Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

GTA 3D Era Modding Requests & Finds


Recommended Posts

Hello,

 

I'm currently stuck @ exporting a single skin mod out of 3DS Max. Kam's GTA Scripts keep crashing and I can't really figure it out.

3ds Max file: download

 

Thanks for Help

 

Greetings

Edited by Noneatme
Link to post
Share on other sites

Just a simple request could someone make a weapon pack of all original gta sa weaps but make them with textures similar to the original textures so it doesnt cause any fps drops and it would be good if you made it completely different from the original.

If you have the time this would be great

Link to post
Share on other sites

http://www.gtagarage.com/mods/show.php?id=7402

 

70% of you don't search is there mod already

 

I figured out dat that take much less time than register here and post request... :blink:

Link to post
Share on other sites

I'm trying to get these modded for me, If anyone would do It for me I would LOVE U!


Buick Lesabre Custom 2004


9hYqYpT.jpg


0HnB8mI.jpg


IogsOZu.jpg\


Oldsmobile Rocket 88


vge7Ba6.jpg


14rQNOf.jpg


hW5KZjQ.jpg


GFEdMbA.jpg


Oldsmobile Omega 1990


of3iLDU.jpg


XFuOzxc.jpg


wHsRnoc.jpg


vuucpM9.jpg


716oJVJ.jpg


Chrysler Town & Country 2015


p9EmLds.jpg


H2HjWqP.jpg


se7w3Aw.jpg


jz1A5YP.jpg


VzpZOvP.jpg


uEB4Phr.jpg


Hyundai Cube 2009


zNdhLEO.jpg


vcBMXAI.jpg


nrH8ghI.jpg


HEfN1YA.jpg


Good Bye,


OldsmobileLOVER


Edited by OldsmobileLOVER
Link to post
Share on other sites

Can anybody give me a mod where lorry will beep when it reverse?

Credit to @uokka.

EDIT: Before you compile the script, create a folder within the CLEO folder named "AUDIO" and add in your chosen beeping sound but make sure the sound is named "SFX_REVERSE_BEEP_2.mp3". Study the script before you compile it to make sure you've done everything correctly:

 

 

{$CLEO .cs}{$OPCODE newOpcodes.ini}  // - Remove this if you have merged it into your "SASCM.INI". Regardless, "opcodes.txt" has to have been edited accordingly, too!0000: "Plain source file: veh_reverse_beep.cs"0662: "Version 0.5 - Copyleft 2014 by uokka"0662: "Provided as is."0662: "Req/Idea: SergeantSavidge"wait 250 const    VEHICLE                 = [email protected]    VEH_POOL                = [email protected]    VEH_STRUCT              = [email protected]    VEH_MODEL               = [email protected]    VEH_GAS                 = [email protected]    VEH_GEAR                = [email protected]     AUDIO_BEEP              = [email protected]    BEEPY                   = [email protected]         newOpcodes              = [email protected]    X                       = [email protected]    Y                       = [email protected]    Z                       = [email protected]     i                       = [email protected]    TIMER                   = [email protected] // - "newOpcodes.cleo" is optional. Only used for reverse-gear coronas.if 0AAB:   file_exists "CLEO\newOpcodes.cleo"then newOpcodes = TRUEelse newOpcodes = FALSEend IF 0AC1: AUDIO_BEEP = load_3d_audio_stream "CLEO\AUDIO\SFX_REVERSE_BEEP_2.mp3"THEN    while TRUE        wait 0        // - BEGIN: Theft'ed from DK22Pac's "forallcars" function.        0A8D: VEH_POOL = read_memory 0xB74494 size 4 virtual_protect 0        VEH_POOL += 0x4        0A8D: VEH_POOL = read_memory VEH_POOL size 4 virtual_protect 0        FOR i = 0 to 27904 step 0x100            0A8D: VEHICLE = read_memory VEH_POOL size 1 virtual_protect 0            000A: VEH_POOL += 0x1            if and                0029: VEHICLE >= 0x00                  001B: 0x80 > VEHICLE            then                005A: VEHICLE += i        // - END: Theft.                IF 0ABE:   vehicle VEHICLE engine_on                THEN                    0441: VEH_MODEL = car VEHICLE model                    0AB1: call_scm_func @BeepyTrucks num_params 1 VEH_MODEL store_to BEEPY                    if BEEPY == TRUE                    then                        0A97: VEH_STRUCT = car VEHICLE struct                        0A8E: VEH_GAS = VEH_STRUCT + 0x49C  //  Gas < 0.0 = 'Reversing'  |  Gas > 0.0 = 'Forward'                        0A8D: VEH_GAS = read_memory VEH_GAS size 4 virtual_protect 0                        if 0.0 > VEH_GAS                        then                            WHILE TRUE                                wait 0                                if 0ABE:   vehicle VEHICLE engine_on                                jf BREAK                                if 8119:   NOT car VEHICLE wrecked                                jf BREAK                                 0AB8: get_vehicle VEHICLE current_gear_to VEH_GEAR  //  0 = 'Reverse-gear'                                if VEH_GEAR < 1                                then                                                             if TIMER > 1000                                    then                                        0AC5: set_play_3d_audio_stream_at_car AUDIO_BEEP car VEHICLE                                        0AAD: set_audio_stream_state AUDIO_BEEP to 1                                        TIMER = 0                                    end                                    if newOpcodes == TRUE                                    then GoSub @ReverseGearCoronas                                    end                                else BREAK                                end                            END // WHILE                        end                    end                END            end        END // FOR    end // whileELSE 0A93: end_custom_thread  // Couldn't load sound file.END  :BeepyTrucksIF [email protected] == #[email protected] == #[email protected] == #[email protected] == #[email protected] == #[email protected] == #PETROTHEN    0AB2: ret 1 TRUEELSE    if or    [email protected] == #FLATBED    [email protected] == #PACKER    [email protected] == #RDTRAIN    [email protected] == #DFT30                                                      [email protected] == #COACH    [email protected] == #BUS    then        0AB2: ret 1 TRUE    else        if or        [email protected] == #DUMPER        [email protected] == #JOURNEY        [email protected] == #TRASH        [email protected] == #CEMENT        [email protected] == #FIRELA                                                          [email protected] == #DOZER        then            0AB2: ret 1 TRUE        end    endEND0AB2: ret 1 FALSE  :ReverseGearCoronas// - Taillight dummy.if 0D5F: get_vehicle VEHICLE dummy_element 1 position 0 to X Y Z invert_x false // IF and SETthen    0D53: draw_corona_with_texture 0 color 255 255 255 255 on_entity VEH_STRUCT at X Y Z size 0.3    if X <> 0.0    then        X *= -1.0        0D53: draw_corona_with_texture 0 color 255 255 255 255 on_entity VEH_STRUCT at X Y Z size 0.3    endend// - Additionaly taillight dummy used by some trucks.if 0D5F: get_vehicle VEHICLE dummy_element 3 position 0 to X Y Z invert_x false // IF and SETthen    0D53: draw_corona_with_texture 0 color 255 255 255 255 on_entity VEH_STRUCT at X Y Z size 0.2    if X <> 0.0    then        X *= -1.0        0D53: draw_corona_with_texture 0 color 255 255 255 255 on_entity VEH_STRUCT at X Y Z size 0.3    endendreturn 

 

 

Edited by SergeantSavidge
Link to post
Share on other sites

I'm trying to get these modded for me, If anyone would do It for me I would LOVE U!

Buick Lesabre Custom 2004

 

9hYqYpT.jpg

0HnB8mI.jpg

IogsOZu.jpg\

Oldsmobile Rocket 88

vge7Ba6.jpg

14rQNOf.jpg

hW5KZjQ.jpg

GFEdMbA.jpg

Oldsmobile Omega 1990

of3iLDU.jpg

XFuOzxc.jpg

wHsRnoc.jpg

vuucpM9.jpg

716oJVJ.jpg

Chrysler Town & Country 2015

p9EmLds.jpg

H2HjWqP.jpg

se7w3Aw.jpg

jz1A5YP.jpg

VzpZOvP.jpg

uEB4Phr.jpg

Hyundai Cube 2009

zNdhLEO.jpg

vcBMXAI.jpg

nrH8ghI.jpg

HEfN1YA.jpg

 

Good Bye,

OldsmobileLOVER

I can make all this cars. contact me [email protected] Edited by TJGM
Link to post
Share on other sites

Is there a CLEO script out there that replaces the way CJ accelerates in vehicles so it matches when an NPC accelerates? Like, instead of repeating gear audio 4-5 times, would it be possible to play the idle engine audio slowly getting higher in pitch until CJ reaches a certain speed, then loop the final gear audio. Is that possible to make in CLEO?

Link to post
Share on other sites

Can anyone make GTA IV REALISTIC HUD for SA??

Looks like GTA IV Hud by DK22Pac...

NOT Alexander Blade PLEASE,

 

 

 

Please make IV HUD

Or looks like [WIP|SA] IV Interface.

 

Please give me a link the

IV Interface

or

 

 

Please Make IV Radar style

With this:

 

-Waypoint Stripe style GPS

-Health Bar on RADAR

-IV style death(Not Must) and other...

 

 

Please give me

 

Link to post
Share on other sites

Can someone supply me with a version of this that does not contain the HD Claude model/texture. The texture does not properly work and I have tried many things to get it to work.

Edited by Zeratul420
Link to post
Share on other sites

Can someone supply me with a version of this that does not contain the HD Claude model/texture. The texture does not properly work and I have tried many things to get it to work.

Simple, just don't install the HD Claude-related files.

Link to post
Share on other sites

Simple, just don't install the HD Claude-related files.

 

 

 

 

Really? Then which ones are the HD Claude-related files? To me it all looks like one package within the GTA file overwrite, unless I'm mistaken.

Screenshot below:

 

 

lt3fsbV.png

 

 

 

 

 

Link to post
Share on other sites

Really? Then which ones are the HD Claude-related files? To me it all looks like one package within the GTA file overwrite, unless I'm mistaken.

Screenshot below: -snip-

Oh, I assumed that the archive would only consist of the vehicles' respective .DFF and .TXD files. It's a bit silly to include the entire gta3.IMG file in a mod such as this, really. However, there is a way to keep Claude unmodified and keep the vehicles in the process.

Open the gta3.IMG file that came with the HD vehicles pack using an IMG editor and highlight all of the vehicles' .DFF and .TXD files (I assume that they will all be at the bottom of the list since they were probably modified last). Export them somewhere easily accessible. Then, open your gta3.IMG file and import all of the aforementioned files. Rebuild the archive and then you're done!

Edited by SergeantSavidge
Link to post
Share on other sites

Oh, I assumed that the archive would only consist of the vehicles' respective .DFF and .TXD files. It's a bit silly to include the entire gta3.IMG file in a mod such as this, really. However, there is a way to keep Claude unmodified and keep the vehicles in the process.

 

 

Open the gta3.IMG file that came with the HD vehicles pack using an IMG editor and highlight all of the vehicles' .DFF and .TXD files (I assume that they will all be at the bottom of the list since they were probably modified last). Export them somewhere easily accessible. Then, open your gta3.IMG file again and import all of the aforementioned files. Rebuild the archive and then you're done!

 

Silly indeed... Great idea, that should work just fine :cool:. I'll try that as soon as I'm "done" modding VC.

Link to post
Share on other sites

Help me, my pc can't import TXD file, please upload DFF & TXD folder . Thanks all

Could you be any less specific? Your PC can't open .TXD files because you probably don't have a .TXD file editor installed. Download TXD Workshop or something.
Link to post
Share on other sites

 

Help me, my pc can't import TXD file, please upload DFF & TXD folder . Thanks all

Could you be any less specific? Your PC can't open .TXD files because you probably don't have a .TXD file editor installed. Download TXD Workshop or something.

 

 

 

My problems, hope you help me :panic:

 

1.jpg

Link to post
Share on other sites

 

 

Help me, my pc can't import TXD file, please upload DFF & TXD folder . Thanks all

Could you be any less specific? Your PC can't open .TXD files because you probably don't have a .TXD file editor installed. Download TXD Workshop or something.

 

 

My problems, hope you help me :panic:

 

use this:

TXD Workshop

Link to post
Share on other sites

Would it be possible to get a borderlands look, like cartoon. Cel-shaded I believe it's called. I have tried the one from SweetFX and it was great, but in SA-MP it made the chatbox and rest of the hud full with black lines, like it cellshaded the hud as well. Is it possible to get a similar look from ENB? Just thick, black outerlines on stuff.

Link to post
Share on other sites

Is there a GTA San Andreas mod which you can hear sirens even when you are outside of your car. Cause when you open the siren inside the car, you can hear it. But when you exit the car, it disappears but it is still open. Also in the AI cars.

Link to post
Share on other sites

Anyone can make/ knows a mod that

 

GTA San Andreas Emergency Vehicles' sirens can be heard even when CJ is outside of the car. Like in GTA IV and V

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.