Calvin.L Posted October 30, 2019 Share Posted October 30, 2019 sorry for bumping this topic, but hey i have a new idea! -more aircraft propeller, the GTA SA only have 2 propeller limit on it. -more wheel dummy, so we can make 12 wheeled truck. for example: -working animated tank track for any vehicle, I really need this for my military truck! and also make the f_hitch dummy works on trailer, so we can tow trailer with annother trailer like bagboxa & bagboxb. Builderracer and Leinad 2 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted October 31, 2019 Author Share Posted October 31, 2019 (edited) On 10/30/2019 at 5:48 AM, Calvin.linardi said: and also make the f_hitch dummy works on trailer, so we can tow trailer with annother trailer like bagboxa & bagboxb. But it works. On 10/30/2019 at 5:48 AM, Calvin.linardi said: -working animated tank track for any vehicle, I really need this for my military truck! For now you can edit that animated tank track script, just decompile it with Sanny Builder and in RHINO model check (the ID is 432) you can add another check for your model. It's just add a new line, easy. Edited October 31, 2019 by Junior_Djjr Calvin.L 1 Link to comment Share on other sites More sharing options...
Leinad Posted November 2, 2019 Share Posted November 2, 2019 Question, theres's a way to add more exhaust dummies? I have this car with several engines and I want to add exhaust like this: Davve95, Builderracer and _F_ 3 Link to comment Share on other sites More sharing options...
_F_ Posted November 2, 2019 Share Posted November 2, 2019 Unfortunately it´s not possible yet. I also have numerous mods waiting for that feature. Leinad and Davve95 2 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 2, 2019 Author Share Posted November 2, 2019 (edited) Tuning Mod can change the exhaust position, I just need to change it for VehFuncs. The problem is about compatibility, if I just add the same on VehFuncs, it will make Tuning Mod doesn't work. The best thing is putting all inside VehFuncs and make a big update on Tuning Mod to make use of VehFuncs. Using Tuning Mod for this is like 5 minutes of coding, but you will need Tuning Mod installed to work, so it's a sh*tty solution. Edited November 2, 2019 by Junior_Djjr Leinad 1 Link to comment Share on other sites More sharing options...
Calvin.L Posted November 3, 2019 Share Posted November 3, 2019 On 10/31/2019 at 5:30 PM, Junior_Djjr said: But it works. I tried everything, but it looks like f_hitch doesn't work on artict3 trailers? i will send my Zmodeler screenshot soon! I have updated the VehFuncs to the latest version, but it still doesn't work. Any plan to fix/add this feature on the future? Link to comment Share on other sites More sharing options...
-Anti- Posted November 3, 2019 Share Posted November 3, 2019 what you are looking for is included in SilentPatch already. It definitely works with the unmodded artict3 trailer. Link to comment Share on other sites More sharing options...
Calvin.L Posted November 3, 2019 Share Posted November 3, 2019 55 minutes ago, -Anti- said: what you are looking for is included in SilentPatch already. It definitely works with the unmodded artict3 trailer. yes i know that, and what if i add a new trailer? I have tried to replace it with bagboxa, but the trailer are unstable because I am not a good handling maker, So VehFuncs should have this feature! Link to comment Share on other sites More sharing options...
_F_ Posted November 3, 2019 Share Posted November 3, 2019 16 hours ago, Junior_Djjr said: Tuning Mod can change the exhaust position, I just need to change it for VehFuncs. The problem is about compatibility, if I just add the same on VehFuncs, it will make Tuning Mod doesn't work. The best thing is putting all inside VehFuncs and make a big update on Tuning Mod to make use of VehFuncs. Using Tuning Mod for this is like 5 minutes of coding, but you will need Tuning Mod installed to work, so it's a sh*tty solution. I hope you figure some sensible solution for that, I think it is quite important for many people here for making different classes Builderracer 1 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 3, 2019 Author Share Posted November 3, 2019 3 hours ago, Calvin.linardi said: yes i know that, and what if i add a new trailer? I have tried to replace it with bagboxa, but the trailer are unstable because I am not a good handling maker, So VehFuncs should have this feature! Open the game, spawn the trailer and send me the VehFuncs.log Link to comment Share on other sites More sharing options...
Leinad Posted November 4, 2019 Share Posted November 4, 2019 16 hours ago, Calvin.linardi said: I tried everything, but it looks like f_hitch doesn't work on artict3 trailers? Have you tried renamig "f_hitch" with "misc_b" instead on your artic3.dff ? Link to comment Share on other sites More sharing options...
Calvin.L Posted November 4, 2019 Share Posted November 4, 2019 15 hours ago, Junior_Djjr said: Open the game, spawn the trailer and send me the VehFuncs.log VF v1.4.1 Handling: Vanilla handling pointer: 00C2B9DC 224 00C37D30 Core: Applying Patches Core: Started Core: IVF not installed Core: APP not installed FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' I have a few car that have f_hitch on it, but it seems it doesn't work with this trailer also I have uninstalled silent patch to test it. Link to comment Share on other sites More sharing options...
007Ripper Posted November 5, 2019 Share Posted November 5, 2019 Is it possible to add digital rpm meter ? Like if at 1 rpm it show model 1, 2 rpm show model 2, etc. Just like digital speedometer but not in number. Like "red light" above. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 6, 2019 Author Share Posted November 6, 2019 12 hours ago, 007Ripper said: Is it possible to add digital rpm meter ? Like if at 1 rpm it show model 1, 2 rpm show model 2, etc. Just like digital speedometer but not in number. Like "red light" above. I'll, someday, analog and digital. But the problem is that may be sound dependent, I need to find a better way to do this, because the GTA SA sound gear system is a sh*t. Link to comment Share on other sites More sharing options...
007Ripper Posted November 6, 2019 Share Posted November 6, 2019 4 hours ago, Junior_Djjr said: I'll, someday, analog and digital. But the problem is that may be sound dependent, I need to find a better way to do this, because the GTA SA sound gear system is a sh*t. Bwahaha true, in gta sa gear change depend on how long the sound is. When we record vehicle sound from gear 1 to 6 example to make it realistic, the vehicle gear will stay at 1 meh. Link to comment Share on other sites More sharing options...
Leinad Posted November 6, 2019 Share Posted November 6, 2019 How do I fix this? https://www.youtube.com/watch?v=RluJKZuk2w8 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 7, 2019 Author Share Posted November 7, 2019 (edited) 21 hours ago, Leinad said: How do I fix this? https://www.youtube.com/watch?v=RluJKZuk2w8 There is no f_gear there? Totally random? Try this: https://sharemods.com/cfvsuab4q4c0/VehFuncs.7z.html Edited November 7, 2019 by Junior_Djjr Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 7, 2019 Author Share Posted November 7, 2019 On 11/4/2019 at 7:41 AM, Calvin.linardi said: VF v1.4.1 Handling: Vanilla handling pointer: 00C2B9DC 224 00C37D30 Core: Applying Patches Core: Started Core: IVF not installed Core: APP not installed FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' FunctionalHitch: Found 'f_hitch' I have a few car that have f_hitch on it, but it seems it doesn't work with this trailer also I have uninstalled silent patch to test it. Fixed. Link above. Link to comment Share on other sites More sharing options...
Calvin.L Posted November 7, 2019 Share Posted November 7, 2019 4 hours ago, Junior_Djjr said: Fixed. Link above. Wow thanks, I appreciate all of your work Link to comment Share on other sites More sharing options...
Leinad Posted November 7, 2019 Share Posted November 7, 2019 (edited) On 11/6/2019 at 10:59 PM, Junior_Djjr said: There is no f_gear there? Totally random? Try this: https://sharemods.com/cfvsuab4q4c0/VehFuncs.7z.html Actually yes, I'm using f_gear, but I tried to changed the rotation on blades, but it's the same result. UPDATE! fixed using f_gear_1_x and f_gear_1_z, look! Edited November 8, 2019 by Leinad Found the solution Link to comment Share on other sites More sharing options...
Colbertson Posted November 8, 2019 Share Posted November 8, 2019 (edited) Bikes count as vehicles right? Would love to have proper tandem bikes and other funky things. Edited November 8, 2019 by 𝙲olby Calvin.L, Davve95 and Junior_Djjr 3 Link to comment Share on other sites More sharing options...
Calvin.L Posted November 8, 2019 Share Posted November 8, 2019 1 hour ago, 𝙲olby said: Bikes count as vehicles right? -Pics- Would love to have proper tandem bikes and other funky things. LOL, this image makes me laugh hard, but this is a great idea if vehfuncs can fix this. Link to comment Share on other sites More sharing options...
007Ripper Posted November 8, 2019 Share Posted November 8, 2019 7 hours ago, 𝙲olby said: Bikes count as vehicles right? Would love to have proper tandem bikes and other funky things. How to make your hands attach to handle ? Even if i change bike animation, there still different ped model that has longer or shorter hands who cant touch bike handle :/. For example is amazing female player mod, her hands is not touching bike handle cause she is shorter than cj. Its really annoying. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 9, 2019 Author Share Posted November 9, 2019 (edited) 13 hours ago, 𝙲olby said: Bikes count as vehicles right? Yeah. 5 hours ago, 007Ripper said: How to make your hands attach to handle ? Even if i change bike animation, there still different ped model that has longer or shorter hands who cant touch bike handle :/. For example is amazing female player mod, her hands is not touching bike handle cause she is shorter than cj. Its really annoying. This game feature really need some fixes (like that one), and be able to enable it for player, it's really useful for player mods. We can enable it for cars steering wheel, but I can't imagine the arms rotating the steer with this. Edited November 9, 2019 by Junior_Djjr Calvin.L 1 Link to comment Share on other sites More sharing options...
RestractPrime Posted November 9, 2019 Share Posted November 9, 2019 it's remind me of the sanchez that i converted to mountain bike xD perhaps if there is any fix, so i could improve it too Spoiler Junior_Djjr 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 10, 2019 Author Share Posted November 10, 2019 Your solution was brilliant. RestractPrime and Calvin.L 2 Link to comment Share on other sites More sharing options...
SGD3S1GN Posted November 12, 2019 Share Posted November 12, 2019 one of the best modification for GTA SA , one of my top3 . is there a way to add more paintjobs then 4 , or a mod that's allows that ? I would need about 10 for my project . Leinad 1 Link to comment Share on other sites More sharing options...
007Ripper Posted November 12, 2019 Share Posted November 12, 2019 1 hour ago, SGD3S1GN said: one of the best modification for GTA SA , one of my top3 . is there a way to add more paintjobs then 4 , or a mod that's allows that ? I would need about 10 for my project . You can use recursive extras feature for unlimited paintjob. Leinad 1 Link to comment Share on other sites More sharing options...
Leinad Posted November 13, 2019 Share Posted November 13, 2019 Will you consider add a new fuction that includes 2dfx lights? The thing is I want to add dynamic 2dfx lights to this arrow board trailer, I done it using Dk22pac's 2dfx tool, but I didn't like the result, I want to add animation to the arrow but with this tool isn't possible. Spoiler Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 13, 2019 Author Share Posted November 13, 2019 (edited) 17 hours ago, 007Ripper said: You can use recursive extras feature for unlimited paintjob. This is not a good practice, would have to multiply the mesh of the entire car body. 3 hours ago, Leinad said: Will you consider add a new fuction that includes 2dfx lights? The thing is I want to add dynamic 2dfx lights to this arrow board trailer, I done it using Dk22pac's 2dfx tool, but I didn't like the result, I want to add animation to the arrow but with this tool isn't possible. I may add some animation sequence in the future (changing meshes). The best way would be to make the game use UV animations, like the ones often used in Las Venturas, in vehicles, but I don't know how to achieve this. Edited November 13, 2019 by Junior_Djjr Link to comment Share on other sites More sharing options...