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Gian_Yagami

set & get bone position

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Gian_Yagami
As the title said, please help.

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ZAZ

look here

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Gian_Yagami

I've check it before. it just get offset, not setting.

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ZAZ

what you wanna set bone position? it's given by charackter skeleton

do you wanna make an ingame animator?

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Gian_Yagami

what you wanna set bone position? it's given by charackter skeleton

do you wanna make an ingame animator?

Yes, I wanna make Inverse kinematics. I've seen madleg's ragdoll used this method which hooking ped bone position into ragdoll physics process.

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DK22Pac

In case if you use plugin-sdk:

 

#include "plugin.h"#include "common.h"#include "CCoronas.h"using namespace plugin;class BonePosition {public:    BonePosition() {        Events::gameProcessEvent += [] {            CPed *playa = FindPlayerPed();            if (playa) {                RwV3d leftHand, rightHand;                playa->GetBonePosition(leftHand, 25, true);                playa->GetBonePosition(rightHand, 35, true);                CVector leftPos, rightPos;                leftPos.FromRwV3d(leftHand);                rightPos.FromRwV3d(rightHand);                CCoronas::RegisterCorona(reinterpret_cast<int>(playa), nullptr, 255, 0, 0, 255, leftPos, 0.2f, 100.0f,                    CORONATYPE_SHINYSTAR, 0, false, false, 0, 0.0f, false, 0.1f, 0, 1.0f, false, false);                CCoronas::RegisterCorona(reinterpret_cast<int>(playa) + 1, nullptr, 255, 0, 0, 255, rightPos, 0.2f, 100.0f,                    CORONATYPE_SHINYSTAR, 0, false, false, 0, 0.0f, false, 0.1f, 0, 1.0f, false, false);            }        };    }} bonePosition;
Edited by DK22Pac

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Gian_Yagami

In case if you use plugin-sdk:

#include "plugin.h"#include "common.h"#include "CCoronas.h"using namespace plugin;class BonePosition {public:    BonePosition() {        Events::gameProcessEvent += [] {            CPed *playa = FindPlayerPed();            if (playa) {                RwV3d leftHand, rightHand;                playa->GetBonePosition(leftHand, 25, true);                playa->GetBonePosition(rightHand, 35, true);                CVector leftPos, rightPos;                leftPos.FromRwV3d(leftHand);                rightPos.FromRwV3d(rightHand);                CCoronas::RegisterCorona(reinterpret_cast<int>(playa), nullptr, 255, 0, 0, 255, leftPos, 0.2f, 100.0f,                    CORONATYPE_SHINYSTAR, 0, false, false, 0, 0.0f, false, 0.1f, 0, 1.0f, false, false);                CCoronas::RegisterCorona(reinterpret_cast<int>(playa) + 1, nullptr, 255, 0, 0, 255, rightPos, 0.2f, 100.0f,                    CORONATYPE_SHINYSTAR, 0, false, false, 0, 0.0f, false, 0.1f, 0, 1.0f, false, false);            }        };    }} bonePosition;

I am using your plugin sdk and I can't find a function to set bone. Similar things in CPedIK but that's only for set limb orientation.

 

Maybe I should change technique, hooking mesh bodypart instead bone animation.

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DK22Pac

How do you want to change a bone's 'position'? Do you want to place it at specific world coord or what?

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Gian_Yagami

How do you want to change a bone's 'position'? Do you want to place it at specific world coord or what?

I want to make ragdoll physics with my inverse kinematics algorithm

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