Leinad Posted June 1 Share Posted June 1 16 hours ago, ItsGamerTime said: Cuando aparece normalmente en el trafico, pero ya encontr茅 la soluci贸n, Estamos mezclando el alpha del vidrio con el del remap, el juego est谩 programado para que desaparezca todo alpha de las puertas porque en teoria es la "ventana" de la puerta, debemos deshabilitar el alpha en el material del remap dentro de ZModeler2 o 3dsMax, el alpha que debe estar habilitado es dentro del TXD con la textura en DXT5 y listo, problema resuelto聽 No lo puedo creer, es cierto, c贸mo no s茅 me ocurri贸 eso, cuando un peat贸n pone la mano desaparece el vidrio por el alpha, por ende el juego detecta el paintjob como聽 vidrio, gracias por la soluci贸n. ItsGamerTime 1 Link to comment Share on other sites More sharing options...
SomeGuy86 Posted August 24 Share Posted August 24 Really sorry to bump this thread, but I have a question regarding VehFuncs & wheel variations. 聽 I've been trying to make a separate wheel mod (TransFender, WAA) which uses VehFuncs to create dozens of different setups & color configurations. Unfortunately, I can't seem to get it working in-game, wheel usually spawns without tire, hub, hubcaps and/or even nuts. Here's my model hierarchy, let me know if I need to change anything. Come to think of it, is adding VehFuncs to stand-alone wheels even possible to begin with? For some reason I always end up with is JUST the black rim, alone. Without the hub, without the tire and/or any caps or hubcaps. Link to comment Share on other sites More sharing options...
Leinad Posted August 25 Share Posted August 25 On 8/23/2022 at 8:02 PM, SomeGuy86 said: Really sorry to bump this thread, but I have a question regarding VehFuncs & wheel variations. 聽 I've been trying to make a separate wheel mod (TransFender, WAA) which uses VehFuncs to create dozens of different setups & color configurations. Unfortunately, I can't seem to get it working in-game, wheel usually spawns without tire, hub, hubcaps and/or even nuts. Here's my model hierarchy, let me know if I need to change anything. Come to think of it, is adding VehFuncs to stand-alone wheels even possible to begin with? For some reason I always end up with is JUST the black rim, alone. Without the hub, without the tire and/or any caps or hubcaps. Have you already tried delete parent f_wheel_1111 and just left child f_extras:3? Link to comment Share on other sites More sharing options...
SomeGuy86 Posted August 25 Share Posted August 25 (edited) 22 hours ago, Leinad said: Have you already tried delete parent f_wheel_1111 and just left child f_extras:3? Yeah, no luck... Same thing happened all over again, I'm beginning to think that adding VehFuncs to separate parts is not supported unless the wheels are part of larger model, the actual vehicle with chassis dummy & usual dummies. 聽 Edit Right, I see what's going on ... seems I was on the right track. Each time I get (half) the black rim, without the tire or any hubcaps. And if you look at the hierarchy from the previous post, you will see that the wheel_blk is actually the first actual 3D model looking from the above (rim_blk, rim_square_round). Everything else are just empty dummies, or positioned afterwards and therefore not loading. Which would suggest that the game engine only loads first 3D model and ignores everything afterwards. 聽 Edited August 26 by SomeGuy86 Link to comment Share on other sites More sharing options...
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