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VehFuncs


Junior_Djjr
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16 hours ago, ItsGamerTime said:

Cuando aparece normalmente en el trafico, pero ya encontr茅 la soluci贸n, Estamos mezclando el alpha del vidrio con el del remap, el juego est谩 programado para que desaparezca todo alpha de las puertas porque en teoria es la "ventana" de la puerta, debemos deshabilitar el alpha en el material del remap dentro de ZModeler2 o 3dsMax, el alpha que debe estar habilitado es dentro del TXD con la textura en DXT5 y listo, problema resuelto聽馃

No lo puedo creer, es cierto, c贸mo no s茅 me ocurri贸 eso, cuando un peat贸n pone la mano desaparece el vidrio por el alpha, por ende el juego detecta el paintjob como聽 vidrio, gracias por la soluci贸n.

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  • 2 months later...

Really sorry to bump this thread, but I have a question regarding VehFuncs & wheel variations.

I've been trying to make a separate wheel mod (TransFender, WAA) which uses VehFuncs to create dozens of different setups & color configurations. Unfortunately, I can't seem to get it working in-game, wheel usually spawns without tire, hub, hubcaps and/or even nuts. Here's my model hierarchy, let me know if I need to change anything. Come to think of it, is adding VehFuncs to stand-alone wheels even possible to begin with?

wheel.jpg

For some reason I always end up with is JUST the black rim, alone. Without the hub, without the tire and/or any caps or hubcaps.

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On 8/23/2022 at 8:02 PM, SomeGuy86 said:

Really sorry to bump this thread, but I have a question regarding VehFuncs & wheel variations.

I've been trying to make a separate wheel mod (TransFender, WAA) which uses VehFuncs to create dozens of different setups & color configurations. Unfortunately, I can't seem to get it working in-game, wheel usually spawns without tire, hub, hubcaps and/or even nuts. Here's my model hierarchy, let me know if I need to change anything. Come to think of it, is adding VehFuncs to stand-alone wheels even possible to begin with?

wheel.jpg

For some reason I always end up with is JUST the black rim, alone. Without the hub, without the tire and/or any caps or hubcaps.

Have you already tried delete parent f_wheel_1111 and just left child f_extras:3?

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22 hours ago, Leinad said:

Have you already tried delete parent f_wheel_1111 and just left child f_extras:3?

Yeah, no luck... Same thing happened all over again, I'm beginning to think that adding VehFuncs to separate parts is not supported unless the wheels are part of larger model, the actual vehicle with chassis dummy & usual dummies.

Edit

Right, I see what's going on ... seems I was on the right track. Each time I get (half) the black rim, without the tire or any hubcaps. And if you look at the hierarchy from the previous post, you will see that the wheel_blk is actually the first actual 3D model looking from the above (rim_blk, rim_square_round). Everything else are just empty dummies, or positioned afterwards and therefore not loading. Which would suggest that the game engine only loads first 3D model and ignores everything afterwards.

gallery14.jpg

gallery15.jpg


Edited by SomeGuy86
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  • 1 month later...

i apologise for waking up this thread

Greetings, how about error messages and check engine lights, for example when the car is roughed a little up, a check engine light comes on, when the car stars smoking or burning a temperature light, or an oil sensor light(to be used with the oil leaking mod) when the cars engine starts leaking oil

(sorry im new in this forum)

Edited by Tikul
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  • 2 weeks later...

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