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The Unique Juggernauts Discussion


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I wanted to bring up the discussion regarding the new enemy NPC Juggernauts, why they are unique and if such ability would be plausible in GTA Online.

 

During multiple setups for Act II, III and III Finale you'll come across some hard as balls enemy Juggernauts. Apart from the obvious; insane armor and lugging a Minigun around, they have a unique camoflauge which is similar to that seen in Predator. A completely invisible camo which can only be seen through Thermal Goggles.

 

Do you believe that such ability could be implemented for players? If so, how would it work price and cooldown wise?

 

:)

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I imagine it to work something like Ghost Org. Purchasable, on a short timer, and with a cooldown before using it again.

Price-wise, perhaps 12 - 15k? Cooldown timer maybe 15 minutes

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Snipe_McHeadshot

Obviously they were tricky at first. And I don't know if everyone else figured this out or if they're just easy in the act 3 finale, but mini-guns SHRED them with ease.

 

Either way, really fun enemy.

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Shadowfennekin

Obviously they were tricky at first. And I don't know if everyone else figured this out or if they're just easy in the act 3 finale, but mini-guns SHRED them with ease.

 

Either way, really fun enemy.

Miniguns?!

The f*ck you doing to survive? They shred me to bits in two seconds!

 

I found Pump Shotgun MK II with explosive shellings the easiest way of dealing with them, if it weren't for them I honestly wouldn't even recommend upgrading to MK II Pump Shotgun

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Obviously they were tricky at first. And I don't know if everyone else figured this out or if they're just easy in the act 3 finale, but mini-guns SHRED them with ease.

 

Either way, really fun enemy.

Miniguns?!

The f*ck you doing to survive? They shred me to bits in two seconds!

 

I found Pump Shotgun MK II with explosive shellings the easiest way of dealing with them, if it weren't for them I honestly wouldn't even recommend upgrading to MK II Pump Shotgun

 

Corner shooting them works wonders with it

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Black Terminator

 

Obviously they were tricky at first. And I don't know if everyone else figured this out or if they're just easy in the act 3 finale, but mini-guns SHRED them with ease.

 

Either way, really fun enemy.

Miniguns?!

The f*ck you doing to survive? They shred me to bits in two seconds!

 

I found Pump Shotgun MK II with explosive shellings the easiest way of dealing with them, if it weren't for them I honestly wouldn't even recommend upgrading to MK II Pump Shotgun

 

What I did was just use a few RPG's to take them out which is risky but it got the job done.

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I would have LOVED it if upon completion of ACT III's finale, you can send these monsters after any player of your choosing like the Strike Teams we have available in the Security office upgrade.

Just imagine the game chat when people get wasted without them ever playing any of the content.

"The f*ck is shooting me? AND NOW IM F*CKING DEAD!"
"Why won't this thing die?"
"WHO ARE YOU PEOPLE?"
"Is that a goddamned invisible Juggernaut?!?!"

Priceless.

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Obviously they were tricky at first. And I don't know if everyone else figured this out or if they're just easy in the act 3 finale, but mini-guns SHRED them with ease.

 

Either way, really fun enemy.

 

That was my first thought when I came up on them, just whipped out the mini gun and to my surprise it chewed them up pretty quick.

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I wanted to bring up the discussion regarding the new enemy NPC Juggernauts, why they are unique and if such ability would be plausible in GTA Online.

 

During multiple setups for Act II, III and III Finale you'll come across some hard as balls enemy Juggernauts. Apart from the obvious; insane armor and lugging a Minigun around, they have a unique camoflauge which is similar to that seen in Predator. A completely invisible camo which can only be seen through Thermal Goggles.

 

Do you believe that such ability could be implemented for players? If so, how would it work price and cooldown wise?

 

:)

No some lower levels dont have to the googgles and it would be annoying to have to equip them fast

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Obviously they were tricky at first. And I don't know if everyone else figured this out or if they're just easy in the act 3 finale, but mini-guns SHRED them with ease.

 

Either way, really fun enemy.

Miniguns?!

The f*ck you doing to survive? They shred me to bits in two seconds!

 

I found Pump Shotgun MK II with explosive shellings the easiest way of dealing with them, if it weren't for them I honestly wouldn't even recommend upgrading to MK II Pump Shotgun

 

What I did was just use a few RPG's to take them out which is risky but it got the job done.

Same here! Just spammed a few RPG's :p blind fired them on Act III Finale as there was little cover :p

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