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GTA UNDERGROUND (SNAPSHOT 3.2) CRASH


Ricky_001
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Hey!

 

Firstly, my heartful of gratitude towards GTA: Underground Authors for this epic mod!

 

I'd like to report an issue of Game Crash at random points. After some time of free roam, game crashes inexplicably and randomly (i.e. not due to any specific game action). I'm a novice and can't decypher the minidump files, either.

So I'd like to ask for some help out here.

 

Link to minidump file(s) :

Thanks in advance anticipation!

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I will check your dumps in the morning.

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Invalid ID used when assigning animation, probably in a bad CLEO script.

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Did you install any CLEO scripts? The ID used seems to be more corrupted than invalid.

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Yeah, some might not work with UG.

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OK.

But again, I'd like to mention that, the file in the first link ( http://www.mediafire.com/file/qex1kfdca09qpo1/gta_ug_20171210_121526.dmp ) is the dump file crash report of the freshly installed Snapshot 3.2 in the original version of GTA: SA 1.0

 

Presently I've removed all CLEO scripts (and restored original contents of Snapshot 3.2) and yet to report any crashes.

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Good to know that it works, locked.

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  • 3 weeks later...

I'm sending another minidump file hoping for a solution.
http://www.mediafire.com/file/emixvk1ptx6clvi/gta_ug_20180110_194117.dmp

 

Also, I want to know what this Can't Add an Unused Car Generator. Limit Exceeded error means that keeps on coming (Fastman92 Limit Adjuster Compilation Time Error). And how to rectify it?

 

CarGen.PNG

Edited by Ricky_001
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I'm sending another minidump file hoping for a solution.

http://www.mediafire.com/file/emixvk1ptx6clvi/gta_ug_20180110_194117.dmp

 

Also, I want to know what this Can't Add an Unused Car Generator. Limit Exceeded error means that keeps on coming (Fastman92 Limit Adjuster Compilation Time Error). And how to rectify it?

 

CarGen.PNG

Sounds like a script-related error. Are you sure the main.scm is non-modified? Are you sure you removed all CLEO scripts?

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Yes. main.scm is perfectly non-modified.

But there are some CLEO Scripts, though.. (that seemed to work well right from the beginning).

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Yes. main.scm is perfectly non-modified.

But there are some CLEO Scripts, though.. (that seemed to work well right from the beginning).

Can you share me these scripts? Perhaps they are badly written.

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How do you want me to share them..?

I ask this because, there are nearly 140 scripts (2.96MB) that are potentially unsafe I'm afraid...!

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I'll check if some of these scripts has been badly written.

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  • 4 weeks later...
spyderblack66

ami I do not go to that call skatefilter use that mod without any failure to include the mod of 2 player is rare as I do not walk if I do not have any kernel and mod in modloader since that is not compatible I expect answers

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