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Markus2002

[GTA III/Help] My Custom Map Objects are invisible!

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Markus2002

Hello, can somebody help me?, when i add my custom model to the .img, it's fine, in the map editor crashes for no reason (Med) so i use Moomapper wich display's it and works

 

.ide, .col .ipl are fine, but in game, it's invisible, it's solid, but invisible...

 

i'm using blender now, i don't know if with 3dmax will work

 

Plugins used:

https://github.com/FakeYou/mashed/tree/master/tools/blender-dff

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AdusPL

Are you sure the txd is fine?

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Markus2002

Well, yes, it uses the Generic, and sometimes if i can't fix it by myself i get help from guard3. and he just reimports the model and exports... still searching a way to fix this issue with blender :/

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guard3

No way with blender. Get 3ds max and aap's plugins. Period.

Edited by guard3

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bingoblue

A little too late, but This might help others, try using MagicTXD instead of TXDWorkshop to create your TXD files and make sure to set it to gta3 txd and the platform to PC (if you your target is PC), check...AND double check that the names of your textures are matching the ones you used on Blender when importing them.

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