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TomiiM

I need help with my script of killer peds

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TomiiM

Welcome to all, i need some help for a series of mods that I'm creating. This mods try to recreate serial killers in gta but I have a very basic knowledge about modding and i need help in.

 

*When I point to a ped, he raises his hands and i dont like it

*When i kill a mod, it does not appear again and I would like it to do so

*How can I do to have a climate in the area of ​​the mod?

 

Please help me

PD: Excuse me if my English is poorly written

 

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Sanmodder

if you want to have more impressions, add my code

Welcome to all, i need some help for a series of mods that I'm creating. This mods try to recreate serial killers in gta but I have a very basic knowledge about modding and i need help in.

 

*When I point to a ped, he raises his hands and i dont like it

*When i kill a mod, it does not appear again and I would like it to do so

*How can I do to have a climate in the area of ​​the mod?

 

Please help me

PD: Excuse me if my English is poorly written

 

{$CLEO .CS}0000: nop Model.Load(#MICRO_UZI)Model.Load(#MP5LNG)Model.Load(#AK47)Model.Load(#M4)Model.Load(#TEC9)038B: load_requested_models while true    wait 0     if or       not Model.Available(#MICRO_UZI)       not Model.Available(#MP5LNG)       not Model.Available(#AK47)       not Model.Available(#M4)       not Model.Available(#TEC9)    jf break end 0209: [email protected] = random_int_in_ranges 28 32 while true    repeat    wait 0     until if  Player.Defined(0)    Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])    if       0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 2650.0 find_next 1 pass_deads 0 //IF and SET     then        if            not actor.Dead([email protected])        then            if                 not Actor.HasWeapon([email protected], [email protected])            then             Actor.GiveWeaponAndAmmo([email protected], [email protected], 9000)            Actor.WeaponAccuracy([email protected]) = 88            060B: set_actor [email protected] decision_maker_to 3            077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 4 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 5 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 7 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 8 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 9 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 10 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 11 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 12 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 13 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 14 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 22 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 17 // see ped.dat             end        end    endend 

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spyderblack66

:evilgrin: as I do with the coordinates they are not marked there to put them


how did you do to put it blank and write the codes you tell me please

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Sanmodder

:evilgrin: as I do with the coordinates they are not marked there to put them

 

how did you do to put it blank and write the codes you tell me please

to whom this message to me :)

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TomiiM

 

if you want to have more impressions, add my code

Welcome to all, i need some help for a series of mods that I'm creating. This mods try to recreate serial killers in gta but I have a very basic knowledge about modding and i need help in.

 

*When I point to a ped, he raises his hands and i dont like it

*When i kill a mod, it does not appear again and I would like it to do so

*How can I do to have a climate in the area of ​​the mod?

 

Please help me

PD: Excuse me if my English is poorly written

 

{$CLEO .CS}0000: nop Model.Load(#MICRO_UZI)Model.Load(#MP5LNG)Model.Load(#AK47)Model.Load(#M4)Model.Load(#TEC9)038B: load_requested_models while true    wait 0     if or       not Model.Available(#MICRO_UZI)       not Model.Available(#MP5LNG)       not Model.Available(#AK47)       not Model.Available(#M4)       not Model.Available(#TEC9)    jf break end 0209: [email protected] = random_int_in_ranges 28 32 while true    repeat    wait 0     until if  Player.Defined(0)    Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])    if       0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 2650.0 find_next 1 pass_deads 0 //IF and SET     then        if            not actor.Dead([email protected])        then            if                 not Actor.HasWeapon([email protected], [email protected])            then             Actor.GiveWeaponAndAmmo([email protected], [email protected], 9000)            Actor.WeaponAccuracy([email protected]) = 88            060B: set_actor [email protected] decision_maker_to 3            077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 4 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 5 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 7 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 8 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 9 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 10 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 11 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 12 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 13 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 14 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 22 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 17 // see ped.dat             end        end    endend 

 

 

 

What is this?

060B: set_actor 3@ decision_maker_to 3

077A: set_actor 3@ acquaintance 4 to_actors_pedtype 0

Edited by TomiiM

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Sanmodder

 

 

if you want to have more impressions, add my code

Welcome to all, i need some help for a series of mods that I'm creating. This mods try to recreate serial killers in gta but I have a very basic knowledge about modding and i need help in.

 

*When I point to a ped, he raises his hands and i dont like it

*When i kill a mod, it does not appear again and I would like it to do so

*How can I do to have a climate in the area of ​​the mod?

 

Please help me

PD: Excuse me if my English is poorly written

 

{$CLEO .CS}0000: nop Model.Load(#MICRO_UZI)Model.Load(#MP5LNG)Model.Load(#AK47)Model.Load(#M4)Model.Load(#TEC9)038B: load_requested_models while true    wait 0     if or       not Model.Available(#MICRO_UZI)       not Model.Available(#MP5LNG)       not Model.Available(#AK47)       not Model.Available(#M4)       not Model.Available(#TEC9)    jf break end 0209: [email protected] = random_int_in_ranges 28 32 while true    repeat    wait 0     until if  Player.Defined(0)    Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])    if       0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 2650.0 find_next 1 pass_deads 0 //IF and SET     then        if            not actor.Dead([email protected])        then            if                 not Actor.HasWeapon([email protected], [email protected])            then             Actor.GiveWeaponAndAmmo([email protected], [email protected], 9000)            Actor.WeaponAccuracy([email protected]) = 88            060B: set_actor [email protected] decision_maker_to 3            077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 4 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 5 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 7 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 8 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 9 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 10 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 11 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 12 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 13 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 14 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 22 // see ped.dat             077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 17 // see ped.dat             end        end    endend 

 

 

 

What is this?

060B: set_actor 3@ decision_maker_to 3

077A: set_actor 3@ acquaintance 4 to_actors_pedtype 0

 

Acquaintance options:

4 - Hate

3 - Dislike

2 - Like

1 - Respect

--------------------------------------------------------------------------------------

077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0

--------------------------------------------------------------------------------------

0 PLAYER1

1 PLAYER2

2 PLAYER_NETWORK

3 PLAYER_UNUSED

4 CIVMALE

5 CIVFEMALE

6 COP

7 GANG1 (Ballas)

8 GANG2 (Grove Street Families)

9 GANG3 (Los Santos Vagos)

10 GANG4 (San Fierro Rifa)

11 GANG5 (Da Nang Boys)

12 GANG6 (Mafia)

13 GANG7 (Mountain Cloud Triad)

14 GANG8 (Varrio Los Aztecas)

15 GANG9 (unused)

16 GANG10 (unused)

17 DEALER

18 MEDIC

19 FIREMAN

20 CRIMINAL

21 BUM*

22 PROSTITUTE

23 SPECIAL

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