frankandbeans Posted January 8, 2018 Share Posted January 8, 2018 (edited) I'm trying to edit the impound script found in main.scm so that the guards will ignore CJ if he's wearing the cop outfit, but when I make any change at all and compile it, I see no difference ingame whatsoever whether I load a previous save or start a new game. Is the impound hardcoded or something? edit: figured it out finally. Reason I didn't see any changes ingame is because I was compiling the main.txt without the script.img in the same folder. As a result, sannybuilder was probably creating unmodified script.img instead... Edited January 9, 2018 by frankandbeans ZAZ 1 Link to comment Share on other sites More sharing options...
ZAZ Posted January 9, 2018 Share Posted January 9, 2018 Sannybuilder have 2 compiling functions 1. "compile" -> sanny compiles to that folder where the sourcetext is stored 2. "compile+copy" -> sanny compiles to that folder where the sourcetext is stored and copy result to game dir, depending to setting at Tools > Options > General CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...