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[CLEO] Import Texture not showing correct image.


Marty McFlaY
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{$CLEO .cs}thread "HBOX" 03F0: enable_text_draw 1:BOXwait 00390: load_txd_dictionary 'Pack' 038F: load_texture "course" as 1 // Load dictionary with 0390 first  03E3: set_texture_to_be_drawn_antialiased 1038D: draw_texture 1 position 590.0 195.0 size 30.0 30.0 RGBA 225 225 225 225 038E: draw_box_position 590.0 175.3 size 60.0 8.0 RGBA 192 192 192 0.30391: release_texturesjump @BOX

qLaHvjl.png

RJyURDO.png

 

Not showing the correct image. Only showing a white image in-game. Help me to fix it.

Edited by Marty McFlaY
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It gives some kind of strange Chinese error. Any other solution with complete snippet?

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It gives some kind of strange Chinese error. Any other solution with complete snippet?

You must have an older version of CLEO to make SDD work. IIRC, you need CLEO 4.1.1

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Anyone else? It's still giving white image.

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038D: draw_texture 1 position 590.0 195.0 size 30.0 30.0 RGBA 225 225 225 225

 

You set it all white LOL

 

Try messing with the RGBA numbers

 

225 225 225 225 <-------- Change those numbers

R G B A

e r l l

d e u p

e e h

n a

Edited by deltaCJ
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LOL, now i'm trying to use this and it stuck on block screen after successfully loading:

 

 

{$CLEO .cs}0000:03F0: enable_text_draw 1  :PAwait 00390: load_txd_dictionary "hud"038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first 03E3: set_texture_to_be_drawn_antialiased 1  038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 2250391: release_txd_dictionary jump @PA
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@Boludoz I sometimes use it, for Alphas

 

@Marty

 

You have it in a loop, it's just gonna keep re appearing lol, you won't be able to remove it unless you remove the texture

 

 

Try this:

{$CLEO .cs}0000:03F0: enable_text_draw 1  :PAwait 00390: load_txd_dictionary "hud"038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first 03E3: set_texture_to_be_drawn_antialiased 1  038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 2250391: [email protected] = 0:PA_02wait [email protected] > 5000jf @PA_020391: release_texturesjump @PA 
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  • 4 months later...

 

LOL, now i'm trying to use this and it stuck on block screen after successfully loading:

{$CLEO .cs}0000:03F0: enable_text_draw 1  :PAwait 00390: load_txd_dictionary "hud"038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first 03E3: set_texture_to_be_drawn_antialiased 1  038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 2250391: release_txd_dictionary jump @PA
{$CLEO .cs}0000:while true    wait 0     if 0AAB:   file_exists "hud" //checks if it found a textures file                        then                                                                                         0390: load_txd_dictionary "hud"                                                          038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first        break                 end                                                                                     0aca: "~r~error not file_exists"    wait 5000                                                 endwhile true    wait 0     03F0: enable_text_draw 0 //the game has a textures drawing limit to 03F0: always be in the loop along with the tetures    03E3: set_texture_to_be_drawn_antialiased 1     038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 225  //0 0 0 255 = black texturesend
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LOL, now i'm trying to use this and it stuck on block screen after successfully loading:

{$CLEO .cs}0000:03F0: enable_text_draw 1  :PAwait 00390: load_txd_dictionary "hud"038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first 03E3: set_texture_to_be_drawn_antialiased 1  038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 2250391: release_txd_dictionary jump @PA
{$CLEO .cs}0000:while true //:loop    wait 0    if 0AAB:   file_exists "hud" //checks if it found a textures file                        then //jf @1                                                                                         0390: load_txd_dictionary "hud"                                                          038F: load_texture "siteM16" as 1 // Load dictionary with 0390 first        break //jump @2                end //:1                                                                                    0aca: "~r~error not file_exists"    wait 5000                                                 end //jump @loop//:2while true  //:loop_1    wait 0    03F0: enable_text_draw 0 //the game has a texture drawing limit to 03F0 always be in the loop along with the tetures    03E3: set_texture_to_be_drawn_antialiased 1    038D: draw_texture 1 position 590.0 195.0 size 64.0 64.0 RGBA 0 0 0 225  //0 0 0 255 = black textureend //jump @loop_1
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