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VC Map Fixes


Rocky24pl
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Hello. I report this error, it seems from the model. I do not have any mod stuck with another or too many. I only have SilentPatch, WidescreenFix, Modloader and the fixes folder in the Modloader folder. How can I do to remove itGTA-Vice-City-13-04-2021-03-01-04-a-m-mp

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  • 4 weeks later...
  • 3 weeks later...

VC Map Fixes 2.2 has been released!

It's been a long time since the last update.

Over this period, I slowly developed this project and corrected bugs.

Thanks to all the users above who took their time to test the mod and report bugs.

 

DOWNLOAD

 

 

 

 

 

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MetadetH19
6 hours ago, Rocky24pl said:

VC Map Fixes 2.2 has been released!

It's been a long time since the last update.

Over this period, I slowly developed this project and corrected bugs.

Thanks to all the users above who took their time to test the mod and report bugs.

 

DOWNLOAD

 

 

 

 

 

Can i use it with leftlovers fix??

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  • 4 weeks later...

There's a tall tower in the game, and it has no collision on the roof and the textures are messed, are you able to maybe repair this aswell?UDr8YgG.png

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  • 3 months later...
  • 3 weeks later...
On 6/1/2021 at 7:13 AM, Rocky24pl said:

VC Map Fixes 2.2 has been released!

It's been a long time since the last update.

Over this period, I slowly developed this project and corrected bugs.

Thanks to all the users above who took their time to test the mod and report bugs.

 

DOWNLOAD

 

 

 

 

 

Nice mod man! Can u make it compatible with VCLF? Because when I put your mod inside modloader with the game crashes even though I already put higher priority than VCLF... Also, can u fix Ken Rosenberg's office location? In Beta Leftovers Fix, MrFinger sort of fixed it but he doesn't actually change the location he only changed the model of Ken rosenberg's office exterior to look like the one around Ken's final office so can u fix it by editing the ipl? Would be cool if u can do that because it's more correct 

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  • 1 month later...
On 6/29/2021 at 11:05 PM, Flameroide said:

Also, I just found this, I'm unsure if its caused by your, mod or not. aRq7dI7.png

Same problem is present for me. Only map mod I have is this one, version 2.2.

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  • 3 weeks later...

(apparently PMing people is frowned upon now so I'll post it here)
Tried the latest version of your mod and was surprised to see you didn't fix the numerous roads in Vice Point (the segment of the road going past Gonzalez's penthouse all the way up to the mall? comes to mind) along with roads in/around Escobar International as well as Starfish Island missing rain reflections. The Leaf Links to Little Haiti bridge & Ocean View to Vice Port bridges are missing rain reflections as well, along with the roads on Prawn Island. You should look into addressing this in a future release considering even the retarded Indians behind the so called "definitive edition" fixed these rain reflection bugs. You'd need to go around adding the IS_ROAD flag to every road missing it in their respective .IDE files I believe. Very tedious but doable. Could also be the DFFs themselves which is the worst case scenario. There's also this segment of a road in Washington Beach missing rain reflections:
gsdx_20211219083821.png
(screen from PCSX2)
A section of the 4 lane road that runs from Vice Port to Downtown is missing rain reflections too - roughly the segment that runs from Cam's shop to the Little Havana hospital I think.
You should also look into fixing the floating newspaper stand next to Escobar International, surprised you missed that. You also should fix the text on the cargo containers and the textures of the prop bars in the first airport parking lot. You also missed fixing the golf course hole markers.
ended up looking into the rain ref stuff myself and fixed it myself by editing all the .ides for areas with missing road refs, yep it's the IS_ROAD flag, also swapped every instance of 425, lamppost1 with 351, lamppost3 in littleha and both oceandn and oceandrv (along with 2 in haiti) due to that model having no rain refs
turns out lamppost1 just had the wet refs flag set to 0 instead of 1 in generic.ide (same bug in GTAIII along with lampost_coast), so I reverted all the lamppost3 changes

Edited by 86DX
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