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TJGM

GTA 3D Era Modding Requests & Finds

Recommended Posts

Kiyone_Alien_Cop

Did a lot of work put hand with fingers of Android and iOS version to the original pedestrian GTA SA, keeping the facial animations causing his hands touching the steering wheels and handlebars?

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Jack

R.O.A here you go:

 

{$CLEO}0000: NPMAV                                                                                                                                        WHILE 8256:   not player $PLAYER_CHAR defined    wait 250END0247: load_model #MINIGUN0247: load_model #ROCKETLA0247: load_model #MALE01038B: load_requested_models  WHILE TRUEREPEAT    wait 0UNTIL 00DD:   actor $PLAYER_ACTOR flying_heli_with_model #POLMAV 03C0: [email protected] = actor $PLAYER_ACTOR car 009A: [email protected] = create_actor_pedtype 4 model #MALE01 at 0.0 0.0 0.0 009A: [email protected] = create_actor_pedtype 4 model #MALE01 at 0.0 0.0 0.0 009A: [email protected] = create_actor_pedtype 4 model #MALE01 at 0.0 0.0 0.0 009A: [email protected] = create_actor_pedtype 4 model #MALE01 at 0.0 0.0 0.0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.7 -1.0 -1.0 position 0 shooting_angle_limit 0.0 with_weapon 35  // set coord here0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.7 -1.0 -1.0 position 0 shooting_angle_limit 0.0 with_weapon 35   // set coord here0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.7 20.0 -1.0 position 0 shooting_angle_limit 0.0 with_weapon 0  // set coord here0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.7 20.0 -1.0 position 0 shooting_angle_limit 0.0 with_weapon 0   // set coord here017B: set_actor [email protected] weapon 35 ammo_to 9999 017B: set_actor [email protected] weapon 35 ammo_to 9999 0635: AS_actor [email protected] aim_at_actor [email protected] -1 ms 0635: AS_actor [email protected] aim_at_actor [email protected] -1 ms 0619: enable_actor [email protected] collision_detection 0 0619: enable_actor [email protected] collision_detection 00619: enable_actor [email protected] collision_detection 0 0619: enable_actor [email protected] collision_detection 0 0337: set_actor [email protected] visibility 0 0337: set_actor [email protected] visibility 0 0337: set_actor [email protected] visibility 0 0337: set_actor [email protected] visibility 0 02AB: set_actor [email protected] immunities 1 1 1 1 1 02AB: set_actor [email protected] immunities 1 1 1 1 1 02AB: set_actor [email protected] immunities 1 1 1 1 1 02AB: set_actor [email protected] immunities 1 1 1 1 1 0350: set_char_stay_in_same_place [email protected] to 10350: set_char_stay_in_same_place [email protected] to 10350: set_char_stay_in_same_place [email protected] to 10350: set_char_stay_in_same_place [email protected] to 102E2: set_actor [email protected] weapon_accuracy_to 100 02E2: set_actor [email protected] weapon_accuracy_to 100 04EB: AS_actor [email protected] crouch 0 04EB: AS_actor [email protected] crouch 0081A: set_actor [email protected] weapon_skill_to 2 081A: set_actor [email protected] weapon_skill_to 2    WHILE TRUE    wait 0    IF OR        80DD:   NOT   actor $PLAYER_ACTOR flying_heli_with_model #POLMAV         8256:   not player $PLAYER_CHAR defined         0119:   car [email protected] wrecked    THEN    009B: destroy_actor [email protected]     009B: destroy_actor [email protected]     009B: destroy_actor [email protected]     009B: destroy_actor [email protected]    ELSE    0A8D: [email protected] = read_memory 0xB72F02 size 1 virtual_protect 0  // requires v1.0    0A8D: [email protected] = read_memory 0xB733EC size 1 virtual_protect 0        IF OR            8039:   NOT   [email protected] == 0  // num 0 pressed right now?            8039:   NOT   [email protected] == 0 // LSHIFT pressed right now?        THEN        048F: actor [email protected] remove_weapons         048F: actor [email protected] remove_weapons         01B2: give_actor [email protected] weapon 35 ammo 9999        01B2: give_actor [email protected] weapon 35 ammo 9999        05E2: AS_actor [email protected] kill_actor [email protected]         05E2: AS_actor [email protected] kill_actor [email protected]         ELSE        0A8D: [email protected] = read_memory 0xB733F2 size 1 virtual_protect 0  // requires v1.0            IF                8039:   NOT   [email protected] == 0  // LCTRL pressed right now?            THEN            048F: actor [email protected] remove_weapons             048F: actor [email protected] remove_weapons             01B2: give_actor [email protected] weapon 38 ammo 9999            01B2: give_actor [email protected] weapon 38 ammo 9999            05E2: AS_actor [email protected] kill_actor [email protected]             05E2: AS_actor [email protected] kill_actor [email protected]             ELSE            0635: AS_actor [email protected] aim_at_actor [email protected] -1 ms             0635: AS_actor [email protected] aim_at_actor [email protected] -1 ms             END        END    ENDENDEND

You must set the coordinates of the missile launch position by yourself because I used a standard Police Maverick for testing the code. X and Z coordinates must match for [email protected] [email protected] and [email protected] [email protected] Also the missile speed can be set by the memory address but I don't have it at the moment.

There're better ways of making this happen like mem addresses ONLY or "throw_object" opcode but that requires more time, skils and planing.

 

TNrfwTW.png?1

Edited by Jack

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R.O.A

Jack.

 

 

Thanks,it worked, but you want the helicopter's model to put the correct coordinates?, I also need to use the minigun in the chopper, not only the rocket launcher

 

you could change the keys : left ctrl for the minigun and left shift for rocket launchers

 

http://www.mediafire.com/download/gfcrnw9cdw40zva/Mercenary+Maverick.rar

Edited by R.O.A

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Jack

I made some changes in the previous post. Try the new code (up). LCTRL for minigun and LSHIFT (or Num 0) for Rocket Launcher. Also if you press and hold you get rapid rocket fire.

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R.O.A

Well, the minigun and the keys are ok, BUT you can put the minigun in the correct coordinates?, I already posted the link of the chopper's model, and just need to remove the visibility and collision from the actors, if u want, i'll send u the link in PM

 

 

You think you can make one to increase the speed of all the rotors of all the helicopters?, as when the SPEEDITUP cheat is activated, but NOY ONLY when the player is controlling chopper

 

and other to add the possibility to control the light of the chopper ? :p

Edited by R.O.A

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Volvo142dl

can someone make a Volvo 142 and a volvo 740 for me? If you can contact me on my email, I am willing to pay a few dollars for it. [email protected] I will send pictures of the cars, I want it a little detailed but not to much

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_RJSingh_

A simple request that Can anyone give me a list of LOD Txd of whole gta san!

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biggamer1

can anybody teach me how to make a skateboard off faggio in vice city

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Nudg3r

Faster cop cars even in one star wanted level.

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Nasko94

Is there a program for GTA SA to detect any problems with new mods applied on the game?For example I install 3 mods and then the game crashes.Can someone program detect which one of the mods gives error?

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HeroBrineR007

Is there a program for GTA SA to detect any problems with new mods applied on the game?For example I install 3 mods and then the game crashes.Can someone program detect which one of the mods gives error?

Uninstall the mods one by one

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lsnoop

Any good handling mods or fixes that make peds drive properly (like in VC)?

I mean without those crashes, instant 90 degrees turns and stuff

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DomCross

I need ENB for samp, with bokeh dof effect. Any suggestions?

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lsnoop

I think you're looking for this one:

http://gtaforums.com/topic/455900-toonskulls-mods/

 

 

Not at all. His mods lock doors of traffic cars and spawn cops. I don't need that. I am looking for a handling (or cleo?) mod for ai cars that makes AI drive slower and better (the way peds drive in III and VC).

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what's my name

i want to find/request lod mod for gta 3.thanks.

like this one

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gheorgheM

I want a good winter mod! (good as in "not just retextures")(preferably autoinstall)

thanks :santa:

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RdltGx13

Anyone know a GTA V Weapon Pack which are compatible with juniordjjr's enhfuncs? For GTA SA that is.

Edited by RdltGx13

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Taimurpakistani

Is there a ped like this or somebody can design this type of ped [the requirement is Beard and Shalwar Kameez (clothes)]bangladeshi-people03.jpg

Edited by Taimurpakistani

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Davve95

Does any one knows any walking amination for GTA VC that's like GTA SA's

It dosen't have to look like SA's but similar..

I have tierd with this: http://www.gtagarage.com/mods/show.php?id=15622

But it didn't work somehow...

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Spidercooce

Camera improvement

I can't seem to ever find any camera mods aside from skins, so here I am requesting one.

 

What will the mod do?-

 

As you may or may not know, the ingame camera saves gallery photos as low quality .jpg files. I would like to humbly request for it to save as .png instead.

 

Also a night-vision filter would be useful. (NO THERMAL THO PLS)

______________________________________________________________

Now you may ask, why don't you just take a screenshot? Well simply because I RP as a spy/photographer/stalkerforhire guy on a server, so I take pictures of people with the ingame camera.

 

If you're interested or finished up a mod of the sort then feel free to PM me.

Edited by Spidercooce

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thetruth1

I need a hot coffe version of Catalina. The idea is that she's another girlfriend, she likes going to drink. For now, her house's interior is just a simple house room. The completely nude model is the main purpose.

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DJCraig34

Is anymore Map conversions? I gotten bored with the San andreas map I'm curious if there more that are much of a hassle to install

I already have GTA United installed and Gostown doesn't want to work me apparently which I'm trying to find help to fix it

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byratesfire

Can Anyboody Make A Gta SA Conversion Of these Weapons?

 

Special Carbine From GTA V

Musket From GTA V

Marksman Rifle From GTA V

Homing Launcher From GTA V

And The Gusenberg Sweeper Also From GTA V

 

THX!!

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Aaron Hossain

 

Hi ! i saw the shamal plane in Gta V and i saw that there are many features included in that plane which are fantastic like the interior light and Landing lights .... these are just should be in sanadreas i think many people are out there like me who can't experience the gameplay like gta v as Dk did an awesome job with his best hud like gta v for sanadreas is there anyone or

skylinegtrfreak

make this gta V shamal for sanandreas with all the features (Al planes support,Landing lights,Signal lights, detailed interior if possible and some of the other features what a plane needs ) it would be great for Sanadreas for us and also should be optimized dff cause everyone want to get this type of plane in their own game so this will be great for all low pc users Thanks ! :)

Im using a gta v shamal mod for sanadreas maybe this plane can be improved and the features can be added to this one :Dhttp://www.gtainside.com/en/download.php?do=detail&cat=234&start=48&id=63979&orderBy=

 

Why no one is still doing anything about this ! i have given a cool idea but its been a long time not getting any response need supporter for this anyone ????

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manusiakadal20

a parkour style?

 

i wish that cj can have a unique jumping sytle like parkour or freerunning.. and even he was jum from the highest rooftop he is not fall asleep :D

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Slash50

I need a graphic enhancement mod compatible with DYOM (Desing your own mission). Any offers guys??

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Sabro

Can someone send me a link to this P51B Mustang?

 

p51%20(1).png

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HeroBrineR007

I request this mod: Deathsquads

 

In Vice City that every now and then 2 Black Washingtons scripted to go really fast with 4 people inside with M4's and MP5's. When you are on foot or when you go slowly they get out of the cars and shoot you. They can also do drive by's and use the Mafia skins. And they should drop much money, and it should be installable without txdf*cker or anything like that.

 

Thanks

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