Danz. Posted January 17, 2018 Share Posted January 17, 2018 (edited) I've finally played through both the 1st Chapter and what was currently avaiable for the second chapter, with the exception of the lastest released missionThe Emperor. So I'm here to give you a review of this Storyline, here it is:Writting/Plot: It ranged from kinda bad to decent and few good ones. It doesn't feature a deep presentation of each protagonist or character's goals, nor ambitions or simple life objectives, especially regarding the main one, Lance. (which looks exactly like Ajax for some reason. Maybe they're secret twins, I dunno) Anyways, except for a few missions, they all seemed disconnected from the plot. It might be an issue caused by having too many authors messing with the same Story, so it can look all over the place with little continuity between events, except for the protagonist's vehicles and safe houses (since one of them was burnt by a gang). My advice is to have only one to two authors (Martin and someone else) at max developing the storyline, because it makes for a more focused story with actual progression, like making Lance not only work for a car showroom, but for something bigger and bigger after each mission. Also, try to give a backstory, some deepness into the characters, so that it doesn't feel like they were threw in for the sake of just existing and take the boredom out. Which means, the story could be less shallow. I've not talked about everything, but my rating is 6/10 plot-wise. I'm pretty sure if it was only one person working on it, it could have been better, even if it would take longer for each mission to come out.Grammar: It ranged from bad to acceptable, once again depending on the author. This kind of mistake can be easily fixed editing the text file of the mission outside the game, with C++ or other editing programs. Rating for this aspect is 5/10.Lenght: This one ranged from very good to perfect. None of the missions felt too short or excruciatingly long. Also, loads of action always thrown in. So 10/10 for this one.Difficulty: It could have been great, if a good bunch of missions weren't completely painful to get through. I get it that some missions were supposed to be hard, but some of them were just infuriating, lol. There are several reasons why: -Never, ever turn on the cops in a shootout mission, especially when you have to deal a big group of enemies, with high health, high accuracy and no headshot enabled. It just adds a random event of cops going after you while your shooting down gang members. Plot-wise it doesn't make sense as well, because its obvious the cops would rather let you kill other criminals and gang members than trying to gun down a single person who might be helping them. -Lack of consistency in gun fights. The enemies had different amounts of health, different amounts of accuracy and the worst of them all, some, ON THE SAME GUNFIGHT, had the headshot disabled while others were enabled. It made for some very confusing moments where you couldn't be sure where you should hit the enemy, because you could never guess when the headshot was enabled. My advice, is to either remove headshots from them all, or just leave how the original game is like. -The pickups were sometimes in hard to reach places, so you wouldn't find health or armor until you killed almost all the enemies (a problem that the Money mission has) So overall, it was a 7/10 for this. I feel like the intention to make hard missions was good, the execution, however, made them look very frustating from the fun perspective.Cutscenes: Was alright, nothing really special but well done at what it intended to show. 7/10Scenario: Was alright as well, had some missions where a lot of cars, objects, pickups and interiors were used effectively, while others had a significant lack of them. Once again, this might be a problem of having too many authors on the same project, because each of them have different styles and ideas to design a mission. But overall, I feel like there was a decent use of options to optimize the scenario for each mission. 8/10Presentation: Once again, its potential fell shortly due to having too many authors for the project. Some missions featured more variety than others, however, the majority of them were about shootouts that led to more shootouts and so on. It had loads of action, which isn't a bad thing, but there's something everyone must consider when designing missions, which is balance. If there's an oversaturation of missions of the same kind, in a row, it tends to either get boring or annoying, especially the latter considering how difficult and similar were some of the missions. Also, the fact that the plot itself is currently shallow (which means, it can be improved) is something that holds back the presentation. In mean words, I feel like this mission pack could have been much more if there was a bigger and better focus in the story, in the feelings of the characters, their goals, a better variety of missions that are relevant to the plot, and especially, if there was preferably only one author at this. Give characters actual reasons to do what they do, or to plan what they will do and how they react to what they did. 6/10Overall Rating: 7/10 I still want to see where this is heading to, hopefully it will become better and better everyday. Also, I'm here to offer my help if there's anything I can do to improve these aspects I mentioned of this project. I just hope you don't find my review too harsh, it was all very honest from my part, lol. Edited January 17, 2018 by Danz. M.B. Kovas, SeanAlgerian and Martin_Strada 3 Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 17, 2018 Author Share Posted January 17, 2018 I've finally played through both the 1st Chapter and what was currently avaiable for the second chapter, with the exception of the lastest released missionThe Emperor. So I'm here to give you a review of this Storyline, here it is: Writting/Plot: It ranged from kinda bad to decent and few good ones. It doesn't feature a deep presentation of each protagonist or character's goals, nor ambitions or simple life objectives, especially regarding the main one, Lance. (which looks exactly like Ajax for some reason. Maybe they're secret twins, I dunno) Anyways, except for a few missions, they all seemed disconnected from the plot. It might be an issue caused by having too many authors messing with the same Story, so it can look all over the place with little continuity between events, except for the protagonist's vehicles and safe houses (since one of them was burnt by a gang). My advice is to have only one to two authors (Martin and someone else) at max developing the storyline, because it makes for a more focused story with actual progression, like making Lance not only work for a car showroom, but for something bigger and bigger after each mission. Also, try to give a backstory, some deepness into the characters, so that it doesn't feel like they were threw in for the sake of just existing and take the boredom out. Which means, the story could be less shallow. I've not talked about everything, but my rating is 6/10 plot-wise. I'm pretty sure if it was only one person working on it, it could have been better, even if it would take longer for each mission to come out. Grammar: It ranged from bad to acceptable, once again depending on the author. This kind of mistake can be easily fixed editing the text file of the mission outside the game, with C++ or other editing programs. Rating for this aspect is 5/10. Lenght: This one ranged from very good to perfect. None of the missions felt too short or excruciatingly long. Also, loads of action always thrown in. So 10/10 for this one. Difficulty: It could have been great, if a good bunch of missions weren't completely painful to get through. I get it that some missions were supposed to be hard, but some of them were just infuriating, lol. There are several reasons why: -Never, ever turn on the cops in a shootout mission, especially when you have to deal a big group of enemies, with high health, high accuracy and no headshot enabled. It just adds a random event of cops going after you while your shooting down gang members. Plot-wise it doesn't make sense as well, because its obvious the cops would rather let you kill other criminals and gang members than trying to gun down a single person who might be helping them. -Lack of consistency in gun fights. The enemies had different amounts of health, different amounts of accuracy and the worst of them all, some, ON THE SAME GUNFIGHT, had the headshot disabled while others were enabled. It made for some very confusing moments where you couldn't be sure where you should hit the enemy, because you could never guess when the headshot was enabled. My advice, is to either remove headshots from them all, or just leave how the original game is like. -The pickups were sometimes in hard to reach places, so you wouldn't find health or armor until you killed almost all the enemies (a problem that the Money mission has) So overall, it was a 7/10 for this. I feel like the intention to make hard missions was good, the execution, however, made them look very frustating from the fun perspective. Cutscenes: Was alright, nothing really special but well done at what it intended to show. 7/10 Scenario: Was alright as well, had some missions where a lot of cars, objects, pickups and interiors were used effectively, while others had a significant lack of them. Once again, this might be a problem of having too many authors on the same project, because each of them have different styles and ideas to design a mission. But overall, I feel like there was a decent use of options to optimize the scenario for each mission. 8/10 Presentation: Once again, its potential fell shortly due to having too many authors for the project. Some missions featured more variety than others, however, the majority of them were about shootouts that led to more shootouts and so on. It had loads of action, which isn't a bad thing, but there's something everyone must consider when designing missions, which is balance. If there's an oversaturation of missions of the same kind, in a row, it tends to either get boring or annoying, especially the latter considering how difficult and similar were some of the missions. Also, the fact that the plot itself is currently shallow (which means, it can be improved) is something that holds back the presentation. In mean words, I feel like this mission pack could have been much more if there was a bigger and better focus in the story, in the feelings of the characters, their goals, a better variety of missions that are relevant to the plot, and especially, if there was preferably only one author at this. Give characters actual reasons to do what they do, or to plan what they will do and how they react to what they did. 6/10 Overall Rating: 7/10 I still want to see where this is heading to, hopefully it will become better and better everyday. Also, I'm here to offer my help if there's anything I can do to improve these aspects I mentioned of this project. I just hope you don't find my review too harsh, it was all very honest from my part, lol. Holy damn, thanks for that Danz. SeanAlgerian and Danz. 2 Link to comment Share on other sites More sharing options...
SeanAlgerian Posted January 17, 2018 Share Posted January 17, 2018 Good Job Martin! But make Grammar more great. Link to comment Share on other sites More sharing options...
dekash27 Posted January 18, 2018 Share Posted January 18, 2018 I downloaded both chapters today, gonna play it later at home, from what I've already read, this SL is better than most. I'll leave my feedback after I've played them. Martin_Strada 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 18, 2018 Author Share Posted January 18, 2018 I downloaded both chapters today, gonna play it later at home, from what I've already read, this SL is better than most. I'll leave my feedback after I've played them. The 2nd chapter is DEMO, so be patient until I designed the 2nd chapter. dekash27 1 Link to comment Share on other sites More sharing options...
SeanAlgerian Posted January 18, 2018 Share Posted January 18, 2018 This SL its perfect, but the wrong thing is your partners having problems. Why you don't give them a break and work this for yourself? Make you own missions to Learn more featurs. Am not hating your partners or something but am telling the truth. CrisPK and Martin_Strada 2 Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 18, 2018 Author Share Posted January 18, 2018 This SL its perfect, but the wrong thing is your partners having problems. Why you don't give them a break and work this for yourself? Make you own missions to Learn more featurs. Am not hating your partners or something but am telling the truth. I will design those missions alone, they helped me to design 1st and 2nd chapter start. SeanAlgerian 1 Link to comment Share on other sites More sharing options...
M.B. Kovas Posted January 18, 2018 Share Posted January 18, 2018 The day when I start recording this with commentary is coming soon. Been a while since I've played something from Martin and the other guys, so I'll give it a shot. Stay tuned, people. Martin_Strada, SeanAlgerian and Danz. 3 Link to comment Share on other sites More sharing options...
dekash27 Posted January 18, 2018 Share Posted January 18, 2018 I played almost halfway through in ch.01, this sl is quite enjoyable. Keep it up! Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 19, 2018 Author Share Posted January 19, 2018 I played almost halfway through in ch.01, this sl is quite enjoyable. Keep it up! Can't wait until you give a feedback. Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 19, 2018 Author Share Posted January 19, 2018 (edited) JUST A NEWS ABOUT 16TH MISSION: I didn't upload 16th mission, cuz I will not upload the missions until I designed the 2nd chapter. Also 17th mission is coming soon. ''Fighting Bad''. Edited January 20, 2018 by Martin_Strada Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 21, 2018 Author Share Posted January 21, 2018 17 missions are done in Chapter 2:The New Rules (Martin)Serious Fire (Eddy4312)Drugs (LODoesGames)Catalyst (Martin)The First Entry (Eddy4312)The Wasted Street (YasirRFL)The Chosen One (LODoesGames)Let the game begin.. (Martin)Madd Dogg's Rhymes (LODoesGames)Night out (Martin)One Step Closer (LODoesGames)The Return of Veteran (Eddy4312)Bad Boys (Martin)Night Live (Martin)Chasing Dario (YasirRFL)The Emperor (Martin) Fighting Bad (Martin) Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 21, 2018 Author Share Posted January 21, 2018 (edited) This is some Screenshots about those 2 missions, where i did not send them: Also those screenshots was made with a mod Amazing Screenshot. Edited January 21, 2018 by Martin_Strada SeanAlgerian 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 21, 2018 Author Share Posted January 21, 2018 18 missions are done in Chapter 2:The New Rules (Martin)Serious Fire (Eddy4312)Drugs (LODoesGames)Catalyst (Martin)The First Entry (Eddy4312)The Wasted Street (YasirRFL)The Chosen One (LODoesGames)Let the game begin.. (Martin)Madd Dogg's Rhymes (LODoesGames)Night out (Martin)One Step Closer (LODoesGames)The Return of Veteran (Eddy4312)Bad Boys (Martin)Night Live (Martin)Chasing Dario (YasirRFL)The Emperor (Martin) Fighting Bad (Martin) Loyalist (Martin) SeanAlgerian 1 Link to comment Share on other sites More sharing options...
SeanAlgerian Posted January 21, 2018 Share Posted January 21, 2018 You help me man,Amazing screenshot its good mod,try upload Chapter 2 sooner. Martin_Strada 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 21, 2018 Author Share Posted January 21, 2018 (edited) Yeah, i know. Edited January 27, 2018 by Martin_Strada SeanAlgerian 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted January 23, 2018 Author Share Posted January 23, 2018 http://dyom.gtagames.nl/show/51561This Chapter 1st on MP edition for people that are bad on storyline mod. Link to comment Share on other sites More sharing options...
Martin_Strada Posted February 4, 2018 Author Share Posted February 4, 2018 Still relevant. Link to comment Share on other sites More sharing options...
Martin_Strada Posted February 9, 2018 Author Share Posted February 9, 2018 19 missions are done in Chapter 2:The New Rules (Martin)Serious Fire (Eddy4312)Drugs (LODoesGames)Catalyst (Martin)The First Entry (Eddy4312)The Wasted Street (YasirRFL)The Chosen One (LODoesGames)Let the game begin.. (Martin)Madd Dogg's Rhymes (LODoesGames)Night out (Martin)One Step Closer (LODoesGames)The Return of Veteran (Eddy4312)Bad Boys (Martin)Night Live (Martin)Chasing Dario (YasirRFL)The Emperor (Martin) Fighting Bad (Martin) Loyalist (Martin) The Ship (Martin) Link to comment Share on other sites More sharing options...
Yasir_RFL Posted February 9, 2018 Share Posted February 9, 2018 Well, Why the hell are you working alone? Martin_Strada 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted February 9, 2018 Author Share Posted February 9, 2018 Well, Why the hell are you working alone? Because of presentation, just like people said. I'm better than all of them, theres some letters that the said: Danz: Presentation: Once again, its potential fell shortly due to having too many authors for the project. Some missions featured more variety than others, however, the majority of them were about shootouts that led to more shootouts and so on. It had loads of action, which isn't a bad thing, but there's something everyone must consider when designing missions, which is balance. If there's an oversaturation of missions of the same kind, in a row, it tends to either get boring or annoying, especially the latter considering how difficult and similar were some of the missions. Also, the fact that the plot itself is currently shallow (which means, it can be improved) is something that holds back the presentation. In mean words, I feel like this mission pack could have been much more if there was a bigger and better focus in the story, in the feelings of the characters, their goals, a better variety of missions that are relevant to the plot, and especially, if there was preferably only one author at this. Give characters actual reasons to do what they do, or to plan what they will do and how they react to what they did. 6/10 Opcode: (Presentation did not satisfy me. LodesofGames, YsairRFL and Eddy4312. These three are most responsible for the current presentation stage. Their mentioning and referring to another person way was really bad. However, Martinovich was good at a place. If he was going to work on Presentation then I am sure that Presentation was in the middle of "Green" colour) TheRyder: This SL its perfect, but the wrong thing is your partners having problems. Why you don't give them a break and work this for yourself? Make you own missions to Learn more featurs. Am not hating your partners or something but am telling the truth Yasir_RFL and SeanAlgerian 2 Link to comment Share on other sites More sharing options...
Yasir_RFL Posted February 9, 2018 Share Posted February 9, 2018 Alright. But tell Opcode its YasirRFL. SeanAlgerian and Martin_Strada 2 Link to comment Share on other sites More sharing options...
Martin_Strada Posted February 9, 2018 Author Share Posted February 9, 2018 (edited) Alright. But tell Opcode its YasirRFL. Sure. 20 missions are done in Chapter 2: The New Rules (Martin) Serious Fire (Eddy4312) Drugs (LODoesGames) Catalyst (Martin) The First Entry (Eddy4312) The Wasted Street (YasirRFL) The Chosen One (LODoesGames) Let the game begin.. (Martin) Madd Dogg's Rhymes (LODoesGames) Night out (Martin) One Step Closer (LODoesGames) The Return of Veteran (Eddy4312) Bad Boys (Martin) Night Live (Martin) Chasing Dario (YasirRFL) The Emperor (Martin) Fighting Bad (Martin) Loyalist (Martin) The Ship (Martin) Burning South (Martin) IN 20th MISSION PLEASE BE CAREFUL, THE ENEMY's ACCURACY IS HIGH, BE FKNG CAREFUL!!! Edited February 9, 2018 by Martin_Strada SeanAlgerian 1 Link to comment Share on other sites More sharing options...
SeanAlgerian Posted February 9, 2018 Share Posted February 9, 2018 How the FCK you make this mission in 1 hour?XD!Also nice mission. Martin_Strada 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted February 9, 2018 Author Share Posted February 9, 2018 How the FCK you make this mission in 1 hour?XD!Also nice mission. Yeaaaah, riiiiiight. Finally, an one guy noticed it. SeanAlgerian 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted February 11, 2018 Author Share Posted February 11, 2018 New mission is out: The Wrong Deal I've deleted some missions because they freaking needed improvements and has so many bugs and they're unfinished as damn! Sorry for that, but I have to do that. SeanAlgerian 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted February 11, 2018 Author Share Posted February 11, 2018 New mission is out: Russian's return. SeanAlgerian 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted February 12, 2018 Author Share Posted February 12, 2018 New mission is out: The Return of Rinos. SeanAlgerian 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted February 12, 2018 Author Share Posted February 12, 2018 (edited) Get ready.... COMING SOON... TAKE A REVENGE ON FEBRUARY 14th!!! Edited February 12, 2018 by Martin_Strada Danz. and SeanAlgerian 2 Link to comment Share on other sites More sharing options...
Yasir_RFL Posted February 12, 2018 Share Posted February 12, 2018 The love will turn into a revenge. I'll play the missions for sure. SeanAlgerian and Martin_Strada 2 Link to comment Share on other sites More sharing options...
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