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BrownieBear

Grand Theft Auto IV: Beta Mod

Recommended Posts

BrownieBear

grndthfttiv_betamod_logo_offc_1920x947_l

Grand Theft Auto IV: Beta Mod

This mod is very alive! Now in Association with HeySlickThatsMe, PiraniataBG & Neongamer. Join our Discord, and help us!

It's time to show some vehicles we've been working on...

I have been working for quite some time on some beta vehicles. I've been invited to make this mod with a few others! Now we've got the Vehicles, peds, textures and not to forget, Niko.

If you have any details about the beta that haven't been shared before or have been forgotten, feel free to join our discord and show what you've found.

Credit:

RockstarGames: Vehicles/Screenshots

BrownieBear: Vehicles

HeySlickThatsMe: Niko, Textures & Weapons

PiraniataBG: Textures & Peds

Neongamer/NeongamerTheNeony: Info & Miscellaneous

Testers:

Odix_L0adix

Ken Kaneki

Have you been removed from the Testers list? Please let me know or join our Discord. Here we release the test versions.

*Major changes appear here*

-

*Known bugs*

Maverick (all variants) and Annihilator's rear seats positions are off.

List of Vehicles

 

Work-In-Progress - Done

Admiral

Airtug

Ambulance

Annihilator

Banshee

Benson

Biff

Blista Compact

Bobcat

Boxville

Buccaneer

Buffalo

Burrito

Bus

Caddy

Cavalcade

Cavalcade FXT

Chavos

Coach

 

Beta colour pattern

Reshaped bodyshell

Added vents left and right

Modified rear vent

 

Cognoscenti

Comet

Contender

Coquette

DF8-90

Dilettante

Dighy

Dukes

Emperor (clean)

Emperor (rusty)

Enforcer

Esperanto

Faction

Faggio

Feltzer

Feroci

Feroci Airport

FIB Buffalo

Fire Engine

Flatbed

Forklift

Fortune

Freeway

Futo

Habanero

Hakumai

Hellfury

Huntley

Infernus

Ingot

Intruder

Jetmax

Landstalker

Burrito Laundromat

Subway (train)

Lokus

Manana

Marbelle

Marquis

Maverick

 

Beta colour pattern

Removed Tail number

Added beta rotor-blur

Closed side-doors

 

Merit

 

Grill

Headlights & indicators (front)

Beta rims

Removed antenna

 

Minivan

Moonbeam

Mr Tasty

Mule

 

Krapea livery

Early rims

Different cargo-door (slide down)

 

NOOSE Boxville

 

NOOSE Boxville

 

NOOSE Cruiser

NOOSE Patriot

NRG 900

 

Beta badge

Beta colour-pattern

 

Oracle

Packer

Patriot

PCJ-600

Perennial

Peyote

Pinnacle

PMP 600

Police Cruiser

 

White indicators

Rims

 

Police Maverick

 

Added beta rotor-blur

Closed side-doors

 

Police Patrol

Police Stockade

Pony

Predator

Premier

Presidente

Primo

Rancher

Rebla

Reefer

Ripley

Roman's Taxi

Romero

Ruiner

Sabre

Sabre GT

Sanchez

Schafter

Sentinel

Solair

Speedo

Squalo

Stallion

Steed

Stockade

Stratum

Stretch

Sultan

Sultan RS

SuperGT

Taxi Merit

Taxi Stanier

Tour Maverick

 

Re-corrected livery doors

Removed Tail number

Added beta rotorblur

Closed side-doors

 

Trashmaster

Tropic

Turismo

Unnamed SUV (based on Baller)

Uranus

Vigero

Vincent

Virgo

Voodoo

Washington

Willard

Yankee

Zombie

 

 

List of Map

 

Red: Work-In-Progress - Green: Done

Barber

 

 

WIP pictures (Updated: 13th of May 2018 at 21:14 CET)

vz0kWTW.jpgccvI6xc.jpgghg8QPK.jpgO6ZUSr7.jpg

 

WIP pictures (Updated: 12th of May 2018 at 17:04 CET)

nXrsuCp.jpgnlQci8b.png

 

WIP pictures (Updated: 7th of May 2018 at 20:25 CET)

HVdUG8t.jpg5Y9rJTT.jpgZnT5yUA.jpgc4vwcAc.jpg5xqxtGp.jpg

 

WIP pictures (Updated: 8th of December 2017 at 17:11 CET)

ohBdUWu.jpgZ6IEZ0K.jpgxkxGhWu.jpgrWSFYct.jpglWatOIe.jpgEW7p5CS.jpgk8QpH3P.jpgzofqSte.jpg

 

We could use your help. Even a person who's ready to test this mod. Just send me (BrownieBear) a message or reply below.

We could use some people with:

Testing

Modding vehicles

Modding map

Scripting/modifying timecycles, handling, and other data files

And whatever you feel like that needs help

Edited by BrownieBear

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jaqub

Something like needs to be in the Mod Showroom subforum. Request for moving.

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HeySlickThatsMe

Good luck!

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BrownieBear

Thanks HeySlickThatsMe! And yes I have requested to move Jacobic, I pressed post so that's why information is missing... but it may be getting moved soon.

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Ken Kaneki

Good job, dude. Did you use the wheel texture I posted in beta Infernus thread? I hope your mod will be very successful. The merit's grill needs to be larger and less sharper. And also, I think the license plate needs to moved down a bit. The headlights needs to be reshaped. The NRG 900 had a Sh*tzu badge on the lower part of the body as you can see in Trailer 2.You may remove the red markers on the taxis. The police car had a registry number on the trunk. It also had no antenna. Some vehicles had no badges.

Edited by Ken Kaneki

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Braindawg

Whenever I see a "Beta Mod":

 

tenor.gif?itemid=4816107

 

Good luck...

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Mega

Sweet! A while back I had remade the deleted bank made by Gill Bertram for GTA IV and showcased most of it on the Beta Thread. Rented even told me in that thread that he could maybe help with getting it ingame. I had to recover the file in an older HD that was acting a bit weird, but now I have the files again. I still need to sort some small details out (some props that are not in GTA IV that need new textures plus better UV on some stuff), but if you want I can send the files his way to be included in this mod.

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BrownieBear

That would be great! Most vehicles are work in progress, haven't seen them released like mine before I think.. i know it sounds stupid I say it.... and I am restoring small map thingies too and trying to get bigger.. already replaced the doors of the bank of libert to the glass ones

Good job, dude. Did you use the wheel texture I posted in beta Infernus thread? I hope your mod will be very successful. The merit's grill needs to be larger and less sharper. And also, I think the license plate needs to moved down a bit. The headlights needs to be reshaped. The NRG 900 had a Sh*tzu badge on the lower part of the body as you can see in Trailer 2.You may remove the red markers on the taxis. The police car had a registry number on the trunk. It also had no antenna. Some vehicles had no badges.

Yep you're right! The headlights have been reshaped already, forgot to place the new one. The bumper was more sharp and didn't have foglights (the merit) and where did you see the trunk number??! I must have missed it somewhere..

Whenever I see a "Beta Mod":

 

-A VERY NICE .GIF I REMOVED FROM THE QUOTE-

 

Good luck...

Thank youuuu :)

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Ken Kaneki

3354_gtaiv_broker_brownstone.jpg

 

The trunk number on the police car as you requested. The middle part between the Merit's grill needs to be reshaped.

Edited by Ken Kaneki

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BrownieBear

 

3354_gtaiv_broker_brownstone.jpg

 

The trunk number on the police car as you requested. The middle part between the Merit's grill needs to be reshaped

Omg cant believe i missed that part.... thanks for telling! And i'll make a list of vehicles that need to be redone in alphabetical order and make them in that order.

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Ken Kaneki

I think the reflections could be possible with enb or ice enhancer. As for the Beta map, refer to cnt, screenshots and beta hunt. The timecyc is similar to San Andreas. Marbelle's rims are similar to ford Granada. Did you already read my post on beta noose boxville? There's some fix for the wrong sit animation and opening and closing animation. And why I see every vehicle didn't have dirt on them in some early screenshots?

Edited by Ken Kaneki

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BrownieBear

Dirt may haven't been functioning well I think, the sit animation has been fixed already and comes with this mod, version 1 may be the release of some vehicles already but I am.gathering people who would love to test the vehicles first.

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Ken Kaneki

I would love to test your vehicles. I will compare your cars to screenshots and tell you about some missing details. Here's my attempt to create beta marbelle's rims:

https://imgur.com/a/dWa9w

For the black ring that surround the center cap bore, idk how to do it. All helicopters have full grey color on their blades.

Edited by Ken Kaneki

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BrownieBear

Great, thanks!!!

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Mr.Kurowski

SULLY.png?width=880&height=468

This may help you BrownieBear. Basically some of the beta cars. Without interiors texture and very SA-ish looking (in my opinion)

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Braindawg

Please keep in mind that "Missing trees" or "white textures" aren't "Beta" They're unfinished (or yet-to-be-implemented) elements.

Beta content, as far as I consider is basically earlier versions of the same assets that are in the game (or cut content)

Character's looks, timecyc, missions, vehicle shapes, weapons, different building design...

 

Pls don't remove trees or other useless stuff. Stick to the way the game used to look early in development.

Edited by Braindawg

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Ken Kaneki

The Chavos in the picture looks different. The Blista Compact has different rims. I think all supercars had red brakes. The Hakumai had no grey line on its back. I was thinking that you may start an EFLC Beta Mod.

Edited by Ken Kaneki

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Ken Kaneki

Sorry for double posting but where's the vehicles? Are they ready to tested?

Edited by Ken Kaneki

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BrownieBear

No they're not yet. And I have found the beta wheels or at least how they looked in the beta for the Contender and the presidente. I'll contact you Pm

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Ken Kaneki

Where did you found it? Is there a beta rims for Presidente? I haven't heard 'bout it.

Edited by Ken Kaneki

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Ken Kaneki

Anyone?

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Mr.Kurowski

Anyone?

Stop spamming.

Also, nice cars Brownie. ;)

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BrownieBear

Where did you found it? Is there a beta rims for Presidente? I haven't heard 'bout it.

In-game tv show Im Rich, behind the hotdog cart thing near the ending

Edited by BrownieBear

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Ken Kaneki

Did you use Niko's beta hair from beta hunt edited by Letus? And sorry for the spamming. You know how to do the beta helicopter blade effect? You need to edit the blades model.

Edited by Ken Kaneki

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BrownieBear

Did you use Niko's beta hair from beta hunt edited by Letus? And sorry for the spamming. You know how to do the beta helicopter blade effect? You need to edit the blades model.

Yep I am aware of the model of the blades but they're rotating way faster in the final version. Making the blades bigger won't be changing that much. But maybe i'll be having luck. Yesterday I started the checklist, soon I should be at the Maverick.

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Ken Kaneki

You have 3DS Max? With that you can create beta walking animations, helicopter sitting animations, etc. The Banshee in CNT had black center hubcap, brighter rims, double stripes, no badges and no rear mirrors. Damn, that's a lot of cars for ya, Brownie. I dunno if you can make that much. Sometimes, bugs can be cause by ZModeler2 such as rear badging bug, broken headlights bulb, etc. Vehicles had no grains on them. Your Beta Comet has no red brakes.

Edited by Ken Kaneki

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BrownieBear

I will check for every tiny detail when I get there. Now I am at the Admiral. I have 3ds but I don't know how to use it. I just need to copy sitting and opening doors of the maverick from the front passenger seat to the rear too... of course its many cars but I have decided to go with this mod so i must finish it. Bugged cameras after export of zmodeler are fixed too

Edited by BrownieBear

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Ken Kaneki

Did the admiral had no badges? Some cars retained their final design from beta. There's beta TLAD bikes hidden in vehicles.img. We can add them but they will cause map bugs or misplaced objects. To add their sounds, use Fastman92LimitAdjuster. The Buffalo in the billboard looks different from TBOGT.

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HeySlickThatsMe

Just worth to mention that audio.wad has different niko walking animation where his head shakes more , maybe that could be one of beta walking animations?

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Ken Kaneki

Hmm...I will check it. He had different walking animation in the first trailer. Here it is. Skip to 0:40. He didn't shake his head. Is the Infernus finished? I removed badges from some cars.

 

Edited by Ken Kaneki

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