Flentric Posted June 28, 2021 Share Posted June 28, 2021 There's a tall tower in the game, and it has no collision on the roof and the textures are messed, are you able to maybe repair this aswell? Jabba1992 and MetadetH19 2 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1071571058 Share on other sites More sharing options...
Flentric Posted June 29, 2021 Share Posted June 29, 2021 Also, I just found this, I'm unsure if its caused by your, mod or not. MP5 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1071571679 Share on other sites More sharing options...
Th3W0r53 Posted October 12, 2021 Share Posted October 12, 2021 (edited) Can you fix Jocksport Texture Edited October 12, 2021 by NerdGamingOP MetadetH19 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1071664917 Share on other sites More sharing options...
Mister A Posted October 27, 2021 Share Posted October 27, 2021 On 6/1/2021 at 7:13 AM, Rocky24pl said: VC Map Fixes 2.2 has been released! It's been a long time since the last update. Over this period, I slowly developed this project and corrected bugs. Thanks to all the users above who took their time to test the mod and report bugs. DOWNLOAD Nice mod man! Can u make it compatible with VCLF? Because when I put your mod inside modloader with the game crashes even though I already put higher priority than VCLF... Also, can u fix Ken Rosenberg's office location? In Beta Leftovers Fix, MrFinger sort of fixed it but he doesn't actually change the location he only changed the model of Ken rosenberg's office exterior to look like the one around Ken's final office so can u fix it by editing the ipl? Would be cool if u can do that because it's more correct MetadetH19 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1071694071 Share on other sites More sharing options...
MP5 Posted December 2, 2021 Share Posted December 2, 2021 On 6/29/2021 at 11:05 PM, Flameroide said: Also, I just found this, I'm unsure if its caused by your, mod or not. Same problem is present for me. Only map mod I have is this one, version 2.2. TheAlessandro08 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1071739375 Share on other sites More sharing options...
86DX Posted December 20, 2021 Share Posted December 20, 2021 (edited) (apparently PMing people is frowned upon now so I'll post it here) Tried the latest version of your mod and was surprised to see you didn't fix the numerous roads in Vice Point (the segment of the road going past Gonzalez's penthouse all the way up to the mall? comes to mind) along with roads in/around Escobar International as well as Starfish Island missing rain reflections. The Leaf Links to Little Haiti bridge & Ocean View to Vice Port bridges are missing rain reflections as well, along with the roads on Prawn Island. You should look into addressing this in a future release considering even the retarded Indians behind the so called "definitive edition" fixed these rain reflection bugs. You'd need to go around adding the IS_ROAD flag to every road missing it in their respective .IDE files I believe. Very tedious but doable. Could also be the DFFs themselves which is the worst case scenario. There's also this segment of a road in Washington Beach missing rain reflections: (screen from PCSX2) A section of the 4 lane road that runs from Vice Port to Downtown is missing rain reflections too - roughly the segment that runs from Cam's shop to the Little Havana hospital I think. You should also look into fixing the floating newspaper stand next to Escobar International, surprised you missed that. You also should fix the text on the cargo containers and the textures of the prop bars in the first airport parking lot. You also missed fixing the golf course hole markers. ended up looking into the rain ref stuff myself and fixed it myself by editing all the .ides for areas with missing road refs, yep it's the IS_ROAD flag, also swapped every instance of 425, lamppost1 with 351, lamppost3 in littleha and both oceandn and oceandrv (along with 2 in haiti) due to that model having no rain refs turns out lamppost1 just had the wet refs flag set to 0 instead of 1 in generic.ide (same bug in GTAIII along with lampost_coast), so I reverted all the lamppost3 changes Edited January 13, 2022 by 86DX MetadetH19 and Rocky24pl 2 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1071757268 Share on other sites More sharing options...
2165554112 Posted February 19, 2022 Share Posted February 19, 2022 washbuild072 (lighting issue) washbuild074(lighting issue) od_pelican_nt (day version fixed, night version need fix) miamiland177 (Texture Issue of corner of street when you turn toward Sunshine Autos) Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1071798397 Share on other sites More sharing options...
IDONTKNOWTHENAME Posted August 9, 2022 Share Posted August 9, 2022 when i have this mod a giant rock near ammunation near ocean view (toomy first safehouse ) appear hope you gonna fix that:) Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1071922993 Share on other sites More sharing options...
Arhum Posted October 19, 2022 Share Posted October 19, 2022 On 12/20/2021 at 7:19 AM, 86DX said: (apparently PMing people is frowned upon now so I'll post it here) Tried the latest version of your mod and was surprised to see you didn't fix the numerous roads in Vice Point (the segment of the road going past Gonzalez's penthouse all the way up to the mall? comes to mind) along with roads in/around Escobar International as well as Starfish Island missing rain reflections. The Leaf Links to Little Haiti bridge & Ocean View to Vice Port bridges are missing rain reflections as well, along with the roads on Prawn Island. You should look into addressing this in a future release considering even the retarded Indians behind the so called "definitive edition" fixed these rain reflection bugs. You'd need to go around adding the IS_ROAD flag to every road missing it in their respective .IDE files I believe. Very tedious but doable. Could also be the DFFs themselves which is the worst case scenario. There's also this segment of a road in Washington Beach missing rain reflections: (screen from PCSX2) A section of the 4 lane road that runs from Vice Port to Downtown is missing rain reflections too - roughly the segment that runs from Cam's shop to the Little Havana hospital I think. You should also look into fixing the floating newspaper stand next to Escobar International, surprised you missed that. You also should fix the text on the cargo containers and the textures of the prop bars in the first airport parking lot. You also missed fixing the golf course hole markers. ended up looking into the rain ref stuff myself and fixed it myself by editing all the .ides for areas with missing road refs, yep it's the IS_ROAD flag, also swapped every instance of 425, lamppost1 with 351, lamppost3 in littleha and both oceandn and oceandrv (along with 2 in haiti) due to that model having no rain refs turns out lamppost1 just had the wet refs flag set to 0 instead of 1 in generic.ide (same bug in GTAIII along with lampost_coast), so I reverted all the lamppost3 changes On 2/19/2022 at 9:29 AM, 2165554112 said: washbuild072 (lighting issue) washbuild074(lighting issue) od_pelican_nt (day version fixed, night version need fix) miamiland177 (Texture Issue of corner of street when you turn toward Sunshine Autos) On 12/2/2021 at 2:23 PM, MP5 said: Same problem is present for me. Only map mod I have is this one, version 2.2. Bump, Hope the author addresses these issues in the future. Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1071997651 Share on other sites More sharing options...
Fox98 Posted November 10, 2023 Share Posted November 10, 2023 I also have those weird stripes behind El Swanko Casa that lack texture, tho they're there even without this mod Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072259519 Share on other sites More sharing options...
Matrix717 Posted September 29, 2024 Share Posted September 29, 2024 (edited) On 11/10/2023 at 9:28 PM, Fox98 said: I also have those weird stripes behind El Swanko Casa that lack texture, tho they're there even without this mod i know it's been a year, but i'm here to clear this up - no, this textureless poly isn't actually like that if you are clever enough to predict that using VCLF alongside VC Map Fixes will never work as intended (your HUD is what gave it away) i checked this using a clean copy w/ modloader, VC Map FIxes and an asi loader installed, nothing else side note - this polygon's UV map is bugged, so yeah...there was something to fix here after all (i've attached a pic that showcases it) Spoiler also, the white lines on one of the road parts are an actual VC bug, checked it with MeD: (i was wrong abt something here) but they aren't as prominent in the game itself Spoiler Spoiler MeD resembles how it looks in the mod, 2nd pic is how it always looked in-game actually this looks like something that i'm capable of fixing myself, would have to either delete them entirely, or make them less prominent/thick Update: I tried blending them with the background, but it's better off without them altogether (+ fixed the other issue on the screenshot above), i might attempt to fix all the other mentioned models too A FIX FOR THAT ^ THING (nbt_road05.dff) Edited October 2, 2024 by Matrix717 just adding sum info (+ formatting issues) (more formatting fixes XD) GrandTheftSomeone and TheAlessandro08 2 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072438675 Share on other sites More sharing options...
Matrix717 Posted October 2, 2024 Share Posted October 2, 2024 (edited) found more bugs, but i won't just report - i shall fix them too missing textures (black.png) on some day-time buildings near Ocean Drive (not on PS2 - so i downloaded a PS2 iso and got them from there) + this mod never attempted to fix them at all, probably because it isn't as noticeable on night-time models Spoiler all of them use xref_hotels.txd, so here's how they were supposed to look like: Spoiler also found out that xod_leslie_nt has some f*cked up textures (neonh1.png missing), and lighting: (and this texture is missing from xref_hotels.txd too!) Spoiler will fix soon, simple TXD texture addition (unless rocky24pl finally wakes up from his modding coma :P) okay, after a couple of hours I found some more bugs: Spoiler a shadow (that has its own separate model - oddirtpass1.dff) turns white at the back of od_buildkb27_dy missing texture at the back of odn_majestic2x_nt (and _dy) from odnhotelblk.txd no floor on the balcony + additional texture glitch at night + why are there shadows under all the balconies (one with a hole lol), but not under the thing that Ocean View sign stands on? it should cast a shadow too... xod_starlite_nt.dff's lighting at the sides makes no sense, there should be more colors like on the rest of the building it might take a while, new things to fix xD Edited October 2, 2024 by Matrix717 formatting, again -.- (+ more things to fix) TheAlessandro08, -Anti- and GrandTheftSomeone 3 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072439692 Share on other sites More sharing options...
rggrgg Posted October 2, 2024 Share Posted October 2, 2024 For all the people asking, I'm working on a compatibility patch for VCLF, since everyone is spamming this thread about it. Will release it soon. GrandTheftSomeone, elsenior and Matrix717 3 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072439898 Share on other sites More sharing options...
Matrix717 Posted October 2, 2024 Share Posted October 2, 2024 46 minutes ago, rggrgg said: For all the people asking, I'm working on a compatibility patch for VCLF, since everyone is spamming this thread about it. Will release it soon. nice! since you're doing that, i won't bother fixing stuff that VCLF could've already fixed i'll release what i already tried to fix (successfuly) and yeah that's all fixes: xrefhotels.txd - fixes all white texture errors i've spotted so far and one neon (vclf doesn't fix that neon ;c) odnhotelblk.txd - another white texture thingy od_majestic2c_nt.dff - had to delete black.png entirely, it was completely broken (rendering issues) od_hotels1.txd - another white thingy fix and my personal favorite, xod_leslie_nt.dff - neons r fixed and i "overhauled" the lighting ;D pic below: (i checked and this model isn't fixed in VCLF) TheAlessandro08 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072439919 Share on other sites More sharing options...
rggrgg Posted October 2, 2024 Share Posted October 2, 2024 (edited) 6 minutes ago, Matrix717 said: nice! since you're doing that, i won't bother fixing stuff that VCLF could've already fixed i'll release what i already tried to fix (successfuly) and yeah that's all I'm only doing the ifp and ide files and a few dffs, i won't be doing all of the dffs since it will be too time consuming for me. Edited October 2, 2024 by rggrgg Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072439922 Share on other sites More sharing options...
Matrix717 Posted October 2, 2024 Share Posted October 2, 2024 (edited) 1 hour ago, rggrgg said: I'm only doing the ifp and ide files and a few dffs, i won't be doing all of the dffs since it will be too time consuming for me. i could do all of them, got a lot of time - spent 3h of my life fixing a single building, could spend a week transfering and checking all of the files we'll see, for now ima see how ur idea is gonna turn out and btw i would also fix some VCLF errors -for example, it darkens the vegetation for like no reason?? why is it so damn dark Spoiler light palms - edited original, all dark vegetation - VCLF, i think something in between would be great Edited October 2, 2024 by Matrix717 (added the info abt VCLF's weird stylistic choices) Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072439926 Share on other sites More sharing options...
rggrgg Posted October 3, 2024 Share Posted October 3, 2024 (edited) Here's the patch for VCLF and Map Fixes. Put Map Fixes above VCLF and the patch above both. https://mega.nz/file/XZwlGLJS#TMYuompLn4wipzMdFLUei1mf5pX6boWu-gPfcbZ9nNY Edited October 3, 2024 by rggrgg elsenior, uncaged and Ivan1997GTA 3 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072439945 Share on other sites More sharing options...
GrandTheftSomeone Posted October 4, 2024 Share Posted October 4, 2024 (edited) On 10/3/2024 at 2:04 AM, rggrgg said: Here's the patch for VCLF and Map Fixes. Put Map Fixes above VCLF and the patch above both. https://mega.nz/file/XZwlGLJS#TMYuompLn4wipzMdFLUei1mf5pX6boWu-gPfcbZ9nNY Thank you VERY much for your effort, I really appreciate it. It would be GREAT if "disableBackfaceCulling=1" in SkyGfx wasn't even relevant for all these fixes (VCLF, MapFixes etc). On my PC this leads to buggy surfaces in the North Point Mall, as well as buggy glass panes in several places on the map. Some people in the forum have already reported this problem, while others haven't had this issue (apparently). My 12 y/o laptop certainly doesn't have this "glitch" with said setting when I play VC on it. It's probably system-dependent. Nevertheless, I'd like backface culling to remain at the default setting ("=0") for VCLF and map fixes without having to worry about "holes" and "gaps". I wonder if that's possible at all. Edited October 4, 2024 by GrandTheftSomeone Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072440653 Share on other sites More sharing options...
GrandTheftSomeone Posted October 22, 2024 Share Posted October 22, 2024 On 10/3/2024 at 2:04 AM, rggrgg said: Here's the patch for VCLF and Map Fixes. Put Map Fixes above VCLF and the patch above both. https://mega.nz/file/XZwlGLJS#TMYuompLn4wipzMdFLUei1mf5pX6boWu-gPfcbZ9nNY I tried it three times, each time it crashed at about 85-90% of the loading bar. I don't think it's a mistake on my part. What I noticed: There is a file "nbeacht.ipl" in your patch archive. However there is no nbeacht folder in data/maps. Shouldn't it say "nbeachbt.ipl"? Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072447527 Share on other sites More sharing options...
rggrgg Posted October 22, 2024 Share Posted October 22, 2024 Just now, GrandTheftSomeone said: I tried it three times, each time it crashed at about 85-90% of the loading bar. I don't think it's a mistake on my part. What I noticed: There is a file "nbeacht.ipl" in your patch archive. However there is no nbeacht folder in data/maps. Shouldn't it say "nbeachbt.ipl"? rename it to nbeachbt.ipl, sorry. Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072447528 Share on other sites More sharing options...
GrandTheftSomeone Posted October 23, 2024 Share Posted October 23, 2024 7 hours ago, rggrgg said: rename it to nbeachbt.ipl, sorry. I did that, it was obvious to do so after I noticed it. Unfortunately it didn't work. Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072447642 Share on other sites More sharing options...
ernestin1 Posted December 7, 2024 Share Posted December 7, 2024 Will this mod get updated? want to know if there's a way to make it work with VCLF Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072470035 Share on other sites More sharing options...
TheAlessandro08 Posted January 5 Share Posted January 5 This texture is missing next to the skumole shack safehouse. Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072486155 Share on other sites More sharing options...
TheAlessandro08 Posted January 6 Share Posted January 6 6 hours ago, TheAlessandro08 said: This texture is missing next to the skumole shack safehouse. Just to report back, I fixed it by deleting the dw_scuz_kb.dff file. The biker's glass just bellow the safehouse have the wrong opacity btw, it's the bikeshop_glass and bikeshop_glass2 files, I deleted them for now. Matrix717 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072486255 Share on other sites More sharing options...
uncaged Posted January 10 Share Posted January 10 (edited) Are these fixes supposed to work with the VCLF (leftovers) + PS2 Feels? I spent a few hours trying to make these Map Fixes work with them, but the game just crashes at the end of loading. I tried different priorities with every fix from this topic or identify which file causes the crash but the only thing that worked was the removal of the Map Fixes folder from the Modloader : ( Edited January 10 by uncaged Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072488324 Share on other sites More sharing options...
TheAlessandro08 Posted January 11 Share Posted January 11 On 10/2/2024 at 7:34 PM, Matrix717 said: nice! since you're doing that, i won't bother fixing stuff that VCLF could've already fixed i'll release what i already tried to fix (successfuly) and yeah that's all fixes: xrefhotels.txd - fixes all white texture errors i've spotted so far and one neon (vclf doesn't fix that neon ;c) odnhotelblk.txd - another white texture thingy od_majestic2c_nt.dff - had to delete black.png entirely, it was completely broken (rendering issues) od_hotels1.txd - another white thingy fix and my personal favorite, xod_leslie_nt.dff - neons r fixed and i "overhauled" the lighting ;D pic below: (i checked and this model isn't fixed in VCLF) You're the GOAT! Those files fixed a road bug I've had, thanks. Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072488650 Share on other sites More sharing options...
TheAlessandro08 Posted January 12 Share Posted January 12 This doorway has a darker texture, I've found that the starbits45.dff or some other starbits file are responsible for this texture but I don't know how to manipulate dff files. Could someone give me a hand? elsenior 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072488814 Share on other sites More sharing options...
elsenior Posted January 12 Share Posted January 12 On 1/5/2025 at 8:06 PM, TheAlessandro08 said: Just to report back, I fixed it by deleting the dw_scuz_kb.dff file. The biker's glass just bellow the safehouse have the wrong opacity btw, it's the bikeshop_glass and bikeshop_glass2 files, I deleted them for now. I had the same problem and the solution was the same delete those files. This problem is present in VCLF TheAlessandro08 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/page/3/#findComment-1072488887 Share on other sites More sharing options...
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