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Editing External scripts in main.scm


frankandbeans
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frankandbeans

I'm trying to edit the impound script found in main.scm so that the guards will ignore CJ if he's wearing the cop outfit, but when I make any change at all and compile it, I see no difference ingame whatsoever whether I load a previous save or start a new game. Is the impound hardcoded or something?

 

edit: figured it out finally. Reason I didn't see any changes ingame is because I was compiling the main.txt without the script.img in the same folder. As a result, sannybuilder was probably creating unmodified script.img instead...

Edited by frankandbeans
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Sannybuilder have 2 compiling functions

1. "compile" -> sanny compiles to that folder where the sourcetext is stored

2. "compile+copy" -> sanny compiles to that folder where the sourcetext is stored and copy result to game dir, depending to setting at Tools > Options > General

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