Leinad Posted June 1, 2022 Share Posted June 1, 2022 16 hours ago, ItsGamerTime said: Cuando aparece normalmente en el trafico, pero ya encontr茅 la soluci贸n, Estamos mezclando el alpha del vidrio con el del remap, el juego est谩 programado para que desaparezca todo alpha de las puertas porque en teoria es la "ventana" de la puerta, debemos deshabilitar el alpha en el material del remap dentro de ZModeler2 o 3dsMax, el alpha que debe estar habilitado es dentro del TXD con la textura en DXT5 y listo, problema resuelto聽 No lo puedo creer, es cierto, c贸mo no s茅 me ocurri贸 eso, cuando un peat贸n pone la mano desaparece el vidrio por el alpha, por ende el juego detecta el paintjob como聽 vidrio, gracias por la soluci贸n. ItsGamerTime 1 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/25/#findComment-1071868772 Share on other sites More sharing options...
SomeGuy86 Posted August 24, 2022 Share Posted August 24, 2022 Really sorry to bump this thread, but I have a question regarding VehFuncs & wheel variations. 聽 I've been trying to make a separate wheel mod (TransFender, WAA) which uses VehFuncs to create dozens of different setups & color configurations. Unfortunately, I can't seem to get it working in-game, wheel usually spawns without tire, hub, hubcaps and/or even nuts. Here's my model hierarchy, let me know if I need to change anything. Come to think of it, is adding VehFuncs to stand-alone wheels even possible to begin with? For some reason I always end up with is JUST the black rim, alone. Without the hub, without the tire and/or any caps or hubcaps. Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/25/#findComment-1071933025 Share on other sites More sharing options...
Leinad Posted August 25, 2022 Share Posted August 25, 2022 On 8/23/2022 at 8:02 PM, SomeGuy86 said: Really sorry to bump this thread, but I have a question regarding VehFuncs & wheel variations. 聽 I've been trying to make a separate wheel mod (TransFender, WAA) which uses VehFuncs to create dozens of different setups & color configurations. Unfortunately, I can't seem to get it working in-game, wheel usually spawns without tire, hub, hubcaps and/or even nuts. Here's my model hierarchy, let me know if I need to change anything. Come to think of it, is adding VehFuncs to stand-alone wheels even possible to begin with? For some reason I always end up with is JUST the black rim, alone. Without the hub, without the tire and/or any caps or hubcaps. Have you already tried delete parent f_wheel_1111 and just left child f_extras:3? Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/25/#findComment-1071933857 Share on other sites More sharing options...
SomeGuy86 Posted August 25, 2022 Share Posted August 25, 2022 (edited) 22 hours ago, Leinad said: Have you already tried delete parent f_wheel_1111 and just left child f_extras:3? Yeah, no luck... Same thing happened all over again, I'm beginning to think that adding VehFuncs to separate parts is not supported unless the wheels are part of larger model, the actual vehicle with chassis dummy & usual dummies. 聽 Edit Right, I see what's going on ... seems I was on the right track. Each time I get (half) the black rim, without the tire or any hubcaps. And if you look at the hierarchy from the previous post, you will see that the wheel_blk is actually the first actual 3D model looking from the above (rim_blk, rim_square_round). Everything else are just empty dummies, or positioned afterwards and therefore not loading. Which would suggest that the game engine only loads first 3D model and ignores everything afterwards. 聽 Edited August 26, 2022 by SomeGuy86 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/25/#findComment-1071934117 Share on other sites More sharing options...
Tikul Posted October 15, 2022 Share Posted October 15, 2022 (edited) i apologise for waking up this thread 聽 Greetings, how about error messages and check engine lights, for example when the car is roughed a little up, a check engine light comes on, when the car stars smoking or burning a temperature light, or an oil sensor light(to be used with the oil leaking mod) when the cars engine starts leaking oil 聽 (sorry im new in this forum) Edited October 15, 2022 by Tikul Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/25/#findComment-1071994042 Share on other sites More sharing options...
Insag Posted October 29, 2022 Share Posted October 29, 2022 Can you convert the original cars of San Andreas to Vehfuncs and release it ?聽 聽 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/25/#findComment-1072009990 Share on other sites More sharing options...
tommydiones Posted November 11, 2023 Share Posted November 11, 2023 I installed an addon car alongside with this VehFuncs, Fastman92's Limit Adjuster and ImVehFt, the game works normally, but on the long run, as I progress on the game, when I put the added car on the garage, the game begins to crash after attempting to enter garage.聽 Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/25/#findComment-1072260015 Share on other sites More sharing options...
hiddenmask58 Posted November 11, 2023 Share Posted November 11, 2023 8 hours ago, tommydiones said: I installed an addon car alongside with this VehFuncs, Fastman92's Limit Adjuster and ImVehFt, the game works normally, but on the long run, as I progress on the game, when I put the added car on the garage, the game begins to crash after attempting to enter garage.聽 Dude the OP got banned he won't answer you Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/25/#findComment-1072260474 Share on other sites More sharing options...
Chiassekikool Posted March 7 Share Posted March 7 Hello, resourceful people. A function that I have never seen anywhere (if I have not missed it) in the 3D universe: being able to deposit oil puddles like in GTA 2. Link to comment https://gtaforums.com/topic/904475-vehfuncs/page/25/#findComment-1072516359 Share on other sites More sharing options...
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