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TJGM

GTA 3D Era Modding Requests & Finds

Recommended Posts

Sanmodder

Im working on my new GTA SA mod for a maybe 4 months,and i really dont know how to make ped walk,and ped car drive route.You know something like AI.I need script or mod for that allows me to change gta sa ped walk and car drive route.

 

 

 

Also i was making whole new map(In samp map editor) next to san andreas,it was a little bit far away from original san andreas map and it didnt load correctly,i think that problem is in bounderies,so how can i increase boundaries limit to make it bigger.Is it possible in fastman limit adjuster or....?

I understand that you want people and vehicles to be on the new map

you have to ask a person who is doing game and map conversions

e.g. skatefilter5

I do not do such mods

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Cohex17
Posted (edited)

How do i add particles in GTA SA.You know,i want add particles something like smoke comming from chimney. Particle possition etc. Can anyone help?

Edited by Cohex17

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chickenx4

can someone make a skin of the dreg from destiny

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a bad day

can someone make a Mitsubishi e-Evo

gh4ybip6xm7wzfilvios.jpg​

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Sanmodder
Posted (edited)

How do i add particles in GTA SA.You know,i want add particles something like smoke comming from chimney. Particle possition etc. Can anyone help?

@cohex17

this is opcode on particle

 

064B: [email protected] = create_particle "EXPLOSION_TINY" at [email protected] [email protected] [email protected] type 0

064C: make_particle [email protected] visible

064F: remove_references_to_particle [email protected]

fixed link

https://www.gtamodding.com/wiki/Particle_(SA)

but you want smoke

this is the opcode

095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 0.0 0.0 1.0 1.0 size 0.1 last_factor 0.1

 

RGBA 1.0 0.0 0.0 1.0 //red

RGBA 0.0 1.0 0.0 1.0 //green

RGBA 0.0 0.0 1.0 1.0 //blue

RGBA 0.0 0.0 0.0 1.0 //black

RGBA 1.0 0.0 1.0 1.0 //pink

RGBA 1.0 1.0 1.0 1.0 //white

Edited by Sanmodder

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Cohex17
Posted (edited)

Working on my new GTA SA Mod, Great Thief:Springfield

 

Some Photos: NIBhO6y.png

 

wYluvLZ.png

 

Guys what i can add in my mod? Some cool features?


 

 

 

How do i add particles in GTA SA.You know,i want add particles something like smoke comming from chimney. Particle possition etc. Can anyone help?

@cohex17

this is opcode on particle

064B: [email protected] = create_particle "EXPLOSION_TINY" at [email protected] [email protected] [email protected] type 0
064C: make_particle [email protected] visible
064F: remove_references_to_particle [email protected]
https://www.gtamodding.com/wiki/List_of_particle_effects

but you want smoke
this is the opcode
095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 0.0 0.0 1.0 1.0 size 0.1 last_factor 0.1

 

RGBA 1.0 0.0 0.0 1.0 //red

RGBA 0.0 1.0 0.0 1.0 //green

RGBA 0.0 0.0 1.0 1.0 //blue

RGBA 0.0 0.0 0.0 1.0 //black

RGBA 1.0 0.0 1.0 1.0 //pink

RGBA 1.0 1.0 1.0 1.0 //white

 

 

 

 

(Edit:)Thank you very much. Fan Script for particles

Edited by Cohex17

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chickenx4

can someone make a ped of ed (ed edd n eddy)

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M4rtynGTA
Posted (edited)

Would it be possible to make a script(lua or cleo) that when CJ gets "wasted" audio is played during it ? Same as the OHKO mod.

(sorry for bad english) :)

Edited by M4rtynGTA

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chickenx4

is the a cleo mod that makes cj immune to arrest when theres stars

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The Eddo

is the a cleo mod that makes cj immune to arrest when theres stars

Just type "IDoAsIPlease" while playing to toggle wanted level on or off, simple :).

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Sanmodder

is the a cleo mod that makes cj immune to arrest when theres stars

this script will help you

have fun with dogs ; )

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------thread 'hack'//--------------------------//[1] cops flee_from_player//[2] fire all cops//[3] remove_weapons cops//[4] explode all cops//[email protected] = 1 //value function 1 ~ 4//--------------------------//scan cops//[email protected] = 30.0 //[email protected] = 30.0 //[email protected] = 30.0 //float//--------------------------while true    repeat    wait 0     until if Player.Defined(0)    [email protected] = Player.WantedLevel($PLAYER_CHAR)    if not [email protected] == 0     then        Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])                                                                                                     0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 1000.0 find_next 1 pass_deads 0 //IF and SET                                            if not [email protected] == -1                                                                                                                               then 089F: get_actor [email protected] pedtype_to [email protected]                                                                                                             if 04A4:   [email protected] == 6 // == constant                                                                                                             then                                                                                                                                              if not Actor.Dead([email protected])                                                                                                                         then                                                                                                                                              if [email protected] == 1                                                                                                                                    then                                                                                                                                              if 0105:   actor $PLAYER_ACTOR near_actor [email protected] radius [email protected] [email protected] [email protected] sphere 0 on_foot                                                           then 05DD: AS_actor [email protected] flee_from_actor $PLAYER_ACTOR from_origin_radius 100.0 timelimit 10000                                                 end                                                                                                                                       end                                                                                                                                       end                                                                                                                                           if not Actor.Dead([email protected])                                                                                                                         then                                                                                                                                              if [email protected] == 2                                                                                                                                    then                                                                                                                                              if 0105:   actor $PLAYER_ACTOR near_actor [email protected] radius 10@ [email protected] [email protected] sphere 0 on_foot                                                           then 0326: [email protected] = create_actor [email protected] fire                                                                                                         end                                                                                                                                       end                                                                                                                                       end                                                                                                                                           if not Actor.Dead([email protected])                                                                                                                         then                                                                                                                                              if [email protected] == 3                                                                                                                                    then                                                                                                                                              if 0105:   actor $PLAYER_ACTOR near_actor [email protected] radius [email protected] [email protected] [email protected] sphere 0 on_foot                                                           then 048F: actor [email protected] remove_weapons                                                                                                            end                                                                                                                                       end                                                                                                                                       end                                                                                                                                           if not Actor.Dead([email protected])                                                                                                                         then                                                                                                                                              if [email protected] == 4                                                                                                                                    then                                                                                                                                              if 0105:   actor $PLAYER_ACTOR near_actor [email protected] radius [email protected] [email protected] [email protected] sphere 0 on_foot                                                           then                                                                                                                                              Actor.StorePos([email protected], [email protected], [email protected], [email protected])                                                                                                                020C: create_explosion_with_radius 0 at [email protected] [email protected] [email protected]                                                                                              end                                                                                                                                       end                                                                                                                                       end            end        end    endend

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Diegoti
Posted (edited)

Help as you can/want :D

-1) Make 80% NPC cars are locked (cant be stolen)

-2) 2 police stars when you steal a car

-3) 1 police star when you collide other car

Edited by Diegoti

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a bad day

I have lots of requests, for a complete realistic GTA San Andreas. (I'm not sure if some of these are already made)

1. Stray Animals on the streets. (e.g, dogs and cats walking on the streets, and they attack you if you provoke them)

2. Cars on the streets must be locked, and after you try opening that locked vehicle, the NPC drives away and calls the cops.

3. New car physics engine, like RAGE. (ragdoll physics not needed, as that mod is already made)

4. Water waves.

5. Sharks attack people swimming.

6. Realistic reloading like FPS games. (magazine being taken off, then cocking the gun)

7. Police must use tazers instead of killing criminals, for an increase of chance to arrest the criminal.

8. When you die, there will be a cutscene where you will be brought to the hospital. When you're arrested, there must be a cutscene that the cops make you sit in the back seat of the police car.

9. Peds don't appear twice in your FOV.

10. More weather like windy, snowy, spring, autumn, etc.

11. In Ammu-Nation, the salesman must not shoot you when you shoot your gun in the targets scattered all around the shop.

12. Salesmen/women in clothes store must not react when you target them with only fists.

13. FBI Trucks must chase you when you have a 5-star wanted level.

14. S.W.A.T Tanks must chase you when you have a 6-star wanted level instead of just Barracks and Rhinos.

15. CJ must put his other weapons in his backpack, and you must have a backpack as well that can be bought at somewhere. He can also use his pockets for smaller objects.

16. You get a 3-star wanted level when you're carrying a weapon when a cop sees you.

17. When you activated a vigilante sub-mission, you will not have a wanted level anytime until you quit the sub-mission.

 

Hmm.. I guess those requests will be impossible. But, some professional modders can do that.

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Sanmodder

I will extend your list
18 so that the army would shoot from tanks
19 to be sex in strip clubs
20 real prostitutes and there was sex in the car and behind the car
21 that military helicopters would fly
22 that people fly helicopters
23 that the police of Carl and other thugs would bring them to the police and to interrogation and to prison
24 that Carl could hold the girls by the hands
25 that there were more gangs and there were dangerous streets to raid other ps mobs, drive a car to another gang
26 so that the sky-high interiors disappear and they are on the ground

and now I will tell you how to make your ideas
1 download, skin of a dog or cat and you exchange for people
2 feasible and easy
3 you will do something, but definitely not a rage engine
4 feasible
5 this mod is already here
6 rather unhelpful as in Gta 5
7 feasible
8 this mod is already here
9 I do not know what's going on
10 doable
11 are just changes in main scm
12 are just changes in main scm
13 this vehicle is worthless
there is none
gun
and cannons, unless you do
14 this vehicle is worthless only has a water gun unless you do something better
15 not real, who wears guns in, backpack faster suitcase
16 feasible and easy
17 I do not know what's going on

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a bad day

@Sanmodder

these vehicles are worthless

The FBI Truck and S.W.A.T Tank is heavy enough to P.I.T Maneuver your vehicle, and also heavy enough to destroy your vehicle.

 

are just changes in main scm

I don't have SCM knowledge. That's why this forum post is for requests.

 

not real, who wears guns in, backpack faster suitcase

My thing was wrong again. I did not mean literally a backpack, you know like when in other games they put their weapons in their backs, I don't know what that is called. Plus, suitcases are even harder to carry.

 

feasible and easy

Not really feasible for a person like me who doesn't have SCM knowledge AT ALL.

 

rather unhelpful as in Gta 5

Yes, it's in GTA 5. But we just want to make the game like as realistic as possible.

 

you will do something, but definitely not a rage engine

I mean it like 'something near RAGE engine', not really the RAGE engine. That's impossible. (kinda)

Editing handling lines doesn't help when you install vehicle mods with own custom data lines.

I just mean it like the when you accelerate and change gears, it's like in RAGE engine.

See what I mean here:

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a bad day
Posted (edited)

I will extend your list

18 so that the army would shoot from tanks

19 to be sex in strip clubs

20 real prostitutes and there was sex in the car and behind the car

21 that military helicopters would fly

22 that people fly helicopters

23 that the police of Carl and other thugs would bring them to the police and to interrogation and to prison

24 that Carl could hold the girls by the hands

25 that there were more gangs and there were dangerous streets to raid other ps mobs, drive a car to another gang

26 so that the sky-high interiors disappear and they are on the ground

18 - yeah

19- yeah

20 - yeah

21 - yeah, the cargobobs.

22 - yeah

23 - yeah

24 - yeah the girlfriends

25 - yeah, the other gangs would appear in the map instead of just the ballas, vagos, and gsf. include the aztecas, rifas, da nang boys, and the triads

26 - some guys are making that. link

that way you can enter interiors like in gta 5 and gta 4.

 

sorry for the double post, i tried quoting the above but it ended up being in a new reply.

Edited by a bad day

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Sanmodder

@

a bad day so gta 4 is sensational and unique

I do not know about SCM. That's why this forum post is intended for requests.

I also do not have knowledge in scm
only in cleo
changes in scm are ruthlessness for me
only once did I make changes in scm because coolmods asked me
beta san andreas
and when I was playing on ps2, I added trainers in main scm

I mean "something near the RAGE engine", not the RAGE engine. It is impossible. (type)
with the ruler that you can do more tuning mod here
such a fashion that he is wearing a backpack, only a picnic backpack in the forest has been made

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chickenx4

can anyone convert the dreg from destiny 2 photo below for attention

 

Qsi38TUm.jpg

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bo.child

can anyone make sfr1's hat (the one with bandana inside it) so it can be used as CJ clothes, or if someone already made it, then give me a link to it

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Diegoti
Posted (edited)

Help as you can/want :D

-1) Make 80% NPC cars are locked (cant be stolen)

-2) 2 police stars when you steal a car

-3) 1 police star when you collide other car

Bump

-1) Increase locked cars.

-2) 3 police stars when you steal a car.

-3) 1 police star when you collide other car.

Edited by Diegoti

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Jason Statham
Posted (edited)
-1) Increase locked cars.

I really don't know what do you mean. -.-

 

-2) 3 police stars when you steal a car.

Just create an CLEO script to check if player driving other car.

 

-3) 1 police star when you collide other car.

Just did an small ASI script. (Read the ReadMe.txt).

https://drive.google.com/open?id=179Y_Xnx-QF02gfcRGUg-6Uty1mWS073y

Edited by juarez

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Diegoti

 

-1) Increase locked cars.

I really don't know what do you mean. -.-

 

-2) 3 police stars when you steal a car.

Just create an CLEO script to check if player driving other car.

 

-3) 1 police star when you collide other car.

Just did an small ASI script. (Read the ReadMe.txt).

https://drive.google.com/open?id=179Y_Xnx-QF02gfcRGUg-6Uty1mWS073y

 

Thanks for the answer :D

 

-

1- Cars that has its doors lockeds

2- Tell me how pls

3- Ok, ill will check it

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Patrik2000_CZ

Is there a mod (or can someone make it) for SA to make car engines rev up when holding handbrake like in VC or III? I'm asking because when you use flying cars cheat, the engine actually goes into higher RPM when you're descending....

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Cohex17

Need mod that allows me to play animations. I've found that sort of mod but i forgot name.

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CoolMods

Need mod that allows me to play animations. I've found that sort of mod but i forgot name.

dyom

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chickenx4

im looking for osana from yandere simulator in her deafualt uniform

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Mysterdogg

im looking for osana from yandere simulator in her deafualt uniform

 

This one probably.

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Nwerko

I was looking around the google and the forums and couldnt' find an answer. Also looked in main.scm but dont know what exactly to look for.


I want to change prices of the houses and increase the amount of money they take from you when you wasted/busted or get your car in pay n' spray and also edit the amount of fat CJ loses in given time.


Thanks a lot!


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