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Custom map objects - how to prelight?


Tut98
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Hello.

 

I'm struggling to understand how to light my custom objects. They are modelled and exported with 3ds max, Kam's dff exporter. Link to issue: https://imgur.com/a/IBJa3

When a headlight or gunflash appear near the building, it will use the light source to light itself up.

 

Is there a simple and non time consuming way to fix this issue? I have to admit that I have seen a few topics, but many of which are way too hard to understand and are too advanced for this little change.

 

Thanks in advance, I hope I made myself clear. It's worth noting that I am testing and using the models on MTA:SA.

 

 

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