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Martin_Strada

[SL] The King of Los Santos (EDITED)

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Nuddle King

Am excited!Even I didn't play the demo, its will be cool for me.

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Martin_Strada

The final 12 missions of c2 will be overhyped i think.

Edited by Martin_Strada

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Absar J Khan

I've been seeing you since 1 year and you're still here and you were my friend,this MP looks kinda interesting,I'll obviously support.

 

Edit:The mission is awesome and 4/5

Edited by Absar J Khan

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Martin_Strada

I've been seeing you since 1 year and you're still here and you were my friend,this MP looks kinda interesting,I'll obviously support.

Edit:The mission is awesome and 4/5

Thanks for that, thought you were offline.

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Absar J Khan

 

I've been seeing you since 1 year and you're still here and you were my friend,this MP looks kinda interesting,I'll obviously support.

Edit:The mission is awesome and 4/5

Thanks for that, thought you were offline.

I am busy tbh but still on free time,I play DYOM.

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Martin_Strada

Hah, SO EARLY..

 

kd25A9T.jpg

 

DOWNLOAD NOW: http://dyom.gtagames.nl/show/50996

FEEL FREE TO GIVE A FEEDBACK AND REVIEW.

Edited by Martin_Strada

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Martin_Strada

I almost at the end of this storyline, because the 3rd chapter will be a last one, so I have to do that chapter way better than other ones. Also this chapter will be harder than other ones, so when you will play, be careful on that. This storyline for anti noob people in this game, so if you will rage, then you're not welcomed to play this storyline, thanks for listening to me.

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Danz.

I almost at the end of this storyline, because the 3rd chapter will be a last one, so I have to do that chapter way better than other ones. Also this chapter will be harder than other ones, so when you will play, be careful on that. This storyline for anti noob people in this game, so if you will rage, then you're not welcomed to play this storyline, thanks for listening to me.

At least make the enemies more uniform when it's about health or the presence or absence of headshots. Since this MP is 95% about shootouts, only changing the location, at least improve the combat.

 

It's tiresome to have a hundred bulletsponge enemies, that take 21 f*ckings shots to die, since heashots don't count. You might think it is challenging... Well it is. But there's a way to overcome this, but it makes the whole thing way less fun. Which is taking single shots from far away until they die, rince and repeat, and most missions are over with that. Honestly, it gets boring after a while.

 

It'd be nicer if you explored other themes in your mission pack, like placing your character in the back seat of a car to drive-by, or doing other kinds of missions that fit in this MP. DYOM gives us many tools to build something completely original, but it seems the majority just sticks to the easy way and the easy and old themes, like gang shootouts in waves, on foot.

 

Don't be like the others, you know you have skills to build something much greater. :)

Edited by Danz.

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Martin_Strada

 

I almost at the end of this storyline, because the 3rd chapter will be a last one, so I have to do that chapter way better than other ones. Also this chapter will be harder than other ones, so when you will play, be careful on that. This storyline for anti noob people in this game, so if you will rage, then you're not welcomed to play this storyline, thanks for listening to me.

At least make the enemies more uniform when it's about health or the presence or absence of headshots. Since this MP is 95% about shootouts, only changing the location, at least improve the combat.

 

It's tiresome to have a hundred bulletsponge enemies, that take 21 f*ckings shots to die, since heashots don't count. You might think it is challenging... Well it is. But there's a way to overcome this, but it makes the whole thing way less fun. Which is taking single shots from far away until they die, rince and repeat, and most missions are over with that. Honestly, it gets boring after a while.

 

It'd be nicer if you explored other themes in your mission pack, like placing your character in the back seat of a car to drive-by, or doing other kinds of missions that fit in this MP. DYOM gives us many tools to build something completely original, but it seems the majority just sticks to the easy way and the easy and old themes, like gang shootouts in waves, on foot.

 

Don't do it, you know you have skills to build something much greater. :)

 

 

I hate when someone is raging in other games something like that, you know it's just miserable. Why the f*ck do we need to hear the ragers bullsh*ts because it's true if they raging and angry. Then take a life somewhere out of the computer, for example: Read books, hang with other friends, drive with the bike, walk somewhere, this is the moment that I hate is rage.

 

And yeah, gonna low the enemy hp and make easier.

Edited by Martin_Strada

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Danz.

 

 

I almost at the end of this storyline, because the 3rd chapter will be a last one, so I have to do that chapter way better than other ones. Also this chapter will be harder than other ones, so when you will play, be careful on that. This storyline for anti noob people in this game, so if you will rage, then you're not welcomed to play this storyline, thanks for listening to me.

At least make the enemies more uniform when it's about health or the presence or absence of headshots. Since this MP is 95% about shootouts, only changing the location, at least improve the combat.

 

It's tiresome to have a hundred bulletsponge enemies, that take 21 f*ckings shots to die, since heashots don't count. You might think it is challenging... Well it is. But there's a way to overcome this, but it makes the whole thing way less fun. Which is taking single shots from far away until they die, rince and repeat, and most missions are over with that. Honestly, it gets boring after a while.

 

It'd be nicer if you explored other themes in your mission pack, like placing your character in the back seat of a car to drive-by, or doing other kinds of missions that fit in this MP. DYOM gives us many tools to build something completely original, but it seems the majority just sticks to the easy way and the easy and old themes, like gang shootouts in waves, on foot.

 

Don't do it, you know you have skills to build something much greater. :)

 

 

I hate when someone is raging in other games something like that, you know it's just miserable. Why the f*ck do we need to hear the ragers bullsh*ts because it's true if they raging and angry. Then take a life somewhere out of the computer, for example: Read books, hang with other friends, drive with the bike, walk somewhere, this is the moment that I hate is rage.

 

And yeah, gonna low the enemy hp and make easier.

 

It's not about lowering the enemy hp, they could have a larger hp and 100 accuracy and you could be in the middle of a circle full of them. Just having the option to headshot all of them to escape would be glorious.

 

Some missions also featured cops when you were killing gang members, so they would shoot in the back while you were basically doing the job for them. And it's not raging, it's just giving a sincere opinion which was asked for. It's just points that could be improved by simple changes.

 

Chill man, no need to rage at the ragers lol

 

It's possible to make extremely hard missions, almost rage inducing, that are more fun, just because you have the option to get through the hard situation using intelligence, which can be hinted by the author.

Edited by Danz.

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Martin_Strada

Maybe I will left this storyline be paused for a while, cuz I'm being busy with my mission pack: ''The Gangster's Underground''. I should take a rest for designing TKOLS and return TGU, sorry for that news, but I have to do it.

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Yasir_RFL

Alright, no problem. You've taken too much responsibility. :)

Beta ek kaam pura kar lo tab dusra kaam pura karo XD

 

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Martin_Strada

Alright, no problem. You've taken too much responsibility. :)

Beta ek kaam pura kar lo tab dusra kaam pura karo XD

 

 

Ok?

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GodzillaGTAGamer

Will you make a sequel to this called as The King of San Fierro?

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Martin_Strada

Will you make a sequel to this called as The King of San Fierro?

Im planning to do a sequel of this series, but the main character will be other one, but also some characters from this series will be unlockable in my planning storyline: San Fierro's Tokens.

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Danz.

Since I was asked for it, here's my review of the second chapter:

Writting/Plot: It was a minor improvement over the first chapter, because it started to be focused around only one author (Martin) rather than a bunch, but it's still kind of repetitive. The missions are still shootouts in one location that lead to shootouts on another location, and so on, all of the strictly gang based. The story is now well focused, but it is still shallow, the characters are flat, even the main one (Lance). Give them some personality, make them have reasons to do missions other than being bored (Lance). Take a look at the original storyline of gta san andreas, you'll see how much of a variety its missions have, being plain on-foot shootouts only 20% of them. Seriously, try adding more feeling to the characters, a backstory that explains why they are doing what they are doing. Also, the dialogues could be improved a lot, but it might be due to not currently knowing many words in english. My rating is 6/10 because although it has improved in some areas like the flow and continuity of the story, the dialogues have not improved in regards to their deepness, the characters are still as flat as a paper sheet, they barely have feelings or goals, they do what they do because... it's not explained, the player just have to deal with it. And the variety of the missions have taken a step back from the 1st chapter, it was basically just massive shootouts in several locations, except 2 missions, being one of them Chasing Dario. DYOM has so many features to simply be restricted to the easy ones, you could make missions about drive-bys, escorting, stealth invasion, you know, the possibilities are almost endless. It feels bare to have missions so similar to each other, it bores the player, unless they adore shooting at bulletsponges. Take a look at the original Gta San Andreas missions, and you will see what is missing very quickly.

Grammar: It was acceptable, but couldn't make for deeper conversations between the characters, because I guess there needs more experience with the English language. 7/10

Length: Excellent, as usual. 10/10

Difficulty: Once again, I think you are confusing annoyingly difficult missions with super enjoyable. I will give you a thumbs up in regards to disabled police in this chapter, since it makes the missions 10x less annoying without cops trying to shoot you down while you're killing criminals (which wouldn't make any sense), in comparison to the first chapter. But when it comes about the gun fights, which is what consists about 95% of the second chapter, they are a bore a simple and plain bore if you're trying to pass the mission and not risk failing it by dying. The enemies are inconsistent. Some will have very low health and headshot enabled, while, on the same location and time, there are enemies with 1000 health, headshot diabled and high accuracy. Also, they are all thrown in coupled together in groups of 20 or 30. IT TAKES 21 AK47 SHOTS TO KILL EACH OF THEM! You might think it is very difficult, so it is very fun? Well, it's mostly boring and not that difficult actually, since you just need to stand as far as possible from them, and take single shots to kill them. It takes very, very long to kill all of them, but you end up passing the mission. It is not fun. What could be done is to place the enemies better (behind cover or difficult to reach without risking yourself), with 100 accuracy, 250 or 500 health, headshot enabled and behavior set to normal or attack direct, so that they will go after you when sppoted or not, it creates a more diverse and fun shootout, while also being more difficult since they are much less predictable (they won't simply stand still while you shoot them). That's it. 6/10

Cutscenes: This one was pretty good actually, a major improvement over the previous chapter. 9/10

Scenario: Could use more objects to build the scenario, but they were built in a way that made sense. 7/10

Presentation: It's better than the previous character since only Martin is working on it, for the most part, but it still has the issues I've said in the Writting/Plot section, the grammar and the difficulty one. I'd say the 2nd chapter wasn't as enjoyable overall as the first one. It needs improvement especially in the deepness of the characters, especially the main one (Lance) and also in regards to mission variety. Shootouts in almost every mission gets boring, especially since the enemies are bulletsponges that can't be headshot and take 21 bullets to die. There's a clear design problem and you can fix it for the next chapter, I know you can Martin, just put in a bit more effort. 6/10 :)

Overall: 7,3/10

Edited by Danz.

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Nuddle King

Chapter 1 Overall Review: 7/10

 

Chapter 2 Overall Review: 7.3/10

 

Martin its getting more better.

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Martin_Strada

Since I was asked for it, here's my review of the second chapter:

 

Writting/Plot: It was a minor improvement over the first chapter, because it started to be focused around only one author (Martin) rather than a bunch, but it's still kind of repetitive. The missions are still shootouts in one location that lead to shootouts on another location, and so on, all of the strictly gang based. The story is now well focused, but it is still shallow, the characters are flat, even the main one (Lance). Give them some personality, make them have reasons to do missions other than being bored (Lance). Take a look at the original storyline of gta san andreas, you'll see how much of a variety its missions have, being plain on-foot shootouts only 20% of them. Seriously, try adding more feeling to the characters, a backstory that explains why they are doing what they are doing. Also, the dialogues could be improved a lot, but it might be due to not currently knowing many words in english. My rating is 6/10 because although it has improved in some areas like the flow and continuity of the story, the dialogues have not improved in regards to their deepness, the characters are still as flat as a paper sheet, they barely have feelings or goals, they do what they do because... it's not explained, the player just have to deal with it. And the variety of the missions have taken a step back from the 1st chapter, it was basically just massive shootouts in several locations, except 2 missions, being one of them Chasing Dario. DYOM has so many features to simply be restricted to the easy ones, you could make missions about drive-bys, escorting, stealth invasion, you know, the possibilities are almost endless. It feels bare to have missions so similar to each other, it bores the player, unless they adore shooting at bulletsponges. Take a look at the original Gta San Andreas missions, and you will see what is missing very quickly.

 

Grammar: It was acceptable, but couldn't make for deeper conversations between the characters, because I guess there needs more experience with the English language. 7/10

 

Length: Excellent, as usual. 10/10

 

Difficulty: Once again, I think you are confusing annoyingly difficult missions with super enjoyable. I will give you a thumbs up in regards to disabled police in this chapter, since it makes the missions 10x less annoying without cops trying to shoot you down while you're killing criminals (which wouldn't make any sense), in comparison to the first chapter. But when it comes about the gun fights, which is what consists about 95% of the second chapter, they are a bore a simple and plain bore if you're trying to pass the mission and not risk failing it by dying. The enemies are inconsistent. Some will have very low health and headshot enabled, while, on the same location and time, there are enemies with 1000 health, headshot diabled and high accuracy. Also, they are all thrown in coupled together in groups of 20 or 30. IT TAKES 21 AK47 SHOTS TO KILL EACH OF THEM! You might think it is very difficult, so it is very fun? Well, it's mostly boring and not that difficult actually, since you just need to stand as far as possible from them, and take single shots to kill them. It takes very, very long to kill all of them, but you end up passing the mission. It is not fun. What could be done is to place the enemies better (behind cover or difficult to reach without risking yourself), with 100 accuracy, 250 or 500 health, headshot enabled and behavior set to normal or attack direct, so that they will go after you when sppoted or not, it creates a more diverse and fun shootout, while also being more difficult since they are much less predictable (they won't simply stand still while you shoot them). That's it. 6/10

 

Cutscenes: This one was pretty good actually, a major improvement over the previous chapter. 9/10

 

Scenario: Could use more objects to build the scenario, but they were built in a way that made sense. 7/10

 

Presentation: It's better than the previous character since only Martin is working on it, for the most part, but it still has the issues I've said in the Writting/Plot section, the grammar and the difficulty one. I'd say the 2nd chapter wasn't as enjoyable overall as the first one. It needs improvement especially in the deepness of the characters, especially the main one (Lance) and also in regards to mission variety. Shootouts in almost every mission gets boring, especially since the enemies are bulletsponges that can't be headshot and take 21 bullets to die. There's a clear design problem and you can fix it for the next chapter, I know you can Martin, just put in a bit more effort. 6/10 :)

 

Overall: 7,3/10

 

Thanks for that really, I didn't know that shootouts being boring, this game is all about crime and violence, but about Variety about enemies have 500hp, 1000hp's, but next chapter, I think I will add those actors that they will have 100 or 250hp's, because 21 bullet shots to kill a one guy, seems that this isn't realistic.

Edited by Martin_Strada

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Danz.

Do you play your own missions after designing them to ensure everything is alright and it is fun enough to be uploaded? I always do that to see if it has enough polish to be posted.

 

Also when I talk about variety, it is about making different kinds of missions, like porsuit, escorting, puzzles, mistery, using different kinds of vehicles (like a mission in the air, another in the ground and another in the sea using boats), stealth missions where you only have a knife, escaping from a place that will explode, using RC cars, I dont know it is all about creativity. Really.

 

Making only one kind of mission for most pf the chapter does get boring and you want the player to keep interested in the story. Just because it is easier for you to make shootouts, doesnt mean they are the pinnacle of fun in this game. The shooting mechanics are as shallow as it can be.

Edited by Danz.

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GodzillaGTAGamer

Martin

 

play my storyline Max Shawaii please Chapter 1! http://dyom.gtagames.nl/show/52185

 

 

Also! you're going to making a sequel called as San Fierro Token. Can i have any ''yes'' permission to have my storyline Max Shawaii crossovers with it?If yes, i would named Chapter 2 of my Max Shawaii series as Tokens in the Rough, that would be signaturely longer than Chapter 1 of Max Shawaii

 

in your King of Los Santos storyline, are there any missions in future that will have a mission that you go to San Fierro or Las Venturas to do something with them then flies back to Los Santos?

Edited by GodzillaGTAGamer

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GodzillaGTAGamer

Martin

 

play my storyline Max Shawaii please Chapter 1! http://dyom.gtagames.nl/show/52185

 

 

Also! you're going to making a sequel called as San Fierro Token. Can i have any ''yes'' permission to have my storyline Max Shawaii crossovers with it?If yes, i would named Chapter 2 of my Max Shawaii series as Tokens in the Rough, that would be signaturely longer than Chapter 1 of Max Shawaii

 

in your King of Los Santos storyline, are there any missions in future that will have a mission that you go to San Fierro or Las Venturas to do something with them then flies back to Los Santos?

 

if there is ''yes'' permission for me to use San Fierro's Tokens with my storyline Max Shawaii Chapter 2 to have a crossover. Then i will not begin to make Max Shawaii Chapter 2 until you begins to work on San FIerro's Tokens

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Martin_Strada

Sure, just be cool aight? Be cool. Send a message in pm actually.

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GodzillaGTAGamer

Sure, just be cool aight? Be cool. Send a message in pm actually.

 

my questions for your King of Los Santos:

 

Question 1: Will the protangonist Lance returns in San Fierro Tokens?

Question 2: Are there going to be a mission in this storyline where you flys or go to San Fierro or Las Venturas to do something in city then flews back to Los Santos?

Question 3: What will be the final Chapter?

Question 4: is Ajax going to betrays Lance soons?

Question 5: Which mission will have you fly a helicopter? or planes?

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Martin_Strada

1. No, he's will be not a main character anymore.

2. Yeah it will have 2 missions in LV.

3. You will see.

4. Don't wanna spoil this.

5. Goddamn it, why should i spoil?

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GodzillaGTAGamer

1. No, he's will be not a main character anymore.

2. Yeah it will have 2 missions in LV.

3. You will see.

4. Don't wanna spoil this.

5. Goddamn it, why should i spoil?

 

1. Maybe you should includes him in San Fierro Tokens as a easter egg? I would miss this guy so hard :(

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Martin_Strada

 

1. No, he's will be not a main character anymore.

2. Yeah it will have 2 missions in LV.

3. You will see.

4. Don't wanna spoil this.

5. Goddamn it, why should i spoil?

 

1. Maybe you should includes him in San Fierro Tokens as a easter egg? I would miss this guy so hard :(

Why, he's will be on story.

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GodzillaGTAGamer

(deleted, checking the pm)

Edited by GodzillaGTAGamer

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Nuddle King

This page(or topic) turned to Q&A.

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GodzillaGTAGamer

This page(or topic) turned to Q&A.

sorry, maybe next time, i better made questions and answers to him by PM!

Edited by GodzillaGTAGamer

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GodzillaGTAGamer

the downside things of this storyline is:

-Cops is not disabled during some shootout missions. Making if you gets police attraction during shootout missions with enemies, they can make missions x5 harder!

-Enemies is also sometimes appear with no headshot enabled, high accuary and high health. Making even missions even more harder and devil! you should go for this only for bosses!

 

Otherwise, everything in this storyline is good!

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