for various types of script mods and it's very easy to use. Added possibility to read the "real" speed of the car. Useful for mods that need a realistic speed like speedometer mods on the screen. Simply call the VehFuncs that it will do all the speed calculation accurately and realistically: here. Mysterdogg 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070491507 Share on other sites More sharing options...
Avant_SA Posted October 19, 2018 Share Posted October 19, 2018 (edited) 5 hours ago, Junior_Djjr said: Everything you said didn't help at all, because you didn't send the car model and didn't tell you what the crash code is (you need to send logs, like modloader.log) What do you mean by "a lot"? And which functions? This does not occur in GTA Brasil, where a large proportion of vehicles use VehFuncs functions (maybe 20 or 30 vehicles?), mainly recursive extras, and there is no crashes have been reported. https://www.mixmods.com.br/2018/09/TC-GTA-Brasil.html Even after 2 hours of gameplay (the only crashes that were found on that mod are related to anims and textures, VehFuncs doesn't work with anims and textures). The error can be bad vehicle adaptation, or really some problem in some very specific function (e.g. digital speedometer, which isn't used by GTA Brasil). Cars adapted relying on your's tutorial on github. I think it's because of incompatibility with usual extras (extra1, extra2 etc). Glass bugs causing usual extras with alpha chanell used. So, i think that crashes also from extras incompatibility. Also, crashes began after vibrating details was added to script. Worked good before last update. :facepalm: Edited October 19, 2018 by Avant_SA Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070491568 Share on other sites More sharing options...
Junior_Djjr Posted October 19, 2018 Author Share Posted October 19, 2018 Well, I repeat what I said before. Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070491721 Share on other sites More sharing options...
Avant_SA Posted October 19, 2018 Share Posted October 19, 2018 Here's your log. Game stucked, closed using task manager. Sometimes crashes, sometimes stucks. Cars you can get here, if you need unlocks, i can provide it. Modloader Spoiler ========================== Mod Loader 0.3.5 ========================== Game version: GTA SA 1.0 US Loading basic config file modloader/.data/config.ini Parsing command line Loaded fallback menu fxt Looking for plugins... Reading plugins.ini Loading plugin module "gta3\std.asi.dll" Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Nov 12 2016 18:52:33 by LINK/2012 Starting up plugin "gta3.std.asi" CLEO library version 4031300 found at "CLEO.asi" Loading plugin module "gta3\std.bank.dll" Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.bank" Loading plugin module "gta3\std.data.dll" Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012 Starting up plugin "gta3.std.data" Loading plugin module "gta3\std.fx.dll" Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012 Starting up plugin "gta3.std.fx" Loading plugin module "gta3\std.movies.dll" Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012 Starting up plugin "gta3.std.movies" Loading plugin module "gta3\std.scm.dll" Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012 Starting up plugin "gta3.std.scm" Loading plugin module "gta3\std.sprites.dll" Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012 Starting up plugin "gta3.std.sprites" Loading plugin module "gta3\std.stream.dll" Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.stream" Loading plugin module "gta3\std.text.dll" Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.text" Loading plugin module "gta3\std.tracks.dll" Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012 Starting up plugin "gta3.std.tracks" Reading profile named "Default" at "modloader.ini". Using profile named "Default". Using profile named "Default" Scanning mods at "modloader\"... Updating gta3.std.data state... Done updating gta3.std.data state. Starting up filesystem watcher... Mod Loader has started up! Opening file for streaming "MODELS\GTA3.IMG" Loading default font values "DATA\FONTS.DAT" Loading default vehicles handling "HANDLING.CFG" Loading default surface adhesion limits "data\surface.dat" Loading default surface infos "data\surfinfo.dat" Loading default surface audio infos "data\surfaud.dat" Loading default ped stats "DATA\PEDSTATS.DAT" Loading default decision maker "RANDOM.ped" Loading default decision maker "m_norm.ped" Loading default decision maker "m_plyr.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "MISSION.grp" Loading default decision maker "GangMbr.ped" Loading default decision maker "Cop.ped" Loading default decision maker "R_Norm.ped" Loading default decision maker "R_Tough.ped" Loading default decision maker "R_Weak.ped" Loading default decision maker "Fireman.ped" Loading default decision maker "m_empty.ped" Loading default decision maker "Indoors.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "RANDOM2.grp" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default plants surface properties "PLANTS.DAT" Loading default anim association "DATA\ANIMGRP.DAT" Opening file for streaming "MODELS\GTA3.IMG" Opening file for streaming "MODELS\GTA_INT.IMG" Loading default stream config "stream.ini" Loading default fighting data "DATA\melee.dat" Preloading level file "DATA\DEFAULT.DAT" Loading default level file "DATA\DEFAULT.DAT" Preloading level file "DATA\GTA.DAT" Loading default level file "DATA\GTA.DAT" Loading preloaded level entries... Opening file for streaming "data\paths\carrec.img" Opening file for streaming "data\script\script.img" Opening file for streaming "models\cutscene.img" Loading default object types "data\default.ide" Loading default object types "data\vehicles.ide" Loading default object types "data\peds.ide" Loading default object types "data\maps\generic\vegepart.ide" Loading default object types "data\maps\generic\barriers.ide" Loading default object types "data\maps\generic\dynamic.ide" Loading default object types "data\maps\generic\dynamic2.ide" Loading default object types "data\maps\generic\multiobj.ide" Loading default object types "data\maps\generic\procobj.ide" Loading default object types "data\maps\la\lan.ide" Loading default object types "data\maps\la\lan2.ide" Loading default object types "data\maps\la\las.ide" Loading default object types "data\maps\la\las2.ide" Loading default object types "data\maps\la\lae.ide" Loading default object types "data\maps\la\lae2.ide" Loading default object types "data\maps\la\law2.ide" Loading default object types "data\maps\la\law.ide" Loading default object types "data\maps\la\lawn.ide" Loading default object types "data\maps\la\lahills.ide" Loading default object types "data\maps\la\laxref.ide" Loading default object types "data\maps\sf\sfn.ide" Loading default object types "data\maps\sf\sfs.ide" Loading default object types "data\maps\sf\sfse.ide" Loading default object types "data\maps\sf\sfe.ide" Loading default object types "data\maps\sf\sfw.ide" Loading default object types "data\maps\sf\sfxref.ide" Loading default object types "data\maps\vegas\vegasn.ide" Loading default object types "data\maps\vegas\vegass.ide" Loading default object types "data\maps\vegas\vegase.ide" Loading default object types "data\maps\vegas\vegasw.ide" Loading default object types "data\maps\vegas\vegaxref.ide" Loading default object types "data\maps\country\countryn.ide" Loading default object types "data\maps\country\countn2.ide" Loading default object types "data\maps\country\countrys.ide" Loading default object types "data\maps\country\countrye.ide" Loading default object types "data\maps\country\countryw.ide" Loading default object types "data\maps\country\counxref.ide" Loading default object types "data\maps\interior\int_la.ide" Loading default object types "data\maps\interior\int_sf.ide" Loading default object types "data\maps\interior\int_veg.ide" Loading default object types "data\maps\interior\int_cont.ide" Loading default object types "data\maps\leveldes\levelmap.ide" Loading default object types "data\maps\leveldes\levelxre.ide" Loading default object types "data\maps\interior\gen_int1.ide" Loading default object types "data\maps\interior\gen_int2.ide" Loading default object types "data\maps\interior\gen_intb.ide" Loading default object types "data\maps\interior\gen_int3.ide" Loading default object types "data\maps\interior\gen_int4.ide" Loading default object types "data\maps\interior\gen_int5.ide" Loading default object types "data\maps\interior\savehous.ide" Loading default object types "data\maps\interior\stadint.ide" Loading default object types "data\maps\leveldes\seabed.ide" Loading default object types "data\maps\interior\props.ide" Loading default object types "data\maps\interior\props2.ide" Loading default object types "data\maps\interior\propext.ide" Loading default object types "data\maps\veh_mods\veh_mods.ide" Loading default object types "data\txdcut.ide" Loading default object data "DATA\OBJECT.DAT" Loading default vehicle colours "DATA\CARCOLS.DAT" Loading default vehicle upgrades "DATA\CARMODS.DAT" Initializing the streaming... Loading abstract cd directory... Abstract cd directory has been loaded. Loading default scene "data\map.zon" Loading default scene "data\info.zon" Loading default scene "data\maps\la\lan.ipl" Loading default scene "data\maps\la\lan2.ipl" Loading default scene "data\maps\la\las.ipl" Loading default scene "data\maps\la\las2.ipl" Loading default scene "data\maps\la\lae.ipl" Loading default scene "data\maps\la\lae2.ipl" Loading default scene "data\maps\la\law.ipl" Loading default scene "data\maps\la\lawn.ipl" Loading default scene "data\maps\la\law2.ipl" Loading default scene "data\maps\la\lahills.ipl" Loading default scene "data\maps\sf\sfn.ipl" Loading default scene "data\maps\sf\sfs.ipl" Loading default scene "data\maps\sf\sfse.ipl" Loading default scene "data\maps\sf\sfe.ipl" Loading default scene "data\maps\sf\sfw.ipl" Loading default scene "data\maps\vegas\vegasn.ipl" Loading default scene "data\maps\vegas\vegass.ipl" Loading default scene "data\maps\vegas\vegase.ipl" Loading default scene "data\maps\vegas\vegasw.ipl" Loading default scene "data\maps\country\countryn.ipl" Loading default scene "data\maps\country\countn2.ipl" Loading default scene "data\maps\country\countrys.ipl" Loading default scene "data\maps\country\countrye.ipl" Loading default scene "data\maps\country\countryw.ipl" Loading default scene "data\maps\interior\int_la.ipl" Loading default scene "data\maps\interior\int_sf.ipl" Loading default scene "data\maps\interior\int_veg.ipl" Loading default scene "data\maps\interior\int_cont.ipl" Loading default scene "data\maps\interior\gen_int1.ipl" Loading default scene "data\maps\interior\gen_int2.ipl" Loading default scene "data\maps\interior\gen_intb.ipl" Loading default scene "data\maps\interior\gen_int3.ipl" Loading default scene "data\maps\interior\gen_int4.ipl" Loading default scene "data\maps\interior\gen_int5.ipl" Loading default scene "data\maps\interior\stadint.ipl" Loading default scene "data\maps\interior\savehous.ipl" Loading default scene "data\maps\leveldes\levelmap.ipl" Loading default scene "data\maps\leveldes\seabed.ipl" Loading default scene "data\maps\paths.ipl" Loading default scene "data\maps\paths2.ipl" Loading default scene "data\maps\paths3.ipl" Loading default scene "data\maps\paths4.ipl" Loading default scene "data\maps\paths5.ipl" Loading default scene "data\maps\cull.ipl" Loading default scene "data\maps\tunnels.ipl" Loading default scene "data\maps\occlusf.ipl" Loading default scene "data\maps\occluveg.ipl" Loading default scene "data\maps\occlula.ipl" Loading default scene "data\maps\occluint.ipl" Loading default scene "data\maps\audiozon.ipl" Loading default train track "data\paths\tracks.dat" Loading default train track "data\paths\tracks3.dat" Loading default train track "data\paths\tracks2.dat" Loading default train track "data\paths\tracks4.dat" Opening file for streaming "MODELS\PLAYER.IMG" Loading default clothes rules "DATA\CLOTHES.DAT" Loading default water level "DATA\water.dat" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D81CAE0 for version '0'... Finishing injected cleo script search 0D81CAE0... Starting injected cleo script search 0D81CAE0 for version '4'... Finishing injected cleo script search 0D81CAE0... Starting injected cleo script search 0D81CAE0 for version '3'... Finishing injected cleo script search 0D81CAE0... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default shopping data "data\shopping.dat" Removing imported model file at index 0 Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D81CD80 for version '0'... Finishing injected cleo script search 0D81CD80... Starting injected cleo script search 0D81CD80 for version '4'... Finishing injected cleo script search 0D81CD80... Starting injected cleo script search 0D81CD80 for version '3'... Finishing injected cleo script search 0D81CD80... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Starting injected cleo script search 0D81C8E0 for version '0'... Finishing injected cleo script search 0D81C8E0... Starting injected cleo script search 0D81C8E0 for version '4'... Finishing injected cleo script search 0D81C8E0... Starting injected cleo script search 0D81C8E0 for version '3'... Finishing injected cleo script search 0D81C8E0... Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 384 Removing imported model file at index 385 Removing imported model file at index 385 Removing imported model file at index 386 Removing imported model file at index 386 Removing imported model file at index 387 Removing imported model file at index 387 Removing imported model file at index 388 Removing imported model file at index 388 Removing imported model file at index 389 Removing imported model file at index 389 Removing imported model file at index 390 Removing imported model file at index 390 Removing imported model file at index 391 Removing imported model file at index 391 Vehfuncs.log Spoiler Core: Initializing Handling: Vanilla handling pointer: 00C2B9DC 224 00C37D30 Core: Applying Patches Core: Started Custom Seed: Running custom seed list Custom Seed: Running custom seed list Pedal: Found 'f_brake' Pedal: Found 'f_gas' Shake: Found 'f_shake' Shake: Found 'f_shake' Shake: Found 'f_shake' Gear: Found 'f_gear' Gear: Found 'f_gear' Gear: Found 'f_gear' Gear: Found 'f_gear' Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'factory' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'calm' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'hot' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'hot' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'calm' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'calm' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'hot' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'calm' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'hot' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'calm' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'hot' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'hot' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Shake: Found 'f_shake' Pedal: Found 'f_gas' Pedal: Found 'f_brake' Shake: Found 'f_shake' Custom Seed: Running custom seed list Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'hot' RecursiveExtras: Node has no child RecursiveExtras: End 'ProcessExtraRecursive' Wheel: Processing wheel Wheel: Copying wheel: 2 Wheel: Copying wheel: 4 Wheel: Copying wheel: 7 Wheel: Copying wheel: 5 Custom Seed: Running custom seed list Custom Seed: Running custom seed list Wheel: Found 'f_wheel' at f_wheel_1111 RecursiveExtras: Found 'f_extras' RecursiveExtras: Classes: RecursiveExtras: Starting 'ProcessExtraRecursive' RecursiveExtras: Processing node: 'f_extras:1' RecursiveExtras: Childs found: 2 RecursiveExtras: Select variations: 1 RecursiveExtras: Starting new node RecursiveExtras: Processing node: 'calm' Rec Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070491738 Share on other sites More sharing options...
Junior_Djjr Posted October 19, 2018 Author Share Posted October 19, 2018 There is no crash there, so it doesn't help. And you'd better tell exactly which cars you have installed in the game, or if possible, find exactly which car (or cars) is causing this. I don't want to download and install 20 cars and spend half an hour testing and failing to reproduce the crash. btw I updated the mod now, just to fix a little bug, nothing important. Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070491807 Share on other sites More sharing options...
Avant_SA Posted October 19, 2018 Share Posted October 19, 2018 4 minutes ago, Junior_Djjr said: There is no crash there, so it doesn't help. And you'd better tell exactly which cars you have installed in the game, or if possible, find exactly which car (or cars) is causing this. I don't want to download and install 20 cars and spend half an hour testing and failing to reproduce the crash. btw I updated the mod now, just to fix a little bug, nothing important. I don't know which car cause that. I thought about PT Cruiser, because it have vibrating parts that not in chassis_dummy, upper that, but deleting that haven't helped. Cars, that installed: VW Golf Mk3 and Mk2, Opel GT, BMW e36 Compact, Chevy Nova II SS, PT Cruiser, Ford F-100, Mercedes w113 280SL, Mercedes w203, Eagle Talon, BMW e38. Mercedes w210. Other cars, that i installed don't have Vehfuncs adaptation. Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070491822 Share on other sites More sharing options...
Junior_Djjr Posted October 19, 2018 Author Share Posted October 19, 2018 (edited) I'm going to test another day, I've been working on other mods recently, but here's a blind shot: https://sharemods.com/n0n31mcew3dv/VehFuncs.asi.html Let it installed, but I doubt it will help... crash again (not freeze), please send the log. Edited October 19, 2018 by Junior_Djjr Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070491830 Share on other sites More sharing options...
Avant_SA Posted October 19, 2018 Share Posted October 19, 2018 (edited) 4 hours ago, Junior_Djjr said: I'm going to test another day, I've been working on other mods recently, but here's a blind shot: https://sharemods.com/n0n31mcew3dv/VehFuncs.asi.html Let it installed, but I doubt it will help... crash again (not freeze), please send the log. It's crashing rarely, the most time it's just stuck, with sound "blind". Okay, thanks, i will try it today. Nope, still stucking. Edited October 19, 2018 by Avant_SA Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070491837 Share on other sites More sharing options...
Junior_Djjr Posted October 24, 2018 Author Share Posted October 24, 2018 (edited) On 10/19/2018 at 12:26 PM, Avant_SA said: It's crashing rarely, the most time it's just stuck, with sound "blind". Okay, thanks, i will try it today. Nope, still stucking. I found a crash (translated from Crash List) : Error: 0x004C53A6 Type: Crash Problem: Apparently some vehicle with bugged model. Solution 1: Check your vehicles, Vehicles Crash can help with it. Solution 2: If you use AVP Reborn: Found by Luiz Felipe: Remove or replace Police Rancher (copcarru.dff and txd) from AVP Reborn. Remembering that AVP Reborn has been updated to fix crashes on other cars too, so download it if it did not download. So, it's your fault in this case (AVP is a old mod btw) But I'll keep testing to find other crashes. edit: may be caused by VehFuncs, tested 1 hour without VehFuncs and there is no crash. edit: again edit: again edit: again edit: again edit: again edit: new crash now, 0x004C7DAD, related to wheels (wheel was not found or something like this), about the model itself and not the car instance. VehFuncs only changes the car instance, so, good luck. edit: more 3 times, apparently this 0x004C7DAD is related to unloading. Started after I changed the stream memory limit to 64 MB in MixSets. Also, once caused crash just after the map starts blinking with LOD several times. Edited October 25, 2018 by Junior_Djjr LaDiDa 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070504079 Share on other sites More sharing options...
Avant_SA Posted October 25, 2018 Share Posted October 25, 2018 (edited) So, i don't know what is AVP and don't want to. I tested my cars and stuck on one. First one was solair (Audi 80 Avant, it have no Vehfuncs, so this is very strange), but i replaced it with original and all became good with this car. The second is stratum. I have PT Cruiser on it. PT Cruiser's Vehfuncs vibration done by unusal way. The vibrating parts were upper chassis_dummy, because only that way it's was no bug with windscreen and doors. I think, need to make an bugfix, that will make able to do an vibrating parts out from chassis_dummy too. Putted PT back, works good for now. Tested in 3x time, idk what wrong And also one more bug, it's old. Sometimes, that happens with vibrating parts or pedals. Idk why, it's happens on spawn or when cruising UPD: even after 14x vehicles test still stucking when riding to Los Santos. Also, one time stucked when was spawning golf 3. That in log, after crash: Game version: GTA SA 1.0 US Unhandled exception at 0x007336AE in gta_sa.exe (+0x3336ae): 0xC0000005: Access violation reading location 0x70B1E354. Edited October 25, 2018 by Avant_SA Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070505027 Share on other sites More sharing options...
Junior_Djjr Posted October 26, 2018 Author Share Posted October 26, 2018 (edited) 15 hours ago, Avant_SA said: Game version: GTA SA 1.0 US Unhandled exception at 0x007336AE in gta_sa.exe (+0x3336ae): 0xC0000005: Access violation reading location 0x70B1E354. This crash is in function "RenderWeaponCB", well, weapon rendering. It's best that you send the end of modloader.log, not just this line. 15 hours ago, Avant_SA said: Sometimes, that happens with vibrating parts or pedals. Idk why, it's happens on spawn or when cruising Try this. I think I made an important fix. Edited October 26, 2018 by Junior_Djjr Avant_SA 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070506439 Share on other sites More sharing options...
Junior_Djjr Posted October 26, 2018 Author Share Posted October 26, 2018 Wow, 50 minutes, no crashes. Apparently has been fixed, test it to be sure. The main download was updated. Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070506464 Share on other sites More sharing options...
Avant_SA Posted October 26, 2018 Share Posted October 26, 2018 (edited) 6 hours ago, Junior_Djjr said: Wow, 50 minutes, no crashes. Apparently has been fixed, test it to be sure. The main download was updated. Wow, bug with comperssion on z axle is really fixed. Thanks! But, the game still stucking, when going from Los Santos to Countryside, through beachside. The last log here, after crash in Los Santos. Spoiler ========================== Mod Loader 0.3.7 ========================== Game version: GTA SA 1.0 US Loading basic config file modloader/.data/config.ini Parsing command line Loaded fallback menu fxt Looking for plugins... Reading plugins.ini Loading plugin module "gta3\std.asi.dll" Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.asi" CLEO library version 4031300 found at "CLEO.asi" Loading plugin module "gta3\std.bank.dll" Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.bank" Loading plugin module "gta3\std.data.dll" Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012 Starting up plugin "gta3.std.data" Loading plugin module "gta3\std.fx.dll" Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012 Starting up plugin "gta3.std.fx" Loading plugin module "gta3\std.movies.dll" Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012 Starting up plugin "gta3.std.movies" Loading plugin module "gta3\std.scm.dll" Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012 Starting up plugin "gta3.std.scm" Loading plugin module "gta3\std.sprites.dll" Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012 Starting up plugin "gta3.std.sprites" Loading plugin module "gta3\std.stream.dll" Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.stream" Loading plugin module "gta3\std.text.dll" Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.text" Loading plugin module "gta3\std.tracks.dll" Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012 Starting up plugin "gta3.std.tracks" Reading profile named "Default" at "modloader.ini". Using profile named "Default". Using profile named "Default" Scanning mods at "modloader\"... Updating gta3.std.data state... Done updating gta3.std.data state. Starting up filesystem watcher... Mod Loader has started up! Opening file for streaming "MODELS\GTA3.IMG" Loading default font values "DATA\FONTS.DAT" Loading default vehicles handling "HANDLING.CFG" Loading default surface adhesion limits "data\surface.dat" Loading default surface infos "data\surfinfo.dat" Loading default surface audio infos "data\surfaud.dat" Loading default ped stats "DATA\PEDSTATS.DAT" Loading default decision maker "RANDOM.ped" Loading default decision maker "m_norm.ped" Loading default decision maker "m_plyr.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "MISSION.grp" Loading default decision maker "GangMbr.ped" Loading default decision maker "Cop.ped" Loading default decision maker "R_Norm.ped" Loading default decision maker "R_Tough.ped" Loading default decision maker "R_Weak.ped" Loading default decision maker "Fireman.ped" Loading default decision maker "m_empty.ped" Loading default decision maker "Indoors.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "RANDOM2.grp" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default plants surface properties "PLANTS.DAT" Loading default anim association "DATA\ANIMGRP.DAT" Opening file for streaming "MODELS\GTA3.IMG" Opening file for streaming "MODELS\GTA_INT.IMG" Loading default stream config "stream.ini" Loading default fighting data "DATA\melee.dat" Preloading level file "DATA\DEFAULT.DAT" Loading default level file "DATA\DEFAULT.DAT" Preloading level file "DATA\GTA.DAT" Loading default level file "DATA\GTA.DAT" Loading preloaded level entries... Opening file for streaming "data\paths\carrec.img" Opening file for streaming "data\script\script.img" Opening file for streaming "models\cutscene.img" Loading default object types "data\default.ide" Loading default object types "data\vehicles.ide" Loading default object types "data\peds.ide" Loading default object types "data\maps\generic\vegepart.ide" Loading default object types "data\maps\generic\barriers.ide" Loading default object types "data\maps\generic\dynamic.ide" Loading default object types "data\maps\generic\dynamic2.ide" Loading default object types "data\maps\generic\multiobj.ide" Loading default object types "data\maps\generic\procobj.ide" Loading default object types "data\maps\la\lan.ide" Loading default object types "data\maps\la\lan2.ide" Loading default object types "data\maps\la\las.ide" Loading default object types "data\maps\la\las2.ide" Loading default object types "data\maps\la\lae.ide" Loading default object types "data\maps\la\lae2.ide" Loading default object types "data\maps\la\law2.ide" Loading default object types "data\maps\la\law.ide" Loading default object types "data\maps\la\lawn.ide" Loading default object types "data\maps\la\lahills.ide" Loading default object types "data\maps\la\laxref.ide" Loading default object types "data\maps\sf\sfn.ide" Loading default object types "data\maps\sf\sfs.ide" Loading default object types "data\maps\sf\sfse.ide" Loading default object types "data\maps\sf\sfe.ide" Loading default object types "data\maps\sf\sfw.ide" Loading default object types "data\maps\sf\sfxref.ide" Loading default object types "data\maps\vegas\vegasn.ide" Loading default object types "data\maps\vegas\vegass.ide" Loading default object types "data\maps\vegas\vegase.ide" Loading default object types "data\maps\vegas\vegasw.ide" Loading default object types "data\maps\vegas\vegaxref.ide" Loading default object types "data\maps\country\countryn.ide" Loading default object types "data\maps\country\countn2.ide" Loading default object types "data\maps\country\countrys.ide" Loading default object types "data\maps\country\countrye.ide" Loading default object types "data\maps\country\countryw.ide" Loading default object types "data\maps\country\counxref.ide" Loading default object types "data\maps\interior\int_la.ide" Loading default object types "data\maps\interior\int_sf.ide" Loading default object types "data\maps\interior\int_veg.ide" Loading default object types "data\maps\interior\int_cont.ide" Loading default object types "data\maps\leveldes\levelmap.ide" Loading default object types "data\maps\leveldes\levelxre.ide" Loading default object types "data\maps\interior\gen_int1.ide" Loading default object types "data\maps\interior\gen_int2.ide" Loading default object types "data\maps\interior\gen_intb.ide" Loading default object types "data\maps\interior\gen_int3.ide" Loading default object types "data\maps\interior\gen_int4.ide" Loading default object types "data\maps\interior\gen_int5.ide" Loading default object types "data\maps\interior\savehous.ide" Loading default object types "data\maps\interior\stadint.ide" Loading default object types "data\maps\leveldes\seabed.ide" Loading default object types "data\maps\interior\props.ide" Loading default object types "data\maps\interior\props2.ide" Loading default object types "data\maps\interior\propext.ide" Loading default object types "data\maps\veh_mods\veh_mods.ide" Loading default object types "data\txdcut.ide" Loading default object data "DATA\OBJECT.DAT" Loading default vehicle colours "DATA\CARCOLS.DAT" Loading default vehicle upgrades "DATA\CARMODS.DAT" Initializing the streaming... Loading abstract cd directory... Abstract cd directory has been loaded. Loading default scene "data\map.zon" Loading default scene "data\info.zon" Loading default scene "data\maps\la\lan.ipl" Loading default scene "data\maps\la\lan2.ipl" Loading default scene "data\maps\la\las.ipl" Loading default scene "data\maps\la\las2.ipl" Loading default scene "data\maps\la\lae.ipl" Loading default scene "data\maps\la\lae2.ipl" Loading default scene "data\maps\la\law.ipl" Loading default scene "data\maps\la\lawn.ipl" Loading default scene "data\maps\la\law2.ipl" Loading default scene "data\maps\la\lahills.ipl" Loading default scene "data\maps\sf\sfn.ipl" Loading default scene "data\maps\sf\sfs.ipl" Loading default scene "data\maps\sf\sfse.ipl" Loading default scene "data\maps\sf\sfe.ipl" Loading default scene "data\maps\sf\sfw.ipl" Loading default scene "data\maps\vegas\vegasn.ipl" Loading default scene "data\maps\vegas\vegass.ipl" Loading default scene "data\maps\vegas\vegase.ipl" Loading default scene "data\maps\vegas\vegasw.ipl" Loading default scene "data\maps\country\countryn.ipl" Loading default scene "data\maps\country\countn2.ipl" Loading default scene "data\maps\country\countrys.ipl" Loading default scene "data\maps\country\countrye.ipl" Loading default scene "data\maps\country\countryw.ipl" Loading default scene "data\maps\interior\int_la.ipl" Loading default scene "data\maps\interior\int_sf.ipl" Loading default scene "data\maps\interior\int_veg.ipl" Loading default scene "data\maps\interior\int_cont.ipl" Loading default scene "data\maps\interior\gen_int1.ipl" Loading default scene "data\maps\interior\gen_int2.ipl" Loading default scene "data\maps\interior\gen_intb.ipl" Loading default scene "data\maps\interior\gen_int3.ipl" Loading default scene "data\maps\interior\gen_int4.ipl" Loading default scene "data\maps\interior\gen_int5.ipl" Loading default scene "data\maps\interior\stadint.ipl" Loading default scene "data\maps\interior\savehous.ipl" Loading default scene "data\maps\leveldes\levelmap.ipl" Loading default scene "data\maps\leveldes\seabed.ipl" Loading default scene "data\maps\paths.ipl" Loading default scene "data\maps\paths2.ipl" Loading default scene "data\maps\paths3.ipl" Loading default scene "data\maps\paths4.ipl" Loading default scene "data\maps\paths5.ipl" Loading default scene "data\maps\cull.ipl" Loading default scene "data\maps\tunnels.ipl" Loading default scene "data\maps\occlusf.ipl" Loading default scene "data\maps\occluveg.ipl" Loading default scene "data\maps\occlula.ipl" Loading default scene "data\maps\occluint.ipl" Loading default scene "data\maps\audiozon.ipl" Loading default train track "data\paths\tracks.dat" Loading default train track "data\paths\tracks3.dat" Loading default train track "data\paths\tracks2.dat" Loading default train track "data\paths\tracks4.dat" Opening file for streaming "MODELS\PLAYER.IMG" Loading default clothes rules "DATA\CLOTHES.DAT" Loading default water level "DATA\water.dat" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D7DD348 for version '0'... Finishing injected cleo script search 0D7DD348... Starting injected cleo script search 0D7DD348 for version '4'... Finishing injected cleo script search 0D7DD348... Starting injected cleo script search 0D7DD348 for version '3'... Finishing injected cleo script search 0D7DD348... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default shopping data "data\shopping.dat" Removing imported model file at index 0 Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D7DD5E8 for version '0'... Finishing injected cleo script search 0D7DD5E8... Starting injected cleo script search 0D7DD5E8 for version '4'... Finishing injected cleo script search 0D7DD5E8... Starting injected cleo script search 0D7DD5E8 for version '3'... Finishing injected cleo script search 0D7DD5E8... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Starting injected cleo script search 0D7DD148 for version '0'... Finishing injected cleo script search 0D7DD148... Starting injected cleo script search 0D7DD148 for version '4'... Finishing injected cleo script search 0D7DD148... Starting injected cleo script search 0D7DD148 for version '3'... Finishing injected cleo script search 0D7DD148... Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 384 Removing imported model file at index 385 Removing imported model file at index 385 Removing imported model file at index 386 Removing imported model file at index 386 Removing imported model file at index 387 Removing imported model file at index 387 Removing imported model file at index 388 Removing imported model file at index 388 Removing imported model file at index 389 Removing imported model file at index 389 Removing imported model file at index 390 Removing imported model file at index 390 Removing imported model file at index 391 Removing imported model file at index 391 Game version: GTA SA 1.0 US Unhandled exception at 0x004C53A6 in gta_sa.exe (+0xc53a6): 0xC0000005: Access violation writing location 0xCB879B88. Register dump: EAX: 0x30000000 EBX: 0x004C5390 ECX: 0x0B879B88 EDX: 0x15F223B8 EDI: 0x0B879B88 ESI: 0x15F23808 EBP: 0x15F23740 EIP: 0x004C53A6 ESP: 0x0028F3CC EFL: 0x00210206 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0028F3CC: 00000000 007F0DE4 15F23808 0B879B88 0B879B88 15F23740 0x0028F3E4: 15F223B8 004C5390 004C53B5 15F23740 004C5390 0B879B88 0x0028F3FC: 15F23678 007F0DE4 15F23740 0B879B88 0B879BEC 0B879540 0x0028F414: 00B3B3EC 00000000 004C5457 15F223B8 004C5390 0B879B88 0x0028F42C: 006B0B97 1C1DB308 0B879B88 00000002 00000223 00000223 0x0028F444: 00000058 C483D40A 41C055D8 00533522 0000006B 0B927C58 0x0028F45C: 0028F460 0B879540 00000000 00000000 44F99FFC C483D40A 0x0028F474: 41C055D8 0053426F 0028F484 00968E08 44F99FFC C483D40A 0x0028F48C: 41C055D8 00565046 0028F4A8 0028F5BC 00B9975C 41000000 0x0028F4A4: 00000000 44F99FFC C483D40A 41C055D8 00568D3E 00B99760 base: 0x00090000 top: 0x0028F3CC bottom: 0x00290000 Backtrace (may be wrong): =>0x004C53A6 in gta_sa.exe (+0xc53a6) (0x0028F3CC) 0x007F0DE4 in gta_sa.exe (+0x3f0de4) Shutting down Mod Loader... Shutting down filesystem watcher... Shutting down menu... Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.bank" Unloading plugin "gta3.std.data" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.tracks" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Mod Loader has been shutdown. Now thought about RagDoll Physics, that mod is also installed in my game. Will try to delete it and watch to game. Still crashing, even without it. And crash, after 10+ times spawning Vehfucns car, same code: Spoiler ========================== Mod Loader 0.3.7 ========================== Game version: GTA SA 1.0 US Loading basic config file modloader/.data/config.ini Parsing command line Loaded fallback menu fxt Looking for plugins... Reading plugins.ini Loading plugin module "gta3\std.asi.dll" Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.asi" CLEO library version 4031300 found at "CLEO.asi" Loading plugin module "gta3\std.bank.dll" Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.bank" Loading plugin module "gta3\std.data.dll" Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012 Starting up plugin "gta3.std.data" Loading plugin module "gta3\std.fx.dll" Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012 Starting up plugin "gta3.std.fx" Loading plugin module "gta3\std.movies.dll" Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012 Starting up plugin "gta3.std.movies" Loading plugin module "gta3\std.scm.dll" Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012 Starting up plugin "gta3.std.scm" Loading plugin module "gta3\std.sprites.dll" Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012 Starting up plugin "gta3.std.sprites" Loading plugin module "gta3\std.stream.dll" Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.stream" Loading plugin module "gta3\std.text.dll" Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.text" Loading plugin module "gta3\std.tracks.dll" Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012 Starting up plugin "gta3.std.tracks" Reading profile named "Default" at "modloader.ini". Using profile named "Default". Using profile named "Default" Scanning mods at "modloader\"... Updating gta3.std.data state... Done updating gta3.std.data state. Starting up filesystem watcher... Mod Loader has started up! Opening file for streaming "MODELS\GTA3.IMG" Loading default font values "DATA\FONTS.DAT" Loading default vehicles handling "HANDLING.CFG" Loading default surface adhesion limits "data\surface.dat" Loading default surface infos "data\surfinfo.dat" Loading default surface audio infos "data\surfaud.dat" Loading default ped stats "DATA\PEDSTATS.DAT" Loading default decision maker "RANDOM.ped" Loading default decision maker "m_norm.ped" Loading default decision maker "m_plyr.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "MISSION.grp" Loading default decision maker "GangMbr.ped" Loading default decision maker "Cop.ped" Loading default decision maker "R_Norm.ped" Loading default decision maker "R_Tough.ped" Loading default decision maker "R_Weak.ped" Loading default decision maker "Fireman.ped" Loading default decision maker "m_empty.ped" Loading default decision maker "Indoors.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "RANDOM2.grp" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default plants surface properties "PLANTS.DAT" Loading default anim association "DATA\ANIMGRP.DAT" Opening file for streaming "MODELS\GTA3.IMG" Opening file for streaming "MODELS\GTA_INT.IMG" Loading default stream config "stream.ini" Loading default fighting data "DATA\melee.dat" Preloading level file "DATA\DEFAULT.DAT" Loading default level file "DATA\DEFAULT.DAT" Preloading level file "DATA\GTA.DAT" Loading default level file "DATA\GTA.DAT" Loading preloaded level entries... Opening file for streaming "data\paths\carrec.img" Opening file for streaming "data\script\script.img" Opening file for streaming "models\cutscene.img" Loading default object types "data\default.ide" Loading default object types "data\vehicles.ide" Loading default object types "data\peds.ide" Loading default object types "data\maps\generic\vegepart.ide" Loading default object types "data\maps\generic\barriers.ide" Loading default object types "data\maps\generic\dynamic.ide" Loading default object types "data\maps\generic\dynamic2.ide" Loading default object types "data\maps\generic\multiobj.ide" Loading default object types "data\maps\generic\procobj.ide" Loading default object types "data\maps\la\lan.ide" Loading default object types "data\maps\la\lan2.ide" Loading default object types "data\maps\la\las.ide" Loading default object types "data\maps\la\las2.ide" Loading default object types "data\maps\la\lae.ide" Loading default object types "data\maps\la\lae2.ide" Loading default object types "data\maps\la\law2.ide" Loading default object types "data\maps\la\law.ide" Loading default object types "data\maps\la\lawn.ide" Loading default object types "data\maps\la\lahills.ide" Loading default object types "data\maps\la\laxref.ide" Loading default object types "data\maps\sf\sfn.ide" Loading default object types "data\maps\sf\sfs.ide" Loading default object types "data\maps\sf\sfse.ide" Loading default object types "data\maps\sf\sfe.ide" Loading default object types "data\maps\sf\sfw.ide" Loading default object types "data\maps\sf\sfxref.ide" Loading default object types "data\maps\vegas\vegasn.ide" Loading default object types "data\maps\vegas\vegass.ide" Loading default object types "data\maps\vegas\vegase.ide" Loading default object types "data\maps\vegas\vegasw.ide" Loading default object types "data\maps\vegas\vegaxref.ide" Loading default object types "data\maps\country\countryn.ide" Loading default object types "data\maps\country\countn2.ide" Loading default object types "data\maps\country\countrys.ide" Loading default object types "data\maps\country\countrye.ide" Loading default object types "data\maps\country\countryw.ide" Loading default object types "data\maps\country\counxref.ide" Loading default object types "data\maps\interior\int_la.ide" Loading default object types "data\maps\interior\int_sf.ide" Loading default object types "data\maps\interior\int_veg.ide" Loading default object types "data\maps\interior\int_cont.ide" Loading default object types "data\maps\leveldes\levelmap.ide" Loading default object types "data\maps\leveldes\levelxre.ide" Loading default object types "data\maps\interior\gen_int1.ide" Loading default object types "data\maps\interior\gen_int2.ide" Loading default object types "data\maps\interior\gen_intb.ide" Loading default object types "data\maps\interior\gen_int3.ide" Loading default object types "data\maps\interior\gen_int4.ide" Loading default object types "data\maps\interior\gen_int5.ide" Loading default object types "data\maps\interior\savehous.ide" Loading default object types "data\maps\interior\stadint.ide" Loading default object types "data\maps\leveldes\seabed.ide" Loading default object types "data\maps\interior\props.ide" Loading default object types "data\maps\interior\props2.ide" Loading default object types "data\maps\interior\propext.ide" Loading default object types "data\maps\veh_mods\veh_mods.ide" Loading default object types "data\txdcut.ide" Loading default object data "DATA\OBJECT.DAT" Loading default vehicle colours "DATA\CARCOLS.DAT" Loading default vehicle upgrades "DATA\CARMODS.DAT" Initializing the streaming... Loading abstract cd directory... Abstract cd directory has been loaded. Loading default scene "data\map.zon" Loading default scene "data\info.zon" Loading default scene "data\maps\la\lan.ipl" Loading default scene "data\maps\la\lan2.ipl" Loading default scene "data\maps\la\las.ipl" Loading default scene "data\maps\la\las2.ipl" Loading default scene "data\maps\la\lae.ipl" Loading default scene "data\maps\la\lae2.ipl" Loading default scene "data\maps\la\law.ipl" Loading default scene "data\maps\la\lawn.ipl" Loading default scene "data\maps\la\law2.ipl" Loading default scene "data\maps\la\lahills.ipl" Loading default scene "data\maps\sf\sfn.ipl" Loading default scene "data\maps\sf\sfs.ipl" Loading default scene "data\maps\sf\sfse.ipl" Loading default scene "data\maps\sf\sfe.ipl" Loading default scene "data\maps\sf\sfw.ipl" Loading default scene "data\maps\vegas\vegasn.ipl" Loading default scene "data\maps\vegas\vegass.ipl" Loading default scene "data\maps\vegas\vegase.ipl" Loading default scene "data\maps\vegas\vegasw.ipl" Loading default scene "data\maps\country\countryn.ipl" Loading default scene "data\maps\country\countn2.ipl" Loading default scene "data\maps\country\countrys.ipl" Loading default scene "data\maps\country\countrye.ipl" Loading default scene "data\maps\country\countryw.ipl" Loading default scene "data\maps\interior\int_la.ipl" Loading default scene "data\maps\interior\int_sf.ipl" Loading default scene "data\maps\interior\int_veg.ipl" Loading default scene "data\maps\interior\int_cont.ipl" Loading default scene "data\maps\interior\gen_int1.ipl" Loading default scene "data\maps\interior\gen_int2.ipl" Loading default scene "data\maps\interior\gen_intb.ipl" Loading default scene "data\maps\interior\gen_int3.ipl" Loading default scene "data\maps\interior\gen_int4.ipl" Loading default scene "data\maps\interior\gen_int5.ipl" Loading default scene "data\maps\interior\stadint.ipl" Loading default scene "data\maps\interior\savehous.ipl" Loading default scene "data\maps\leveldes\levelmap.ipl" Loading default scene "data\maps\leveldes\seabed.ipl" Loading default scene "data\maps\paths.ipl" Loading default scene "data\maps\paths2.ipl" Loading default scene "data\maps\paths3.ipl" Loading default scene "data\maps\paths4.ipl" Loading default scene "data\maps\paths5.ipl" Loading default scene "data\maps\cull.ipl" Loading default scene "data\maps\tunnels.ipl" Loading default scene "data\maps\occlusf.ipl" Loading default scene "data\maps\occluveg.ipl" Loading default scene "data\maps\occlula.ipl" Loading default scene "data\maps\occluint.ipl" Loading default scene "data\maps\audiozon.ipl" Loading default train track "data\paths\tracks.dat" Loading default train track "data\paths\tracks3.dat" Loading default train track "data\paths\tracks2.dat" Loading default train track "data\paths\tracks4.dat" Opening file for streaming "MODELS\PLAYER.IMG" Loading default clothes rules "DATA\CLOTHES.DAT" Loading default water level "DATA\water.dat" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D7F2DE8 for version '0'... Finishing injected cleo script search 0D7F2DE8... Starting injected cleo script search 0D7F2DE8 for version '4'... Finishing injected cleo script search 0D7F2DE8... Starting injected cleo script search 0D7F2DE8 for version '3'... Finishing injected cleo script search 0D7F2DE8... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default shopping data "data\shopping.dat" Removing imported model file at index 0 Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D7F3088 for version '0'... Finishing injected cleo script search 0D7F3088... Starting injected cleo script search 0D7F3088 for version '4'... Finishing injected cleo script search 0D7F3088... Starting injected cleo script search 0D7F3088 for version '3'... Finishing injected cleo script search 0D7F3088... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Starting injected cleo script search 0D7F2B68 for version '0'... Finishing injected cleo script search 0D7F2B68... Starting injected cleo script search 0D7F2B68 for version '4'... Finishing injected cleo script search 0D7F2B68... Starting injected cleo script search 0D7F2B68 for version '3'... Finishing injected cleo script search 0D7F2B68... Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 384 Removing imported model file at index 385 Removing imported model file at index 385 Removing imported model file at index 386 Removing imported model file at index 386 Removing imported model file at index 387 Removing imported model file at index 387 Removing imported model file at index 388 Removing imported model file at index 388 Removing imported model file at index 389 Removing imported model file at index 389 Removing imported model file at index 390 Removing imported model file at index 390 Removing imported model file at index 391 Removing imported model file at index 391 Game version: GTA SA 1.0 US Unhandled exception at 0x004C53A6 in gta_sa.exe (+0xc53a6): 0xC0000005: Access violation writing location 0xCB877328. Register dump: EAX: 0x30000000 EBX: 0x004C5390 ECX: 0x0B877328 EDX: 0x189C7140 EDI: 0x0B877328 ESI: 0x189C7460 EBP: 0x189C7140 EIP: 0x004C53A6 ESP: 0x0028F3FC EFL: 0x00210206 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0028F3FC: 189C7398 007F0DE4 189C7460 0B877328 0B87738C 0B876CE0 0x0028F414: 00B2D9AC 00000000 004C5457 189C7140 004C5390 0B877328 0x0028F42C: 006B0B97 0E27E8E0 0B877328 00000002 000001DB 000001DB 0x0028F444: 0000003C 0028F458 41460000 00000000 00000038 00000000 0x0028F45C: 3F720000 0B876CE0 40300000 40BF0000 00000000 005DC443 0x0028F474: 00BA000F 00B9000F 00B8000F 000E000F 00B6000F 0251000F 0x0028F48C: 0250000F 024F000F 024E000F 0012000F 0000FFFF 00000000 0x0028F4A4: 00000000 4286FFFF 0000FFFF 00000017 00568D3E 00B9988C 0x0028F4BC: 0028F5BC 41000000 00000001 0028F558 00000002 00000000 0x0028F4D4: 00000000 000001DC 414DF6A7 0000003C 00000018 00000070 base: 0x00090000 top: 0x0028F3FC bottom: 0x00290000 Backtrace (may be wrong): =>0x004C53A6 in gta_sa.exe (+0xc53a6) (0x0028F3FC) 0x007F0DE4 in gta_sa.exe (+0x3f0de4) (0x0028F418) 0x004C5457 in gta_sa.exe (+0xc5457) Shutting down Mod Loader... Shutting down filesystem watcher... Shutting down menu... Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.bank" Unloading plugin "gta3.std.data" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.tracks" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Mod Loader has been shutdown. Edited October 26, 2018 by Avant_SA Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070506632 Share on other sites More sharing options...
Junior_Djjr Posted October 26, 2018 Author Share Posted October 26, 2018 (edited) Tested again, 40 minutes (10 minutes on countryside), no crashes. Seeing that this crash was already reported even when VehFuncs did not yet exist, may be related to problem with some other car model. I always test in the exact same way, starting in Santa Maria Beach with a Merit or Blista, and sometimes changing the car. Running around Los Santos, but also entering inner city streets. Almost 100% clean game. Edited October 26, 2018 by Junior_Djjr Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070507339 Share on other sites More sharing options...
Avant_SA Posted October 26, 2018 Share Posted October 26, 2018 (edited) I am amazed, i had found the reason. My gameconfig is SkyGFX+MixSets, and there was memory2048 installed also. Deleted it, and set 2048 in MixSets.ini, working good for now. I think, it's needed to be pinned to theme's hat. I'm sorry, that i was thought something bad about this mod. Thanks for your attention and attempts to help. Can i offer some ideas to add? - Firstly, it's will be good, if you will add one more function to f_shake, that will make detail vibrate more (2x, 3x etc power) with accelerating. That will be useful for muscles and old cars exhaust. Also, need to upgrade tl. When gear shifting, parts with tl suffix should be putted back in normal state for while, it's normal reaction for powerful engines on gear shifting - Detail shaking. Can be easily based on chassis_shake, that supported by default, by handling flag. Not vibrate, shake around point. - Third. Rear axle for cars. I tried to make it though VSA and misc_d inside vehicle, but that way, the axle skewed by z axle. Edited October 26, 2018 by Avant_SA Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070507617 Share on other sites More sharing options...
Junior_Djjr Posted October 26, 2018 Author Share Posted October 26, 2018 14 minutes ago, Avant_SA said: Deleted it, and set 2048 in MixSets.ini, working good for now. This isn't really a fix, this will make the cars never be removed from memory until it hits 2048 MB, so, if the problem happens only when the car is removed from memory, you will "never" see that problem again... and when the game hit that 2048 MB (which is something very difficult, need a lot of HD mods), if it is not using largeaddress, it will cause runtime error. Theoretically if you lower the value will increase the crashes (remember that MixSets replaces the value of any other mods). Anyway, I tested again, I decreased to only 64MB, the map and vehicles was constantly being deleted from memory and loaded again, and did not cause any crash in 20 minutes (before the fix, was crashed in only 5 minutes). 41 minutes ago, Avant_SA said: Firstly, it's will be good, if you will add one more function to f_shake, that will make detail vibrate more (2x, 3x etc power) with accelerating. Nice. 42 minutes ago, Avant_SA said: Also, need to upgrade tl. When gear shifting, parts with tl suffix should be putted back in normal state for while, it's normal reaction for powerful engines on gear shifting You're right. 42 minutes ago, Avant_SA said: - Detail shaking. Can be easily based on chassis_shake, that supported by default, by handling flag. Not vibrate, shake around point. Yes, I think of making parts that "swing", I'll try to do something with it, otherwise I'll need to create a new system. 44 minutes ago, Avant_SA said: - Third. Rear axle for cars. I tried to make it though VSA and misc_d inside vehicle, but that way, the axle skewed by z axle. I will leave things related to suspension, traction etc for the future. Avant_SA 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070507658 Share on other sites More sharing options...
Avant_SA Posted October 27, 2018 Share Posted October 27, 2018 Looks like, i hurried with conclusions yestarday. Of 10 tries to get to LS, but 0 was without crashes. I can play longer now without crash, but still crashes any time. Mods, that i have installed: Spoiler -IVF -Active Dashboard -Vehfuncs -fastloader -First Person Mod -IndieVehSmoke -modloader -RagDoll Physics -SilentPatch -SkyGFX -VMPEditor This was .asi's, now cs scripts: - Vehtest - Amazing Screenshots - Exhaust Tweaker - *AD and Radgoll cs files* - fixwheelturnback - fullctrlpass - IndieVehHandlings - Mix Sets - on_off_engine - open_component - car repair - Real Traffic Fix - Teleport to Maker - Time set - Transfender anywhere - ZAZ Car Spawner - Weapon drop - Weather changing May be, it's will be useful, to detect what can conflict and create crashes. Some logs of crashes: Spoiler ========================== Mod Loader 0.3.7 ========================== Game version: GTA SA 1.0 US Loading basic config file modloader/.data/config.ini Parsing command line Loaded fallback menu fxt Looking for plugins... Reading plugins.ini Loading plugin module "gta3\std.asi.dll" Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.asi" CLEO library version 4031300 found at "CLEO.asi" Loading plugin module "gta3\std.bank.dll" Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.bank" Loading plugin module "gta3\std.data.dll" Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012 Starting up plugin "gta3.std.data" Loading plugin module "gta3\std.fx.dll" Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012 Starting up plugin "gta3.std.fx" Loading plugin module "gta3\std.movies.dll" Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012 Starting up plugin "gta3.std.movies" Loading plugin module "gta3\std.scm.dll" Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012 Starting up plugin "gta3.std.scm" Loading plugin module "gta3\std.sprites.dll" Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012 Starting up plugin "gta3.std.sprites" Loading plugin module "gta3\std.stream.dll" Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.stream" Loading plugin module "gta3\std.text.dll" Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.text" Loading plugin module "gta3\std.tracks.dll" Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012 Starting up plugin "gta3.std.tracks" Reading profile named "Default" at "modloader.ini". Using profile named "Default". Using profile named "Default" Scanning mods at "modloader\"... Updating gta3.std.data state... Done updating gta3.std.data state. Starting up filesystem watcher... Mod Loader has started up! Opening file for streaming "MODELS\GTA3.IMG" Loading default font values "DATA\FONTS.DAT" Loading default vehicles handling "HANDLING.CFG" Loading default surface adhesion limits "data\surface.dat" Loading default surface infos "data\surfinfo.dat" Loading default surface audio infos "data\surfaud.dat" Loading default ped stats "DATA\PEDSTATS.DAT" Loading default decision maker "RANDOM.ped" Loading default decision maker "m_norm.ped" Loading default decision maker "m_plyr.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "MISSION.grp" Loading default decision maker "GangMbr.ped" Loading default decision maker "Cop.ped" Loading default decision maker "R_Norm.ped" Loading default decision maker "R_Tough.ped" Loading default decision maker "R_Weak.ped" Loading default decision maker "Fireman.ped" Loading default decision maker "m_empty.ped" Loading default decision maker "Indoors.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "RANDOM2.grp" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default plants surface properties "PLANTS.DAT" Loading default anim association "DATA\ANIMGRP.DAT" Opening file for streaming "MODELS\GTA3.IMG" Opening file for streaming "MODELS\GTA_INT.IMG" Loading default stream config "stream.ini" Loading default fighting data "DATA\melee.dat" Preloading level file "DATA\DEFAULT.DAT" Loading default level file "DATA\DEFAULT.DAT" Preloading level file "DATA\GTA.DAT" Loading default level file "DATA\GTA.DAT" Loading preloaded level entries... Opening file for streaming "data\paths\carrec.img" Opening file for streaming "data\script\script.img" Opening file for streaming "models\cutscene.img" Loading default object types "data\default.ide" Loading default object types "data\vehicles.ide" Loading default object types "data\peds.ide" Loading default object types "data\maps\generic\vegepart.ide" Loading default object types "data\maps\generic\barriers.ide" Loading default object types "data\maps\generic\dynamic.ide" Loading default object types "data\maps\generic\dynamic2.ide" Loading default object types "data\maps\generic\multiobj.ide" Loading default object types "data\maps\generic\procobj.ide" Loading default object types "data\maps\la\lan.ide" Loading default object types "data\maps\la\lan2.ide" Loading default object types "data\maps\la\las.ide" Loading default object types "data\maps\la\las2.ide" Loading default object types "data\maps\la\lae.ide" Loading default object types "data\maps\la\lae2.ide" Loading default object types "data\maps\la\law2.ide" Loading default object types "data\maps\la\law.ide" Loading default object types "data\maps\la\lawn.ide" Loading default object types "data\maps\la\lahills.ide" Loading default object types "data\maps\la\laxref.ide" Loading default object types "data\maps\sf\sfn.ide" Loading default object types "data\maps\sf\sfs.ide" Loading default object types "data\maps\sf\sfse.ide" Loading default object types "data\maps\sf\sfe.ide" Loading default object types "data\maps\sf\sfw.ide" Loading default object types "data\maps\sf\sfxref.ide" Loading default object types "data\maps\vegas\vegasn.ide" Loading default object types "data\maps\vegas\vegass.ide" Loading default object types "data\maps\vegas\vegase.ide" Loading default object types "data\maps\vegas\vegasw.ide" Loading default object types "data\maps\vegas\vegaxref.ide" Loading default object types "data\maps\country\countryn.ide" Loading default object types "data\maps\country\countn2.ide" Loading default object types "data\maps\country\countrys.ide" Loading default object types "data\maps\country\countrye.ide" Loading default object types "data\maps\country\countryw.ide" Loading default object types "data\maps\country\counxref.ide" Loading default object types "data\maps\interior\int_la.ide" Loading default object types "data\maps\interior\int_sf.ide" Loading default object types "data\maps\interior\int_veg.ide" Loading default object types "data\maps\interior\int_cont.ide" Loading default object types "data\maps\leveldes\levelmap.ide" Loading default object types "data\maps\leveldes\levelxre.ide" Loading default object types "data\maps\interior\gen_int1.ide" Loading default object types "data\maps\interior\gen_int2.ide" Loading default object types "data\maps\interior\gen_intb.ide" Loading default object types "data\maps\interior\gen_int3.ide" Loading default object types "data\maps\interior\gen_int4.ide" Loading default object types "data\maps\interior\gen_int5.ide" Loading default object types "data\maps\interior\savehous.ide" Loading default object types "data\maps\interior\stadint.ide" Loading default object types "data\maps\leveldes\seabed.ide" Loading default object types "data\maps\interior\props.ide" Loading default object types "data\maps\interior\props2.ide" Loading default object types "data\maps\interior\propext.ide" Loading default object types "data\maps\veh_mods\veh_mods.ide" Loading default object types "data\txdcut.ide" Loading default object data "DATA\OBJECT.DAT" Loading default vehicle colours "DATA\CARCOLS.DAT" Loading default vehicle upgrades "DATA\CARMODS.DAT" Initializing the streaming... Loading abstract cd directory... Abstract cd directory has been loaded. Loading default scene "data\map.zon" Loading default scene "data\info.zon" Loading default scene "data\maps\la\lan.ipl" Loading default scene "data\maps\la\lan2.ipl" Loading default scene "data\maps\la\las.ipl" Loading default scene "data\maps\la\las2.ipl" Loading default scene "data\maps\la\lae.ipl" Loading default scene "data\maps\la\lae2.ipl" Loading default scene "data\maps\la\law.ipl" Loading default scene "data\maps\la\lawn.ipl" Loading default scene "data\maps\la\law2.ipl" Loading default scene "data\maps\la\lahills.ipl" Loading default scene "data\maps\sf\sfn.ipl" Loading default scene "data\maps\sf\sfs.ipl" Loading default scene "data\maps\sf\sfse.ipl" Loading default scene "data\maps\sf\sfe.ipl" Loading default scene "data\maps\sf\sfw.ipl" Loading default scene "data\maps\vegas\vegasn.ipl" Loading default scene "data\maps\vegas\vegass.ipl" Loading default scene "data\maps\vegas\vegase.ipl" Loading default scene "data\maps\vegas\vegasw.ipl" Loading default scene "data\maps\country\countryn.ipl" Loading default scene "data\maps\country\countn2.ipl" Loading default scene "data\maps\country\countrys.ipl" Loading default scene "data\maps\country\countrye.ipl" Loading default scene "data\maps\country\countryw.ipl" Loading default scene "data\maps\interior\int_la.ipl" Loading default scene "data\maps\interior\int_sf.ipl" Loading default scene "data\maps\interior\int_veg.ipl" Loading default scene "data\maps\interior\int_cont.ipl" Loading default scene "data\maps\interior\gen_int1.ipl" Loading default scene "data\maps\interior\gen_int2.ipl" Loading default scene "data\maps\interior\gen_intb.ipl" Loading default scene "data\maps\interior\gen_int3.ipl" Loading default scene "data\maps\interior\gen_int4.ipl" Loading default scene "data\maps\interior\gen_int5.ipl" Loading default scene "data\maps\interior\stadint.ipl" Loading default scene "data\maps\interior\savehous.ipl" Loading default scene "data\maps\leveldes\levelmap.ipl" Loading default scene "data\maps\leveldes\seabed.ipl" Loading default scene "data\maps\paths.ipl" Loading default scene "data\maps\paths2.ipl" Loading default scene "data\maps\paths3.ipl" Loading default scene "data\maps\paths4.ipl" Loading default scene "data\maps\paths5.ipl" Loading default scene "data\maps\cull.ipl" Loading default scene "data\maps\tunnels.ipl" Loading default scene "data\maps\occlusf.ipl" Loading default scene "data\maps\occluveg.ipl" Loading default scene "data\maps\occlula.ipl" Loading default scene "data\maps\occluint.ipl" Loading default scene "data\maps\audiozon.ipl" Loading default train track "data\paths\tracks.dat" Loading default train track "data\paths\tracks3.dat" Loading default train track "data\paths\tracks2.dat" Loading default train track "data\paths\tracks4.dat" Opening file for streaming "MODELS\PLAYER.IMG" Loading default clothes rules "DATA\CLOTHES.DAT" Loading default water level "DATA\water.dat" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D809998 for version '0'... Finishing injected cleo script search 0D809998... Starting injected cleo script search 0D809998 for version '4'... Finishing injected cleo script search 0D809998... Starting injected cleo script search 0D809998 for version '3'... Finishing injected cleo script search 0D809998... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default shopping data "data\shopping.dat" Removing imported model file at index 0 Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D809BD8 for version '0'... Finishing injected cleo script search 0D809BD8... Starting injected cleo script search 0D809BD8 for version '4'... Finishing injected cleo script search 0D809BD8... Starting injected cleo script search 0D809BD8 for version '3'... Finishing injected cleo script search 0D809BD8... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Starting injected cleo script search 0D809858 for version '0'... Finishing injected cleo script search 0D809858... Starting injected cleo script search 0D809858 for version '4'... Finishing injected cleo script search 0D809858... Starting injected cleo script search 0D809858 for version '3'... Finishing injected cleo script search 0D809858... Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 384 Removing imported model file at index 385 Removing imported model file at index 385 Removing imported model file at index 386 Removing imported model file at index 386 Removing imported model file at index 387 Removing imported model file at index 387 Removing imported model file at index 388 Removing imported model file at index 388 Removing imported model file at index 389 Removing imported model file at index 389 Removing imported model file at index 390 Removing imported model file at index 390 Removing imported model file at index 391 Removing imported model file at index 391 Game version: GTA SA 1.0 US Unhandled exception at 0x004C53A6 in gta_sa.exe (+0xc53a6): 0xC0000005: Access violation writing location 0xEB9132F0. Register dump: EAX: 0x78000000 EBX: 0x004C5390 ECX: 0x0B9132F0 EDX: 0x1904D8E0 EDI: 0x0B9132F0 ESI: 0x1CFE9208 EBP: 0x1CFE9078 EIP: 0x004C53A6 ESP: 0x0028F36C EFL: 0x00210206 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0028F36C: 00000000 007F0DE4 1CFE9208 0B9132F0 0B9132F0 1CFE9078 0x0028F384: 1CFEFF30 004C5390 004C53B5 1CFE9078 004C5390 0B9132F0 0x0028F39C: 1CFF1768 007F0DE4 1CFE9078 0B9132F0 0B9132F0 1CFEFF30 0x0028F3B4: 1CFED8B8 004C5390 004C53B5 1CFEFF30 004C5390 0B9132F0 0x0028F3CC: 1CFEDEF8 007F0DE4 1CFEFF30 0B9132F0 0B9132F0 1CFED8B8 0x0028F3E4: 1904D8E0 004C5390 004C53B5 1CFED8B8 004C5390 0B9132F0 0x0028F3FC: 1904E3D0 007F0DE4 1CFED8B8 0B9132F0 0B913354 0B912CA8 0x0028F414: 00B2D6A4 00000000 004C5457 1904D8E0 004C5390 0B9132F0 0x0028F42C: 006B0B97 1C953768 0B9132F0 00000002 000001DA 000001DA 0x0028F444: 00000044 C488FDF4 425930B2 00533522 00000037 0B9AFD08 base: 0x00090000 top: 0x0028F36C bottom: 0x00290000 Backtrace (may be wrong): =>0x004C53A6 in gta_sa.exe (+0xc53a6) (0x0028F36C) 0x007F0DE4 in gta_sa.exe (+0x3f0de4) Shutting down Mod Loader... Shutting down filesystem watcher... Shutting down menu... Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.bank" Unloading plugin "gta3.std.data" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.tracks" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Mod Loader has been shutdown. Spoiler ========================== Mod Loader 0.3.7 ========================== Game version: GTA SA 1.0 US Loading basic config file modloader/.data/config.ini Parsing command line Loaded fallback menu fxt Looking for plugins... Reading plugins.ini Loading plugin module "gta3\std.asi.dll" Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.asi" CLEO library version 4031300 found at "CLEO.asi" Loading plugin module "gta3\std.bank.dll" Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.bank" Loading plugin module "gta3\std.data.dll" Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012 Starting up plugin "gta3.std.data" Loading plugin module "gta3\std.fx.dll" Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012 Starting up plugin "gta3.std.fx" Loading plugin module "gta3\std.movies.dll" Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012 Starting up plugin "gta3.std.movies" Loading plugin module "gta3\std.scm.dll" Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012 Starting up plugin "gta3.std.scm" Loading plugin module "gta3\std.sprites.dll" Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012 Starting up plugin "gta3.std.sprites" Loading plugin module "gta3\std.stream.dll" Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.stream" Loading plugin module "gta3\std.text.dll" Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.text" Loading plugin module "gta3\std.tracks.dll" Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012 Starting up plugin "gta3.std.tracks" Reading profile named "Default" at "modloader.ini". Using profile named "Default". Using profile named "Default" Scanning mods at "modloader\"... Updating gta3.std.data state... Done updating gta3.std.data state. Starting up filesystem watcher... Mod Loader has started up! Opening file for streaming "MODELS\GTA3.IMG" Loading default font values "DATA\FONTS.DAT" Loading default vehicles handling "HANDLING.CFG" Loading default surface adhesion limits "data\surface.dat" Loading default surface infos "data\surfinfo.dat" Loading default surface audio infos "data\surfaud.dat" Loading default ped stats "DATA\PEDSTATS.DAT" Loading default decision maker "RANDOM.ped" Loading default decision maker "m_norm.ped" Loading default decision maker "m_plyr.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "MISSION.grp" Loading default decision maker "GangMbr.ped" Loading default decision maker "Cop.ped" Loading default decision maker "R_Norm.ped" Loading default decision maker "R_Tough.ped" Loading default decision maker "R_Weak.ped" Loading default decision maker "Fireman.ped" Loading default decision maker "m_empty.ped" Loading default decision maker "Indoors.ped" Loading default decision maker "RANDOM.grp" Loading default decision maker "RANDOM2.grp" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default plants surface properties "PLANTS.DAT" Loading default anim association "DATA\ANIMGRP.DAT" Opening file for streaming "MODELS\GTA3.IMG" Opening file for streaming "MODELS\GTA_INT.IMG" Loading default stream config "stream.ini" Loading default fighting data "DATA\melee.dat" Preloading level file "DATA\DEFAULT.DAT" Loading default level file "DATA\DEFAULT.DAT" Preloading level file "DATA\GTA.DAT" Loading default level file "DATA\GTA.DAT" Loading preloaded level entries... Opening file for streaming "data\paths\carrec.img" Opening file for streaming "data\script\script.img" Opening file for streaming "models\cutscene.img" Loading default object types "data\default.ide" Loading default object types "data\vehicles.ide" Loading default object types "data\peds.ide" Loading default object types "data\maps\generic\vegepart.ide" Loading default object types "data\maps\generic\barriers.ide" Loading default object types "data\maps\generic\dynamic.ide" Loading default object types "data\maps\generic\dynamic2.ide" Loading default object types "data\maps\generic\multiobj.ide" Loading default object types "data\maps\generic\procobj.ide" Loading default object types "data\maps\la\lan.ide" Loading default object types "data\maps\la\lan2.ide" Loading default object types "data\maps\la\las.ide" Loading default object types "data\maps\la\las2.ide" Loading default object types "data\maps\la\lae.ide" Loading default object types "data\maps\la\lae2.ide" Loading default object types "data\maps\la\law2.ide" Loading default object types "data\maps\la\law.ide" Loading default object types "data\maps\la\lawn.ide" Loading default object types "data\maps\la\lahills.ide" Loading default object types "data\maps\la\laxref.ide" Loading default object types "data\maps\sf\sfn.ide" Loading default object types "data\maps\sf\sfs.ide" Loading default object types "data\maps\sf\sfse.ide" Loading default object types "data\maps\sf\sfe.ide" Loading default object types "data\maps\sf\sfw.ide" Loading default object types "data\maps\sf\sfxref.ide" Loading default object types "data\maps\vegas\vegasn.ide" Loading default object types "data\maps\vegas\vegass.ide" Loading default object types "data\maps\vegas\vegase.ide" Loading default object types "data\maps\vegas\vegasw.ide" Loading default object types "data\maps\vegas\vegaxref.ide" Loading default object types "data\maps\country\countryn.ide" Loading default object types "data\maps\country\countn2.ide" Loading default object types "data\maps\country\countrys.ide" Loading default object types "data\maps\country\countrye.ide" Loading default object types "data\maps\country\countryw.ide" Loading default object types "data\maps\country\counxref.ide" Loading default object types "data\maps\interior\int_la.ide" Loading default object types "data\maps\interior\int_sf.ide" Loading default object types "data\maps\interior\int_veg.ide" Loading default object types "data\maps\interior\int_cont.ide" Loading default object types "data\maps\leveldes\levelmap.ide" Loading default object types "data\maps\leveldes\levelxre.ide" Loading default object types "data\maps\interior\gen_int1.ide" Loading default object types "data\maps\interior\gen_int2.ide" Loading default object types "data\maps\interior\gen_intb.ide" Loading default object types "data\maps\interior\gen_int3.ide" Loading default object types "data\maps\interior\gen_int4.ide" Loading default object types "data\maps\interior\gen_int5.ide" Loading default object types "data\maps\interior\savehous.ide" Loading default object types "data\maps\interior\stadint.ide" Loading default object types "data\maps\leveldes\seabed.ide" Loading default object types "data\maps\interior\props.ide" Loading default object types "data\maps\interior\props2.ide" Loading default object types "data\maps\interior\propext.ide" Loading default object types "data\maps\veh_mods\veh_mods.ide" Loading default object types "data\txdcut.ide" Loading default object data "DATA\OBJECT.DAT" Loading default vehicle colours "DATA\CARCOLS.DAT" Loading default vehicle upgrades "DATA\CARMODS.DAT" Initializing the streaming... Loading abstract cd directory... Abstract cd directory has been loaded. Loading default scene "data\map.zon" Loading default scene "data\info.zon" Loading default scene "data\maps\la\lan.ipl" Loading default scene "data\maps\la\lan2.ipl" Loading default scene "data\maps\la\las.ipl" Loading default scene "data\maps\la\las2.ipl" Loading default scene "data\maps\la\lae.ipl" Loading default scene "data\maps\la\lae2.ipl" Loading default scene "data\maps\la\law.ipl" Loading default scene "data\maps\la\lawn.ipl" Loading default scene "data\maps\la\law2.ipl" Loading default scene "data\maps\la\lahills.ipl" Loading default scene "data\maps\sf\sfn.ipl" Loading default scene "data\maps\sf\sfs.ipl" Loading default scene "data\maps\sf\sfse.ipl" Loading default scene "data\maps\sf\sfe.ipl" Loading default scene "data\maps\sf\sfw.ipl" Loading default scene "data\maps\vegas\vegasn.ipl" Loading default scene "data\maps\vegas\vegass.ipl" Loading default scene "data\maps\vegas\vegase.ipl" Loading default scene "data\maps\vegas\vegasw.ipl" Loading default scene "data\maps\country\countryn.ipl" Loading default scene "data\maps\country\countn2.ipl" Loading default scene "data\maps\country\countrys.ipl" Loading default scene "data\maps\country\countrye.ipl" Loading default scene "data\maps\country\countryw.ipl" Loading default scene "data\maps\interior\int_la.ipl" Loading default scene "data\maps\interior\int_sf.ipl" Loading default scene "data\maps\interior\int_veg.ipl" Loading default scene "data\maps\interior\int_cont.ipl" Loading default scene "data\maps\interior\gen_int1.ipl" Loading default scene "data\maps\interior\gen_int2.ipl" Loading default scene "data\maps\interior\gen_intb.ipl" Loading default scene "data\maps\interior\gen_int3.ipl" Loading default scene "data\maps\interior\gen_int4.ipl" Loading default scene "data\maps\interior\gen_int5.ipl" Loading default scene "data\maps\interior\stadint.ipl" Loading default scene "data\maps\interior\savehous.ipl" Loading default scene "data\maps\leveldes\levelmap.ipl" Loading default scene "data\maps\leveldes\seabed.ipl" Loading default scene "data\maps\paths.ipl" Loading default scene "data\maps\paths2.ipl" Loading default scene "data\maps\paths3.ipl" Loading default scene "data\maps\paths4.ipl" Loading default scene "data\maps\paths5.ipl" Loading default scene "data\maps\cull.ipl" Loading default scene "data\maps\tunnels.ipl" Loading default scene "data\maps\occlusf.ipl" Loading default scene "data\maps\occluveg.ipl" Loading default scene "data\maps\occlula.ipl" Loading default scene "data\maps\occluint.ipl" Loading default scene "data\maps\audiozon.ipl" Loading default train track "data\paths\tracks.dat" Loading default train track "data\paths\tracks3.dat" Loading default train track "data\paths\tracks2.dat" Loading default train track "data\paths\tracks4.dat" Opening file for streaming "MODELS\PLAYER.IMG" Loading default clothes rules "DATA\CLOTHES.DAT" Loading default water level "DATA\water.dat" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D82DBC8 for version '0'... Finishing injected cleo script search 0D82DBC8... Starting injected cleo script search 0D82DBC8 for version '4'... Finishing injected cleo script search 0D82DBC8... Starting injected cleo script search 0D82DBC8 for version '3'... Finishing injected cleo script search 0D82DBC8... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default shopping data "data\shopping.dat" Removing imported model file at index 0 Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Loading default time cycle properties "TIMECYC.DAT" Loading default population cycle properties "POPCYCLE.DAT" Loading default ped relationship data "DATA\PED.DAT" Loading default weapon data "DATA\WEAPON.DAT" Loading default ped groups "PEDGRP.DAT" Loading default car groups "CARGRP.DAT" Starting injected cleo script search 0D82DE08 for version '0'... Finishing injected cleo script search 0D82DE08... Starting injected cleo script search 0D82DE08 for version '4'... Finishing injected cleo script search 0D82DE08... Starting injected cleo script search 0D82DE08 for version '3'... Finishing injected cleo script search 0D82DE08... Loading default action reaction stats "DATA\AR_STATS.DAT" Loading default stat update conditions "DATA\STATDISP.DAT" Loading default furniture data "data\furnitur.dat" Loading default procedural objects "data\procobj.dat" Starting injected cleo script search 0D82DA88 for version '0'... Finishing injected cleo script search 0D82DA88... Starting injected cleo script search 0D82DA88 for version '4'... Finishing injected cleo script search 0D82DA88... Starting injected cleo script search 0D82DA88 for version '3'... Finishing injected cleo script search 0D82DA88... Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 20000 Removing imported model file at index 20001 Removing imported model file at index 20002 Removing imported model file at index 20003 Removing imported model file at index 384 Removing imported model file at index 385 Removing imported model file at index 385 Removing imported model file at index 386 Removing imported model file at index 386 Removing imported model file at index 387 Removing imported model file at index 387 Removing imported model file at index 388 Removing imported model file at index 388 Removing imported model file at index 389 Removing imported model file at index 389 Removing imported model file at index 390 Removing imported model file at index 390 Removing imported model file at index 391 Removing imported model file at index 391 Game version: GTA SA 1.0 US Unhandled exception at 0x004C53A6 in gta_sa.exe (+0xc53a6): 0xC0000005: Access violation writing location 0x6B9628EC. Register dump: EAX: 0x58000005 EBX: 0x004C5390 ECX: 0x0B9628D8 EDX: 0x267555A8 EDI: 0x0B9628D8 ESI: 0x26755E40 EBP: 0x267555A8 EIP: 0x004C53A6 ESP: 0x0028F3FC EFL: 0x00210206 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0028F3FC: 26755D78 007F0DE4 26755E40 0B9628D8 0B96293C 0B962290 0x0028F414: 00B3DE5C 00000000 004C5457 267555A8 004C5390 0B9628D8 0x0028F42C: 006B0B97 1633A150 0B9628D8 00000002 00000231 00000231 0x0028F444: 00000084 42800321 41E6442D 00533522 00000077 0B9F9948 0x0028F45C: 0028F460 0B962290 3E926198 3E445054 C5009478 42800321 0x0028F474: 41E6442D 0053426F 0028F484 0E284880 C5009478 42800321 0x0028F48C: 41E6442D 00565046 0028F4A8 0028F5BC 00B99C90 41000000 0x0028F4A4: 00000000 C5009478 42800321 41E6442D 00568D3E 00B99C94 0x0028F4BC: 0028F5BC 41000000 00000001 0028F558 00000002 00000000 0x0028F4D4: 00000000 000012D0 41DC02FC 00000084 0000003E 000000D0 base: 0x00090000 top: 0x0028F3FC bottom: 0x00290000 Backtrace (may be wrong): =>0x004C53A6 in gta_sa.exe (+0xc53a6) (0x0028F3FC) 0x007F0DE4 in gta_sa.exe (+0x3f0de4) (0x0028F418) 0x004C5457 in gta_sa.exe (+0xc5457) Shutting down Mod Loader... Shutting down filesystem watcher... Shutting down menu... Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.bank" Unloading plugin "gta3.std.data" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.tracks" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Mod Loader has been shutdown. Crash code is different sometimes, i will add log, if see other. Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/5/#findComment-1070508190 Share on other sites More sharing options...
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