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GTA 3D Era Modding Requests & Finds


Recommended Posts

A mod or something that can check out your sprayed tags in GTA San Andreas. For example : I sprayed over 20 tags and I want to have a map for the remaining 80, etc ... Please help, because I've sprayed over 99, and I've been riding 'round LS like a psycho and failed to find the last Gangtag (I sprayed the tags from Tagging Up Turf already)

Or maybe you could give me a mod that delete all of the Sprayed Tags

I'd appreciate your help, modders

Edited by Raiel
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could anybody please convert default car wheel models such as the blista's, rancher's, hotring's or buccaneer's wheels into parts that can be used in transfender?

 

Like this.

 

CMKoCgV.png

Edited by DannyT251
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Anyone could make an .ASI Plugin for fix the alpha texture , that not just on my mod, original rockstar model has this problem too. Sorry about my bad language, not get it ? here a pict about the problem :qIZv3rS.png

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As far as I know there was a mod that lets objects with light sources (i.e lightposts, vehicle lights, sun) have different coronas. For instance vehicles, light posts, traffic lights and the sun and even stars at night, have their own corona texture. I think it was a CLEO mod but I can't seem to find it anymore, I have deeply searched on the net for it. I would greatly appreciate it if anyone could find it or even have the mod. Thanks in advance.

Edited by Ice2045
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Anyone could make an .ASI Plugin for fix the alpha texture , that not just on my mod, original rockstar model has this problem too. Sorry about my bad language, not get it ? here a pict about the problem :

 

Just change this value in IDE:

999, treemodel, treetexture, 1, 300, 0

 

from 0 to 4 or 8 (better 4).

If your model has different number in this value - just plus 4 to this number.

Also I recommend to read about IDE flags:

http://www.gtamodding.com/index.php?title=Item_Definition#IDE_Flags

Edited by NRShaggy
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I think I'm looking for a very simple mod, but have been unable to find it.

 

I'm looking for a mod that unlocks all the Special Outfits from girlfriends, without having to date them to 100%, or a mod that sets it to 100% and unlocks the clothing.

 

I tried spaceeinstein's all-in-one-mod, but that didn't unlock the outfit at 100% and it dropped back to 35% after one date.

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Anyone could make an .ASI Plugin for fix the alpha texture , that not just on my mod, original rockstar model has this problem too. Sorry about my bad language, not get it ? here a pict about the problem :

 

Just change this value in IDE:

999, treemodel, treetexture, 1, 300, 0

 

from 0 to 4 or 8 (better 4).

If your model has different number in this value - just plus 4 to this number.

Also I recommend to read about IDE flags:

http://www.gtamodding.com/index.php?title=Item_Definition#IDE_Flags

 

how about car, skin mod, etc. ?

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I think I'm looking for a very simple mod, but have been unable to find it.

 

I'm looking for a mod that unlocks all the Special Outfits from girlfriends, without having to date them to 100%, or a mod that sets it to 100% and unlocks the clothing.

 

I tried spaceeinstein's all-in-one-mod, but that didn't unlock the outfit at 100% and it dropped back to 35% after one date.

Have you tried GTA SA Savegame Editor? You can edit your save file to get all special outfits without dating them to 100%.

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I think I'm looking for a very simple mod, but have been unable to find it.

 

I'm looking for a mod that unlocks all the Special Outfits from girlfriends, without having to date them to 100%, or a mod that sets it to 100% and unlocks the clothing.

 

I tried spaceeinstein's all-in-one-mod, but that didn't unlock the outfit at 100% and it dropped back to 35% after one date.

Have you tried GTA SA Savegame Editor? You can edit your save file to get all special outfits without dating them to 100%.

 

 

Thanks! Didn't think about that, hope it won't corrupt the savegames. Meanwhile I just spam dated Denise for the pimp outfit :p

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TheAverageAnarchist

I made a thread that got linked to here the other day, I will repost.

 

Hello people of the Gta forums.

I have recently began making machinima's for San Andreas, most of them have been little experiments up to this point.

(Like this )

The thing is that the Ped Spawner I use (and I think most people use), but it is very limited. The peds are invincible aside from you shooting them in the head, which is hard to do when you are using Camhack. You also can't do animations, or position them very easily which is pretty annoying.

Anybody have a different more advanced ped spawner?

Edited by TheAverageAnarchist
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YIbnuN>

Oh-oh sorry i forgot - if you has texture with some special borders and alpha(like on your last picture) - you can change compressing to DXT1(change it in TXD Workshop) exactly on this texture(hairs) in TXD file.

I know it's better to make asi that will fix those things, but...no one will do this...

Edited by NRShaggy
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if not transparancy his hair like ..... i cant say that :( that why i not change his hair to dxt1, btw thanks NRShaggy for your post about how to fix transparancy on buildings, trees, etc :D

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if not transparancy his hair like ..... i cant say that :( that why i not change his hair to dxt1, btw thanks NRShaggy for your post about how to fix transparancy on buildings, trees, etc :D

try to set the alpha of the hair to 242

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if not transparancy his hair like ..... i cant say that :( that why i not change his hair to dxt1, btw thanks NRShaggy for your post about how to fix transparancy on buildings, trees, etc :D

try to set the alpha of the hair to 242

 

where ?

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if not transparancy his hair like ..... i cant say that :( that why i not change his hair to dxt1, btw thanks NRShaggy for your post about how to fix transparancy on buildings, trees, etc :D

I think you have only one option - edit hair texture in photoshop to make it look better with DXT1 compression...

 

 

try to set the alpha of the hair to 242

where ?

I think Aztecas_5 thought that the hair - it is a separate object.

Edited by NRShaggy
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I'd like to request that someone make MC vests for a machinima I'm making for GTA SA. I already have the mc logos drawn up I just don't know how to make them lol. I'm wiling to compensate your time and skill.

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Well, there are already heaps of MC ped mods over @ certain SAMP Role Playing servers. If you have the logo drawn up, you should just be able to edit the texture for your own use, and provide credits in the description of your video, with a link to the ORIGINAL peds that you edited.

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I wanna request for 4 mods:

1. Can anybody make missiles in SA have recoil like GTA IV and V?

2. Can anybody make only one rhino to appear at a time when you get 6 stars?

3. Can anybody make a mod to throw grenades and molotov while in car or bike?

4. Can anybody make the camera to shake during the explosion like in GTA IV?

Hopefully my requests could be fulfilled :)

Edited by Michael_Townley
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if not transparancy his hair like ..... i cant say that :( that why i not change his hair to dxt1, btw thanks NRShaggy for your post about how to fix transparancy on buildings, trees, etc :D

I think you have only one option - edit hair texture in photoshop to make it look better with DXT1 compression...

 

 

try to set the alpha of the hair to 242

where ?

I think Aztecas_5 thought that the hair - it is a separate object.

 

I mean where to configure that ?

Edited by YIbnuN
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I request this:

 

Every time the "muzzle flash" particle goes on, a "light" is created. Yellow light or smth that matches the muzzle.. I dunno how to explain it, but I think it's simple enough.

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if not transparancy his hair like ..... i cant say that :( that why i not change his hair to dxt1, btw thanks NRShaggy for your post about how to fix transparancy on buildings, trees, etc :D

try to set the alpha of the hair to 242

 

where ?

 

edit the hair material and set the alpha to 242

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