uygury Posted November 30, 2017 Share Posted November 30, 2017 hi everyone; i desing 3d objects via Rhinoceros and then export them to 3Dstudio max.i'm trying to import a huge ramp which i designed,into GTA IV. but before this,i just decided to start with a simple sphere (radius=20 m) where i want to place to the coordinates (130, 840, 14), it's in front of the Nico's safe house in Manhattan. ------------------------------ step by step what i did: 1)added a line into mantah8.ide defining the sphere: (manhat_kureden, nj01_road1crossing3, 30, 2, 2, 120.00, 850.00, 4.00, 140.00, 830.00, 24.00, 130.00, 840.00, 14.00, 20, null) 2)gimsIV hierarchy manager->open formats:file name (manhat_kureden) assign 3)gimsiv->material editor-> collision material:concrete, model material:Shader->Default,parameter set->gta_default, 1st diffuse->(my texture) and include radio button selected 4)gims->open formats->export ODR/ODD (model exported to open formats) 5)OPENIV-> mantah08.img opened and via "import open formats"-> my model.odr selected and imported as "mymodel.wdr" no collision designed for my model yet. i can see my model via openiv model viewer but my model isn't being imported in GTA 4,nothing happens.i'm trying to find out why. -------------------------------------- in order to place a static object wherever i want; 1)what are the coordinates of the bounding box (in ide file)supposed to be? for a sphere centered(0,0,0) and (radius 20),i decided the bounding box coords are upper right(10,-10,10)-lower left(-10,10,-10) are these correct? 2)what are the proper values of flags for a regular static object? as i know *.ide data format of defining for any object is : "ModelName, TextureName, DrawDistance, Flag1, Flag2, (Bounds min)X,Y,Z, (Bounds max)X,Y,Z, (Bounds Sphere)X, Y, Z, Radius, WDD" 3)which format should i use:wdr or wpl? 4)which collision format shouls i use :wbd or wbn? can anybody help me please? thanks in advance. Link to comment Share on other sites More sharing options...
uygury Posted December 4, 2017 Author Share Posted December 4, 2017 come on please, every idea welcomes... Link to comment Share on other sites More sharing options...
uygury Posted December 5, 2017 Author Share Posted December 5, 2017 well,i realised my bounding box coordinates were wrong. i changed my model sphere radius to 2m and calculated the bounding box coords which are upper right (2,2,2) and lower left (-2,-2,-2). i modified the data in the ide file as: manhat_kureden, nj01_road1crossing3, 30, 2, 2, 132.00, 842.00, 22.00, 128.00, 838.00, 18.00, 130.00, 840.00, 20.00, 2, null the sphere should have been appeared in front of Nico's safe house in Manhattan at 6 m high. but nothing happened.!!!!!!!!! is there a method to prevent anybody from import their custom models in gta4 as a static object? if isn't so where do i make mistake? any idea about the object creating structure and the organisation of model files (wdr,wdd,wbn,wbd,wpl) are welcome. Link to comment Share on other sites More sharing options...