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GTA 3D Era Modding Requests & Finds

Recommended Posts


So is there any ways to fix the mod I showed?

Make the limit adjuster, the fastman version, compatible with map mods like Alien City.

Can someone make a automatic vehicle adding tool, not replacing, like a loader software?

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Nobody will f*cking help you if you keep spamming here...

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Sorry, I was just urged to get the mods fixed. Sorry for the spams.

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On 10/6/2016 at 9:19 AM, AlexGRFan97 said:

Can anyone make a low poly SA Style LR Defender? First pic got nuked when thesprayshop disappeared from the net (would like a copy if anybody has one) and second pic was never released.


  Reveal hidden contents





The above one was never finished nor released, and I'd love to see one made.

I know I'm self-quoting something from nearly 2 years ago, and the picture's gone so I no longer have proof, but somehow Smart15 has located the first car and released it on lc:



This model is at least 12 years old, predated only by Myriad Island's cars in the lore-friendly world. The way the front lights turn inwards is unmistakeable. I have no idea where the hell he got it from.

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@MH-T99 To make everything work properly (Anime Sounds) Replace values in FLA with "unlimited".

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Got it. Thanks.

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But what is this unlimited?

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Posted (edited)

SA: Why doesn't other gangs attack each other? I mean like: For example why don't like Vagos and Ballas attack each other? Or do they?

(I think I never have seen that)


So are there any script for that if it isn't like that?

Edited by Davve95

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On 6/6/2018 at 10:22 PM, Cohex17 said:

need mod that allows you to attach objects on player (CJ). Eg. attach bag to cj's spin.


press 6

{$CLEO .cs}
0000: nop 
[email protected] = false
wait 0
until if 0ab0: 54
if [email protected] == true
    actor.DestroyInstantly([email protected])
    object.Destroy([email protected])
    0650: destroy_particle [email protected] 
    [email protected] = false
    [email protected] = true                                                                                                                                           
    04ED: load_animation "SMOKING" 
    038B: load_requested_models                                                                                                                         
    while true                                                                                                                                          
        wait 0                                                                                                                                          
        if or
            not model.Available(#bfypro)
            84EE:   not animation "SMOKING" loaded 
        jf break                                                                                                                                        
    04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 1.0 3.0 -1.0 
    [email protected] = Actor.Create(Prostitute, #bfypro, [email protected], [email protected], [email protected])                                                                                                  
    Actor.Angle([email protected]) = 103.0                                                                                                                             
    [email protected] = Object.Create(1520, [email protected], [email protected], [email protected])                                                                                                                
    070A: AS_actor [email protected] attach_to_object [email protected] offset 0.0 0.0 -0.2 on_bone 6 16 perform_animation "NULL" IFP_file "NULL" time -1                             
    0669: [email protected] = attach_particle "EXHALE" to_actor [email protected] with_offset -0.2 0.0 0.5 type 18                                                                    
    064C: make_particle [email protected] visible                                                                                                                      
    0615: define_AS_pack_begin [email protected]                                                                                                                       
    0812: AS_actor -1 perform_animation "F_SMKLEAN_LOOP" IFP "SMOKING" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 9000 // versionB             
    0643: set_AS_pack [email protected] loop 1                                                                                                                         
    0618: assign_actor [email protected] to_AS_pack [email protected]                                                                                                                 
    061B: remove_references_to_AS_pack [email protected]                                                                                                               
goto @start


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On 5/24/2018 at 5:42 AM, Diegoti said:


08D2: object [email protected]([email protected],10i) scale_model 0.3


{$CLEO}0000:while true    wait 0    if        0AB0: key_pressed 9    then        while 0AB0: key_pressed 9            wait 0        end // Ĺńëč íŕćŕňŕ č îňďóůĺíŕ ęëŕâčřŕ TAB        if            player.Defined($PLAYER_CHAR)        then            if and                not actor.Dead($PLAYER_ACTOR)                actor.Driving($PLAYER_ACTOR)            then                [email protected] = actor.CurrentCar($PLAYER_ACTOR)            else                [email protected] = 0            end            actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])            if                0AE2: [email protected] = random_vehicle_near_point [email protected] [email protected] [email protected] in_radius 100.0 find_next 0 pass_wrecked 1 // Íŕőîäčě ŕâňîěîáčëü â đŕäčóńĺ 100 ţíčňîâ            then                #BRASSKNUCKLE.Load()                [email protected] = object.Create(#BRASSKNUCKLE, 0.0, 0.0, -1000.0)                0750: set_object [email protected] visibility 0                0382: set_object [email protected] collision_detection 0                0A98: [email protected] = object [email protected] struct // Ńîçäŕ¸ě äŕěěč-îáüĺęň, ÷ňîáű čńďîëüçîâŕňü ĺăî ęŕę ńîçäŕňĺë˙ đŕęĺňű (ďîńëĺäíčé ďŕđŕěĺňđ â îďęîäĺ 0AA5)                actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])                [email protected] += 2.0                object.PutAt([email protected], [email protected], [email protected], [email protected])                repeat                    if                        803B: [email protected] <> [email protected] // Ĺńëč ýňî íĺ ŕâňîěîáčëü čăđîęŕ                    then                        [email protected] = 0.0  //                        [email protected] = 0.0 //                        [email protected] = 1.0 // Íŕďđŕâëĺíčĺ đŕęĺňű - "ââĺđő" (ďŕđŕěĺňđ direction â îďęîäĺ 0AA5)                        0A97: [email protected] = car [email protected] struct                        0AA5: call 0x737C80 num_params 8 pop 8 _target_struct [email protected] _direction [email protected] _force 1.0 _src_z [email protected] _src_y [email protected] _src_x [email protected] _weapon_type 20 _launcher_struct [email protected] // Çŕďóńęŕĺě đŕęĺňó                    end                until 8AE2: [email protected] = random_vehicle_near_point [email protected] [email protected] [email protected] in_radius 100.0 find_next 1 pass_wrecked 1 // Âűďîëí˙ĺě öčęë, ďîęŕ íĺ ďĺđĺáĺđ¸ě âńĺ ŕâňîěîáčëč â đŕäčóńĺ                object.Destroy([email protected]) // Óäŕë˙ĺě äŕěěč-îáüĺęň                #BRASSKNUCKLE.Destroy()            end        end    endend

Wow amazing script, but it makes my game get slowed :c, ill use in other things cuz im making a military remake, what about launch a rocket to the sky? :D

I will also praise something









see more photos


Edited by Sanmodder

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