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Marty McFlaY

[CLEO] Import Texture not showing correct image.

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Marty McFlaY
{$CLEO .cs}thread "HBOX" 03F0: enable_text_draw 1:BOXwait 00390: load_txd_dictionary 'Pack' 038F: load_texture "course" as 1 // Load dictionary with 0390 first  03E3: set_texture_to_be_drawn_antialiased 1038D: draw_texture 1 position 590.0 195.0 size 30.0 30.0 RGBA 225 225 225 225 038E: draw_box_position 590.0 175.3 size 60.0 8.0 RGBA 192 192 192 0.30391: release_texturesjump @BOX

qLaHvjl.png

RJyURDO.png

 

Not showing the correct image. Only showing a white image in-game. Help me to fix it.

Edited by Marty McFlaY

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Marty McFlaY

FAST!

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Marty McFlaY

It gives some kind of strange Chinese error. Any other solution with complete snippet?

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The_Human

It gives some kind of strange Chinese error. Any other solution with complete snippet?

You must have an older version of CLEO to make SDD work. IIRC, you need CLEO 4.1.1

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Marty McFlaY

Crash! Any other method?

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Marty McFlaY

Anyone else? It's still giving white image.

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deltaCJ

038D: draw_texture 1 position 590.0 195.0 size 30.0 30.0 RGBA 225 225 225 225

 

You set it all white LOL

 

Try messing with the RGBA numbers

 

225 225 225 225 <-------- Change those numbers

R G B A

e r l l

d e u p

e e h

n a

Edited by deltaCJ

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Marty McFlaY

LOL, now i'm trying to use this and it stuck on block screen after successfully loading:

 

 

{$CLEO .cs}0000:03F0: enable_text_draw 1  :PAwait 00390: load_txd_dictionary "hud"038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first 03E3: set_texture_to_be_drawn_antialiased 1  038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 2250391: release_txd_dictionary jump @PA

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boludoz
who uses txd workshop existing Magic.TXD

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deltaCJ

@Boludoz I sometimes use it, for Alphas

 

@Marty

 

You have it in a loop, it's just gonna keep re appearing lol, you won't be able to remove it unless you remove the texture

 

 

Try this:

{$CLEO .cs}0000:03F0: enable_text_draw 1  :PAwait 00390: load_txd_dictionary "hud"038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first 03E3: set_texture_to_be_drawn_antialiased 1  038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 2250391: [email protected] = 0:PA_02wait [email protected] > 5000jf @PA_020391: release_texturesjump @PA 

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Sanmodder

 

LOL, now i'm trying to use this and it stuck on block screen after successfully loading:

{$CLEO .cs}0000:03F0: enable_text_draw 1  :PAwait 00390: load_txd_dictionary "hud"038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first 03E3: set_texture_to_be_drawn_antialiased 1  038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 2250391: release_txd_dictionary jump @PA
{$CLEO .cs}0000:while true    wait 0     if 0AAB:   file_exists "hud" //checks if it found a textures file                        then                                                                                         0390: load_txd_dictionary "hud"                                                          038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first        break                 end                                                                                     0aca: "~r~error not file_exists"    wait 5000                                                 endwhile true    wait 0     03F0: enable_text_draw 0 //the game has a textures drawing limit to 03F0: always be in the loop along with the tetures    03E3: set_texture_to_be_drawn_antialiased 1     038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 225  //0 0 0 255 = black texturesend

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Sanmodder

 

 

LOL, now i'm trying to use this and it stuck on block screen after successfully loading:

{$CLEO .cs}0000:03F0: enable_text_draw 1  :PAwait 00390: load_txd_dictionary "hud"038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first 03E3: set_texture_to_be_drawn_antialiased 1  038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 2250391: release_txd_dictionary jump @PA
{$CLEO .cs}0000:while true //:loop    wait 0    if 0AAB:   file_exists "hud" //checks if it found a textures file                        then //jf @1                                                                                         0390: load_txd_dictionary "hud"                                                          038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first        break //jump @2                end //:1                                                                                    0aca: "~r~error not file_exists"    wait 5000                                                 end //jump @loop//:2while true  //:loop_1    wait 0    03F0: enable_text_draw 0 //the game has a texture drawing limit to 03F0 always be in the loop along with the tetures    03E3: set_texture_to_be_drawn_antialiased 1    038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 225  //0 0 0 255 = black textureend //jump @loop_1

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