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GTA 2 Vehicles Reborn in 3D

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Whatup my dudes


I tried to make a couple of GTA 2 cars in 3D a few years ago but as any artist looking back on their old work I would say that old stuff is garbage so armed with new skills and a new username I'm starting over with the car redesigns.


The GTA 2 sprites especially the early Ray Larabie ones have a really unique styling that I'm drawn to especially since we don't know what most of the cars look like in 3D.


Be aware that I'm using the sprites as a rough guide rather than trying to accurately recreate them so I'm using a lot of artistic libety


Hope you enjoy taking a peek :colgate:


I'll start squishing the main post down to a couple of images as I add more various vehicles.


GTA 2 Rumbler






More renders here


Edited by AlexTSK
Changing the topic name to be more sensible
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  • 1 year later...

Hey guys and gals! Happy new year to all, I know its been a while but I have completed another GTA 2 car, here's the GTA 2 B-Type :) 

Taxi X-Press version coming soon!










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  • 1 month later...

This is so impressive, i know a thing or two about 3D modeling and i can see the level of difficulty you are having here to do these cars. props to you ! 

Which software do you use ? Seems that these renders are very very heavy, wont surprise me if they took days to get ready. The textures also looks imported or done like outside of the software. 

If i was in your place i can say i would take in the minimum 3 months to achieve the same polygon quality, without the textures in the way i currently do. Maybe i need a new software i dont know

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  • 3 months later...

Okay, you know what? I admit I haven't seen your thread until this was necro-ed. But this is freaking good both the modelling and rendering.


Please do more. Turn them 2D cars into 3D.

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  • 1 month later...

Hey there's some replies! Haven't been on here for a while but @Marciliojunior01 I use maya for all my modeling and rendering (redshift). As far as the time, The B-Type from scratch  took me about two weeks to finish and the Taxi maybe another couple of days with the extra couple of parts, uwrap and textures. Sometimes it really does depend on the design and it can take anywhere from a couple oh hours to a couple of days for me to come up with something that looks half decent. I start of usually with a drawing, sometimes go straight into 3D and do a rough sketch (like you see of the hachura above), once I know what I'm making I'll rebuild all the surfaces in subd. The renders probably take about 3-4 minutes each at max setttings so really not too bad, redshift is super quick. 


Here's the Taxi X-Press I promised what seems to be now ages ago, I actually finished it in january just didnt post it up here :







As always, more shots of the car on my artstation here


PS I've just begun work on the Z-Type and Police Car and also did a quick 3D blockout of the bank van that I have to revise at some point. I'll be making a civilian version of the cop car even though there isn't one in game so its going to be fun coming up with a good enough name. Will post any progress here when there's something decent to show.

Edited by AlexTSK
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Started with some rough drawings and a basic blockout of the cop car.


I'll be doing a civilian version first (even though there isn't one in the game) and then the cop car will get some different bits like reinforced rockers, bumpers, and grille. If anyone has name ideas for the civilian car I'm all ears :)






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9 hours ago, Marciliojunior01 said:

I recommend posting in the workshop section

These arent mods for any of the games though, don't think that's allowed?

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