Popular Post Rocky24pl Posted December 6, 2017 Popular Post Share Posted December 6, 2017 (edited) VC Map Fixes Description Whenever I was going to Starfish Island from Washington Beach I had to see this see-through roof of Diaz' Mansion. All of Vice City is filled with this type of unfinished objects, which break my heart and make the beautiful city uglier. All these mishaps probably come from the fact that GTA Vice City was done in just a year and the guys from R* didn't have time to polish the map up. Lately I finally had a bit of free time, so I started repairing what Rockstar forgot about 15 years ago. This mod contains about 540 fixed .dff objects and 250 new .col objects. The seabed has been refitted to the city borders and expanded further than the map. I also added a collision to it, thanks to this boats won't just disappear upon sinking, but will remain at the bottom. This is the final version but it's likely there may be updates in the future. I started working on this mod while working on another project, which will be closely connected to this one. VC Map Fixes 2.1 -Over 500 fixed .dff objects -Over 250 new collision objects -Fixed the interior appearance from the outside in all places -Increased the render distance of some objects -Fixed the placement of some .ipl objects -Fixed the seabedin all places Increased the render distance of some objects Fixed the placement of some .ipl objects Fixed the seabed SCREENSHOTS Starfish Island Ocean Beach Vice Point Prawn Island Little Havana Little Haiti Docks & Airport LOD DOWNLOAD VCMapFixes v2.2 VCMapFixes v2.1 VCMapFixes v2.0 VCMapFixes v1.2 VCMapFixes v1.0 Edited May 31, 2021 by Rocky24pl Shagg_E, Attramet, WastedHymn and 49 others 51 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/ Share on other sites More sharing options...
(Japan) GTA Love Posted December 7, 2017 Share Posted December 7, 2017 ok im downloading testing mod!! Matrix717 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1069963720 Share on other sites More sharing options...
=OG4life= Posted December 9, 2017 Share Posted December 9, 2017 (edited) Nice work! Maybe you could work with the VC:Leftovers mod crew? Seeing how your goal is about the same http://gtaforums.com/topic/750757-vice-city-the-leftovers-fix Edited December 9, 2017 by =OG4life= Rocky24pl 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1069967071 Share on other sites More sharing options...
Rocky24pl Posted December 9, 2017 Author Share Posted December 9, 2017 (edited) Nice work! Maybe you could work with the VC:Leftovers mod crew? Seeing how your goal is about the same http://gtaforums.com/topic/750757-vice-city-the-leftovers-fix I noticed that in their modification they don't have some fixed objects that are in my modification and if they would like to use these objects it would be great. Edited December 9, 2017 by Rocky24pl Matrix717 and Igor Bogdanoff 2 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1069967953 Share on other sites More sharing options...
LaDiDa Posted December 9, 2017 Share Posted December 9, 2017 Would indeed be nice to have 1 modification that fixes the full map so there's not going to be incompatibilities or overlapping partial fixes. sebblevy, Rachel Amber and =OG4life= 3 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1069968247 Share on other sites More sharing options...
ForeverL Posted December 9, 2017 Share Posted December 9, 2017 I love this. I wait for more updates. Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1069968470 Share on other sites More sharing options...
Jimmy Posted December 22, 2017 Share Posted December 22, 2017 Not sure why this mod hasn't been getting much attention, but it's definitely a sort of object hotfix for the game. Good work mate. This helps to make the map somewhat more perfect. =OG4life=, Rocky24pl and AmigaMix 3 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070002606 Share on other sites More sharing options...
Rocky24pl Posted April 13, 2018 Author Share Posted April 13, 2018 New update! 180 fixed dff objects and many more things. VCMapFixes v1.2 Screenshots MrFinger, Ruvix, Matrix717 and 6 others 9 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070188926 Share on other sites More sharing options...
firedihm Posted April 13, 2018 Share Posted April 13, 2018 Thank you for taking your time for this! Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070188932 Share on other sites More sharing options...
gts. Posted April 13, 2018 Share Posted April 13, 2018 Nice work! It is compatible with PS2 Feels? Answering to myself but I suppose that mixing both in modloader should work. Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070189081 Share on other sites More sharing options...
LaDiDa Posted April 13, 2018 Share Posted April 13, 2018 Looking great! Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070189141 Share on other sites More sharing options...
Shogun Pacino Posted April 14, 2018 Share Posted April 14, 2018 (edited) Nice. I can't belive how i didn't saw this thread before. P.S fix in the OP, it's "Little Havana" not "Little Hawana" Edited April 14, 2018 by CoolMods Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070189809 Share on other sites More sharing options...
-Anti- Posted April 14, 2018 Share Posted April 14, 2018 (edited) Some of the before/after picutres are like these find-the-5-differences games. I can proudly say that I found all of them... Awesome that you managed to find and fix all these little bugs. Must have taken a lot of time. Have you included the map fixes from Silent patch in your IPLs? //: There has been no version 1.1 - mysterious... Edited April 14, 2018 by -Anti- LunaMax 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070189865 Share on other sites More sharing options...
gts. Posted April 14, 2018 Share Posted April 14, 2018 Have you included the map fixes from Silent patch in your IPLs? They aren't included in SilentPatchVC download anymore? Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070189972 Share on other sites More sharing options...
Old Man With No Name Posted June 27, 2018 Share Posted June 27, 2018 Its not compatible with VCLF. I replaced all files exist in the VCLF with vc map fixes. So game is crashing on loading screen Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070286239 Share on other sites More sharing options...
gts. Posted July 5, 2018 Share Posted July 5, 2018 Can you post a full changelog with every detail that you have been changed/fixed around the map please? Old Man With No Name 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070296267 Share on other sites More sharing options...
5d0 Posted July 20, 2018 Share Posted July 20, 2018 Rocky24pl, Hovac, Kiyone_Alien_Cop and 1 other 4 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070327260 Share on other sites More sharing options...
pawel86ck Posted May 19, 2019 Share Posted May 19, 2019 (edited) Great mod but it should be mentioned it also need "modloader" to work. Edited May 19, 2019 by pawel86ck Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070742423 Share on other sites More sharing options...
Rocky24pl Posted August 16, 2019 Author Share Posted August 16, 2019 (edited) VC Map Fixes v2.0 FINAL This mod contains about 540 fixed .dff objects and 250 new .col objects. The seabed has been refitted to the city borders and expanded further than the map. I also added a collision to it, thanks to this boats won't just disappear upon sinking, but will remain at the bottom. This is the final version but it's likely there may be updates in the future. I started working on this mod while working on another project, which will be closely connected to this one. -Over 500 fixed .dff objects -Over 250 new collision objects -Fixed the interior appearance from the outside in all places -Increased the render distance of some objects -Fixed the placement of some .ipl objects -Fixed the seabedin all places Increased the render distance of some objects Fixed the placement of some .ipl objects Fixed the seabed DOWNLOAD Edited August 17, 2019 by Rocky24pl ghost66, Jinx., Jeansowaty and 10 others 13 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070868479 Share on other sites More sharing options...
B_Smiles Posted August 17, 2019 Share Posted August 17, 2019 (edited) what's missing here? Everything else works fine though [vice point supermarket windows appear like they should] I'm only using niltwill's improved scm mod and a few vehicle mods on a backup copy of VC EDIT FIXED Edited August 18, 2019 by B_Smiles Matrix717 1 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070869376 Share on other sites More sharing options...
Matrix717 Posted August 17, 2019 Share Posted August 17, 2019 (edited) 36 minutes ago, B_Smiles said: what's missing here? Everything else works fine though [vice point supermarket windows appear like they should] I'm only using niltwill's improved scm mod and a few vehicle mods on a backup copy of VC Hm... I'll try to find .dff and .txd files, like build01.dff, or other files from mansion.ipl. But please, make more screenshots. I don't know where the bug occurs, but I think it's the back of Diaz's mansion... Maybe mansion1b.dff? I'm waiting for more screenshots :D EDIT: I found this part of mansion in KeD Editor (Moo Mapper). Maybe it's build03.dff. Try to add this file from your GTA VC gta3.img copy to the original (modded, gta3.img that contains Map Fixes mod) gta3.img file. Just add build03.dff from gta3.img backup into modded gta3.img. Or first delete build03.dff from modded gta3.img and then add build03.dff backup. Rember to rebuild archive after this. And sorry if you don't understand something. Edited August 17, 2019 by Matrix717 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070869408 Share on other sites More sharing options...
B_Smiles Posted August 17, 2019 Share Posted August 17, 2019 (edited) 41 minutes ago, Matrix717 said: Hm... I'll try to find .dff and .txd files, like build01.dff, or other files from mansion.ipl. But please, make more screenshots. I don't know where the bug occurs, but I think it's the back of Diaz's mansion... Maybe mansion1b.dff? I'm waiting for more screenshots :D EDIT: I found this part of mansion in KeD Editor (Moo Mapper). Maybe it's build03.dff. Try to add this file from your GTA VC gta3.img copy to the original (modded, gta3.img that contains Map Fixes mod) gta3.img file. Just add build03.dff from gta3.img backup into modded gta3.img. Or first delete build03.dff from modded gta3.img and then add build03.dff backup. Rember to rebuild archive after this. And sorry if you don't understand something. uh, its clearly the back of diaz's mansion looking out towards vice beach where the seasparrow spawns later on. man_build03.dff is definitely the problem model. I've tried this both in modloader and replacing the file in GTA3IMG with IMGFactory and it shows up the same way Edited August 17, 2019 by B_Smiles Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070869430 Share on other sites More sharing options...
Rocky24pl Posted August 17, 2019 Author Share Posted August 17, 2019 1 hour ago, B_Smiles said: I was working on something else at the same time fixed http://www.mediafire.com/file/efoefx1t574xgif/VC_Map_Fixes_2.1.rar/file Hovac, B_Smiles, Ub-Oh and 2 others 5 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070869443 Share on other sites More sharing options...
Matrix717 Posted August 17, 2019 Share Posted August 17, 2019 (edited) 2 hours ago, Rocky24pl said: I was working on something else at the same time fixed http://www.mediafire.com/file/efoefx1t574xgif/VC_Map_Fixes_2.1.rar/file So, you'll update description of the mod? Hm... There should be VC Map Fixes 2.1 but I see VC Ma Fixes 2.1 Edited August 17, 2019 by Matrix717 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070869536 Share on other sites More sharing options...
AmigaMix Posted August 18, 2019 Share Posted August 18, 2019 Looks cash! The construction site not displaying the proper damage always bothered me. On 12/22/2017 at 1:36 PM, Jimmy said: Not sure why this mod hasn't been getting much attention Also this ^ . Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070870334 Share on other sites More sharing options...
Ub-Oh Posted August 18, 2019 Share Posted August 18, 2019 (edited) I always wanted to go under those trailers, thank you This grass ramp near the hospital has some sort of step at roughly the marked part. Vehicles crash to it when you try to drive up it. Edited August 18, 2019 by Ub-Oh this to those Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070870964 Share on other sites More sharing options...
zanesix Posted August 18, 2019 Share Posted August 18, 2019 (edited) What's with this weird z-fighting on the back of the mansion? Only happens with this mod. Also, does anyone know how to make this compatible with the VCLF IPL? Edited August 18, 2019 by zanesix Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070871015 Share on other sites More sharing options...
Matrix717 Posted August 19, 2019 Share Posted August 19, 2019 (edited) Some files from VCLF may be compatible with this mod. But .IPL or .dff files that are mixed up will crash your game. I'm installing some files from VCLF, some from VC Map Fixes and all files from Vice City: BETA. And I'm installing them manually. So, to install new building or replace some buildings, I'm adding files to GTA3.img using IMG TOOL 2.0 and I'm always finding an bug, so then I must go to data/maps/...and after one hour it's done (without bugs it takes 10 minutes)... It's very hard, but possible. Very hard, because img tool is weird and sometimes KeD or MeD (Map Editor) is crashing. 15 hours ago, zanesix said: Also, does anyone know how to make this compatible with the VCLF IPL? Edited August 19, 2019 by Matrix717 Fixes* Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070871542 Share on other sites More sharing options...
zanesix Posted August 19, 2019 Share Posted August 19, 2019 Can't you just use modloader? Why bother installing them manually, seems like that takes forever. AmigaMix and wwwwandrarijaz 2 Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070871887 Share on other sites More sharing options...
Matrix717 Posted August 19, 2019 Share Posted August 19, 2019 2 hours ago, zanesix said: Can't you just use modloader? Why bother installing them manually, seems like that takes forever. Ugh... Shell32.dll on my computer is broken for some reason, and when I'm trying to run ultimate Asi loader for any GTA game, then I see crash. And this error is about shell32.dll. I have backup of GTA VC folder (if I broke the game after installing something manually). It's taking a lot of time, but I like this. I'm from Poland and now I have summer... So, if I'm bored, then I try to complete installation of these mods. I know, I'm weird Link to comment https://gtaforums.com/topic/900869-vc-map-fixes/#findComment-1070872115 Share on other sites More sharing options...
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