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skatefilter5

After I die, how can I use the same current model if I'm in different skin?

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skatefilter5
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013

{$CLEO .cs}


//-------------MAIN---------------

0000: NOP


:Noname_2

0001: wait 0 ms

00D6: if and

8118: not actor $PLAYER_ACTOR dead

0ADC: test_cheat "died"

004D: jump_if_false @Noname_2

0ACD: show_text_highpriority "Never Die ~r~ON~w~ for ~r~Player 1~w~." time 3000

02F2: actor $PLAYER_ACTOR model == $MODEL //Vars are full


07DE: model $MODEL exists // versionB

0002: jump @Noname_63


:Noname_63

0001: wait 0 ms

00D6: if and

023D: special_actor 10 loaded

0118: actor $PLAYER_ACTOR dead

004D: jump_if_false @Noname_557

004D: jump_if_false @Noname_63

04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0

//04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0

09E8: [email protected] = actor $PLAYER_ACTOR active_interior

0632: release_group $PLAYER_GROUP

016A: fade 1 time 300

0253: save_current_time

02A3: enable_widescreen 0

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE1

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE2

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE3

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE4

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 5 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE5

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE6

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 7 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE7

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 8 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE8

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 9 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE9

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 10 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE10

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 11 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE11

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 12 weapon [email protected] ammo [email protected] model $WEAPON_RESTORE12

//0974: emulate_wasted_busted // 12 hours and clear weapons

//00A1: put_actor $PLAYER_ACTOR at [email protected] [email protected] [email protected]

0172: [email protected] = actor $PLAYER_ACTOR Z_angle

06DF: destroy_player $PLAYER_CHAR

$PLAYER_CHAR = Player.Create(0, [email protected], [email protected], [email protected])

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

09C7: change_player $PLAYER_CHAR model_to $MODEL


0173: set_actor $PLAYER_ACTOR Z_angle_to [email protected]

04BB: select_interior [email protected]

094F: enable_actor $PLAYER_ACTOR pain_audio

0254: restore_current_time

0860: link_actor $PLAYER_ACTOR to_interior [email protected]

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

01B2: give_actor $PLAYER_ACTOR weapon [email protected] ammo [email protected] // Load the weapon model before using this

0002: jump @Noname_63


:Noname_557

0001: wait 0 ms

00D6: if

0ADC: test_cheat "died"

004D: jump_if_false @Noname_63

0ACD: show_text_highpriority "Never Die ~b~OFF~w~ for ~r~Player 1~w~." time 3000

0002: jump @Noname_2




0974: emulate_wasted_busted // 12 hours and clear weapons -- this is a big lag after i die like it almost prevent crashs to the game if i die multiple times (its doesn't work for second player) so I destroy the dead player and replace a fresh player with no lags. The game crash on me sometimes if it's a long lag.


But I need the same current models on peds, even special actors too.




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deltaCJ

I don't understand what you're trying to do.

 

 

"After I die How can I use the Same current model if im in different skin"

 

What?

 

 

this is a big lag after i die like it almost prevent crashs to the game if i die multiple times (its doesn't work for second player) so I destroy the dead player and replace a fresh player with no lags. The game crash on me sometimes if it's a long lag.

But I need the same current models on peds, even special actors too.

 

 

I don't know what you mean.

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skatefilter5

I don't understand what you're trying to do.

 

 

"After I die How can I use the Same current model if im in different skin"

 

What?

 

 

this is a big lag after i die like it almost prevent crashs to the game if i die multiple times (its doesn't work for second player) so I destroy the dead player and replace a fresh player with no lags. The game crash on me sometimes if it's a long lag.

 

But I need the same current models on peds, even special actors too.

 

 

I don't know what you mean.

i was trying to make never die mod like saints row 2 without big lag on death then re-spawned with any current models

beside at lag 0974: emulate_wasted_busted.

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deltaCJ

if you don't want to die just set your actors immunities.

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skatefilter5

if you don't want to die just set your actors immunities.

i already know that but anyways immunities wears off on the player when i open the menus so yeah but the player can still die from car or parachute.

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