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Dr.Rosenthal

Being robbed > switch session during Hostile Takeover/IE etc

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Dr.Rosenthal

Hey all,

 

I don't know if this has been discussed anywhere, but what actually happens when someone kills you and steals your IE Cargo and you switch session before they can deliver it? Or what happens during Hostile Takeover if someone grabs the bag and you exit session immediately?

 

I know this has happened to me, or at least the "VIP Work over - CEO quit the session"-message (or something along those lines), and as I remember it I may have gotten like 1-2k instead of the 16-17k from Hostile Takeover? And the IE car stops and starts burning, right?

 

So if you really want your attacker to not gain too much from attacking you, the solution could be to just Find new session immediately?

 

Not proposing anything really, just throwing it out there.

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IamCourtney

Just play in solo public if you can't stand losing...

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Dr.Rosenthal

I agree, but this isn't about me. I just want to know the numbers if anyone's got em, because to me it seems that people would do this more often if it means that the aggressor doesn't really make any cash from the theft.

 

I don't know. It just struck me the other day that it's possible. Of course I don't see it as practical to jump session each time someone comes to rob me. But a lot of players seem so mad with this game's encouraging of PvP and players stealing each other's stuff, I figured this would be used by pretty much everyone. It's like that Blonded radio talk "If I can't have it, no one can. Now you're blind, dummy."

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Foreverpast

CEO jobs like Hostile Takeover, etc immediately end if the hosting CEO of the job leaves the session, with no $ to anyone.

 

As for I/E, no idea.

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IamCourtney

I had somebody do it to me the other day actually, I was about to blow up their prison bus while they were running Jailbreak, they left the session before I could and I got nothing. Maybe closing the application gives different results since the game has no way of knowing this is happening, whereas if you just find a new session it might be able to give you that small $1-2k consolation prize?

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flexcreator

So if you really want your attacker to not gain too much from attacking you, the solution could be to just Find new session immediately?

 

The solution could be - getting better at VIP work and completing it faster than anyone would even get an idea of attacking you.

For example, Hostile Takeover can be completed under 2 minutes.

 

In my opinion being fast is the best defence. The general casual player is tooooo daaamn sloooow to do anything to you if you get used to complete the job at the speed of light.

 

As for I/E just call the CEO buzzard and blow up the car so they can't store it. But speed can also prevent.

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Dr.Rosenthal

 

So if you really want your attacker to not gain too much from attacking you, the solution could be to just Find new session immediately?

 

The solution could be - getting better at VIP work and completing it faster than anyone would even get an idea of attacking you.

For example, Hostile Takeover can be completed under 2 minutes.

 

In my opinion being fast is the best defence. The general casual player is tooooo daaamn sloooow to do anything to you if you get used to complete the job at the speed of light.

 

As for I/E just call the CEO buzzard and blow up the car so they can't store it. But speed can also prevent.

True, most of the time being fast is the best defence. Quitting a session can’t be considered ”defensive” at all, but; if someone has gone through the effort of going ghost org or off the radar, and follow me across the whole map to steal my cargo (which some, to my surprise, feel is a good way to spend the time), and then deny them the joy of acquiring said cargo for themselves... Wouldn’t that make most tryhards wanna throw their controllers out the window?

 

I’m NOT saying this should be used as a strategy, and I KNOW that if you’re fast, good at the game, use a chopper yadayadayada, none of this is really a problem. But that’s not the point.

 

Thanks for the bit of info so far though, everyone.

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No Homing

You can still deliver Vehicle Cargo, Crates and Heist Prep Equipment when the rival player has left.

 

Most players don't try properly to get it back. A lot of them leave quickly.

Or they chase me but get killed by my mines or stickies, if they get too close.

 

I have had fails, though.

One time I got killed by a driveby. I blew him up a split second later but I respawned far away and he spawned nearby the car.

 

I think most players don't know that leaving isn't the way to stop me from delivering it.

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Shadowfennekin

Vehicle cargo sometimes survives... sometimes not.

 

You have a timer to deliver air frieght too after they leave, two minutes. So basically depending where you are, you'll need to summon an Buzzard to get there on time

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No Homing

3 minutes.

 

2 minutes if their time ran out after you took it from them.

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Hécate-II

Hostile Takeover - Altruist Camp is probably the easiest job to complete, that part of the map is often low populated. Zancudo variation is beyond stupid, while Merryweather one is too long, peoples in the session will figure out you're doing something there.

LSIA variation is balanced, not hard to grab the case, but you may have to fly over the most populated areas of the map.

 

 

-Vehicle Cargo should stay even if the CEO leaves, several times, due to session splits, I'd to deliver the car to scrapyard instead to the drop off(because of the session split...).

Edited by Hécate-II

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BLACK DYNAM1TE

OP the events in Freemode are for competitive purposes only. You can't participate if you're not anticipating taking a loss it is never anything personal just how GTA Online works. Once you become a target there are 29 other players who may or may not give a f*ck on interfering with what you are doing, this is the risk and opportunity that comes with while working in Freemode.

 

If you want absolute guarantee victories? You are also able to launch contact missions from Simeon, Lester, etc... which are pretty much the same as doing VIP/CEO/MC work because they are the exact same missions, but can be launched and done privately.

Edited by BLACK DYNAM1TE

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JohnMarston_73

If you know that someones attempting to steal your car. What happens if you purposefully damage the car so much like above $20k? Does the thief pay for the repair? 🤣😂

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A.C.M.

ofc they do pay for repairs, their warehouse acts like they started normal source mission

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Hécate-II

Place a sticky bomb on the car. Just in case.

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JustCallMeNiko

Quitting a session solely to avoid losing is a bit weak imo.

 

There are times it makes sense though.

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Big Molio

Quitting a session solely to avoid losing is a bit weak imo.

As downright pathetic players go, they are right at the front.

 

I had a guy start Stand Your Ground the other day, ranked in the 300’s, and he quit just as the capture meter was approaching full for me. They do it all the time. Probably little kids though.

 

I don’t know what a lot of these players expect when they start these jobs.

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Jimbatron

Quitting a session solely to avoid losing is a bit weak imo.

 

There are times it makes sense though.

 

This. I certainly don't like quitting competitive modes, I remember people doing that in IV at lot to protect their win ratios, but in the world of GTAO freemode there are times when I think it's perfectly condonable.

 

My preferred option is to test the temperature of the session by doing low value activity first. I don't do a big sale if it's looks like there are going to be problems. So for example, my bunker re-supply success stat is 96%, I can live with losing a few of those. My sale success is 100%.

 

Times when it makes sense? There's other activity that's equally weak IMHO. You see it happen, players who go after an un-weaponised sale vehicle using something like a jet or a Deluxo. I'd have no problem with someone quitting versus such a cowardly OP attack when the aggressor knows there is no contest.

 

The brilliant thing is such trolls can't stand it. All they want to do is annoy other players - and it takes their ability to do so away completely.

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Dr.Rosenthal

 

Quitting a session solely to avoid losing is a bit weak imo.

There are times it makes sense though.

 

Times when it makes sense? There's other activity that's equally weak IMHO. You see it happen, players who go after an un-weaponised sale vehicle using something like a jet or a Deluxo. I'd have no problem with someone quitting versus such a cowardly OP attack when the aggressor knows there is no contest.

 

The brilliant thing is such trolls can't stand it. All they want to do is annoy other players - and it takes their ability to do so away completely.

I usually finish whatever job Im into, but there have been times when someones tried to steal my vehicle cargo and/or its gotten severely damaged, when Ive gotten out of it, stuck a proxy to it and then pretended to flee - priceless when you hear the explosion in the distance.

 

Also I really agree that broomsticks and deluxos blowing up cargo is equally bad. Id actually be more understanding if someone quits a session mid-job than I am with those who attack defenseless players or blowing up others cargo.

Edited by Dr.Rosenthal

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Piro

CEO jobs like Hostile Takeover, etc immediately end if the hosting CEO of the job leaves the session, with no $ to anyone.

Well... Not if ceo lags off to empty loby. Then he can continue and he gets everything. Doesn't matter if its Piracy Prevention, Fortified or Executive Search.

 

but if you lag during I/E then theres a good change that the car will suddenly start burning (you have literally seconds to deliver it before it blows up)

 

Edit:

 

 

I had a guy start Stand Your Ground the other day, ranked in the 300’s, and he quit just as the capture meter was approaching full for me. They do it all the time. Probably little kids though.

 

I don’t know what a lot of these players expect when they start these jobs.

They probably are trying to earn some cash without you annoying them?

 

You literally get pocket change for trying to interrupt with VIP missions. You would get way more buy simply starting your own stuff...

 

You think its fun for everyone to play PvP for 20-30min to get couple K in return? They are probably grinding for something.

 

The truth is the only reason for you to interrupt with those missions is... cause you are bored and want to interrupt someone.

 

You had your fun, you win, but they quit in last moment so they can keep the cash. I think its fair game for their wasted time.

 

edit: but tbh state ur ground is the biggest wast of time... I don't see a reason why would anyone want to start that. You get more cash with fortified and thats lasts half the time.

Edited by Piro

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Shadowfennekin

Quitting a session solely to avoid losing is a bit weak imo.

 

There are times it makes sense though.

Not if the Avenger is assaulting your yacht and you can't do jack to stop it from being captured

They don't deserve to win that way.

Same with a team of Ghoster's

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IamCourtney

Force quitting to avoid loss is the way of the weakling and coward. Don't risk more than you're willing to lose and take the L with integrity if you come up short.

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Big Molio

 

I had a guy start Stand Your Ground the other day, ranked in the 300’s, and he quit just as the capture meter was approaching full for me. They do it all the time. Probably little kids though.

 

I don’t know what a lot of these players expect when they start these jobs.

They probably are trying to earn some cash without you annoying them?

 

You literally get pocket change for trying to interrupt with VIP missions. You would get way more buy simply starting your own stuff...

 

You think its fun for everyone to play PvP for 20-30min to get couple K in return? They are probably grinding for something.

 

The truth is the only reason for you to interrupt with those missions is... cause you are bored and want to interrupt someone.

 

You had your fun, you win, but they quit in last moment so they can keep the cash. I think its fair game for their wasted time.

 

edit: but tbh state ur ground is the biggest wast of time... I don't see a reason why would anyone want to start that. You get more cash with fortified and thats lasts half the time.

 

 

With this one post you sum up just what is wrong with some of the players in this game my friend.

 

If you voluntarily start an adversarial-based game like Stand Your Ground in a public lobby, then you have to accept that the invite will go out, and other players will want to come and play you at it.

 

I totally refute the idea that accepting the challenge when Stand Your Ground, Haulage, Hostile Takeover, Fortified, Executive Search, Torched and all the rest of those type of games begins is "annoying" or "griefing" the players that start them. That is the most ridiculous thing I have heard.

 

Those games are designed specifically with PvP in mind. Stand Your Ground doesn't mean "Stand Here For Twenty Minutes To Earn Money"

 

It means Stand Your Ground, against opponents. The reason I play these type of games is not to "interrupt" them, but to play the games, and win at them.

 

Jesus...

Edited by Big Molio

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