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TrickyDickNixon1969

Replacing Ped Model With Character Model?

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TrickyDickNixon1969

Hi, I want to replace any ped model with an in-game (vanilla) model of Trevor for a project I'm working on.
So, how should I go about doing this? Can I save a custom player model using mods? Or is there a mod to duplicate the player model? Or is there even a way to spawn it through the rockstar editor?

I'm kind of model illiterate, so

Thanks!

Edited by TrickyDickNixon1969

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Bob_74

You cannot change a ped's model on the fly afaik (only the player's model).

So you need to delete NPCs and creates new ones with Trevor's model.

 

I gave it a quick try in C#

Model trevor = new Model(-1686040670);foreach (Ped ped in World.GetAllPeds()){    if (ped.Model.Hash != trevor.Hash && !ped.IsPlayer && ped.IsHuman && !ped.IsPersistent && ped.IsVisible)    {        Ped trevorPed;        Vector3 pos = ped.Position;        float heading = ped.Heading;        // If ped is in vehicle        if (ped.CurrentVehicle != null)        {            Vehicle veh = ped.CurrentVehicle;            VehicleSeat seat = ped.SeatIndex;            Vector3 posUnderground = pos;            posUnderground.Z = posUnderground.Z - 50.0f;            ped.MarkAsNoLongerNeeded();            ped.Delete();            trevorPed = World.CreatePed(trevor, posUnderground, heading);            trevorPed.SetIntoVehicle(veh, seat);        }        else        {            ped.MarkAsNoLongerNeeded();            ped.Delete();            trevorPed = World.CreatePed(trevor, pos, heading);        }        trevorPed.RandomizeOutfit(); // randomize the clothes        Script.Yield();    }}

It works but I've got graphic glitches and a memory error when I do it too often, so there must be a cleaner way to do so.

 

If you want to use specific clothes, you'll need to use PED::SET_PED_COMPONENT_VARIATION (http://www.dev-c.com/nativedb/func/info/262b14f48d29de80)

You can see how to use it here: http://gtaforums.com/topic/903982-outifts/

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