Opcode Posted January 9, 2018 Share Posted January 9, 2018 (edited) How to increase the size of the moon without shooting it with sniper. I want it from like: coding way or anything else. Edited January 9, 2018 by Opcode Link to comment Share on other sites More sharing options...
Jimmy Posted January 9, 2018 Share Posted January 9, 2018 You can change the Moon texture in models/particle.txd to make any edits you want to. Link to comment Share on other sites More sharing options...
LaDiDa Posted January 9, 2018 Share Posted January 9, 2018 The texture is already at it's biggest size though so that won't help at all. Link to comment Share on other sites More sharing options...
DK22Pac Posted January 9, 2018 Share Posted January 9, 2018 (edited) There's a variable MoonSize in CCoronas class (because moon was a corona in previous GTA?). #include "plugin.h"#include "CCoronas.h"struct MyMoonSize { MyMoonSize() { plugin::Events::gameProcessEvent += [] { CCoronas::MoonSize = 10; }; // default size = 3 }} myMoonSize; Edited January 9, 2018 by DK22Pac Link to comment Share on other sites More sharing options...
Opcode Posted January 10, 2018 Author Share Posted January 10, 2018 IS there's any memory of this? Link to comment Share on other sites More sharing options...