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[HELP|SA] Material ID ingame reassignment


RiseDie01
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Hi all.

 

I'm converting all the weapons from Grand Theft Auto V and i want to know one thing.

 

For example, here it is the material panel of the pistol

 

https://imgur.com/Jn1OBmj

 

As you can see, the texture of the pistol body is marked with the ID 2

i want to make also all the weapon tints and i was wondering if there is a method to change that ID in game.

I'll explain myself: for example, i put a texture with the pink tint texture with ID 4 (and of course I put that texture in the txd archive) and i need to swap those IDs when I'm in game to change weapon texture and apply the tint to the gun.

​Is there a way to do this?

 

 

 

 

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Not sure what exactly is that you want... But I get that you want to swap ID 2 and 4. Well, what I'd do would be to select pistol model, go to edit tab and select "faces". If you scroll down a bit you'll see "select ID/Set ID" for materials. I'd type 2, select, then set to ID 5. Then select ID 4 and set it as 2 and ID 5 as 4. Then rearrange material IDs and voila.

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Not sure what exactly is that you want... But I get that you want to swap ID 2 and 4. Well, what I'd do would be to select pistol model, go to edit tab and select "faces". If you scroll down a bit you'll see "select ID/Set ID" for materials. I'd type 2, select, then set to ID 5. Then select ID 4 and set it as 2 and ID 5 as 4. Then rearrange material IDs and voila.

 

Yes, i want to swap those two Material ids but during the game, not in 3ds Max.

Alternatively, is there a way to change texture to a model always ingame? Maybe with a cleo script?

Edited by RiseDie01
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I think you'll have better chance with making 2 models and switching between them through cleo.

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