plk4 Posted December 2, 2017 Share Posted December 2, 2017 Hey I wasnt sure where to post this but im a 3d artist and I was working on replacing some models and textures for the game.I have been using mods for almost a decade now and made tiny texture mods in past but nothing really on scale of model replacement of buildings. Ive tried to find as many resources and tools to accomplish that and so far I managed to get some models in but for some reason some models straight up crash the game and im not sure where im going wrong seeing they work perfectly fine in map editor. Thank you for any help Link to comment Share on other sites More sharing options...
guard3 Posted December 2, 2017 Share Posted December 2, 2017 If they are loaded by Map Editor, the the dff itself is "probably" fine. I can think of 2 things that may be causing you problems: You haven't made collisions. You can try making a blank collision to test. Use ColEditor2, then type the name of the object, select col3 type and save. Put it somewhere in GTA SA directory, then edit gta.dat. Specifically, after IDE definitions add "COLFILE 0 your_collision_path" You might have materials that aren't assigned to a face. Check that all materials are assigned, or delete any where necessary. Link to comment Share on other sites More sharing options...
plk4 Posted December 2, 2017 Author Share Posted December 2, 2017 If they are loaded by Map Editor, the the dff itself is "probably" fine. I can think of 2 things that may be causing you problems: You haven't made collisions. You can try making a blank collision to test. Use ColEditor2, then type the name of the object, select col3 type and save. Put it somewhere in GTA SA directory, then edit gta.dat. Specifically, after IDE definitions add "COLFILE 0 your_collision_path" You might have materials that aren't assigned to a face. Check that all materials are assigned, or delete any where necessary. hmm you might be onto something, thing is right now im just updating models to higher poly counts which is why im puzzled by whats going on Link to comment Share on other sites More sharing options...
guard3 Posted December 4, 2017 Share Posted December 4, 2017 If all you do is increase poly count, then the collision may be the issue. If you import and export without any editing and it crashes, you should investigate the collision issue. Or even the DFF version. What plugin do you use? Link to comment Share on other sites More sharing options...
plk4 Posted December 9, 2017 Author Share Posted December 9, 2017 Hmm maybe it is the collision, im just surprised it loads fine in mED and not in actual game. I'm using this plugin for import/export http://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ Link to comment Share on other sites More sharing options...
guard3 Posted December 9, 2017 Share Posted December 9, 2017 Yeah, well mED doesn't give a sh*t about collision Looks like you'll have to remake it Link to comment Share on other sites More sharing options...
plk4 Posted December 9, 2017 Author Share Posted December 9, 2017 haha seems like it. Thank you for the help. San andreas has a really strange pipeline, I wonder if it would be easier to just build an xp box and try to get renderware to cooparate without any kind of source files. Are there any docs out there besides the wiki? Link to comment Share on other sites More sharing options...