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Akula Discussion Thread


MGgames100
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This thing has made me into a damn homing beacon for Orbital Strikes. Thrice today people I've fought have gone Ghost Org and run to their facility to Obliterate me... THRICE.

 

I get that too. I always get in the back of my Avenger so it's wasted and I don't die. You usually need passive on to make it to the Avenger though.

 

So if you have a bounty ... All I can think is to teleport to your apartment/facility.

 

This is assuming you see it coming. Out of the blue - it's just a risk you've got to take.

Edited by Happy Hunter
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Just had my first run up against a Hunter with my Akula. The Hunters flares does not save it from the constant barrage of missiles the Akula can deal out. His flares saved him from two missiles, but there were already two more homing in on his location. Love this thing.

Same reason the Oppressor easily takes hunters out. I usually get off 5 to 6 missiles before I touchdown.

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I put an Akula in my Special Vehicle Warehouse, so now I am not time limited when I call it in and it gets destroyed. Call insurance, request via interaction menu, and it is always at my side spawning in the street.

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Just had my first run up against a Hunter with my Akula. The Hunters flares does not save it from the constant barrage of missiles the Akula can deal out. His flares saved him from two missiles, but there were already two more homing in on his location. Love this thing.

That's why you don't use flares on helicopters. You use chaff. Then you can't lock on in the first place.

 

Flares are for planes.

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This thing has made me into a damn homing beacon for Orbital Strikes. Thrice today people I've fought have gone Ghost Org and run to their facility to Obliterate me... THRICE.

I get that too. I always get in the back of my Avenger so it's wasted and I don't die. You usually need passive on to make it to the Avenger though.

 

So if you have a bounty ... All I can think is to teleport to your apartment/facility.

 

This is assuming you see it coming. Out of the blue - it's just a risk you've got to take.

 

I've only had one oribital strike used on me and that was after a long session of Akula griefing, I think got in a Fully loaded ruiner to shoot down the hydras that were flying all around looking for me and then after killing them they went and got me with the orbital strike. The didn't leave the session either so they payed... worth it to spawn me a new ruiner.. not sure.

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Yeah I guess they forgot the manual aim missiles. Easily fixed though.

Well i think they did that intentionally. I mean they make you choose between homing and barrage while the hunter that has both.

 

Well they made a lot of the game crap on purpose but that doesn't mean they wont fix it if you keep telling them they forgot something :) because it sure looks like they forgot it.Just make a youtube video with it being some kind of money glitch without both options, it'll be fixed really fast..
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This baby was worth every penny. Took it out last night in stealth mode, just spectating folks without so much as a single gunshot coming at me. Just waited for some jackass in an oppressor to start trolling random ceos and knocked him right out of the sky twice. Griefers gonna grieve now.

 

Wont bother messing with non-trolls though, not even fair, this is all just payback

 

^exactly this.

 

I'm a huge fan of this. I have racked up so many kills this past weekend killing every single Harry Potter biker in the lobby. I only go after them and red dots in the lobby. This heli is a beast, and sometimes I feel bad killing them. Feels sort of cheap LOL

 

To be honest....I can see Rockstar* putting a cooldown on the stealth ability. It's just that powerful IMO...

 

There's no chance for a cooldown. As long as people can spawn tanks at their feet and as long as Explosive ammo is a thing there's no way a stealth chopper should be nerfed.

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Really hoping it's next/actually on the list of vehicles that's been getting the Christmas liveries as a login bonus. My favorite ever vehicle in gtao thanks to the stealth, I've always kept an eye out for crate runners that have suspicious blips heading their way, and now I can do an even better job of defending them. Rear counterspin rotor seems to not work half the time... intended or broken?

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I love this chopper. The only thing is the handling. Is there a specific setup that maximizes handling and control. I know it is not a buzzard but shouldn't it handle like it? Thanks in advance for any suggestions.

 

Why should a large helicopter handle the exact same way as a tiny one? That makes no sense. Same thing with cars in real life. Smaller cars also handle differently compared to bigger ones. But I find the handling perfectly fine to be honest. You just adapt to the minor differences. You might wanna try out the 4 different handling options (purchase them in the aircraft workshop in your hangar).

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I've had the best results with Smooth handling, anything more is too twitchy for my taste.

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On my Akula I started with the stock handling. It worked fine in my opinion but I was wondering if I could improve it a bit, so I switched to smooth handling yesterday. Going to try it out for a longer period of time cause right now I'm not noticing a ton of difference, maybe just a little bit smoother.

 

On my Hunter I immediately went for the racing handling since I already had experienced the stock handling during the hangar missions. But I've also changed it to smooth handling yesterday.

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IdRatherBeFlying

I put an Akula in my Special Vehicle Warehouse, so now I am not time limited when I call it in and it gets destroyed. Call insurance, request via interaction menu, and it is always at my side spawning in the street.

 

How do you put an Akula in a vehicle warehouse?

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Bloodytears1666

Using race handling for insane ascend\descend speed, works for both combat and getaway. The only problem to stop after long deep descending dive. Speed is impressive at this moment, flies like Volatus, feels like overtaking jet.

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I testet some handling options too and found out, that sport is my best option. Race-handling is to twitchy to accuratly aim with the barrage rockets. Smooth was to unresponsive for me. Sport has the perfect balance of agility and smooth aiming with the barrage rockets. It feels right. Maybe this option suits your needs too.

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Man I love this heli. Apart from the non-existent Non-homing alternative and the fact that I haven’t managed to get the co-pilot to be able to control the bomb bay, only one more thing is bugging me:

 

Why does it flat itself out when you’re pressing left stick forward? It annoys me that instead of increased speed I get increased altitude. So I must brake in between to correct the altitude and thrust. It gets really annoying after a while, I notice I’m pressing the left stick forward with a lot of force because in my mind the helicopter should tilt way more and shouldn’t gain altitude at max velocity.

 

If your traveling from Blaine County to LS you’ll notice you’re halfway through the stratosphere when you reach your destination.

 

In my opinion this needs a fix, even more so than the co-pilot bomb bay control being non-existent or its lack of dumbfire missiles...

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Fought my first Akula in my Thruster and WON!

Lack of Flares or Chaff really impact the combat ability of this aircraft.

Edited by RyuNova
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Man I love this heli. Apart from the non-existent Non-homing alternative and the fact that I havent managed to get the co-pilot to be able to control the bomb bay, only one more thing is bugging me:

 

Why does it flat itself out when youre pressing left stick forward? It annoys me that instead of increased speed I get increased altitude. So I must brake in between to correct the altitude and thrust. It gets really annoying after a while, I notice Im pressing the left stick forward with a lot of force because in my mind the helicopter should tilt way more and shouldnt gain altitude at max velocity.

 

If your traveling from Blaine County to LS youll notice youre halfway through the stratosphere when you reach your destination.

 

In my opinion this needs a fix, even more so than the co-pilot bomb bay control being non-existent or its lack of dumbfire missiles...

Don't go full throttle and you won't climb to the stratosphere
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Man I love this heli. Apart from the non-existent Non-homing alternative and the fact that I havent managed to get the co-pilot to be able to control the bomb bay, only one more thing is bugging me:

 

Why does it flat itself out when youre pressing left stick forward? It annoys me that instead of increased speed I get increased altitude. So I must brake in between to correct the altitude and thrust. It gets really annoying after a while, I notice Im pressing the left stick forward with a lot of force because in my mind the helicopter should tilt way more and shouldnt gain altitude at max velocity.

 

If your traveling from Blaine County to LS youll notice youre halfway through the stratosphere when you reach your destination.

 

In my opinion this needs a fix, even more so than the co-pilot bomb bay control being non-existent or its lack of dumbfire missiles...

Just watch Happys videos. Hes always flying low, close to the ground, using the terrain to his advantage. I dont remember seeing he fly high. And if you have the need to fly high to face a jet you are covered. Its all about throttle control man. Of corse you can always downgrade your engines but I wouldnt do it

 

Edit: cant you "give" the bomb controls to your co-pilot using the interaction menu like with other SR planes? I dunno cause Im a lone wolf unfortunately

Edited by Fatsanchez
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So what did people go with for the missiles? and are you happy with your choice?

 

I can't decide. Homing are easy, point in the general direction and press A. But if there are multiple targets, they always seem to lock on to the ones that aren't a threat, and are crap at taking fast moving ground targets.

 

Barrage, seem to fit the ambush predator nature of the Akula more, dealing maximum damage in minimum time. Probably better for ground targets if your a good aim, which I am.

 

Said it in helisexuality, but it's just crap that you ant just buy both options for stuff like thus & then switch them over as much as you like at no extra cost. Same goes for flares and chaff. But anything to whittle down our money eh R*

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Fought my first Akula in my Thruster and WON!

 

Lack of Flares or Chaff really impact the combat ability of this aircraft.

Tbh, if you "fought" the Akula the pilot had already failed. Akula is designed for stealth and precision strikes, brute force and straight up battle is the Hunters territory.
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Fought my first Akula in my Thruster and WON!

 

Lack of Flares or Chaff really impact the combat ability of this aircraft.

Tbh, if you "fought" the Akula the pilot had already failed. Akula is designed for stealth and precision strikes, brute force and straight up battle is the Hunters territory.

 

He also had the Missile Barrage equipped which I just danced around in my Thruster

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Smooth Longsack

Man I love this heli. Apart from the non-existent Non-homing alternative and the fact that I havent managed to get the co-pilot to be able to control the bomb bay, only one more thing is bugging me:

 

Why does it flat itself out when youre pressing left stick forward? It annoys me that instead of increased speed I get increased altitude. So I must brake in between to correct the altitude and thrust. It gets really annoying after a while, I notice Im pressing the left stick forward with a lot of force because in my mind the helicopter should tilt way more and shouldnt gain altitude at max velocity.

 

If your traveling from Blaine County to LS youll notice youre halfway through the stratosphere when you reach your destination.

 

In my opinion this needs a fix, even more so than the co-pilot bomb bay control being non-existent or its lack of dumbfire missiles...

The elevation gain at full throttle is a function of the ems engine level 4 upgrade. You could downgrade engine powers and you won't get the attitude gain but you'll retain your forward speed and acceleration. The ems level 1 will handle like the buzzard throttle.

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So what did people go with for the missiles? and are you happy with your choice?

 

I can't decide. Homing are easy, point in the general direction and press A. But if there are multiple targets, they always seem to lock on to the ones that aren't a threat, and are crap at taking fast moving ground targets.

 

Barrage, seem to fit the ambush predator nature of the Akula more, dealing maximum damage in minimum time. Probably better for ground targets if your a good aim, which I am.

 

Said it in helisexuality, but it's just crap that you ant just buy both options for stuff like thus & then switch them over as much as you like at no extra cost. Same goes for flares and chaff. But anything to whittle down our money eh R*

I tried Barrage for a few days but ended up going back to Homing. Even lacking the non-homing option, I still find it the more flexible option overall. If I find myself in a target-rich situation that makes hitting a particular target difficult, I switch to bombs and it generally gets the job done. Stealth mode makes it easy to get above your target and force them to choose between trying to keep tabs on you visually and dealing with whatever other chaos is going on around them leaving you free to switch weapons back on and bombs away.

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Man I love this heli. Apart from the non-existent Non-homing alternative and the fact that I havent managed to get the co-pilot to be able to control the bomb bay, only one more thing is bugging me:

 

Why does it flat itself out when youre pressing left stick forward? It annoys me that instead of increased speed I get increased altitude. So I must brake in between to correct the altitude and thrust. It gets really annoying after a while, I notice Im pressing the left stick forward with a lot of force because in my mind the helicopter should tilt way more and shouldnt gain altitude at max velocity.

 

If your traveling from Blaine County to LS youll notice youre halfway through the stratosphere when you reach your destination.

 

In my opinion this needs a fix, even more so than the co-pilot bomb bay control being non-existent or its lack of dumbfire missiles...

Just watch Happys videos. Hes always flying low, close to the ground, using the terrain to his advantage. I dont remember seeing he fly high. And if you have the need to fly high to face a jet you are covered. Its all about throttle control man. Of corse you can always downgrade your engines but I wouldnt do it

 

Edit: cant you "give" the bomb controls to your co-pilot using the interaction menu like with other SR planes? I dunno cause Im a lone wolf unfortunately

 

 

I tried it with a friend the other day over mic, and it didn't work when I tried to set it to Co-Pilot in the interation menu. But maybe I'm missing something.. And yes, he was in the co-pilot seat because he could fire the front MG.. I tried myself and it wouldn't work also.

 

Edit: Thanks all for the input on the engine customization, I'll try it out.

Edited by Dr.Rosenthal
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Edit:

 

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Edited by Happy Hunter
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