BrownieBear Posted December 8, 2017 Share Posted December 8, 2017 (edited) Grand Theft Auto IV: Beta Mod This mod is on hold. The thread will be locked until further notice. It's time to show some vehicles we've been working on... I have been working for quite some time on some beta vehicles. I've been invited to make this mod with a few others! Now we've got the Vehicles, peds, textures and not to forget, Niko. If you have any details about the beta that haven't been shared before or have been forgotten, feel free to join our discord and show what you've found. Credit: RockstarGames: Vehicles/Screenshots BrownieBear: Vehicles HeySlickThatsMe: Niko, Textures & Weapons PiraniataBG: Textures & Peds Neongamer/NeongamerTheNeony: Info & Miscellaneous Testers: Odix_L0adix Ken Kaneki Have you been removed from the Testers list? Please let me know or join our Discord. Here we release the test versions. *Major changes appear here* I've decided to start over with the Coach. It now features way more accurate resemblances to it's beta counterpart. *Known bugs* Maverick (all variants) and Annihilator's rear seats positions are off. List of Vehicles Work-In-Progress - Done Admiral Airtug Ambulance Annihilator Banshee Benson Biff Blista Compact Bobcat Boxville Buccaneer Buffalo Burrito Bus Caddy Cavalcade Cavalcade FXT Chavos Coach Beta colour pattern Reshaped body Added vents left and right Modified rear vent Added trims Cognoscenti Comet Contender Coquette DF8-90 Dilettante Dighy Dukes Emperor (clean) Emperor (rusty) Enforcer Esperanto Faction Faggio Feltzer Feroci Feroci Airport FIB Buffalo Fire Engine Flatbed Forklift Fortune Freeway Futo Habanero Hakumai Hellfury Huntley Infernus Ingot Intruder Jetmax Landstalker Burrito Laundromat Subway (train) Lokus Manana Marbelle Marquis Maverick Beta colour pattern Removed Tail number Added beta rotor-blur Closed side-doors Merit Grill Headlights & indicators (front) Beta rims Removed antenna Minivan Moonbeam Mr Tasty Mule Krapea livery Early rims Different cargo-door (slide down) NOOSE Boxville NOOSE Boxville NOOSE Cruiser NOOSE Patriot NRG 900 Beta badge Beta colour-pattern Oracle Packer Patriot PCJ-600 Perennial Peyote Pinnacle PMP 600 Police Cruiser White indicators Rims Police Maverick Added beta rotor-blur Closed side-doors Police Patrol Police Stockade Pony Predator Premier Presidente Primo Rancher Rebla Reefer Ripley Roman's Taxi Romero Ruiner Sabre Sabre GT Sanchez Schafter Sentinel Solair Speedo Squalo Stallion Steed Stockade Stratum Stretch Sultan Sultan RS SuperGT Taxi Merit Taxi Stanier Tour Maverick Re-corrected livery doors Removed Tail number Added beta rotorblur Closed side-doors Trashmaster Tropic Turismo Unnamed SUV (based on Baller) Uranus Vigero Vincent Virgo Voodoo Washington Willard Yankee Zombie List of Map Nothing to see here anymore. WIP pictures (Updated: 13th of May 2018 at 21:14 CET) WIP pictures (Updated: 12th of May 2018 at 17:04 CET) WIP pictures (Created: 7th of May 2018 at 20:25 CET Removed: 14th of August 2018 at 15:19 CET) Nothing to see here anymore. WIP pictures (Created: 8th of December 2017 at 17:11 CET. Removed: 14th of August 2018 at 15:18 CET) Nothing to see here anymore. We could use your help. Even a person who's ready to test this mod. Just send me (BrownieBear) a message or reply below. We could use some people with: Testing Modding vehicles Modding map Scripting/modifying timecycles, handling, and other data files And whatever you feel like that needs help Edited August 14, 2018 by BrownieBear Kajjy, C1aude_III, Ausam and 26 others 29 Link to comment Share on other sites More sharing options...
jaqub Posted December 8, 2017 Share Posted December 8, 2017 Something like needs to be in the Mod Showroom subforum. Request for moving. Lukakion 1 Link to comment Share on other sites More sharing options...
HeySlickThatsMe Posted December 8, 2017 Share Posted December 8, 2017 Good luck! TheBlackVomit, BrownieBear, MrBellicLC and 2 others 5 Link to comment Share on other sites More sharing options...
BrownieBear Posted December 9, 2017 Author Share Posted December 9, 2017 Thanks HeySlickThatsMe! And yes I have requested to move Jacobic, I pressed post so that's why information is missing... but it may be getting moved soon. Lukakion and MatiasOV1 2 Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 11, 2017 Share Posted December 11, 2017 (edited) Good job, dude. Did you use the wheel texture I posted in beta Infernus thread? I hope your mod will be very successful. The merit's grill needs to be larger and less sharper. And also, I think the license plate needs to moved down a bit. The headlights needs to be reshaped. The NRG 900 had a Sh*tzu badge on the lower part of the body as you can see in Trailer 2.You may remove the red markers on the taxis. The police car had a registry number on the trunk. It also had no antenna. Some vehicles had no badges. Edited December 11, 2017 by Ken Kaneki Lukakion 1 Link to comment Share on other sites More sharing options...
Braindawg Posted December 11, 2017 Share Posted December 11, 2017 Whenever I see a "Beta Mod": Good luck... deltaCJ, Lukakion, TheBlackVomit and 12 others 15 Link to comment Share on other sites More sharing options...
Agem Posted December 11, 2017 Share Posted December 11, 2017 Sweet! A while back I had remade the deleted bank made by Gill Bertram for GTA IV and showcased most of it on the Beta Thread. Rented even told me in that thread that he could maybe help with getting it ingame. I had to recover the file in an older HD that was acting a bit weird, but now I have the files again. I still need to sort some small details out (some props that are not in GTA IV that need new textures plus better UV on some stuff), but if you want I can send the files his way to be included in this mod. Link to comment Share on other sites More sharing options...
BrownieBear Posted December 11, 2017 Author Share Posted December 11, 2017 That would be great! Most vehicles are work in progress, haven't seen them released like mine before I think.. i know it sounds stupid I say it.... and I am restoring small map thingies too and trying to get bigger.. already replaced the doors of the bank of libert to the glass ones Good job, dude. Did you use the wheel texture I posted in beta Infernus thread? I hope your mod will be very successful. The merit's grill needs to be larger and less sharper. And also, I think the license plate needs to moved down a bit. The headlights needs to be reshaped. The NRG 900 had a Sh*tzu badge on the lower part of the body as you can see in Trailer 2.You may remove the red markers on the taxis. The police car had a registry number on the trunk. It also had no antenna. Some vehicles had no badges.Yep you're right! The headlights have been reshaped already, forgot to place the new one. The bumper was more sharp and didn't have foglights (the merit) and where did you see the trunk number??! I must have missed it somewhere.. Whenever I see a "Beta Mod": -A VERY NICE .GIF I REMOVED FROM THE QUOTE- Good luck... Thank youuuu Agem and TheBlackVomit 2 Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 11, 2017 Share Posted December 11, 2017 (edited) The trunk number on the police car as you requested. The middle part between the Merit's grill needs to be reshaped. Edited December 12, 2017 by Ken Kaneki Ivan1997GTA and MrBellicLC 2 Link to comment Share on other sites More sharing options...
BrownieBear Posted December 12, 2017 Author Share Posted December 12, 2017 The trunk number on the police car as you requested. The middle part between the Merit's grill needs to be reshaped Omg cant believe i missed that part.... thanks for telling! And i'll make a list of vehicles that need to be redone in alphabetical order and make them in that order. TheBlackVomit 1 Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 12, 2017 Share Posted December 12, 2017 (edited) I think the reflections could be possible with enb or ice enhancer. As for the Beta map, refer to cnt, screenshots and beta hunt. The timecyc is similar to San Andreas. Marbelle's rims are similar to ford Granada. Did you already read my post on beta noose boxville? There's some fix for the wrong sit animation and opening and closing animation. And why I see every vehicle didn't have dirt on them in some early screenshots? Edited December 12, 2017 by Ken Kaneki Link to comment Share on other sites More sharing options...
BrownieBear Posted December 12, 2017 Author Share Posted December 12, 2017 Dirt may haven't been functioning well I think, the sit animation has been fixed already and comes with this mod, version 1 may be the release of some vehicles already but I am.gathering people who would love to test the vehicles first. Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 12, 2017 Share Posted December 12, 2017 (edited) I would love to test your vehicles. I will compare your cars to screenshots and tell you about some missing details. Here's my attempt to create beta marbelle's rims: https://imgur.com/a/dWa9w For the black ring that surround the center cap bore, idk how to do it. All helicopters have full grey color on their blades. Edited December 12, 2017 by Ken Kaneki Link to comment Share on other sites More sharing options...
BrownieBear Posted December 12, 2017 Author Share Posted December 12, 2017 Great, thanks!!! MatiasOV1 1 Link to comment Share on other sites More sharing options...
Mr.Kurowski Posted December 12, 2017 Share Posted December 12, 2017 This may help you BrownieBear. Basically some of the beta cars. Without interiors texture and very SA-ish looking (in my opinion) Link to comment Share on other sites More sharing options...
Braindawg Posted December 12, 2017 Share Posted December 12, 2017 (edited) Please keep in mind that "Missing trees" or "white textures" aren't "Beta" They're unfinished (or yet-to-be-implemented) elements. Beta content, as far as I consider is basically earlier versions of the same assets that are in the game (or cut content) Character's looks, timecyc, missions, vehicle shapes, weapons, different building design... Pls don't remove trees or other useless stuff. Stick to the way the game used to look early in development. Edited December 12, 2017 by Braindawg Agem, Kajjy, MrBellicLC and 3 others 6 Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 12, 2017 Share Posted December 12, 2017 (edited) The Chavos in the picture looks different. The Blista Compact has different rims. I think all supercars had red brakes. The Hakumai had no grey line on its back. I was thinking that you may start an EFLC Beta Mod. Edited December 12, 2017 by Ken Kaneki Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 12, 2017 Share Posted December 12, 2017 (edited) Sorry for double posting but where's the vehicles? Are they ready to tested? Edited December 13, 2017 by Ken Kaneki Link to comment Share on other sites More sharing options...
BrownieBear Posted December 13, 2017 Author Share Posted December 13, 2017 No they're not yet. And I have found the beta wheels or at least how they looked in the beta for the Contender and the presidente. I'll contact you Pm Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 14, 2017 Share Posted December 14, 2017 (edited) Where did you found it? Is there a beta rims for Presidente? I haven't heard 'bout it. Edited December 14, 2017 by Ken Kaneki Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 14, 2017 Share Posted December 14, 2017 Anyone? Link to comment Share on other sites More sharing options...
Mr.Kurowski Posted December 14, 2017 Share Posted December 14, 2017 Anyone? Stop spamming. Also, nice cars Brownie. Link to comment Share on other sites More sharing options...
BrownieBear Posted December 14, 2017 Author Share Posted December 14, 2017 (edited) Where did you found it? Is there a beta rims for Presidente? I haven't heard 'bout it. In-game tv show Im Rich, behind the hotdog cart thing near the ending Edited December 14, 2017 by BrownieBear TheBlackVomit 1 Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 14, 2017 Share Posted December 14, 2017 (edited) Did you use Niko's beta hair from beta hunt edited by Letus? And sorry for the spamming. You know how to do the beta helicopter blade effect? You need to edit the blades model. Edited December 15, 2017 by Ken Kaneki Link to comment Share on other sites More sharing options...
BrownieBear Posted December 15, 2017 Author Share Posted December 15, 2017 Did you use Niko's beta hair from beta hunt edited by Letus? And sorry for the spamming. You know how to do the beta helicopter blade effect? You need to edit the blades model.Yep I am aware of the model of the blades but they're rotating way faster in the final version. Making the blades bigger won't be changing that much. But maybe i'll be having luck. Yesterday I started the checklist, soon I should be at the Maverick. Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 15, 2017 Share Posted December 15, 2017 (edited) You have 3DS Max? With that you can create beta walking animations, helicopter sitting animations, etc. The Banshee in CNT had black center hubcap, brighter rims, double stripes, no badges and no rear mirrors. Damn, that's a lot of cars for ya, Brownie. I dunno if you can make that much. Sometimes, bugs can be cause by ZModeler2 such as rear badging bug, broken headlights bulb, etc. Vehicles had no grains on them. Your Beta Comet has no red brakes. Edited December 15, 2017 by Ken Kaneki Link to comment Share on other sites More sharing options...
BrownieBear Posted December 15, 2017 Author Share Posted December 15, 2017 (edited) I will check for every tiny detail when I get there. Now I am at the Admiral. I have 3ds but I don't know how to use it. I just need to copy sitting and opening doors of the maverick from the front passenger seat to the rear too... of course its many cars but I have decided to go with this mod so i must finish it. Bugged cameras after export of zmodeler are fixed too Edited December 15, 2017 by BrownieBear MrBellicLC 1 Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 15, 2017 Share Posted December 15, 2017 Did the admiral had no badges? Some cars retained their final design from beta. There's beta TLAD bikes hidden in vehicles.img. We can add them but they will cause map bugs or misplaced objects. To add their sounds, use Fastman92LimitAdjuster. The Buffalo in the billboard looks different from TBOGT. Derrick Keno 1 Link to comment Share on other sites More sharing options...
HeySlickThatsMe Posted December 16, 2017 Share Posted December 16, 2017 Just worth to mention that audio.wad has different niko walking animation where his head shakes more , maybe that could be one of beta walking animations? Derrick Keno and MrBellicLC 2 Link to comment Share on other sites More sharing options...
TheBlackVomit Posted December 17, 2017 Share Posted December 17, 2017 (edited) Hmm...I will check it. He had different walking animation in the first trailer. Here it is. Skip to 0:40. He didn't shake his head. Is the Infernus finished? I removed badges from some cars. Edited December 17, 2017 by Ken Kaneki Derrick Keno 1 Link to comment Share on other sites More sharing options...