Matt1010 Posted January 2, 2018 Share Posted January 2, 2018 (edited) Works pretty nice with Aircraft Mod!(even though now the game crashes if you go near the elevator doors in Staunton Island safehouse) Edited January 2, 2018 by Matt1010 Ivan1997GTA, iAbokai, Reizov and 2 others 5 Link to comment Share on other sites More sharing options...
The Hero Posted July 8, 2018 Author Share Posted July 8, 2018 Some more teasers: Reizov, 5d0, EternalFlakko and 22 others 25 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Reizov Posted July 16, 2018 Share Posted July 16, 2018 On 7/8/2018 at 10:13 PM, The Hero said: Some more teasers: This looks just amazing! Seriously, well done man. Could you also make the LC 98 mod for this mod please? If you want to, of course. https://gtaforums.com/topic/885463-beta-40/ Link to comment Share on other sites More sharing options...
Pawbrotm Posted October 11, 2018 Share Posted October 11, 2018 Kinda sorta digging this topic out, but I just found it and I'm amazed how close VC can look like VCS. Anything new to say about it since July? Link to comment Share on other sites More sharing options...
The Hero Posted October 12, 2018 Author Share Posted October 12, 2018 Not really. I haven't worked on gta things since july, so there are no updates on any of my mods. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
SunnyCruiser80 Posted April 29, 2021 Share Posted April 29, 2021 is this topic dead? ARY8855 and Róbert Bock 1 1 Link to comment Share on other sites More sharing options...
firedihm Posted November 3, 2021 Share Posted November 3, 2021 @The Hero It seems that LCS world pipe doesn't render colored materials properly – they always appear white. I'm not sure if this is intended behaviour or not Here's how it looks with LCS world pipe: Here's how it looks with default pipeline: UnitedMel, Ivan1997GTA and H-G 3 Link to comment Share on other sites More sharing options...
H-G Posted November 3, 2021 Share Posted November 3, 2021 (edited) 1 hour ago, firedihm said: @The Hero It seems that LCS world pipe doesn't render colored materials properly – they always appear white. I'm not sure if this is intended behaviour or not Here's how it looks with LCS world pipe: (image) Here's how it looks with default pipeline: (image) Are you using the gamma-edited textures provided with the mod in both of the screenshots or just in one of them? EDIT: Spoiler Those round LCS health/armor bars look nice, can you send them to me over the PM? I already have your LCS HUD prototype mod (nice work on it). Edited November 3, 2021 by H-G H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
firedihm Posted November 3, 2021 Share Posted November 3, 2021 @H-G I'm using same textures. I've only changed pipelines Spoiler My prototype HUD was full of memory leaks and it was crashing during cutscenes — a total mess! Did you manage to fix those issues? Anyways, I have first release coming very soon, just have to finish some small things first. I really don't like having multiple unfinished versions of that mod floating around so I ask you wait till v1.0 :) H-G 1 Link to comment Share on other sites More sharing options...
H-G Posted November 4, 2021 Share Posted November 4, 2021 14 hours ago, firedihm said: I'm using same textures. I've only changed pipelines Maybe don't use the leeds pipeline then? I guess we'll have to wait until this bug is fixed... H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
RRT94 Posted November 4, 2021 Share Posted November 4, 2021 21 hours ago, firedihm said: @The Hero It seems that LCS world pipe doesn't render colored materials properly – they always appear white. I'm not sure if this is intended behaviour or not Here's how it looks with LCS world pipe: Here's how it looks with default pipeline: Yo that HUD looks nice, is it your mod? Link to comment Share on other sites More sharing options...
firedihm Posted November 4, 2021 Share Posted November 4, 2021 @RRT94 Yeah, release is coming soon! H-G and RRT94 2 Link to comment Share on other sites More sharing options...
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