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Legion of Hell

What is your opinion on GTA V

Your opinion on GTA V  

170 members have voted

  1. 1. What is your opinion on GTA V

    • A beautiful, amazing, well-written, masterpiece
    • A good GTA game
    • A good game, but average for GTA game
    • A game with a lot of unused potential
    • A bad game
    • A game with a lot of flaws
    • A flawed masterpiece with unused potential


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Le biatch

 

@Anthony

Laugh it up chucko. We have till october to see what they have in store for us. Doubting is the pathway to believing for the non objectionable 😉

 

Oh, and if you didn't know already, I'm the one that put the "mystery" thread in a stand still. Yes..I'm the "baby" with untethered emotion that showed everyone the Truth of the mural. And I could not be any happier to stop that madness.

Dude I even showed you an Interview where Rockstar confirmed that no SP dlc is coming. Its also been more than 4 years since release, a story dlc makes no sense at this point.

 

And hell I dont care anymore, I want them to focus on GTA VI

I know but one can still dream, no? Unfortunately we are gonna have to wait a good while after rdr2 comes out to hear any news of VI (if they even have plans for it anytime soon).

Im sure NG red dead is gonna be epic by itself.

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NumberNineLarge

A game not without its flaws, though still very solid overall.

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Redolver

In all reality i like this game but try to compare it to GTA IV or GTA Vice City or even San Andreas...

It's just missing that one GTA piece

Edited by BLADE_San_Andreas

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Le biatch

In all reality i like this game but try to compare it to GTA IV or GTA Vice City or even San Andreas...

It's just missing that one GTA piece

You're absolutely right! It definitely IS missing something and it was under our noses the whole time. I'll give you a hint...its 4 letters😉

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gtafaninwest

It was okay. It had a lot of potential which was wasted away. And Los Santos didn't feel like Los Angeles, not the hood at least.

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Big_Smiley

It was okay. It had a lot of potential which was wasted away. And Los Santos didn't feel like Los Angeles, not the hood at least.

R* could have made the ghetto parts a lot better but seeing that V wasn't centerd around gangs obviously, I didn't care much playing as franklin while checking out some neighborhoods around LS the first time i played V. I do think Vagos hood showing your typical projects in the hood looked grate. The area had some grate detail Imo. You really want that hood feel, SA definitely still holds out. Edited by Big_Smiley

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gtafaninwest

 

It was okay. It had a lot of potential which was wasted away. And Los Santos didn't feel like Los Angeles, not the hood at least.

R* could have made the ghetto parts a lot better but seeing that V wasn't centerd around gangs obviously, I didn't care much playing as franklin while checking out some neighborhoods around LS the first time i played V. I do think Vagos hood showing your typical projects in the hood looked grate. The area had some grate detail Imo. You really want that hood feel, SA definitely still holds out.They made South LS too small with very few homes in Strawberry, and East LS way too industrial.

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DeathMachine15

Pros:

Awesome missions

Awesome graphics

Tons of awesome content

Well-optimized pc port

 

Cons:

Plays like a 6th gen gta

Terrible radio

Zero atmosphere

Zero challenge

Terrible story

(Mostly) Terrible characters

Special abilities and three protagonists make it not even feel like gta at times.

 

Overall: 7/10 a solid title, but definitely not without its flaws.

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the gta psychopath

It's awesome what I like about it is that the graphics are great engaging story and many places to explore and don't get me started on the collectibles I could go on all day about how awesome this game is and to me not much awful about this game I would rate

10/10 overall

Edited by the gta psychopath

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SmokesWithCigs

didn't live up to my expectations on ps3 and next gen. it could've been better. if the game wasn't broken i.e., briefcases that appeared at undersea wrecks , the weed farm raid respawning weekly, all asset business triggered especially the downtown taxi asset it would've made me like the game much more. the game also should keep going after you beat it i.e. random events, altruist shootout, etc. I wish the game engine ran like red dead redemption where there were constant random events of a large variety, the shop robberies for example and construction rescue. there could have been large varieties of those and more lost mc random events. If I made this game I would've made balla and vagos random events as well. the came had customization but I would've had better hair styles and clothes for franklin and also we would still get the weapons and vehicles and clothes from online up to this point in time. it would've been great if we got lowriders and bennies lowrider shop.

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Gettin up

Best GTA so far. I want VI.

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DylRicho

A very good game. Mods make it better.

 

The story could have been better and longer to take advantage of the characters, organizations and map more.

 

But the visuals are beautiful.

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Charlesalb8777
On 12/22/2017 at 9:16 AM, Failure said:

Lots of unused potential, especially with regards to map, characters, story, cars and side-content.

 

Stunning visuals aside, there's nothing "revolutionary" about this game. This is quite bad, considering that this is the second most expensive game to be developed, and most of all, this is a game by Rockstar. The story is awful at best, characters are mediocre, the satire and 'comedy' is abhorrent, the vehicles could've been given more effort and the map feels extremely wasteful. Side content is woefully bad. Letter scraps? Seriously? Haven't the pigeons taught them anything? And the reward for wasting your life collecting the letter scraps is just another forgettable S&F mission (aka glorified cutscene).

 

Let's talk about the characters. Remember Martin Madrazo? The guy who was introduced as the bada** cartel boss with a doctorate in criminal intimidation? Wasted potential as an antagonist, as he himself is better than the clowns you kill in ending C. What about the biker Johnny? Why did he get that s***ty death? Why couldn't they design a string of missions showing a brutal Lost MC- TP Enterprises gang war, culminating in Trevor killing Klebitz in a shoot-out? Nope. They had to ruin one of their masterpiece of a story to prove that Trevor wasn't a baby. Michael in the reveal trailer looks nothing like Michael in the game. Why does Michael have to be a whiny idiot suffering a mid-life crisis with a dysfunctional family who runs to Lester every time he meets a problem? Franklin is just like CJ - a clueless whining naive moron. The side characters don't do any justice as well. Literally every character is a stereotype. Absolutely no one is likeable.

 

TBH vehicles were disappointing from the beginning. I won't be talking about the physics, which are crap anyway. Aside from the Oracle, Coquette, Carbonizzare, Buffalo S, Fugitive, Schwartzer and some other vehicles, none of the new vehicles which came with the game were perfectly done. They either had s***y handling specs, reused engine sounds, reused and sometimes completely out-of-place interiors or were completely butchered by the team trying to make one car imitate three real-world counterparts. Now I bring this up because, looking at the new DLC vehicles for GTA Online, with vehicles having their own specific engine sounds, correct handling files, and most of all, unique interiors which come close to the real-world. We get a plethora of weapons, but tbh all of them feel and sound the same. There's no point owning a Desert Eagle, because your standard pistol can kill someone with a shot to the thighs. Gunfighting is horrible, just like the hand-to-hand combat.

 

Even if everything is bad, the game could have redeemed itself by being mod-friendly. But thanks to V's parasitic cousin GTA Online, it isn't. On the topic of Online, if all the content like Bikers, F&F, Import/Export and Gunrunning were added to the story mode, it would've redeemed the game's flaw of poor quality side-missions. Not being mod-friendly severly eroded the game's life-span. I personally know no one who plays GTA V everyday.

 

Now there are some things which make it a great game, like the comparatively less problematic PC version, interesting dialogue, soundtrack, music, graphics and visuals. But these things don't make it a great GTA game, as it lacks on several important criteria which constitute a great GTA game. I don't see how a SP DLC, which unless it completely overhauls the game's engine and physics, can change anything, especially if all it's just a stupid mission pack with a stupid alien invasion storyline.

 

V isn't a bad game. It's a good game, a great game even for that matter. But in terms of being a GTA game, it's just a bit below the line.

 

tl;dr It just feels like the game tried to be a bit of everything, and failed badly in most of them.

" I won't be talking about the physics, which are crap anyway"

 

But Idiot, what do you expected from the old Xbox 360? You can complain about characters and story, but never about physics, because it would lead CPU limitations:

Complain about anything that isnt related with specs, its not a good idea to play the game at 8FPS for better physics,etc

 

Just answer me: Can a 2005 PC run GTA V with better physics, mechanics?

 

If only Sony and Microsoft didnt use that crappy Jaguar CPU, everything could be better in PS4 and XB1, but yeah, they would have to spend more money after how much they lossed with PS3 and X360

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Max.pain

a game with a lot of unused potential. almosy every flaw of this game exists because of gta online. such as car physics, it is clear they downgraded it for gta online and got lazy to make some other for singleplayer. people complained about it not having enough interiors but the game has the most interiors in the series and they’re not just useble outside the storyline missions and online which looked so funny in a game called gta because this game  has really gotten killed for more money.

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El Penguin Bobo

My opinion on it? A very great game that got overshadowed by Online. I would loved a DLC to the game by now. But unfortunately, Online has taken over. 

 

I wrote a whole review about it on this section. 

 

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SonOfLiberty
1 hour ago, Charlesalb8777 said:

" I won't be talking about the physics, which are crap anyway"

 

But Idiot, what do you expected from the old Xbox 360? You can complain about characters and story, but never about physics, because it would lead CPU limitations:

I'll cut you some slack since you're new here, but next time you bump a 2 year old post to call someone an "idiot" you wont be so lucky. Don't do it again.

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Charlesalb8777
2 minutes ago, SonOfLiberty said:

I'll cut you some slack since you're new here, but next time you bump a 2 year old post to call someone an "idiot" you wont be so lucky. Don't do it again.

Since you cared about physics, better cared about the CPU in the 1st place

 

https://www.gamespot.com/forums/system-wars-314159282/xbox-one-and-ps4-cpu-less-than-a-quarter-the-grunt-29399076/

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El Penguin Bobo

I'm pretty sure Rockstar changed the physics because people kept complaining about IV's physics, even Dan Houser didn't like it if I recall correctly.

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Ryo256
8 hours ago, El Penguin Bobo said:

I'm pretty sure Rockstar changed the physics because people kept complaining about IV's physics, even Dan Houser didn't like it if I recall correctly.

Yet they kept the worst parts of it e.g like taking a lifetime just to get up from a fall or getting rammed out of your car after almost every accident.

The direction that Rockstar took in development of GTA V always baffles me.

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El Penguin Bobo
Posted (edited)
36 minutes ago, Ryo256 said:

like taking a lifetime just to get up from a fall

This happens in neither game. What kind of mods did you install?

 

36 minutes ago, Ryo256 said:

getting rammed out of your car after almost every accident.

This happens a lot in IV, but it happens less often in V.

 

36 minutes ago, Ryo256 said:

The direction that Rockstar took in development of GTA V always baffles me.

And which "direction" you think they took exactly? 

Edited by El Penguin Bobo

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Max.pain
Posted (edited)
11 minutes ago, El Penguin Bobo said:

 

i finished gta 4 more than three times and it just happened like four times at total. it looks like people don’t drive that good

Edited by Max.pain

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El Penguin Bobo
Just now, Max.pain said:

i finished gta 4 more than three times and it just happened like four times at total. it looks like people don’t drive that good

lol, you quoted me like i said that. 

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Max.pain
Posted (edited)
6 hours ago, El Penguin Bobo said:

lol, you quoted me like i said that. 

sorry i didn’t know it would show your name there when i selected it from your post lol

Edited by Max.pain

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Ryo256
12 minutes ago, El Penguin Bobo said:

This happens in neither game. What kind of mods did you install?

And which "direction" you think they took exactly? 

No, the time it takes for you get up from the ground and stand up is very long, countless people of have been murdered by the police in their playthrough. In fact I was watching one video by GamingLemon in his first GTA V funtage (xbox 360), he got knocked out by the train and yelling at Franklin to get up before the train runs out because he wanted to climb it in time. You don't get that problem in games like III, VC and SA.

 

Quote

This happens a lot in IV, but it happens less often in V.


I have almost never been knocked out in GTA IV in my car because the default mode of driving there is to be in control and not speed your way through the city. GTA V on the other hand has a larger map and faster cars along with the arcade-y style of driving that makes it difficult for you to drive like a sane person so the fact you get knocked out of your car more frequently in GTA V has been a contradictory mechanic for me when you are expected to be driving really fast. Not the mention, it is way more easier to die when you are knocked out in GTA V than it is in IV. This is why I never found it to be that much of an issue in IV because you can always expect your character survive it. Also I agree, you almost never get knocked out of your car in GTA Online tho but Story mode has always been a different case for me.

Quote


And which "direction" you think they took exactly? 


The direction I'm referring is how Rockstar wants the best of both of GTA IV and San Andreas in GTA V but they always ended up cherry-picking the worst features out of them. Like if you really wanna take something out of GTA IV, why not take their intelligent police AI that actually tries to arrest you? No, apparently they took San Andreas' AI where the police will just straight out kill you instead. Or another example of how annoying it is to stay below the radar when flying a slow-ass plane like you did in San Andreas, that makes a return for some reason because why not. This is the direction I'm pointing out, it's like they want to annoy the players or something by picking out the weakest features of previous GTA titles. Also it's kinda disheartening that there are not enough car chases with shooting in GTA V compared to previous games.

 

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Charlesalb8777
15 hours ago, El Penguin Bobo said:

I'm pretty sure Rockstar changed the physics because people kept complaining about IV's physics, even Dan Houser didn't like it if I recall correctly.

What you talking about? nobody complained, the problem about IV´s physics is:

-That game came out in 2008(just 4 years later after GTA SA), The leap on physics is very very huge for 4 years

Also compare those physics with 2007 games like Assassins Creed 1 and Uncharted 1

-It caused perfomances issues on PS3 and X360:

at 7:24 the Xbox 360 dropped at freaking 12FPS

 

In summary: for 2008 game, it should belonged on a PC game those physics, not the Xbox 360

 

For 2013 standards, GTA V has great physics, isnt behind of their time or outdated, the jump from GTA SA to GTA V physics in 9 years is great

 

CPU doesnt only determine physics, isnt mainly maded for graphics

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El Penguin Bobo
7 hours ago, Ryo256 said:

No, the time it takes for you get up from the ground and stand up is very long, countless people of have been murdered by the police in their playthrough.

Hm, I never realized it.

 

7 hours ago, Ryo256 said:

You don't get that problem in games like III, VC and SA.

That's because cops just stop shooting at you when you're on the ground. (which makes no sense) It's even more of an annoyance in the 3D era because if you get dropped down, your chances of getting busted by a cop nearby is pretty high.

 

7 hours ago, Ryo256 said:

I have almost never been knocked out in GTA IV in my car because the default mode of driving there is to be in control and not speed your way through the city. GTA V on the other hand has a larger map and faster cars along with the arcade-y style of driving that makes it difficult for you to drive like a sane person.

Each to their own.

 

7 hours ago, Ryo256 said:

why not take their intelligent police AI that actually tries to arrest you? No, apparently they took San Andreas' AI where the police will just straight out kill you instead.

I agree with this. Hopefully they bring it back on VI.

 

7 hours ago, Ryo256 said:

another example of how annoying it is to stay below the radar when flying a slow-ass plane like you did in San Andreas, that makes a return for some reason because why not. 

Um, this was only for one mission, so I don't see how this is a complaint. And I saw the mission easier because you didn't have random ass trees spawning like in SA.

 

7 hours ago, Ryo256 said:

This is the direction I'm pointing out, it's like they want to annoy the players or something by picking out the weakest features of previous GTA titles.

All I know is, if they don't bring back that hunger system from SA, we straight.

 

7 hours ago, Ryo256 said:

Also it's kinda disheartening that there are not enough car chases with shooting in GTA V compared to previous games.

Maybe this is just me, but I honestly don't like car chases. Especially if you have to SHOOT at them at the same time. It's tedious and boring and I'm glad V toned it down a bit. (IV had a lot of this for some reason)

 

 

1 hour ago, Charlesalb8777 said:

What you talking about? nobody complained,

Most people did complain actually, mostly directed to the driving physics.

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Ryo256
29 minutes ago, El Penguin Bobo said:

Hm, I never realized it.

Right at time mark 1:00 you can notice that Michael take few seconds longer to get up than Niko. IMO that's making a restrictive feature even more painful.

 

 

Quote

Um, this was only for one mission, so I don't see how this is a complaint. And I saw the mission easier because you didn't have random ass trees spawning like in SA.

Actually it's two missions, one where you steal the plane off the Lost and the other where you hijack a military plane midway. SA only had this in one mission. While SA used its environment to slow you down, GTA V uses scripts to make sure your plane doesn't reach the speed to catch up because it seems to be emulating that one mission I mentioned from SA. That's the point I'm making, GTA V is being artificially forced to be more like SA and it is forced to emulate the part that we are better off not having in future titles.

 

Quote

Maybe this is just me, but I honestly don't like car chases. Especially if you have to SHOOT at them at the same time. It's tedious and boring and I'm glad V toned it down a bit.

I understand your preference for not liking car chases but GTA V does have car chases but you aren't allowed to shoot the guy you are chasing, that's the frustrating part. Only one where you can shoot (other than killing Rocco for Solomon) is when you are the one being chased and guess what, you better keep your eye on the road or you gonna get knocked out of your car, facing instant death in most cases. But nonetheless, the main issue I wanna point out here is again the weird direction GTA V's development takes, like you have all these weapons for you to buy and use but not really much cases to use them no? Not enough big shootout missions nor car chases, which is what is baffling to me. If GTA V did not supply us with so many toys, I would have understood why it toned down with the gunplay. But it is not the case. Interesting enough, GTA Online has loads of car chase and gunfights, trying to avoid the mistakes of GTA IV are we Rockstar? I don't think so. Seems like they simply ignored the poor singelplayer mode.

 

Quote

(IV had a lot of this for some reason) 

 

GTA IV did have repetitive mission design but it was confident in its shooting and driving mechanics (even if some people did not like them) and therefore repeating them was in its advantage because you can always end its story with having enough fill of crime, shooting and driving that you can happily walk away satisfied (and in some cases, getting too much fill). GTA V introduces some great mechanics but not enough opportunities for us to exercise them nor as I stated before, seems to give opportunities that properly compliment the said mechanics due to a lack of a reasonable and solid direction. 

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El Penguin Bobo
6 minutes ago, Ryo256 said:

Actually it's two missions, one where you steal the plane off the Lost and the other where you hijack a military plane midway. SA only had this in one mission. While SA used its environment to slow you down, GTA V uses scripts to make sure your plane doesn't reach the speed to catch up because it seems to be emulating that one mission I mentioned from SA. That's the point I'm making, GTA V is being artificially forced to be more like SA and it is forced to emulate the part that we are better off not having in future titles.

Each to their own.

 

6 minutes ago, Ryo256 said:

Not enough big shootout missions nor car chases, which is what is baffling to me. 

There's honestly a lot of shootout missions in the game but there's only like 3 or 4 car chases. (there's another mission where you can shoot at the person you're chasing, Reposession)

 

10 minutes ago, Ryo256 said:

GTA IV did have repetitive mission design but it was confident in its shooting and driving mechanics (even if some people did not like them)

I didn't mind the repetitive missions, it was the chasing missions that bothered me.

 

11 minutes ago, Ryo256 said:

GTA V introduces some great mechanics but not enough opportunities for us to exercise them nor as I stated before, seems to give opportunities that properly compliment the said mechanics due to a lack of a reasonable and solid direction.

That's kinda the reason why GTA V needed more story missions instead of just 69. (lol) Maybe 80 would have done it.

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Ryo256
3 minutes ago, El Penguin Bobo said:

Each to their own.

It's not exactly a point of preference but more of how GTA V lacked its own identity and direction. It seems like they made checklist like "Ah, GTA SA had a flying mission where you fly below the radar for a certain amount of time so we gotta have that in our game, better script it to make sure to goes almost exactly like that.." instead of you know making a flying mission that's stands out on its own?

 

Quote

There's honestly a lot of shootout missions in the game.

But not enough. Even after the story ends in SA, you can still do gang warfare and vigilante. And in IV, you have the police system to hunt down criminals. Lost and the Damned also had infinite gang wars for you to have fun with your toy. You can always fight the police like any GTA title but you won't walk away from it alive, especially in V.

 

Quote

(there's another mission where you can shoot at the person you're chasing, Reposession)

Ah yes that was a good mission. Too bad it was one of the first ones before the game starts throwing in more scripted ones like where you chase down the boat as Michael but you can't shoot the guy off the boat until he gets on Franklin. It also ended in you losing that chase.

 

Quote

I didn't mind the repetitive missions, it was the chasing missions that bothered me.

Fair enough but I assume you will be okay with additional repeatable side missions that involved car chases and more gunfights no? That is what I think V needed.

 

Quote

That's kinda the reason why GTA V needed more story missions instead of just 69. (lol) Maybe 80 would have done it.

Indeed. This is why missions like where you are supposed to simply buy masks or practice yoga seems to be so frustrating to people. We are already lacking in story missions and they made you do misc. things instead. I think GTA V should have had a 100 story missions at least because of the three protagonists. Though 69 are more than enough if it was just one character. Plus to make some missions into a repeatable crime activity that can you can play and earn cash off whenever you feel like it. That would have definitely made GTA V better than its predecessors at least.

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Charlesalb8777
3 minutes ago, Ryo256 said:

It's not exactly a point of preference but more of how GTA V lacked its own identity and direction. It seems like they made checklist like "Ah, GTA SA had a flying mission where you fly below the radar for a certain amount of time so we gotta have that in our game, better script it to make sure to goes almost exactly like that.." instead of you know making a flying mission that's stands out on its own?

 

But not enough. Even after the story ends in SA, you can still do gang warfare and vigilante. And in IV, you have the police system to hunt down criminals. Lost and the Damned also had infinite gang wars for you to have fun with your toy. You can always fight the police like any GTA title but you won't walk away from it alive, especially in V.

 

Ah yes that was a good mission. Too bad it was one of the first ones before the game starts throwing in more scripted ones like where you chase down the boat as Michael but you can't shoot the guy off the boat until he gets on Franklin. It also ended in you losing that chase.

 

Fair enough but I assume you will be okay with additional repeatable side missions that involved car chases and more gunfights no? That is what I think V needed.

 

Indeed. This is why missions like where you are supposed to simply buy masks or practice yoga seems to be so frustrating to people. We are already lacking in story missions and they made you do misc. things instead. I think GTA V should have had a 100 story missions at least because of the three protagonists. Though 69 are more than enough if it was just one character. Plus to make some missions into a repeatable crime activity that can you can play and earn cash off whenever you feel like it. That would have definitely made GTA V better than its predecessors at least.

 

I dont think 100 missions would maded the Story good, because you focus on the FBI/IAA bullsh*t

 

I mean bring me a game that provided great story with 3 protagonists? 3 protagonists maked the story less focussed, more sub-plots, more characters, harder to write, harder to have better and more character development

I guess if you scrapped Franklin, specially when he become a third wheel after the Jewel Score

 

yeah in SA you do gang warfare, but it would been really weird and out of character for Franklin and Michael and i cant see how would worked with Trevor

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